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‘Ganbare Goemon: Neo Momoyama Bakufu no Odori’ for N64!

Known as Mystical Ninja Starring Goemon in the States!

 

#ganbaregoemon #mysticalninja #mysticalninjastarringgoemon #konami #n64 #nintendo #nintendo64 #videogames #retrogames #retrocollective #retrogaming #ニンテンドー64 #がんばれゴエモン

I played this computer game on a Commodore 64 a very young age, and just happened to find the manual while doing some research on the original game.

 

As it turns out, the original version of this game was published by Epyx for the Commodore PET, Atari and Apple ][ - allegedly, a C64 version was not officially released. That said, it appears someone converted original BASIC version over to the Commodore 64 - and it must have been quite popular with the latter community. See gameplay video for some amazing ASCII action.

 

Thanks are due to archeogaming for the detailed background on a game I enjoyed in my early years.

 

Appropriately enough, the original game was developed by a Mountain View, CA company named Automated Simulations, Inc. (per the manual [PDF]) - which itself had layout, type setting and printing work done by companies in Fremont and Sunnyvale, making it a true Silicon Valley-based production.

 

Bonus tidbit: This was apparently a first game for developer Robert Leyland, who later worked on games such as Star Control, SC2, Toe Jam & Earl, and others (more here.)

With the secondary Legendary Ikea Jerker ™ assembled at work, I am now able to unbox all the Atari hardware. Here it is in working order. Yes, that is Star Raiders running on a widescreen LCD directly off off the Atari 800 on the left using the APE SIOtoPC.

latest edition of the 90s top gaming console

I played this computer game on a Commodore 64 a very young age, and just happened to find the manual while doing some research on the original game.

 

What you're seeing here is a battle with a ghost, casting a "killing" spell against a dragon followed by an overnight sequence and a short-lived dragon battle, and a vampire that turns out to be deadly.

 

When your character is killed, it's left up to chance by "the good wizard" - sometimes you make it with 50% health etc., and sometimes you don't.

 

The original version of this game was published by Epyx for the Commodore PET, Atari and Apple ][ - allegedly, a C64 version was not officially released. That said, it appears someone converted original BASIC version over to the Commodore 64 - and it must have been quite popular with the latter community.

 

Thanks are due to archeogaming for the detailed background on a game I enjoyed in my early years.

 

Appropriately enough, the original game was developed by Automated Simulations, Inc. / Epyx, out of Mountain View, CA (per the manual [PDF]) - which itself had layout, type setting and printing work done by companies in Fremont and Sunnyvale, making it a true Silicon Valley-based production. (See also, Atari 400/800 details.)

 

Bonus tidbit: This was apparently a first game for developer Robert Leyland, who later worked on games such as Star Control, SC2, Toe Jam & Earl, and others (more here.)

Nostalgia dei vecchi giochi ? Ecco dove scaricarli FREE via ift.tt/2jusnaM

The Way of the Exploding Fist is a 1985 fighting game by Gregg Barnett of Beam Software. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. It was one of the first games to include realistic graphics and movements[citation needed] and borrows heavily from the Data East arcade game Karate Champ which was released the previous year. An NES version was developed by Beam Software but it was never released.

 

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Free "Mario's Regret" 8x10 Print added as a Stretch Goal to the BOSS FIGHT! Kickstarter.

 

www.kickstarter.com/projects/1563446835/boss-fight-hand-p...

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