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So in my regular story, the dream travelling and whatnot happens via technology (just like Inception). But I am one of those people who likes to make AUs of everything, so I also have an AU version of the story where dreaming is magical and Jane is the protagonist. This is the beginning of that story. I haven't been working on it for as long as the other one! -_-;

 

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When Jane Gray was one week old, and her mother didn’t even know she existed yet, Jane got a sister, a mirror image of herself, and they kept each other company for nine long months.

 

When Jane was three, she got a little brother, and he was very loud.

 

When Jane was seven, her father moved away. Jane had never heard her parents argue, and their mother told them that he had left her with the greatest present ever, her three beautiful children, and she wouldn’t change what happened for the world.

 

When Jane was ten, she had a dream about her father. She was a grown woman, elegant and curvaceous, and she was sitting at a tea table with him. Her father looked as he had done in a picture of him from before Jane was born. His thick chestnut hair was slicked down in waves, and he wore a crisp tuxedo with tails.

 

“Hello, Jane,” he said. “I’ve missed you.”

 

“Hi Papa!” she said. “It’s been quiet without you.”

 

“How are you all doing?”

 

“Henry is getting very good grades, but he never cleans up any of his messes.”

 

“And Lottie?”

 

“She’s still too nice.”

 

“Go easy on your sister. She has a lot more empathy than you do.”

 

“What does that mean?”

 

“You’ll have to look it up.”

 

Jane snorted like a cat.

 

Alexander Gray chuckled. “Always the same,” he said. “How is your mother?”

 

“If you care so much, why don’t you come back?”

 

“I can’t lie to her anymore.”

 

“Why don’t you stop doing things you have to lie about?”

 

“I could no more do that than I could stop breathing, and it would hurt even more.”

 

“Hmm,” Jane said skeptically. Her father looked away. Jane thought there might have been sadness in his eyes, but she couldn’t be sure. She knew everyone lied sometimes, and he’d just admitted to being a liar.

 

“There’s another reason I’m here,” he said. “I have to offer you something, and you must listen very carefully and decide. What I will offer you will explain why I left your mother, and why I can’t come back. You may have the chance to make this choice again later on in life, but not from me.”

 

“Papa, you’re being very serious. This certainly isn’t like you.”

 

“It is very serious.”

 

“Tell me.”

 

“We are in a dream. The dream we are in is inside you. But outside you there is a whole dreamworld. Some people can leave their own dreams and go inside the dreamworld. They can visit other people’s dreams. And some very lucky few can use the power of the dreamworld to make changes in the waking world. I am one of those people. You are one of those people. Your mother is not.”

 

“Lottie?”

 

“Not Lottie or Henry, either.”

 

“So you left Mom because you can do magic, but you couldn’t tell her?”

 

“It’s not exactly magic. But yes, I couldn’t tell her.”

 

“You couldn't just say she was a muggle and you were a wizard, like Harry Potter?”

 

Jane’s father laughed. “I’m not sure I should have given you those books, though I’m sure you’d have found them anyway. I could have told your mother that, but it would have been a lie. I could have carried her to the dreamworld with me, but that would have been worse. Your mother made her own choice. I love her very deeply, and I would not take that away from her.”

 

Jane picked up a purple macaroon and toyed with it, examining her pretty, grown-up hands. “What is my choice?”

 

“I can show you how to enter the dreamworld,” her father said. “Once you have been in the dreamworld, the dreamworld is in you, and you will feel it in the waking world, and you’ll never be able to escape it. The dreamworld will give you power and knowledge, but it will draw a veil between you and those you love. You may be consumed with lust for power. You may be taunted by things you have seen in the dream but cannot draw out into reality. You may go mad, and live only in the dream, until you die in the waking world and your soul is restless forever in the vastness of the dream.”

 

“You’re really selling this, Dad,” Jane said. “I’m only ten.”

 

“I had my first dream when I was six,” he said. “There are other creatures in the world besides dreamers. And other dreamers besides me. When you are a little older, if you choose to dream, I will introduce you to them, and I will tell you about my family.”

 

“What do dreamers do?” Jane was imagining a Ministry of Magic, but she couldn’t picture her father submitting much to government.

 

“Some live ordinary lives. Some seek the dark creatures of the dream and destroy them. Some use the dream to make art and music.”

 

“And some go crazy and kill themselves.”

 

“Yes,” her father said evenly. “And some get hit by buses.”

 

“What if I say no?”

 

“You’ll wake up, and think this was all a dream.”

 

“Can I sleep on it?”

 

“You already are.”

 

Jane looked around the room. The walls were papered with a white pattern that swirled like fur, and a wide marble sideboard held strawberries dipped in white chocolate, and lemon bars topped with mounds of cream. The wall opposite had a wide black arch, opening to a dark terrace beyond.

 

Jane’s father gasped. “Did you do that?”

 

“Do what?”

 

“Make the arch.”

 

“I don’t know,” Jane said. “I just looked at it.”

 

“I didn’t make it, Jane. You did.”

 

“And it leads out into the dreamworld?”

 

“Yes.”

 

Jane’s father stood and walked out through the arch. The stars flickered as dark, wipsy clouds passed before them.

 

Jane rose from the table and approached the opening. She could feel it as she grew nearer, like a television left on but not tuned to any channel. Her father seemed to grow in the starlight, his hair and beard sparkling garnet, his head brushing the sky.

 

“If you come this way, Jane, you will be lonely.”

 

But it was too late. She paused, gripping the arch, but the cold air of the dream was raising the hairs on her elbow, and she could resist no longer. As she stepped across the threshold, she could see the clouds moving, gathering and drawing around her head.

 

Her father stared, as if she were unfamiliar to him. “What can I do now?” she asked.

 

“Not much yet,” he smiled. “It takes practice to make the dream create what your mind imagines. Start by thinking about something simple, like a rock.”

 

“What about a flower?” Jane asked, and handed her father a floppy white daisy.

 

“A flower works,” her father said, taking it and examining the petals. “This is impressive.”

 

“And if I wanted a whole garden?” All around them plants were suddenly growing, rosebushes and clover and violets, spreading like cream poured into coffee.

 

“Jane,” her father said, his face darkening, “what are you doing?”

 

“You said whatever I imagined, the dream would create. So I imagined a garden!”

 

“How are you filling in the details?”

 

“I don’t know. The dream doesn’t do that for you?”

 

“No. What you’ve done is very advanced.” The violets nodded in a slight breeze. “Other dreamers are always in the dreamworld, and they certainly will have felt that. We need to leave.”

 

“To go where?”

 

“To wake up.”

 

“Okay,” Jane said, starting to turn to go back to the tea building. It was gone.

 

“Wait!” her father reached out and jerked her arm back. “Listen. Never eat or drink anything anyone gives you in a dream. That can give them power over you. If you dream of anyone else before you hear from me again, wake up immediately and call me. I don’t think—”

 

A rustle passed through the rosebushes. Jane thought, and they grew taller, dropping their blossoms and thickening their thorns.

 

“Go! Wake up!” Alexander shouted.

 

*

 

Jane woke up. Her mother was tapping on her door. “Time to get up, sweetie!”

 

Jane washed her face and brushed her teeth. She dragged a comb through her hair and pushed it back with a My Little Pony headband. Her siblings were already eating Froot Loops when she walked into the kitchen, her mother unloading the dishwasher.. “Sleep well?” she asked.

 

“I dreamed about Dad,” she said as she poured herself cereal. “We were having tea and macaroons.”

 

“I’m glad to see you haven’t outgrown tea parties.”

 

“I had a dream!” Henry shouted. “I was playing soccer with some T-Rexes.”

 

And as he said it, Jane could feel his dream, bright and childish, swirling around him. Her mother passed behind Jane’s chair, and she could smell the baking bread her mother had dreamed of.

 

“What about you, Lottie?” their mother asked.

 

Lottie poked at her bowl. “I never remember my dreams.”

 

Jane put a hand across the table and touched her sister’s arm. There was no dream there. Jane closed her eyes, and she couldn’t feel any dream on her sister, like looking into a mirror in a dark room. Was this how it was for her sister all the time?

 

“I’m sorry I pick on you, Lottie. I’m going to be nicer in the future,” Jane blurted. She’d been overwhelmed with a sharp sense of pity at the realization that her sister had never had a dream, even a bad one.

 

“It’s okay,” Lottie said.

 

“You always say that,” Jane replied. “But this time it will be. For real.”

 

“What prompted all this?” their mother asked.

 

“Something Dad said in my dream.”

 

“Hmm,” her mother replied, and Jane could see her mother’s memory of her father’s teeth flashing as he laughed.

Pacific Palisades, Los Angeles, at Self-Realization Fellowship's Lake Shrine, opened to the public in 1950. A portion of Mahatma Gandhi's ashes are enshrined behind this Golden Lotus Archway. [10 of 12]

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based historical facts. BEWARE!

  

Some background:

The TIE/LN starfighter, or TIE/line starfighter, simply known as the TIE Fighter or T/F, was the standard Imperial starfighter seen in massive numbers throughout most of the Galactic Civil War and onward.

The TIE Fighter was manufactured by Sienar Fleet Systems and led to several upgraded TIE models such as TIE/sa bomber, TIE/IN interceptor, TIE/D Defender, TIE/D automated starfighter, and many more.

 

The original TIEs were designed to attack in large numbers, overwhelming the enemy craft. The Imperials used so many that they came to be considered symbols of the Empire and its might. They were also very cheap to produce, reflecting the Imperial philosophy of quantity over quality.

 

However, a disadvantage of the fighter was its lack of deflector shields. In combat, pilots had to rely on the TIE/LN's maneuverability to avoid damage. The cockpit did incorporate crash webbing, a repulsorlift antigravity field, and a high-g shock seat to help protect the pilot, however these did next to nothing to help protect against enemy blaster fire.

 

Due to the lack of life-support systems, each TIE pilot had a fully sealed flight suit superior to their Rebel counterparts. The absence of a hyperdrive also rendered the light fighter totally dependent on carrier ships when deployed in enemy systems. TIE/LNs also lacked landing gear, another mass-reducing measure. While the ships were structurally capable of "sitting" on their wings, they were not designed to land or disembark their pilots without special support. On Imperial ships, TIEs were launched from racks in the hangar bays.

 

The high success rate of more advanced Rebel starfighters against standard Imperial TIE Fighters resulted in a mounting cost of replacing destroyed fighters and their pilots. That, combined with the realization that the inclusion of a hyperdrive would allow the fleet to be more flexible, caused the Imperial Navy to rethink its doctrine of using swarms of cheap craft instead of fewer high-quality ones, leading to the introduction of the TIE Advanced x1 and its successor, the TIE Avenger. The following TIE/D Defender as well as the heavy TIE Escort Fighter (or TIE/E) were touted as the next "logical advance" of the TIE Series—representing a shift in starfighter design from previous, expendable TIE models towards fast, well armed and protected designs, capable of hyperspace travel and long-term crew teams which gained experience and capabilities over time.

 

The TIE/E Escort, was a high-performance TIE Series starfighter developed for the Imperial Navy by Sienar Fleet Systems and it was introduced into service shortly before the Battle of Endor. It was a much heavier counterpart to the agile and TIE/D fighter, and more of an attack ship or even a light bomber than a true dogfighter. Its role were independent long range operations, and in order to reduce the work load and boost morale a crew of two was introduced (a pilot and a dedicated weapon systems officer/WSO). The primary duty profile included attack and escort task, but also reconnoiter missions. The TIE/E shared the general layout with the contemporary TIE/D fighter, but the cockpit section as well as the central power unit were much bigger, and the ship was considerably heavier.

 

The crew enjoyed – compared with previous TIE fighter designs – a spacious and now fully pressurized cockpit, so that no pressurized suits had to be worn anymore. The crew members sat in tandem under a large, clear canopy. The pilot in front had a very good field of view, while the WSO sat behind him, in a higher, staggered position with only a limited field of view. Both work stations had separate entries, though, and places could not be switched in flight: the pilot mounted the cockpit through a hatch on port side, while the WSO entered the rear compartment through a roof hatch.

 

In a departure from the design of previous TIE models, instead of two parallel wings to either side of the pilot module, the TIE Escort had three quadanium steel solar array wings mounted symmetrically around an aft section, which contained an I-s4d solar ionization reactor to store and convert solar energy collected from the wing panels. The inclusion of a third wing provided additional solar power to increase the ship's range and the ship's energy management system was designed to allow weapons and shields to be charged with minimum loss of power to the propulsion system.

 

Although it was based on the standard twin ion engine design, the TIE/E’s propulsion system was upgraded to the entirely new, powerful P-sz9.8 triple ion engine. This allowed the TIE/E a maximum acceleration of 4,220 G or 21 MGLT/s and a top speed of 144 MGLT, or 1,680 km/h in an atmosphere — almost 40 percent faster than a former standard TIE Fighter. With tractor beam recharge power (see below) redirected to the engines, the top speed could be increased to 180 MGLT in a dash.

In addition to the main thrusters located in the aft section, the TIE Escort's triple wing design allowed for three arrays of maneuvering jets and it featured an advanced F-s5x flight avionics system to process the pilot's instructions. Production models received a class 2, ND9 hyperdrive motivator, modified from the version developed for the TIE Avenger. The TIE/E also carried a Sienar N-s6 Navcon navigation computer with a ten-jump memory.

 

Special equipment included a small tractor beam projector, originally developed for the TIE Avenger, which could be easily fitted to the voluminous TIE Escort. Models produced by Ysanne Isard's production facility regularly carried such tractor beams and the technology found other uses, such as towing other damaged starfighters until they could achieve the required velocity to enter hyperspace. The tractor beam had limited range and could only be used for a short time before stopping to recharge, but it added new tactics, too. For instance, the beam allowed the TIE/E crews to temporarily inhibit the mobility of enemy fighters, making it easier to target them with the ship's other weapon systems, or prevent enemies from clear shots.

 

The TIE Escort’s weapons systems were primarily designed to engage bigger ships and armored or shielded targets, like armed freighters frequently used by the Alliance. Thanks to its complex weapon and sensor suite, it could also engage multiple enemy fighters at once. The sensors also allowed an effective attack of ground targets, so that atmospheric bombing was a potential mission for the TIE/E, too.

.

The TIE Escort Fighter carried a formidable array of weaponry in two modular weapon bays that were mounted alongside the lower cabin. In standard configuration, the TIE/E had two L-s9.3 laser cannons and two NK-3 ion cannons. The laser and ion cannons could be set to fire separately or, if concentrated power was required, to fire-linked in either pairs or as a quartet.

The ship also featured two M-g-2 general-purpose warhead launchers, each of which could be equipped with a standard load of three proton torpedoes or four concussion missiles. Depending on the mission profile, the ship could be fitted with alternative warheads such as proton rockets, proton bombs, or magnetic pulse warheads.

Additionally, external stores could be carried under the fuselage, which included a conformal sensor pallet for reconnaissance missions or a cargo bay with a capacity for 500 kg (1.100 lb).

 

The ship's defenses were provided by a pair of forward and rear projecting Novaldex deflector shield generators—another advantage over former standard TIE models. The shields were designed to recharge more rapidly than in previous Imperial fighters and were nearly as powerful as those found on capital ships, so that the TIE/E could engage other ships head-on with a very high survivability. The fighters were not equipped with particle shields, though, relying on the reinforced titanium hull to absorb impacts from matter. Its hull and wings were among the strongest of any TIE series Starfighter yet.

 

The advanced starfighter attracted the attention of several other factions, and the Empire struggled to prevent the spread of the technology. The ship's high cost, together with political factors, kept it from achieving widespread use in the Empire, though, and units were assigned only to the most elite crews.

 

The TIE/E played a central role in the Empire's campaign against rogue Grand Admiral Demetrius Zaarin, and mixed Defender and Escort units participated in several other battles, including the Battle of Endor. The TIE Escort continued to see limited use by the Imperial Remnant up to at least 44 ABY, and was involved in numerous conflicts, including the Yuuzhan Vong War..

  

The kit and its assembly:

Another group build contribution, this time to the Science Fiction GB at whatifmodelers.com during summer 2017. Originally, this one started as an attempt to build a vintage MPC TIE Interceptor kit which I had bought and half-heartedly started to build probably 20 years ago. But I did not have the right mojo (probably, The Force was not strong enough…?), so the kit ended up in a dark corner and some parts were donated to other projects.

 

The sun collectors were still intact, though, and in the meantime I had the idea of reviving the kit’s remains, and convert it into (what I thought was) a fictional TIE Fighter variant with three solar panels. For this plan I got myself another TIE Interceptor kit, and stashed it away, too. Mojo was still missing, though.

 

Well, then came the SF GB and I took it as an occasion to finally tackle the build. But when I prepared for the build I found out that my intended design (over the years) more or less actually existed in the Star Wars universe: the TIE/D Defender! I could have built it with the parts and hand and some improvisation, but the design similarity bugged me. Well, instead of a poor copy of something that was more or less clearly defined, I rather decided to create something more individual, yet plausible, from the parts at hand.

 

The model was to stay a TIE design, though, in order to use as much donor material from the MPC kits as possible. Doing some legwork, I settled for a heavy fighter – bigger than the TIE Interceptor and the TIE/D fighter, a two-seater.

Working out the basic concept and layout took some time and evolved gradually. The creative spark for the TIE/E eventually came through a Revell “Obi Wan’s Jedi Starfighter” snap fit kit in my pile – actually a prize from a former GB participation at phoxim.de (Thanks a lot, Wolfgang!), and rather a toy than a true model kit.

 

The Jedi Fighter was in so far handy as it carries some TIE Fighter design traits, like the pilot capsule and the characteristic spider web windscreen. Anyway, it’s 1:32, much bigger than the TIE Interceptor’s roundabout 1:50 scale – but knowing that I’d never build the Jedi Starfighter OOB I used it as a donor bank, and from this starting point things started to evolve gradually.

 

Work started with the cockpit section, taken from the Jedi Starfighter kit. The two TIE Interceptor cockpit tubs were then mounted inside, staggered, and the gaps to the walls filled with putty. A pretty messy task, and once the shapes had been carved out some triangular tiles were added to the surfaces – a detail I found depicted in SW screenshots and some TIE Fighter models.

 

Another issue became the crew – even though I had two MPC TIE Interceptors and, theorectically, two pilot figures, only one of them could be found and the second crewman had to be improvised. I normally do not build 1:48 scale things, but I was lucky (and happy) to find an SF driver figure, left over from a small Dougram hoovercraft kit (from Takara, as a Revell “Robotech” reboxing). This driver is a tad bigger than the 1:50 TIE pilot, but I went with it because I did not want to invest money and time in alternatives. In order to justify the size difference I decided to paint the Dougram driver as a Chiss, based on the expanded SW universe (with blue skin and hair, and glowing red eyes). Not certain if this makes sense during the Battle of Endor timeframe, but it adds some color to the project – and the cockpit would not be visible in much detail since it would be finished fully closed.

 

Reason behind the closed canopy is basically the poor fit of the clear part. OOB, this is intended as an action toy – but also the canopy’s considerable size in 1:50 would prevent its original opening mechanism.

Additional braces on the rel. large window panels were created with self-adhesive tape and later painted over.

 

The rear fuselage section and the solar panel pylons were scratched. The reactor behind the cockpit section is actually a plastic adapter for water hoses, found in a local DIY market. It was slightly modified, attached to the cockpit “egg” and both parts blended with putty. The tail opening was closed with a hatch from the OOB TIE Interceptor – an incidental but perfect match in size and style.

 

The three pylons are also lucky finds: actually, these are SF wargaming/tabletop props and would normally be low walls or barriers, made from resin. For my build, they were more or less halved and trimmed. Tilted by 90°, they are attached to the hull with iron wire stabilizers, and later blended to the hull with putty, too.

 

Once the cockpit was done, things moved more swiftly. The surface of the hull was decorated with many small bits and pieces, including thin styrene sheet and profiles, steel and iron wire in various strengths, and there are even 1:72 tank tracks hidden somewhere, as well as protective caps from syringes (main guns and under the rear fuselage). It’s amazing how much stuff you can add to such a model – but IMHO it’s vital in order to create some structure and to emulate the (early) Star Wars look.

  

Painting and markings:

The less spectacular part of the project, even though still a lot of work because of the sheer size of the model’s surface. Since the whole thing is fictional, I tried to stay true to the Imperial designs from Episode IV-VI and gave the TIE/E a simple, all-light grey livery. All basic painting was done with rattle cans.

Work started with a basic coat of grey primer. On top of that, an initial coat of RAL 7036 Platingrau was added, esp. to the lower surfaces and recesses, for a rough shading effect. Then, the actual overall tone, RAL 7047, called “Telegrau 4”, one of Deutsche Telekom’s corporate tones, was added - mostly sprayed from abone and the sides onto the model. Fuselage and panels were painted separately, overall assembly was one of the final steps.

 

The solar panels were to stand out from the grey rest of the model, and I painted them with Revell Acrylic “Iron Metallic” (91) first, and later applied a rather rich wash with black ink , making sure the color settled well into the many small cells. The effect is pretty good, and the contrast was slightly enhanced through a dry-brushing treatment.

 

Only a few legible stencils were added all around the hull (most from the scrap box or from mecha sheets), the Galactic Empire Seal were inkjet-printed at home, as well as some tactical markings on the flanks, puzzled together from single digits in "Aurebash", one of the Imperial SW languages/fonts.

For some variety and color highlights, dozens of small, round and colorful markings were die-punched from silver, yellow, orange, red and blue decal sheet and were placed all over the hull - together with the large panels they blur into the the overall appearance, though. The hatches received thin red linings, also made from generic decals strips.

 

The cockpit interior was a bit challenging, though. Good TIE Fighter cockpit interior pictures are hard to find, but they suggest a dark grey tone. More confusingly, the MPC instructions call for a “Dark Green” cockpit? Well, I did not like the all-grey option, since the spaceship is already monochrome grey on the outside.

 

As a compromise I eventually used Tamiya XF-65 "Field Grey". The interior recieved a black ink in and dry-brushing treatment, and some instruments ansd screens were created with black decal material and glossy black paint; some neon paint was used for sci-fi-esque conmtraol lamps everywhere - I did not pay too much intention on the interior, since the cockpit would stay closed, and the thick clear material blurs everything inside.

Following this rationale, the crew was also painted in arather minimal fashion - both wear a dark grey uniform, only the Chiss pilot stands aout with his light blue skin and the flourescent red eyes.

 

After an overall black ink wash the model received a dry brusing treatment with FS 36492 and FS 36495, for a weathered and battle-worn look. After all, the "Vehement" would not survive the Ballte of Endor, but who knows what became of TIE/E "801"'s mixed crew...?

Finally, the kit was sealed with matt acrylic varnish, and some final cosmetic corrections made.

 

The display is a DIY creation, too, made from a 6x6" piece of wood, it's edges covered with edgebonder, a steel wire as holder, and finally the display was paited with semi-matt black acrylic paint from the rattle can.

  

A complex build, and the TIE/E more or less evolved along the way, with only the overall layout in mind. Work took a month, but I think it was worth the effort. This fantasy creation looks pretty plausible and blends well into the vast canonical TIE Fighter family - and I am happy that I finally could finish this mummy project, including the surplus Jedi Starfighter kit which now also find a very good use!

 

An epic one, and far outside my standard comfort zone. But a wothwhile build!

 

update: I have a big photoshoot planned that will take place in the next couple of weeks hopefully :)

 

Divorce is most of all lonely.

 

Mine was compounded by the fact that my family adored my ex- and, for whatever reason -- maybe because the realization that the happy shining life that I loved so much was, in part, a sham -- I didn’t share a lot of details with them about why we were getting divorced. Protecting him and myself, I guess. But the event largely proceeded in silence. My silence. They didn’t ask much, and I didn’t tell them much.

 

Which made for a very lonely time in which I settled into the understanding that everything I wished for was gone.

 

It all exploded (many years ago, now) around Thanksgiving and had settled some by Christmas, but I was feeling so raw that I declined invitations from family and friends and opted to spend my Christmas at home alone by myself.

 

I don’t recommend it. But it gave me plenty of room to cry. And feel lost and alone and as if my world had ended.

 

Right. Like I said. Don’t recommend it.

 

A few days after Christmas I received a package from my little brother. I felt I had disappointed my brothers most of all. I gave them the news indirectly, cc’ing them on an email that I sent to my father as a last minute impulse. They had a great relationship with my ex- -- he was like a brother, he fit my family so well -- and it was the wrong wrong wrong way to do it. But hurt skews your best rational impulses, and regret doesn’t mean you can take it back.

 

I received a slip to pick up the package at the P.O. and so I did, taking it with me next door to the sublime Espresso Vivace to have a shot of coffee before I headed back up the hill for home. My empty home.

 

I decided to open his package right there at Vivace, and this little porcelain figurine -- the very first and the very last porcelain figurine that I have ever received from any member of my family -- was in the package. (We are not, as a habit, givers of porcelain figurines. Plastic maybe. Under certain conditions.) Along with a note from my brother.

 

I saw the figure, read the note and immediately started to cry. Carefully, silently, my chest heaving and my trying to hide it as I sat in that cafe.

 

I’ve misplaced the note, so I’ll have to paraphrase it here, but first: a backstory.

 

The whole tribe of us are hams, and as kids we excelled at mounting theatrical productions. My older sister was the ring leader, and I can still mime for you her choreography to Fantasia -- with roles for all four of us -- that grew and took shape over several years of working it. The story line had nothing to do with the real Fantasia -- Fantasia was convenient because we had the LP and a record player -- it was our score.

 

I’ll spare you the ELO Electric Bump story. But put it on and I’ll bump it for you, without missing a beat.

 

So. To the fairy godmother.

 

One of our most spectacular productions took shape over a weekend at my grandparent’s home in Seattle. I think I’ve mentioned before the levels and layers of that home -- it was made for theater. We had just moved back to the Northwest from Denver, and were staying there with my grandparents who were also putting up some family friends who had a daughter about the same age as my sister and me. We seized the moment to mount a full-scale production of Cinderella, using my grandmother’s spectacular ball gown collection for costuming (my grandfather was grand potentate of the Nile Temple in the 1960s -- which meant she had an amazing ball gown collection).

 

We dressed Cinderella in blue taffeta -- A, the family friend, played the princess-to-be. My sister reprised her role of wicked witch (which she played to perfection almost every single Halloween of our childhood) in the role of wicked stepmother. I think my youngest brother A was the prince, and G played miscellaneous roles, including the priest who would ultimately marry the prince and his princess (the bride’s train, btw, was an extended roll of toilet paper that unspooled as she walked down the aisle).

 

I was the fairy godmother and I chose for my costume a killer sunshine yellow fringed flapper gown. Sleeveless with straight lines and long satiny fringe running in tiers over the whole of that dress. I asked my grandmother about it not too long ago and unfortunately it’s long gone. Although I’m sure it wouldn’t fit me now (we were unusually tall kids and she was diminutive, so we got away with it then), but if I could score it today I’d find myself a ball to go to. That was a gorgeous gown.

 

If I may say, I played the part of fairy godmother to perfection. It was my best role ever, wholly improvised, and played to uproarious laughter to a house of completely sloshed adults. They loved it. They particularly loved my crowning moment when, having dressed the ragged Cinderella in a flurry of magical accoutrements (G rushed the goods in when I waved my wand -- it was all very well done) the princess asked: “But I have no shoes. What will I wear for shoes?”

 

I pondered the problem, studied it, and then resolved it in a flourish -- by pulling a pair of stilettos -- our stand-in glass slippers -- out of the top of my dress where I had propped them in anticipation, heels pointing out, like a stuffed bullet bra, against my then quite flat chest. (This was the summer of what would be my 5th grade year.)

 

The crowd fell apart.

 

It was my greatest triumph.

 

It took some time to mop up the mess, but we finally got the audience to settle down and we took the show to its logical conclusion. Flawlessly executed by all. And of course, after it was done, we talked and talked and talked about it. Told the story over and over.

 

Because that’s what you do when you put on a show with the best players you’ll ever perform with; when you’re perfectly in synch in a way that only folks who love each other unthinkingly can be.

 

And that’s why I cried when I read my brother’s note; my brother who felt so far from me just then, who I thought I had lost by making a hugely difficult decision. My brother said in effect: “Merry Christmas to my sister, the best fairy godmother ever.” And some more stuff about being the best sister ever.

 

Reminding me all at once that I was loved.

 

And reminding me of something that every girl needs to know: that I was my own fairy godmother. That I held the power to make all my wishes come true.

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

Due to the restrictions of the Versailles treaties, the Reichswehr was already dealing with the increasing mobilization and motorization of the army after the end of the First World War. The realization that the speed of the troop units required appropriate equipment was available early on. However, the Reichswehr suffered from financial constraints and during the Weimar Republic the industry only had limited capacity for series production of larger, armored vehicles.

 

Nevertheless, at that time the Sd.Kfz. 3 (unarmored half-track transport vehicle/1927), the ARW (eight-wheel car/1928) and the ZRW (ten-wheel car/1928) provided fundamental experience. The findings of these tests and the troop testing with the Sd.Kfz. 3 enabled a more precise specification of the new vehicles to be developed. The "heavy" armored cars were primarily intended for the reconnaissance units of the new armored forces.

 

The incipient rearmament could only start with a "cheap" solution, though. A three-part armored structure for the chassis of commercially available off-road trucks was developed by the Army Weapons Office, Dept. WaTest 6, in cooperation with the company Deutsche Eisenwerke AG. The typical truck chassis featured front-wheel steering and a driven bogie at the rear (4x6 layout). In June 1929, the companies Magirus, Daimler-Benz and Büssing-NAG were commissioned to develop the desired armored car from it. If you consider that this truck class was developed for a payload of 1.5t, you can already conclude from this that the vehicles, which are now equipped with a significantly heavy armored structure, had little off-road mobility. Even if the appearance of the vehicles supplied by the different manufacturers was similar, there were external distinguishing features by which the manufacturer could be identified. The vehicles were tested in the Reichswehr from 1932 and introduced later.

 

One of the four crew members (driver, commander, gunner, radio-operator) was used as a reverse driver: with the narrow streets of the time and a turning circle of between 13 and 16m, this function was essential for a truck-sized heavy reconnaissance vehicle. The chassis had the excellent ladder-type configuration, able to withstand the stress of rough rides at high speed. The scout car was 5570 mm long, 1820 mm wide, 2250 mm high and weighed 5.35, 5.7 or 6 tons, depending on the manufacturer. The hull was made of welded steel armor, 5 to 14.5 mm (0.2-0.57 in) thick depending on the angle (bottom to front) with well-sloped plates. The armament consisted of a 2 cm KwK 30 with 200 rounds and a MG 13 with 1300 rounds in a manually operated turret. The fuel supply was 90, 105 or 110 liters, but with a consumption of about 35 or 40 liters per 100 km, this resulted in a completely inadequate range for a scout car.

 

Having no true alternatives at hand, the armored 4x6 car was accepted and became known as the Sd.Kfz. 231 (6-wheel), and it was subsequently developed into two more vehicles. Up until 1937, 123 vehicles were built as Sd.Kfz. 231 reconnaissance cars and Sd.Kfz. 232 radio trucks. A further 28 were manufactured as Sd.Kfz. 263 (Panzerfunkwagen) command vehicles.

As early as 1932, after testing the pilot series, it was clear that the interim solution of "cheap" 6-wheel vehicles would not meet the future requirements of the armored divisions now planned. It was planned that from 1935/36 at least 18 vehicles of a new type that would meet the requirements for off-road mobility and high road speeds should be produced annually. Büssing-NAG had obviously made a good impression with the ARW and was now commissioned to make the revised vehicle ready for series production, which would become the SdKfz. 231 (8-Rad). The overall concept was completed between 1934 and 1935 and already showed all the features of the future type: all 8 wheels driven and steered, the same speed forwards and backwards, ability to change direction in less than 10 seconds, and a turning circle of "only" 10.5m. The vehicle layout was changed, too: the engine bay was relocated to the rear, the crew compartment was placed at the front end. This improved weight distribution, handling, and the field of view for the main forward driver.

The purpose of the new vehicles was identical to that of the earlier heavy 6-wheel vehicles, they were used on the same sites and so the same ordnance inventory designation was adopted, despite the vehicle’s many modifications. The so-called Sd.Kfz. 231 (8-Rad) was armed, corresponding to its 6-Rad counterpart, with a 2cm KwK 30 and the MG 13 (later MG 34) in a rotating turret. Likewise, the Sd.Kfz. 232 (8-Rad) carried a large, curved bow antenna, and there was a Sd.Kfz. 263 (8-Rad) command vehicle, too.

 

Nevertheless, the Army Weapons Office demanded a short-term solution for a vehicle based on the 4x6 chassis that offered better off-road performance and armament, namely a 37 mm anti-tank gun, with at least comparable range and armor protection. This interim vehicle was supposed to be ready for service in early 1934. Magirus accepted the challenge and proposed the Sd.Kfz. 241, a 4x8 vehicle. It retained the old overall 6-Rad layout with the front engine under a long bonnet, but it had a fourth steered axle added to lower ground pressure and improve the vehicle’s trench bridging capabilities. The powered two rear axles retained the 6-Rad’s twin wheels, so that the vehicle stood on a total of twelve tires with a relatively large footprint. The armored hull was very similar to the Sd.Kfz. 231 6-Rad, but carried a new, bigger turret with a 3.7 cm KwK 30 L/45 gun and an axis-parallel 7.92 mm MG 34 light machine gun.

 

The box-shaped turret exploited the hull’s width to the maximum and had a maximum armor of 15 mm, no base and the seat of the commander was attached to the tower wall. The commander sat elevated under a raised cupola in the rear section of the turret, just behind the main gun. He had five viewing slits protected by glass blocks and steel slides for all-round visibility. The gunner/loader, standing to the left of the main gun, had to constantly follow the movement of the turret, which was done by hand. In order to support the gunner when slewing the turret, the commander had an additional handle on the right side. The two crew members also had a turret position indicator.

The cannon was fired electrically via a trigger, the machine gun was operated mechanically with a pedal. To aim and view the outside, the gunner had a gun sight to the left of the gun with an opening in the gun mantlet. Standard access to the vehicle was through low double-doors in the vehicle’ flank, but side exit openings in the turret with two flaps each were also frequently used to board it. Another entry was through the commander cupola’s lid.

With all this extra hardware, the Sd.Kfz. 241’s overall weight rose considerably from the late Sd.Kfz. 231 (6-Rad) nearly 6 tons to 7.5 tons. As a consequence, the chassis had to be reinforced and a more powerful engine was used, a 6-cylinder Maybach HL 42 TRKM w carburetor gasoline engine with 4170 cc capacity and 100 hp (74 kW) output at 3000 rpm.

 

As expected, the Sd.Kfz. 241 was not a success. Even though the first vehicles were delivered in time in mid-1934, its operational value was rather limited. Off-road capability was, due to the extra weight, the raised center of gravity and the lack of all-wheel drive, just as bad as the 6-Rad vehicles, and the more powerful engine’s higher fuel consumption allowed neither higher range, despite bigger fuel tanks, nor a better street performance. The only real progress was the new 3.7 cm KwK 30’s firepower, which was appreciated by the crews, even though the weapon was only effective against armored targets at close range. At 100 m, 64 mm of vertical armor could be penetrated, but at 500 m this already dropped to 31 mm, any angle in the armor weakened its hitting power even further. The weapon’s maximum range was 5.000m, though, and with HE rounds the Sd.Kfz. 241 could provide indirect fire support. Another factor that limited the vehicle’s effectiveness was that the gun had to be operated by a single crew member who had to load and aim at the same time – there was simply not enough space for a separate loader who would also have increased the gun’s rate of fire from six to maybe twelve rounds per minute. The vehicle’s armor was also inadequate and only gave protection against light firearms, but not against machine guns or heavier weapons. On the other side, the cupola on top of the turret offered the commander in his elevated position a very good all-round field of view, even when under full protection – but this progressive detail was not adopted for the following armored reconnaissance vehicles and remained exclusive to German battle tanks.

 

Only a total of fifty-five Sd.Kfz. 241s were completed by Magirus in Cologne until 1936, when production of the Sd.Kfz. 231 (8-Rad) vehicle family started and soon replaced the Sd.Kfz. 241, which was primarily operated at the Eastern Front in Poland and Czechoslovakia. By 1940, no Sd.Kfz. 241 was left in any frontline army unit, but a few survivors were grouped together and handed over to police units. Their main gun was either completely deleted or sometimes replaced with a second machine gun, and they were used for urban patrols and riot control duties. However, by 1942, no Sd.Kfz. 241 was left over.

  

Specifications:

Crew: Four (commander, gunner, driver, radio operator/rear driver)

Weight: 7.5 tons (11.450 lb)

Length: 5,85 metres (19 ft 2 in)

Width: 2,20 metres (7 ft 2 ½ in)

Height: 2,78 metres (9 ft 1 in)

Ground clearance: 28.5 cm (10 in)

Suspension: Torsion bar and leaf springs

Fuel capacity: 150 litres (33 imp gal; 40 US gal)

 

Armor:

8–15 mm (0.31 – 0.6 in)

 

Performance:

Maximum road speed: 70 km/h (43.5 mph)

52 km/h (32.3 mph) backwards

Operational range: 250 km (155 miles)

Power/weight: 13 PS/ton

 

Engine:

Maybach HL42 TRKM water-cooled straight 6-cylinder petrol engine with 100 hp (74 kW),

driving the rear pair of axles

 

Transmission:

Maybach gearbox with 5-speed forward and 4-speed reverse

 

Armament:

1× 37 mm KwK 30 L/45 cannon with 70 rounds

1× 7.92 mm MG 34 machine gun mounted co-axially with 1.300 rounds

  

The kit and its assembly:

This fictional armored car was inspired by a leftover rear axles from an Italeri Sd.Kfz. 231 (6-Rad) model that I converted into a fictional half-track variant some time ago. I wondered if the set could be transplanted under an 8-Rad chassis, to create a kind of missing link to the 8x8 successors of the Sd.Kfz. 231 (6-Rad) with a total of twelve tires on four axles.

 

The basis became a First to Fight 1:72 Sd.Kfz. 231 (8-Rad) kit – a rather simple and robust affair, apparently primarily intended for tabletop purposes. But the overall impression is good, and it would be modified, anyway, even though the plastic turned out to be rather soft/waxy and the parts’ sprue attachment points a bit wacky.

 

The hull was “turned around” to drive backwards, so that its rear engine ended up in the front. I eventually only used the rear twin wheels from the Sd.Kfz. 231 (6-Rad), but not its single axles and laminated springs. Instead, I first cut the OOB mudguards in two halves, removed their side skirts and glued them onto the lower hull in reversed order, so that the exhausts and their muffler boxes would end up at the rear of the front fenders. With these in place I checked the axles’ position from the OOB ladder chassis, which is a single, integral part, and found that the rear axles’ position had to be moved by 2mm backwards. Cutting the original piece and re-arranging it was easier to scratch a new rear suspension, and the rocker bars had to be shortened to accept the wider twin wheels.

 

The original small turret with the 20 mm autocannon was deleted and replaced with core elements from a Panzer III turret, left over from previous conversion projects. Wider than any original turret of the Sd.Kfz. 231/232 family, it had to be narrowed by roughly 5mm – I had to cut a respective plug from the turret’s and the mantlet’s middle section, the deformed hatch was covered under a Panzer III commander cupola. To mate the re-arranged turret with the OOB adapter plate to mount it onto the hull, and to add overall stability to the construction, I filled the interior with 2C putty.

The typical storage bin at the turret’s rear was omitted, though, it would have made it too large for the compact truck chassis. The shape was a perfect stylistic match, even though, with the longer gun barrel, the vehicle reminds a lot of the Soviet BA-10 heavy armored car?

 

Most small details like the bumpers and the headlights were taken OOB, I added a whip antenna base at the rear and mounted two spare wheels at the back, one of them covered with a tarpaulin (made from paper tissue drenched with white glue, this was also used to create the gun mantlet seals).

  

Painting and markings:

Typical for German vehicles from the early WWII stages the Sd.Kfz. 241 was painted Panzergrau (RAL 7021; I used Humbrol 67, which is authentic, but mixed it with some 125 to create a slightly lighter shade of grey) overall - quite dull, but realistic. To make the vehicle look more interesting, though, I added authentic contemporary camouflage in the form of low-contrast blotches with RAL 8017, a very dark reddish brown, mixed from Humbrol 160 and some 98. Better, but IMHO still not enough.

 

After the model received a washing with highly thinned red-brown acrylic artist paint I applied the few decals and gave the parts an overall dry-brushing treatment with grey and dark earth. Everything was sealed with matt acrylic varnish. For even more “excitement”, I decided to add a coat of snow.

For the simulated “frosting” I used white tile grout – which has the benefits of being water-soluble, quite sturdy to touch and the material does not yellow over time like gypsum.

 

First, the wheels, the chassis and the inside of the wheel arches received a separate treatment with relatively dryly mixed tile grout, simulating snow and dirt clusters. Once thoroughly dried, the wheels were mounted. Then the model was sprayed with low surface tension water and loose tile grout was drizzled over hull and turret, creating a flaky coat of fake snow. Once dry again, everything received another coat of matt acrylic varnish to protect and fixate everything further.

  

A relatively quick build, done in a few days. The First to Fight kit is very simple and went together well, but I’d use something else the next time due to the odd material it was molded with. The outcome of an 4x8 scout car looks quite plausible, though, like the missing link between the Sd.Kfz. 231 and 232 – the unintended similarity with the Soviet BA-10 heavy armored car was a bit surprising, though. And the snow on the model eventually makes it look a bit more interesting, the stunt was worth the effort.

This was a beautiful place to visit. Located near san diego CA. Thanks to my friends website I was able to find this pretty place.

 

if you are ever in the area of san diego her website is a great tool for you to use to visit beautiful places. She has put in alot of time in to create this website. check it out!

   

hiddensandiego.net/

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

Due to the restrictions of the Versailles treaties, the Reichswehr was already dealing with the increasing mobilization and motorization of the army after the end of the First World War. The realization that the speed of the troop units required appropriate equipment was available early on. However, the Reichswehr suffered from financial constraints and during the Weimar Republic the industry only had limited capacity for series production of larger, armored vehicles.

 

Nevertheless, at that time the Sd.Kfz. 3 (unarmored half-track transport vehicle/1927), the ARW (eight-wheel car/1928) and the ZRW (ten-wheel car/1928) provided fundamental experience. The findings of these tests and the troop testing with the Sd.Kfz. 3 enabled a more precise specification of the new vehicles to be developed. The "heavy" armored cars were primarily intended for the reconnaissance units of the new armored forces.

 

The incipient rearmament could only start with a "cheap" solution, though. A three-part armored structure for the chassis of commercially available off-road trucks was developed by the Army Weapons Office, Dept. WaTest 6, in cooperation with the company Deutsche Eisenwerke AG. The typical truck chassis featured front-wheel steering and a driven bogie at the rear (4x6 layout). In June 1929, the companies Magirus, Daimler-Benz and Büssing-NAG were commissioned to develop the desired armored car from it. If you consider that this truck class was developed for a payload of 1.5t, you can already conclude from this that the vehicles, which are now equipped with a significantly heavy armored structure, had little off-road mobility. Even if the appearance of the vehicles supplied by the different manufacturers was similar, there were external distinguishing features by which the manufacturer could be identified. The vehicles were tested in the Reichswehr from 1932 and introduced later.

 

One of the four crew members (driver, commander, gunner, radio-operator) was used as a reverse driver: with the narrow streets of the time and a turning circle of between 13 and 16m, this function was essential for a truck-sized heavy reconnaissance vehicle. The chassis had the excellent ladder-type configuration, able to withstand the stress of rough rides at high speed. The scout car was 5570 mm long, 1820 mm wide, 2250 mm high and weighed 5.35, 5.7 or 6 tons, depending on the manufacturer. The hull was made of welded steel armor, 5 to 14.5 mm (0.2-0.57 in) thick depending on the angle (bottom to front) with well-sloped plates. The armament consisted of a 2 cm KwK 30 with 200 rounds and a MG 13 with 1300 rounds in a manually operated turret. The fuel supply was 90, 105 or 110 liters, but with a consumption of about 35 or 40 liters per 100 km, this resulted in a completely inadequate range for a scout car.

 

Having no true alternatives at hand, the armored 4x6 car was accepted and became known as the Sd.Kfz. 231 (6-wheel), and it was subsequently developed into two more vehicles. Up until 1937, 123 vehicles were built as Sd.Kfz. 231 reconnaissance cars and Sd.Kfz. 232 radio trucks. A further 28 were manufactured as Sd.Kfz. 263 (Panzerfunkwagen) command vehicles.

As early as 1932, after testing the pilot series, it was clear that the interim solution of "cheap" 6-wheel vehicles would not meet the future requirements of the armored divisions now planned. It was planned that from 1935/36 at least 18 vehicles of a new type that would meet the requirements for off-road mobility and high road speeds should be produced annually. Büssing-NAG had obviously made a good impression with the ARW and was now commissioned to make the revised vehicle ready for series production, which would become the SdKfz. 231 (8-Rad). The overall concept was completed between 1934 and 1935 and already showed all the features of the future type: all 8 wheels driven and steered, the same speed forwards and backwards, ability to change direction in less than 10 seconds, and a turning circle of "only" 10.5m. The vehicle layout was changed, too: the engine bay was relocated to the rear, the crew compartment was placed at the front end. This improved weight distribution, handling, and the field of view for the main forward driver.

The purpose of the new vehicles was identical to that of the earlier heavy 6-wheel vehicles, they were used on the same sites and so the same ordnance inventory designation was adopted, despite the vehicle’s many modifications. The so-called Sd.Kfz. 231 (8-Rad) was armed, corresponding to its 6-Rad counterpart, with a 2cm KwK 30 and the MG 13 (later MG 34) in a rotating turret. Likewise, the Sd.Kfz. 232 (8-Rad) carried a large, curved bow antenna, and there was a Sd.Kfz. 263 (8-Rad) command vehicle, too.

 

Nevertheless, the Army Weapons Office demanded a short-term solution for a vehicle based on the 4x6 chassis that offered better off-road performance and armament, namely a 37 mm anti-tank gun, with at least comparable range and armor protection. This interim vehicle was supposed to be ready for service in early 1934. Magirus accepted the challenge and proposed the Sd.Kfz. 241, a 4x8 vehicle. It retained the old overall 6-Rad layout with the front engine under a long bonnet, but it had a fourth steered axle added to lower ground pressure and improve the vehicle’s trench bridging capabilities. The powered two rear axles retained the 6-Rad’s twin wheels, so that the vehicle stood on a total of twelve tires with a relatively large footprint. The armored hull was very similar to the Sd.Kfz. 231 6-Rad, but carried a new, bigger turret with a 3.7 cm KwK 30 L/45 gun and an axis-parallel 7.92 mm MG 34 light machine gun.

 

The box-shaped turret exploited the hull’s width to the maximum and had a maximum armor of 15 mm, no base and the seat of the commander was attached to the tower wall. The commander sat elevated under a raised cupola in the rear section of the turret, just behind the main gun. He had five viewing slits protected by glass blocks and steel slides for all-round visibility. The gunner/loader, standing to the left of the main gun, had to constantly follow the movement of the turret, which was done by hand. In order to support the gunner when slewing the turret, the commander had an additional handle on the right side. The two crew members also had a turret position indicator.

The cannon was fired electrically via a trigger, the machine gun was operated mechanically with a pedal. To aim and view the outside, the gunner had a gun sight to the left of the gun with an opening in the gun mantlet. Standard access to the vehicle was through low double-doors in the vehicle’ flank, but side exit openings in the turret with two flaps each were also frequently used to board it. Another entry was through the commander cupola’s lid.

With all this extra hardware, the Sd.Kfz. 241’s overall weight rose considerably from the late Sd.Kfz. 231 (6-Rad) nearly 6 tons to 7.5 tons. As a consequence, the chassis had to be reinforced and a more powerful engine was used, a 6-cylinder Maybach HL 42 TRKM w carburetor gasoline engine with 4170 cc capacity and 100 hp (74 kW) output at 3000 rpm.

 

As expected, the Sd.Kfz. 241 was not a success. Even though the first vehicles were delivered in time in mid-1934, its operational value was rather limited. Off-road capability was, due to the extra weight, the raised center of gravity and the lack of all-wheel drive, just as bad as the 6-Rad vehicles, and the more powerful engine’s higher fuel consumption allowed neither higher range, despite bigger fuel tanks, nor a better street performance. The only real progress was the new 3.7 cm KwK 30’s firepower, which was appreciated by the crews, even though the weapon was only effective against armored targets at close range. At 100 m, 64 mm of vertical armor could be penetrated, but at 500 m this already dropped to 31 mm, any angle in the armor weakened its hitting power even further. The weapon’s maximum range was 5.000m, though, and with HE rounds the Sd.Kfz. 241 could provide indirect fire support. Another factor that limited the vehicle’s effectiveness was that the gun had to be operated by a single crew member who had to load and aim at the same time – there was simply not enough space for a separate loader who would also have increased the gun’s rate of fire from six to maybe twelve rounds per minute. The vehicle’s armor was also inadequate and only gave protection against light firearms, but not against machine guns or heavier weapons. On the other side, the cupola on top of the turret offered the commander in his elevated position a very good all-round field of view, even when under full protection – but this progressive detail was not adopted for the following armored reconnaissance vehicles and remained exclusive to German battle tanks.

 

Only a total of fifty-five Sd.Kfz. 241s were completed by Magirus in Cologne until 1936, when production of the Sd.Kfz. 231 (8-Rad) vehicle family started and soon replaced the Sd.Kfz. 241, which was primarily operated at the Eastern Front in Poland and Czechoslovakia. By 1940, no Sd.Kfz. 241 was left in any frontline army unit, but a few survivors were grouped together and handed over to police units. Their main gun was either completely deleted or sometimes replaced with a second machine gun, and they were used for urban patrols and riot control duties. However, by 1942, no Sd.Kfz. 241 was left over.

  

Specifications:

Crew: Four (commander, gunner, driver, radio operator/rear driver)

Weight: 7.5 tons (11.450 lb)

Length: 5,85 metres (19 ft 2 in)

Width: 2,20 metres (7 ft 2 ½ in)

Height: 2,78 metres (9 ft 1 in)

Ground clearance: 28.5 cm (10 in)

Suspension: Torsion bar and leaf springs

Fuel capacity: 150 litres (33 imp gal; 40 US gal)

 

Armor:

8–15 mm (0.31 – 0.6 in)

 

Performance:

Maximum road speed: 70 km/h (43.5 mph)

52 km/h (32.3 mph) backwards

Operational range: 250 km (155 miles)

Power/weight: 13 PS/ton

 

Engine:

Maybach HL42 TRKM water-cooled straight 6-cylinder petrol engine with 100 hp (74 kW),

driving the rear pair of axles

 

Transmission:

Maybach gearbox with 5-speed forward and 4-speed reverse

 

Armament:

1× 37 mm KwK 30 L/45 cannon with 70 rounds

1× 7.92 mm MG 34 machine gun mounted co-axially with 1.300 rounds

  

The kit and its assembly:

This fictional armored car was inspired by a leftover rear axles from an Italeri Sd.Kfz. 231 (6-Rad) model that I converted into a fictional half-track variant some time ago. I wondered if the set could be transplanted under an 8-Rad chassis, to create a kind of missing link to the 8x8 successors of the Sd.Kfz. 231 (6-Rad) with a total of twelve tires on four axles.

 

The basis became a First to Fight 1:72 Sd.Kfz. 231 (8-Rad) kit – a rather simple and robust affair, apparently primarily intended for tabletop purposes. But the overall impression is good, and it would be modified, anyway, even though the plastic turned out to be rather soft/waxy and the parts’ sprue attachment points a bit wacky.

 

The hull was “turned around” to drive backwards, so that its rear engine ended up in the front. I eventually only used the rear twin wheels from the Sd.Kfz. 231 (6-Rad), but not its single axles and laminated springs. Instead, I first cut the OOB mudguards in two halves, removed their side skirts and glued them onto the lower hull in reversed order, so that the exhausts and their muffler boxes would end up at the rear of the front fenders. With these in place I checked the axles’ position from the OOB ladder chassis, which is a single, integral part, and found that the rear axles’ position had to be moved by 2mm backwards. Cutting the original piece and re-arranging it was easier to scratch a new rear suspension, and the rocker bars had to be shortened to accept the wider twin wheels.

 

The original small turret with the 20 mm autocannon was deleted and replaced with core elements from a Panzer III turret, left over from previous conversion projects. Wider than any original turret of the Sd.Kfz. 231/232 family, it had to be narrowed by roughly 5mm – I had to cut a respective plug from the turret’s and the mantlet’s middle section, the deformed hatch was covered under a Panzer III commander cupola. To mate the re-arranged turret with the OOB adapter plate to mount it onto the hull, and to add overall stability to the construction, I filled the interior with 2C putty.

The typical storage bin at the turret’s rear was omitted, though, it would have made it too large for the compact truck chassis. The shape was a perfect stylistic match, even though, with the longer gun barrel, the vehicle reminds a lot of the Soviet BA-10 heavy armored car?

 

Most small details like the bumpers and the headlights were taken OOB, I added a whip antenna base at the rear and mounted two spare wheels at the back, one of them covered with a tarpaulin (made from paper tissue drenched with white glue, this was also used to create the gun mantlet seals).

  

Painting and markings:

Typical for German vehicles from the early WWII stages the Sd.Kfz. 241 was painted Panzergrau (RAL 7021; I used Humbrol 67, which is authentic, but mixed it with some 125 to create a slightly lighter shade of grey) overall - quite dull, but realistic. To make the vehicle look more interesting, though, I added authentic contemporary camouflage in the form of low-contrast blotches with RAL 8017, a very dark reddish brown, mixed from Humbrol 160 and some 98. Better, but IMHO still not enough.

 

After the model received a washing with highly thinned red-brown acrylic artist paint I applied the few decals and gave the parts an overall dry-brushing treatment with grey and dark earth. Everything was sealed with matt acrylic varnish. For even more “excitement”, I decided to add a coat of snow.

For the simulated “frosting” I used white tile grout – which has the benefits of being water-soluble, quite sturdy to touch and the material does not yellow over time like gypsum.

 

First, the wheels, the chassis and the inside of the wheel arches received a separate treatment with relatively dryly mixed tile grout, simulating snow and dirt clusters. Once thoroughly dried, the wheels were mounted. Then the model was sprayed with low surface tension water and loose tile grout was drizzled over hull and turret, creating a flaky coat of fake snow. Once dry again, everything received another coat of matt acrylic varnish to protect and fixate everything further.

  

A relatively quick build, done in a few days. The First to Fight kit is very simple and went together well, but I’d use something else the next time due to the odd material it was molded with. The outcome of an 4x8 scout car looks quite plausible, though, like the missing link between the Sd.Kfz. 231 and 232 – the unintended similarity with the Soviet BA-10 heavy armored car was a bit surprising, though. And the snow on the model eventually makes it look a bit more interesting, the stunt was worth the effort.

The state of Self-realization, as we call it, is not attaining something new or reaching some goal which is far away, but simply being that which you always are and which you always have been. All that is needed is that you give up your realization of the not-true as true. All of us are regarding as real that which is not real. We have only to give up this practice on our part.

 

Be as you are – The teachings of sri Ramana Maharishi

Shot this in sand dunes of Jaisalmer, Rajasthan, India. This would be my last pic in desert-sun-camel series.

 

Alright ! View this On Black

Camera: Sony A7

Lens: Sony FE 16-35mm f/4 ZA OSS

PP: Lightroom

 

The Genko-an temple is most famous for these two windows: the round one - the Window of Realization - implying enlightenment, and the square one - the Window of Delusion - implying ignorance and human suffering.

 

The ceiling of the main hall is called the "bloody ceiling," which was made using floorboards from the disassembled Fushimi Castle where soldiers were defeated, killed themselves and left bloodstains on the floor in 1600. The boards were used to commemorate the samurai.

San Diego, California, Tyler

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Once the realization is accepted that even between the closest human beings infinite distances continue, a wonderful living side by side can grow, if they succeed in loving the distance between them which makes it possible for each to see the other whole [against the sky].

 

~ Rainer Maria Rilke ~

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

My new homeland offers nearly everything I longed for. Most important for me are the countless creeks in the close surroundings, and a gorgeous river: the Emme which has its source a couple of kilometers from my home.

 

The stonemen above and the others of this series were built in the Emme's river bed. I spent a whole afternoon there, playing with the stones like a child with toy blocks: lost in a world of pure magic...

 

It was the first time since my return from Greece in May 2010 that I was able to enter the magic world beyond consciousness, and to devote myself copletely to the innermost which for me is the inexhaustible source of creativity, love, and healing.

 

We stopped along the road to enjoy the scenery when I noticed a larger yellow bird off on a tree near us. It was a western tanager - a bird I had never seen before. What a great spot for bird watching. Wonderful drive and hike up Flagstaff Mountain to the west of Boulder, Colorado late on Saturday June 3rd, 2023. The outdoor spaces near Boulder are definitely worth the trip and live up to their billing. Visiting Rocky Mountain National Park and Boulder, Colorado with my son for a few days. What an amazing place. Pictures from June 3rd, 2023.

Sometimes not knowing is better. The trash cans at the Palm Springs Art Museum In Palm Desert (yes, that's correct) do double duty. The bottom is for trash while the top is for recycling bottles and cans. As I went to toss my empty bottle into the top part, I realized it might just make a cool shot. So I bent down, camera in hand and took my shots for my HDR photo and then stuck my hand deep inside to deposit the empty bottle so the wind would not blow it out. A few days later I got to processing it. I ran it through this, then pulled it up on that and tweaked a thingy here and there. Now, I have to say, in the bright desert sun, shadows are darker, much darker. So that round little hole was black to me with the exception of the words on the other side shining though. Imagine my surprise when I looked at the photo that the HDR processing pulled out all the dark from and saw the GIGANTIC MAN EATING SPIDER WEBS in there. My first thought was COOL! and then it hit me, that moment of realization that I STUCK my hand in there

 

Yes I fainted.

 

Twice.

 

View with bug eyes

The concept of self-realization states that it is the ultimate goal of a human being to attain permanent happiness and complete independence and freedom from all worldly bondage, and that true happiness is then the result of self-realization.

 

© Austin Sullivan 2012

facebook | website | blog

 

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

Due to the restrictions of the Versailles treaties, the Reichswehr was already dealing with the increasing mobilization and motorization of the army after the end of the First World War. The realization that the speed of the troop units required appropriate equipment was available early on. However, the Reichswehr suffered from financial constraints and during the Weimar Republic the industry only had limited capacity for series production of larger, armored vehicles.

 

Nevertheless, at that time the Sd.Kfz. 3 (unarmored half-track transport vehicle/1927), the ARW (eight-wheel car/1928) and the ZRW (ten-wheel car/1928) provided fundamental experience. The findings of these tests and the troop testing with the Sd.Kfz. 3 enabled a more precise specification of the new vehicles to be developed. The "heavy" armored cars were primarily intended for the reconnaissance units of the new armored forces.

 

The incipient rearmament could only start with a "cheap" solution, though. A three-part armored structure for the chassis of commercially available off-road trucks was developed by the Army Weapons Office, Dept. WaTest 6, in cooperation with the company Deutsche Eisenwerke AG. The typical truck chassis featured front-wheel steering and a driven bogie at the rear (4x6 layout). In June 1929, the companies Magirus, Daimler-Benz and Büssing-NAG were commissioned to develop the desired armored car from it. If you consider that this truck class was developed for a payload of 1.5t, you can already conclude from this that the vehicles, which are now equipped with a significantly heavy armored structure, had little off-road mobility. Even if the appearance of the vehicles supplied by the different manufacturers was similar, there were external distinguishing features by which the manufacturer could be identified. The vehicles were tested in the Reichswehr from 1932 and introduced later.

 

One of the four crew members (driver, commander, gunner, radio-operator) was used as a reverse driver: with the narrow streets of the time and a turning circle of between 13 and 16m, this function was essential for a truck-sized heavy reconnaissance vehicle. The chassis had the excellent ladder-type configuration, able to withstand the stress of rough rides at high speed. The scout car was 5570 mm long, 1820 mm wide, 2250 mm high and weighed 5.35, 5.7 or 6 tons, depending on the manufacturer. The hull was made of welded steel armor, 5 to 14.5 mm (0.2-0.57 in) thick depending on the angle (bottom to front) with well-sloped plates. The armament consisted of a 2 cm KwK 30 with 200 rounds and a MG 13 with 1300 rounds in a manually operated turret. The fuel supply was 90, 105 or 110 liters, but with a consumption of about 35 or 40 liters per 100 km, this resulted in a completely inadequate range for a scout car.

 

Having no true alternatives at hand, the armored 4x6 car was accepted and became known as the Sd.Kfz. 231 (6-wheel), and it was subsequently developed into two more vehicles. Up until 1937, 123 vehicles were built as Sd.Kfz. 231 reconnaissance cars and Sd.Kfz. 232 radio trucks. A further 28 were manufactured as Sd.Kfz. 263 (Panzerfunkwagen) command vehicles.

As early as 1932, after testing the pilot series, it was clear that the interim solution of "cheap" 6-wheel vehicles would not meet the future requirements of the armored divisions now planned. It was planned that from 1935/36 at least 18 vehicles of a new type that would meet the requirements for off-road mobility and high road speeds should be produced annually. Büssing-NAG had obviously made a good impression with the ARW and was now commissioned to make the revised vehicle ready for series production, which would become the SdKfz. 231 (8-Rad). The overall concept was completed between 1934 and 1935 and already showed all the features of the future type: all 8 wheels driven and steered, the same speed forwards and backwards, ability to change direction in less than 10 seconds, and a turning circle of "only" 10.5m. The vehicle layout was changed, too: the engine bay was relocated to the rear, the crew compartment was placed at the front end. This improved weight distribution, handling, and the field of view for the main forward driver.

The purpose of the new vehicles was identical to that of the earlier heavy 6-wheel vehicles, they were used on the same sites and so the same ordnance inventory designation was adopted, despite the vehicle’s many modifications. The so-called Sd.Kfz. 231 (8-Rad) was armed, corresponding to its 6-Rad counterpart, with a 2cm KwK 30 and the MG 13 (later MG 34) in a rotating turret. Likewise, the Sd.Kfz. 232 (8-Rad) carried a large, curved bow antenna, and there was a Sd.Kfz. 263 (8-Rad) command vehicle, too.

 

Nevertheless, the Army Weapons Office demanded a short-term solution for a vehicle based on the 4x6 chassis that offered better off-road performance and armament, namely a 37 mm anti-tank gun, with at least comparable range and armor protection. This interim vehicle was supposed to be ready for service in early 1934. Magirus accepted the challenge and proposed the Sd.Kfz. 241, a 4x8 vehicle. It retained the old overall 6-Rad layout with the front engine under a long bonnet, but it had a fourth steered axle added to lower ground pressure and improve the vehicle’s trench bridging capabilities. The powered two rear axles retained the 6-Rad’s twin wheels, so that the vehicle stood on a total of twelve tires with a relatively large footprint. The armored hull was very similar to the Sd.Kfz. 231 6-Rad, but carried a new, bigger turret with a 3.7 cm KwK 30 L/45 gun and an axis-parallel 7.92 mm MG 34 light machine gun.

 

The box-shaped turret exploited the hull’s width to the maximum and had a maximum armor of 15 mm, no base and the seat of the commander was attached to the tower wall. The commander sat elevated under a raised cupola in the rear section of the turret, just behind the main gun. He had five viewing slits protected by glass blocks and steel slides for all-round visibility. The gunner/loader, standing to the left of the main gun, had to constantly follow the movement of the turret, which was done by hand. In order to support the gunner when slewing the turret, the commander had an additional handle on the right side. The two crew members also had a turret position indicator.

The cannon was fired electrically via a trigger, the machine gun was operated mechanically with a pedal. To aim and view the outside, the gunner had a gun sight to the left of the gun with an opening in the gun mantlet. Standard access to the vehicle was through low double-doors in the vehicle’ flank, but side exit openings in the turret with two flaps each were also frequently used to board it. Another entry was through the commander cupola’s lid.

With all this extra hardware, the Sd.Kfz. 241’s overall weight rose considerably from the late Sd.Kfz. 231 (6-Rad) nearly 6 tons to 7.5 tons. As a consequence, the chassis had to be reinforced and a more powerful engine was used, a 6-cylinder Maybach HL 42 TRKM w carburetor gasoline engine with 4170 cc capacity and 100 hp (74 kW) output at 3000 rpm.

 

As expected, the Sd.Kfz. 241 was not a success. Even though the first vehicles were delivered in time in mid-1934, its operational value was rather limited. Off-road capability was, due to the extra weight, the raised center of gravity and the lack of all-wheel drive, just as bad as the 6-Rad vehicles, and the more powerful engine’s higher fuel consumption allowed neither higher range, despite bigger fuel tanks, nor a better street performance. The only real progress was the new 3.7 cm KwK 30’s firepower, which was appreciated by the crews, even though the weapon was only effective against armored targets at close range. At 100 m, 64 mm of vertical armor could be penetrated, but at 500 m this already dropped to 31 mm, any angle in the armor weakened its hitting power even further. The weapon’s maximum range was 5.000m, though, and with HE rounds the Sd.Kfz. 241 could provide indirect fire support. Another factor that limited the vehicle’s effectiveness was that the gun had to be operated by a single crew member who had to load and aim at the same time – there was simply not enough space for a separate loader who would also have increased the gun’s rate of fire from six to maybe twelve rounds per minute. The vehicle’s armor was also inadequate and only gave protection against light firearms, but not against machine guns or heavier weapons. On the other side, the cupola on top of the turret offered the commander in his elevated position a very good all-round field of view, even when under full protection – but this progressive detail was not adopted for the following armored reconnaissance vehicles and remained exclusive to German battle tanks.

 

Only a total of fifty-five Sd.Kfz. 241s were completed by Magirus in Cologne until 1936, when production of the Sd.Kfz. 231 (8-Rad) vehicle family started and soon replaced the Sd.Kfz. 241, which was primarily operated at the Eastern Front in Poland and Czechoslovakia. By 1940, no Sd.Kfz. 241 was left in any frontline army unit, but a few survivors were grouped together and handed over to police units. Their main gun was either completely deleted or sometimes replaced with a second machine gun, and they were used for urban patrols and riot control duties. However, by 1942, no Sd.Kfz. 241 was left over.

  

Specifications:

Crew: Four (commander, gunner, driver, radio operator/rear driver)

Weight: 7.5 tons (11.450 lb)

Length: 5,85 metres (19 ft 2 in)

Width: 2,20 metres (7 ft 2 ½ in)

Height: 2,78 metres (9 ft 1 in)

Ground clearance: 28.5 cm (10 in)

Suspension: Torsion bar and leaf springs

Fuel capacity: 150 litres (33 imp gal; 40 US gal)

 

Armor:

8–15 mm (0.31 – 0.6 in)

 

Performance:

Maximum road speed: 70 km/h (43.5 mph)

52 km/h (32.3 mph) backwards

Operational range: 250 km (155 miles)

Power/weight: 13 PS/ton

 

Engine:

Maybach HL42 TRKM water-cooled straight 6-cylinder petrol engine with 100 hp (74 kW),

driving the rear pair of axles

 

Transmission:

Maybach gearbox with 5-speed forward and 4-speed reverse

 

Armament:

1× 37 mm KwK 30 L/45 cannon with 70 rounds

1× 7.92 mm MG 34 machine gun mounted co-axially with 1.300 rounds

  

The kit and its assembly:

This fictional armored car was inspired by a leftover rear axles from an Italeri Sd.Kfz. 231 (6-Rad) model that I converted into a fictional half-track variant some time ago. I wondered if the set could be transplanted under an 8-Rad chassis, to create a kind of missing link to the 8x8 successors of the Sd.Kfz. 231 (6-Rad) with a total of twelve tires on four axles.

 

The basis became a First to Fight 1:72 Sd.Kfz. 231 (8-Rad) kit – a rather simple and robust affair, apparently primarily intended for tabletop purposes. But the overall impression is good, and it would be modified, anyway, even though the plastic turned out to be rather soft/waxy and the parts’ sprue attachment points a bit wacky.

 

The hull was “turned around” to drive backwards, so that its rear engine ended up in the front. I eventually only used the rear twin wheels from the Sd.Kfz. 231 (6-Rad), but not its single axles and laminated springs. Instead, I first cut the OOB mudguards in two halves, removed their side skirts and glued them onto the lower hull in reversed order, so that the exhausts and their muffler boxes would end up at the rear of the front fenders. With these in place I checked the axles’ position from the OOB ladder chassis, which is a single, integral part, and found that the rear axles’ position had to be moved by 2mm backwards. Cutting the original piece and re-arranging it was easier to scratch a new rear suspension, and the rocker bars had to be shortened to accept the wider twin wheels.

 

The original small turret with the 20 mm autocannon was deleted and replaced with core elements from a Panzer III turret, left over from previous conversion projects. Wider than any original turret of the Sd.Kfz. 231/232 family, it had to be narrowed by roughly 5mm – I had to cut a respective plug from the turret’s and the mantlet’s middle section, the deformed hatch was covered under a Panzer III commander cupola. To mate the re-arranged turret with the OOB adapter plate to mount it onto the hull, and to add overall stability to the construction, I filled the interior with 2C putty.

The typical storage bin at the turret’s rear was omitted, though, it would have made it too large for the compact truck chassis. The shape was a perfect stylistic match, even though, with the longer gun barrel, the vehicle reminds a lot of the Soviet BA-10 heavy armored car?

 

Most small details like the bumpers and the headlights were taken OOB, I added a whip antenna base at the rear and mounted two spare wheels at the back, one of them covered with a tarpaulin (made from paper tissue drenched with white glue, this was also used to create the gun mantlet seals).

  

Painting and markings:

Typical for German vehicles from the early WWII stages the Sd.Kfz. 241 was painted Panzergrau (RAL 7021; I used Humbrol 67, which is authentic, but mixed it with some 125 to create a slightly lighter shade of grey) overall - quite dull, but realistic. To make the vehicle look more interesting, though, I added authentic contemporary camouflage in the form of low-contrast blotches with RAL 8017, a very dark reddish brown, mixed from Humbrol 160 and some 98. Better, but IMHO still not enough.

 

After the model received a washing with highly thinned red-brown acrylic artist paint I applied the few decals and gave the parts an overall dry-brushing treatment with grey and dark earth. Everything was sealed with matt acrylic varnish. For even more “excitement”, I decided to add a coat of snow.

For the simulated “frosting” I used white tile grout – which has the benefits of being water-soluble, quite sturdy to touch and the material does not yellow over time like gypsum.

 

First, the wheels, the chassis and the inside of the wheel arches received a separate treatment with relatively dryly mixed tile grout, simulating snow and dirt clusters. Once thoroughly dried, the wheels were mounted. Then the model was sprayed with low surface tension water and loose tile grout was drizzled over hull and turret, creating a flaky coat of fake snow. Once dry again, everything received another coat of matt acrylic varnish to protect and fixate everything further.

  

A relatively quick build, done in a few days. The First to Fight kit is very simple and went together well, but I’d use something else the next time due to the odd material it was molded with. The outcome of an 4x8 scout car looks quite plausible, though, like the missing link between the Sd.Kfz. 231 and 232 – the unintended similarity with the Soviet BA-10 heavy armored car was a bit surprising, though. And the snow on the model eventually makes it look a bit more interesting, the stunt was worth the effort.

No growing occurs, however, without the realization that we cannot progress in our faithfulness to God without the supernatural work of the Spirit. This acknowledgment keeps us from pride in our maturity, or from too hasty judgment of others’ spiritual condition. For instance, I can be tempted to take pride in my parenting by virtue of my children’s wonderful record of scholarship and conduct. However, I may learn upon my entry into heaven that the reason God so blessed me was that my faith was too weak to have persevered with the more troubled children of other Christian parents (whom I too frequently judge for the apparent failings). The challenges of raising a child are as much for the sanctification of the parents as they are for the benefit of the child. Perhaps this is the reason that childbearing and rearing come so early in our adult life cycle. Growing families are God’s pressure cooker to mature many of us quickly for the spiritual trials that he knows are ahead. Only the Spirit knows what is best for the spiritual nurture of each individual, and he matures us by means natural and supernatural that will be fully revealed to us only in glory. Our cause for rejoicing now, however, is faith that our union with Christ makes available to us the work of the Spirit that enables us to change. - Brian Chapell

life is going in the right direction, we thank God for that.

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

Due to the restrictions of the Versailles treaties, the Reichswehr was already dealing with the increasing mobilization and motorization of the army after the end of the First World War. The realization that the speed of the troop units required appropriate equipment was available early on. However, the Reichswehr suffered from financial constraints and during the Weimar Republic the industry only had limited capacity for series production of larger, armored vehicles.

 

Nevertheless, at that time the Sd.Kfz. 3 (unarmored half-track transport vehicle/1927), the ARW (eight-wheel car/1928) and the ZRW (ten-wheel car/1928) provided fundamental experience. The findings of these tests and the troop testing with the Sd.Kfz. 3 enabled a more precise specification of the new vehicles to be developed. The "heavy" armored cars were primarily intended for the reconnaissance units of the new armored forces.

 

The incipient rearmament could only start with a "cheap" solution, though. A three-part armored structure for the chassis of commercially available off-road trucks was developed by the Army Weapons Office, Dept. WaTest 6, in cooperation with the company Deutsche Eisenwerke AG. The typical truck chassis featured front-wheel steering and a driven bogie at the rear (4x6 layout). In June 1929, the companies Magirus, Daimler-Benz and Büssing-NAG were commissioned to develop the desired armored car from it. If you consider that this truck class was developed for a payload of 1.5t, you can already conclude from this that the vehicles, which are now equipped with a significantly heavy armored structure, had little off-road mobility. Even if the appearance of the vehicles supplied by the different manufacturers was similar, there were external distinguishing features by which the manufacturer could be identified. The vehicles were tested in the Reichswehr from 1932 and introduced later.

 

One of the four crew members (driver, commander, gunner, radio-operator) was used as a reverse driver: with the narrow streets of the time and a turning circle of between 13 and 16m, this function was essential for a truck-sized heavy reconnaissance vehicle. The chassis had the excellent ladder-type configuration, able to withstand the stress of rough rides at high speed. The scout car was 5570 mm long, 1820 mm wide, 2250 mm high and weighed 5.35, 5.7 or 6 tons, depending on the manufacturer. The hull was made of welded steel armor, 5 to 14.5 mm (0.2-0.57 in) thick depending on the angle (bottom to front) with well-sloped plates. The armament consisted of a 2 cm KwK 30 with 200 rounds and a MG 13 with 1300 rounds in a manually operated turret. The fuel supply was 90, 105 or 110 liters, but with a consumption of about 35 or 40 liters per 100 km, this resulted in a completely inadequate range for a scout car.

 

Having no true alternatives at hand, the armored 4x6 car was accepted and became known as the Sd.Kfz. 231 (6-wheel), and it was subsequently developed into two more vehicles. Up until 1937, 123 vehicles were built as Sd.Kfz. 231 reconnaissance cars and Sd.Kfz. 232 radio trucks. A further 28 were manufactured as Sd.Kfz. 263 (Panzerfunkwagen) command vehicles.

As early as 1932, after testing the pilot series, it was clear that the interim solution of "cheap" 6-wheel vehicles would not meet the future requirements of the armored divisions now planned. It was planned that from 1935/36 at least 18 vehicles of a new type that would meet the requirements for off-road mobility and high road speeds should be produced annually. Büssing-NAG had obviously made a good impression with the ARW and was now commissioned to make the revised vehicle ready for series production, which would become the SdKfz. 231 (8-Rad). The overall concept was completed between 1934 and 1935 and already showed all the features of the future type: all 8 wheels driven and steered, the same speed forwards and backwards, ability to change direction in less than 10 seconds, and a turning circle of "only" 10.5m. The vehicle layout was changed, too: the engine bay was relocated to the rear, the crew compartment was placed at the front end. This improved weight distribution, handling, and the field of view for the main forward driver.

The purpose of the new vehicles was identical to that of the earlier heavy 6-wheel vehicles, they were used on the same sites and so the same ordnance inventory designation was adopted, despite the vehicle’s many modifications. The so-called Sd.Kfz. 231 (8-Rad) was armed, corresponding to its 6-Rad counterpart, with a 2cm KwK 30 and the MG 13 (later MG 34) in a rotating turret. Likewise, the Sd.Kfz. 232 (8-Rad) carried a large, curved bow antenna, and there was a Sd.Kfz. 263 (8-Rad) command vehicle, too.

 

Nevertheless, the Army Weapons Office demanded a short-term solution for a vehicle based on the 4x6 chassis that offered better off-road performance and armament, namely a 37 mm anti-tank gun, with at least comparable range and armor protection. This interim vehicle was supposed to be ready for service in early 1934. Magirus accepted the challenge and proposed the Sd.Kfz. 241, a 4x8 vehicle. It retained the old overall 6-Rad layout with the front engine under a long bonnet, but it had a fourth steered axle added to lower ground pressure and improve the vehicle’s trench bridging capabilities. The powered two rear axles retained the 6-Rad’s twin wheels, so that the vehicle stood on a total of twelve tires with a relatively large footprint. The armored hull was very similar to the Sd.Kfz. 231 6-Rad, but carried a new, bigger turret with a 3.7 cm KwK 30 L/45 gun and an axis-parallel 7.92 mm MG 34 light machine gun.

 

The box-shaped turret exploited the hull’s width to the maximum and had a maximum armor of 15 mm, no base and the seat of the commander was attached to the tower wall. The commander sat elevated under a raised cupola in the rear section of the turret, just behind the main gun. He had five viewing slits protected by glass blocks and steel slides for all-round visibility. The gunner/loader, standing to the left of the main gun, had to constantly follow the movement of the turret, which was done by hand. In order to support the gunner when slewing the turret, the commander had an additional handle on the right side. The two crew members also had a turret position indicator.

The cannon was fired electrically via a trigger, the machine gun was operated mechanically with a pedal. To aim and view the outside, the gunner had a gun sight to the left of the gun with an opening in the gun mantlet. Standard access to the vehicle was through low double-doors in the vehicle’ flank, but side exit openings in the turret with two flaps each were also frequently used to board it. Another entry was through the commander cupola’s lid.

With all this extra hardware, the Sd.Kfz. 241’s overall weight rose considerably from the late Sd.Kfz. 231 (6-Rad) nearly 6 tons to 7.5 tons. As a consequence, the chassis had to be reinforced and a more powerful engine was used, a 6-cylinder Maybach HL 42 TRKM w carburetor gasoline engine with 4170 cc capacity and 100 hp (74 kW) output at 3000 rpm.

 

As expected, the Sd.Kfz. 241 was not a success. Even though the first vehicles were delivered in time in mid-1934, its operational value was rather limited. Off-road capability was, due to the extra weight, the raised center of gravity and the lack of all-wheel drive, just as bad as the 6-Rad vehicles, and the more powerful engine’s higher fuel consumption allowed neither higher range, despite bigger fuel tanks, nor a better street performance. The only real progress was the new 3.7 cm KwK 30’s firepower, which was appreciated by the crews, even though the weapon was only effective against armored targets at close range. At 100 m, 64 mm of vertical armor could be penetrated, but at 500 m this already dropped to 31 mm, any angle in the armor weakened its hitting power even further. The weapon’s maximum range was 5.000m, though, and with HE rounds the Sd.Kfz. 241 could provide indirect fire support. Another factor that limited the vehicle’s effectiveness was that the gun had to be operated by a single crew member who had to load and aim at the same time – there was simply not enough space for a separate loader who would also have increased the gun’s rate of fire from six to maybe twelve rounds per minute. The vehicle’s armor was also inadequate and only gave protection against light firearms, but not against machine guns or heavier weapons. On the other side, the cupola on top of the turret offered the commander in his elevated position a very good all-round field of view, even when under full protection – but this progressive detail was not adopted for the following armored reconnaissance vehicles and remained exclusive to German battle tanks.

 

Only a total of fifty-five Sd.Kfz. 241s were completed by Magirus in Cologne until 1936, when production of the Sd.Kfz. 231 (8-Rad) vehicle family started and soon replaced the Sd.Kfz. 241, which was primarily operated at the Eastern Front in Poland and Czechoslovakia. By 1940, no Sd.Kfz. 241 was left in any frontline army unit, but a few survivors were grouped together and handed over to police units. Their main gun was either completely deleted or sometimes replaced with a second machine gun, and they were used for urban patrols and riot control duties. However, by 1942, no Sd.Kfz. 241 was left over.

  

Specifications:

Crew: Four (commander, gunner, driver, radio operator/rear driver)

Weight: 7.5 tons (11.450 lb)

Length: 5,85 metres (19 ft 2 in)

Width: 2,20 metres (7 ft 2 ½ in)

Height: 2,78 metres (9 ft 1 in)

Ground clearance: 28.5 cm (10 in)

Suspension: Torsion bar and leaf springs

Fuel capacity: 150 litres (33 imp gal; 40 US gal)

 

Armor:

8–15 mm (0.31 – 0.6 in)

 

Performance:

Maximum road speed: 70 km/h (43.5 mph)

52 km/h (32.3 mph) backwards

Operational range: 250 km (155 miles)

Power/weight: 13 PS/ton

 

Engine:

Maybach HL42 TRKM water-cooled straight 6-cylinder petrol engine with 100 hp (74 kW),

driving the rear pair of axles

 

Transmission:

Maybach gearbox with 5-speed forward and 4-speed reverse

 

Armament:

1× 37 mm KwK 30 L/45 cannon with 70 rounds

1× 7.92 mm MG 34 machine gun mounted co-axially with 1.300 rounds

  

The kit and its assembly:

This fictional armored car was inspired by a leftover rear axles from an Italeri Sd.Kfz. 231 (6-Rad) model that I converted into a fictional half-track variant some time ago. I wondered if the set could be transplanted under an 8-Rad chassis, to create a kind of missing link to the 8x8 successors of the Sd.Kfz. 231 (6-Rad) with a total of twelve tires on four axles.

 

The basis became a First to Fight 1:72 Sd.Kfz. 231 (8-Rad) kit – a rather simple and robust affair, apparently primarily intended for tabletop purposes. But the overall impression is good, and it would be modified, anyway, even though the plastic turned out to be rather soft/waxy and the parts’ sprue attachment points a bit wacky.

 

The hull was “turned around” to drive backwards, so that its rear engine ended up in the front. I eventually only used the rear twin wheels from the Sd.Kfz. 231 (6-Rad), but not its single axles and laminated springs. Instead, I first cut the OOB mudguards in two halves, removed their side skirts and glued them onto the lower hull in reversed order, so that the exhausts and their muffler boxes would end up at the rear of the front fenders. With these in place I checked the axles’ position from the OOB ladder chassis, which is a single, integral part, and found that the rear axles’ position had to be moved by 2mm backwards. Cutting the original piece and re-arranging it was easier to scratch a new rear suspension, and the rocker bars had to be shortened to accept the wider twin wheels.

 

The original small turret with the 20 mm autocannon was deleted and replaced with core elements from a Panzer III turret, left over from previous conversion projects. Wider than any original turret of the Sd.Kfz. 231/232 family, it had to be narrowed by roughly 5mm – I had to cut a respective plug from the turret’s and the mantlet’s middle section, the deformed hatch was covered under a Panzer III commander cupola. To mate the re-arranged turret with the OOB adapter plate to mount it onto the hull, and to add overall stability to the construction, I filled the interior with 2C putty.

The typical storage bin at the turret’s rear was omitted, though, it would have made it too large for the compact truck chassis. The shape was a perfect stylistic match, even though, with the longer gun barrel, the vehicle reminds a lot of the Soviet BA-10 heavy armored car?

 

Most small details like the bumpers and the headlights were taken OOB, I added a whip antenna base at the rear and mounted two spare wheels at the back, one of them covered with a tarpaulin (made from paper tissue drenched with white glue, this was also used to create the gun mantlet seals).

  

Painting and markings:

Typical for German vehicles from the early WWII stages the Sd.Kfz. 241 was painted Panzergrau (RAL 7021; I used Humbrol 67, which is authentic, but mixed it with some 125 to create a slightly lighter shade of grey) overall - quite dull, but realistic. To make the vehicle look more interesting, though, I added authentic contemporary camouflage in the form of low-contrast blotches with RAL 8017, a very dark reddish brown, mixed from Humbrol 160 and some 98. Better, but IMHO still not enough.

 

After the model received a washing with highly thinned red-brown acrylic artist paint I applied the few decals and gave the parts an overall dry-brushing treatment with grey and dark earth. Everything was sealed with matt acrylic varnish. For even more “excitement”, I decided to add a coat of snow.

For the simulated “frosting” I used white tile grout – which has the benefits of being water-soluble, quite sturdy to touch and the material does not yellow over time like gypsum.

 

First, the wheels, the chassis and the inside of the wheel arches received a separate treatment with relatively dryly mixed tile grout, simulating snow and dirt clusters. Once thoroughly dried, the wheels were mounted. Then the model was sprayed with low surface tension water and loose tile grout was drizzled over hull and turret, creating a flaky coat of fake snow. Once dry again, everything received another coat of matt acrylic varnish to protect and fixate everything further.

  

A relatively quick build, done in a few days. The First to Fight kit is very simple and went together well, but I’d use something else the next time due to the odd material it was molded with. The outcome of an 4x8 scout car looks quite plausible, though, like the missing link between the Sd.Kfz. 231 and 232 – the unintended similarity with the Soviet BA-10 heavy armored car was a bit surprising, though. And the snow on the model eventually makes it look a bit more interesting, the stunt was worth the effort.

Who you are vs. who you want to make yourself be.

Because of us, environment is changing ... arn't we creating our own grave!

The enigmatic title of this chapter is partially illuminated by a brief passage near the end (III, 351.21-22), where this mysterious “fifth tawakkul” is again briefly mentioned as one of the distinctive forms of spiritual knowledge Ibn 'Arabi saw in his culminating vision of the “Muhammadan Station”: .”..And I saw in it the knowledge of the person who acts deliberately and (at the same time) relies on God, and this is the fifth tawakkul, and it is

(expressed in) God's saying in Sura 73: '[...There is no god but Him,] so take Him as your Trustee (wakil)!' (73:9).”Elsewhere (chapter 198, II, p. 420, 36th tawhid), Ibn 'Arabi explains this same Qur’anic verse as a reference to man's inherent ontological status as a pure “servant,” with no possessions of his own, a description resembling the inner state of “pure servanthood” Ibn

'Arabi also realized in his culminating revelation (IV-I below). Similarly, a key phrase in this description, “to act deliberately” (itta'ada), is applied in Ibn 'Arabi's cautionary advice earlier

in chapter 367 (at n. 143 below; = III, 349.13) to those Sufis who would mistakenly take the ecstatic state of “annihilation in God” (fana', implying a heedlessness of the external world) to be the end and goal of the spiritual Path. All of these hints seem to point to this highest form of “trust in God” as reflecting an advanced inner state of spiritual insight in which the

saint's absolute reliance on God—an attitude that in lower stages of tawakkul is usually conceived of as implying a sort of ascetic disdain and unconcern for the “secondary causes”

(asbab) or things of this world—is now seen as simultaneously “affirming the secondary causes” (a phrase from opening poem of this chapter, at III, 340.15), which are finally perceived in their true metaphysical status, as necessary and intrinsic manifestations of the ever-present divine Reality. This form of tawakkul would thus closely correspond to Ibn 'Arabi's characteristic emphasis on the superiority of the state of “enlightened abiding” in the world (baqa') characterizing those saints who—like the Prophet—have “returned” (the raji'un) from the station of divine Proximity while retaining the ongoing realization of that insight in the world. The term tawakkul, “trust” or “inner confidence” in God, occurs many times in the Qur’an and gradually became a key term in Sufi spiritual psychology; see, for example, chapter 118 of the Futuhat (II, 199-201), on the maqam al-tawakkul, where Ibn 'Arabi mentions at the end that “the levels of tawakkul, for the true Knowers, are 487....” Near the

beginning of the R. al-Anwar (Chodkiewicz, Seal of the Saints, p. 151; T. Harris, Journey to the Lord of Power, p. 30) he also discusses tawakkul as the last of the preparatory stages

before the spiritual Mi'raj, marked by four distinctive “charismatic powers” (karamat)....God said “There is nothing like His likeness [and He is the All-Hearing, the All-Seeing]” (Qur’an 42:11),27 so He described Himself with a description that necessarily belongs only to Him, which is. His saying: “And He is with you wherever you are” (Qur’an 57:4).28 Thus He is with us wherever we

are, in the state of His “descending to the heaven of this world during the last third of the night,”29 27This famous Qur’anic verse, with its paradoxical “double negations” (corresponding to the shahada) of God's “resemblance” to created things, is usually treated by Ibn 'Arabi as a classic reference to the mystery of the simultaneous immanence (tashbih) and transcendence (tanzih) of the Divine Reality reflected in the Perfect Manwhich is the central intuition of all his work. Often he even interprets the expression “His Likeness” in this verse as a direct reference to the Perfect Man, alluding to Adam's creation (according to a famous hadith) “in the image of the Merciful”: see the famous discussions of this verse in the chapters on Noah (ch. 3) and Hud (ch. 10) in the Fusus alHikam,and further references in the Futuhat I, 62, 97, 111, 220; II, 129, 510, 516-17, 541, 563; III,

109, 165, 266, 282, 340, 412, 492; IV, 135, 141, 306, 311, 431. In addition to the ambiguity of the expression kamithlihi (which can also be read simply as “like Him”—i.e., like God), Ibn 'Arabi likewise stresses the apparently paradoxical contrast between the absolute insistence on divine transcendence at the beginning of this verse and the apparent anthropomorphism of its conclusion. Thus, according to either reading, the absolute universality of the divine Presence implied by this verse includes all the particular, “restricted” modalities of the divine “descent” (nuzul) and Self-manifestation indicated in the following verses and hadith—each of which is likewise the subject of numerous discussions throughout the Futuhat. 28 For Ibn 'Arabi, this verse is simply a direct implication of the broader truth implied in the opening verse: this inner correspondence between the different manifestations of God and the Perfect Man (al-Insan al-Kamil), at all the levels of being (or “worlds”) is assumed throughout the rest of this chapter. More generally, the reality of the divine “compresence” (ma'iya, “with-ness”) with all things expressed in this verse is discussed in many parts of the Futuhat, including a number of the shorter metaphysical or cosmological excerpts included in this anthology. 29 A reference to a famous “divine saying” (hadith qudsi) which Ibn 'Arabi included in his own

collection of such hadith, the Mishkat al-Anwar (no. 56, and cited from the Sahih of Muslim); available in English translation by S. Hirtenstein and M. Notcutt in Divine Sayings, p. 65: “God, ever

mighty and majestic is He, says, when He descends during the third part of the night: ‘I am the King! Who is there that calls out to Me, that I may answer him? Who is there that asks of Me, that I may give to him? Who is there that asks pardon of Me, that I may forgive him?’”[MORRIS’S TRANSLATION“Our Lord descends every night to the heaven of this world when the last third of

the night remains, and then He says: 'I am the King! Whoever calls on Me, I answer him. Whoever asks (something) of Me, I give to him. Whoever requests My forgiveness, I forgive him.”] This hadith is recorded, with a number of minor variations, by Muslim, Malik, Bukhari, Tirmidhi, Ibn Maja, and Ahmad b. Hanbal: see detailed references and variants in W. Graham, Divine Word and Prophetic Word in Early Islam (The Hague, 1977), pp. 177-178. As Ibn 'Arabi explains in detail in the latter part of chapter 34 of the Futuhat (OY ed., III, 320-332), the “night,” in this hadith, “is the place of the descent in time of God and His Attribute” (of Mercy), and this “last third of the night”—which, Ibn 'Arabi insists, lasts forever—is none other than the Perfect Man (the first two “thirds” being “the heavens and the in the state of His being mounted upon the Throne (Qur’an 5:20; etc.),30 in the state of His being in the “Cloud,”31 in the state of His being upon the earth and in heaven (Qur’an 43:84; etc.),32 in the state of His being closer to man than his jugular vein (Qur’an 50:16)33—and all of these are qualifications with which only He can be described. earth,” man's “two parents”). The following verses and hadith (at notes 30-32 here) are interpreted in chapter 34 as references to different ontological degrees or “moments” of that

universal divine Self-manifestation. 30 There are seven Qur’anic verses referring to God's being “mounted (istawa') on the Throne,” often following “the creation of the heavens and the earth” (i.e., what lies “beneath” or constitutes the Throne in its cosmological sense). For Ibn 'Arabi's understanding of these verses, see the extensive references to the Futuhat in Hakim, Al-Muʻjam al-sūfī, pp. 791-803 (on the many meanings of the

divine “Throne,” 'arsh) and pp. 622-629 (on istiwa').

For Ibn 'Arabi, however, an even more fundamental meaning of the “Throne” is “the Heart of the man of true faith” (which is “the Throne of the Merciful,” according to a famous

hadith), i.e., the Perfect Man (see Hakim, Al-Muʻjam al-sūfī, pp. 916-921, on the qalb). The inner connection between these two senses is brought out explicitly in the famous hadith

qudsi discussed at n. 7 above and quoted at n. 37 below, and is a basic assumption throughout sections III and IV below, since the “Heart” is precisely the “theater” of the entire journey:

that point is made most forcefully in sections IV-G and IV-I below. Elsewhere, (e.g., in chapter 34, OY ed., III, 320 ff.), Ibn 'Arabi frequently stresses the particular importance of the

Qur’anic specification (at 5:20) that it is “the Merciful” (al-Rahman), the Source of all being, Who is “mounted” or “seated” there. 31 A reference to the following hadith, concerning the Prophet's response to the question “Where was our Lord before He created the creation?”: “He was in a Cloud ('ama'), without air above it and without air below it, and He created His Throne upon the Water.” (This famous hadith is found in the collections of Ibn Maja, Tirmidhi and Ahmad b. Hanbal.) Our translation here reflects Ibn 'Arabi's interpretation in chapter 34 of the Futuhat (OY ed., III, 323 ff.), where he also stresses the fact that this particular ontological reality concerns the divine Name “Lord” (rabb)—and not “the Merciful” (see n. 29). For the broader meaning of the term 'ama' (“the Cloud”) in Ibn 'Arabi, see the

references in Hakim, Al-Muʻjam al-sūfī, pp. 820-826 and in the Futuhat II, 310, as well as its treatment in the penultimate stage of the cosmological mi'raj in chapter 167 (S. Ruspoli, L’Alchimie, pp. 138-140). 32 This phrase is contained (with minor variations) in a number of other Qur’anic verses (3:5; 10:61; 14:38; 22:70) all insisting on God's intimate acquaintance with all things: see, for example, “Our Lord, surely You know what we say openly and what we hide: not a thing upon the earth and in heaven is hidden from God” (Qur’an 14:38); or even more appropriately, “He is God in the heavens and upon the earth; he knows your secret [sirr] and what you proclaim, and He knows what you gain” (Qur’an 6:3). 33 Ibn 'Arabi's understanding of the divine “nearness” (see the related notion of “with-ness,” ma'iya,

at n. 28 above) expressed in this Qur’anic phrase is intimately bound up with the reality of 19 Hence God does not move a servant from place to place in order that (the servant) might see Him, but rather “so that He might cause him to see of His Signs” (Qur’an 41:53; etc.)34 those that were unseen by him. He said: “Glory to Him Who made His servant journey one night from the Sacred Place of Worship to the Furthest Place of Worship, whose surroundings We have blessed, so that We might cause him to see of Our Signs!” (Qur’an 17:1)35 And similarly, when God moves (any) “perpetual creation” (khalq jadid) expressed in the rest of the verse and its immediate context: .”..yet they are in confusion about the (ever-) renewed creation; but surely We created man [alinsan] and We know what his soul insinuates to him and We are closer to man than his jugular vein” (Qur’an 50:15-16). As indicated in the Introduction, for Ibn 'Arabi the spiritual “station of Proximity” (maqam al-qurba), in which one actually realizes the full extent of this intimate relation with God, is the ultimate goal of the Ascension of the saints outlined in this chapter: that relation is outlined schematically, in the theological language of 'ilm al-kalam, in section III and discussed in

more experiential terms in the final two parts of section IV. (See the extensive references in Hakim, Al-Muʻjam al-sūfī, pp. 936-940 and Chodkiewicz, Seal of the Saints, index s.v. [maqam al-qurba].) 34 While Ibn 'Arabi is alluding in particular to the “reason” for the Prophet's Ascension described at Qur’an 17:1 (see following note), the same phrase (with only minor variations in the pronouns) is addressed to mankind more generally in a number of other Qur’anic verses (27:93; 31:31; etc.). Of these, certainly the most important and best known is the verse 41:53—to such an extent that it is clearly assumed whenever Ibn 'Arabi mentions the divine “Signs” (ayat): “We shall cause them to

see Our Signs on the horizons and in their souls, so that it becomes clear to them that He is the Truly Real [al-Haqq]—or is your Lord not enough, for surely He is witnessing every thing! What, are they in doubt about meeting their Lord? Does He not surely encompass all things?” Especially important, for Ibn 'Arabi as for so many other Islamic thinkers, is the insistence in this verse on the coincidence of the Signs “on the horizons,” i.e., in the external world (but note also Muhammad's decisive revelation at the “Loftiest Horizon,” Qur’an 53:7) and those “in the souls,” in the totality of awareness of the “Perfect Man” (al-insan al-kamil). Secondly, Ibn 'Arabi always emphasizes the causative, active meaning of the verb form 'Ara as “to make someone see,” not just “to show”: for him, God's “Signs” are already there, in the totality of our experience, but usually “unseen” (ghaba)—i.e., not perceived as such. Thus the whole purpose of the spiritual journey is simply to open our (spiritual) eyes to the reality of “things” as Signs, or as Ibn 'Arabi goes on to explain immediately below (and in more detail in section III), to recognize the divine Names “in our states.” All this is implicit

in the famous prayer of the Prophet likewise assumed throughout this chapter: “O my God, cause us to see things as they really are!” 35 The masjid al-haram (“Sacred Place of Worship”) was a common name for the sanctuary of the

Kaaba at Mecca, but there is some disagreement in the hadith surrounding the identification of the masjid al-aqsa: it was sometimes, especially in later traditions, identified with the site of the Temple at Jerusalem (al-bayt al-maqdis, “the sacred House”) where Muhammad stops to pray before his heavenly ascension according to several hadith accounts (including that followed by Ibn 'Arabi below); but the earlier traditions agree that it refers to the “furthest point” (al-darah) or goal of the

Mi'raj (i.e., where Muhammad received the culminating revelation described in Sura 53), and is therefore more or less identical with the “Inhabited House” or heavenly Temple of Abraham (al-bayt 20 servant through his (inner spiritual) states in order also to cause him to see His Signs, He moves him through His states.36 ...(I.e., God) says: “I only made him journey by night in order that he see the Signs, not (to bring him) to Me: because no place can hold Me and the relation of all places to Me is the same. For I am such that (only) 'the heart of My servant, the man of true faith, encompasses Me,'37 so how could he be 'made to journey to Me' while I am 'with him wherever he is' (Qur’an

57:4)?!” al-ma'mur), the symbol of the Heart discussed in section IV-H (notes 168-172) below. Ibn 'Arabi implicitly seems to follow the latter interpretation. See also the articles from the SEI/EI cited in n. 1 above. Throughout this chapter (and in the K. al-Isra', etc.) Ibn 'Arabi generally uses the Qur’anic expression isra' to refer to the Prophet's ascension and its spiritual analogues—

possibly because the term mi'raj might appear limited only to the “ascending” portion, whereas Ibn 'Arabi always is at pains (as in sections III and IV-F below, and at the end of his R. al-Anwar) to emphasize the critical importance of the “descending” phase of return (ruju'), which distinguishes the highest rank of the saints (and of course the prophets). We have consistently translated isra' and its related verbal forms here as “journey,” but it must be kept in mind that the Arabic term refers specifically to a nocturnal journey: for Ibn 'Arabi, especially, this nuance no doubt corresponds to the fact that the spiritual isra', at least, is an

inner, “secret” process largely hidden from outward observation, especially in those saints (the afrad or malamiya) who have followed it through to the end. In the K. al-Isfar 'an Nata'ij al-Asfar (Rasa'il, II, no. 24), pp. 17-21, Ibn 'Arabi offers

an elaborate interpretation of this same Qur’anic verse (17:1) focusing—as is typically the case in his reading of the Qur’an—on the complex inner significance of the grammatical and

lexical details of its particular Arabic expressions, such as the apparent duplication of “at night” (laylan) and asra (meaning “to cause to journey at night”), etc. Our translation cannot

convey most of those nuances or alternative meanings.

36Here, as so often with Ibn 'Arabi (see especially section III below), the pronouns are rather ambiguous; in this case the intended meaning is clarified by the following untranslated lines (III, 340.25-30) which cite several other hadith and Qur’anic passages where God shows some of “His” creations to certain prophetic messengers in order to teach them a particular lesson. Here Ibn 'Arabi implicitly contrasts this spiritual journey of the saints (and ultimately of all men) through their inner “states”—i.e., the “Signs in your souls” of verse 41:53 (see notes 34 and 72)—with the physical (or possibly “imaginal”) journey through places which, as he explains below (end of section II), was the exclusive privilege of the Prophet on this single occasion.37 An allusion to the celebrated hadith qudsi already mentioned at n. 7 above: “My earth does not encompass Me, nor does My heaven, but the heart of My servant, the man of true faith, does encompass Me.” This famous divine saying (not found in the canonical collections, but favored by many Sufi authors) is cited repeatedly by Ibn 'Arabi, who takes it as a classical reference to the role

of the “Heart” (of the “Perfect Man,” as realized by the accomplished saints) as the complete mirror of the divine tajalliyat. See the references at notes 30 and 33 above, and all of section IV-H (notes 167-173) below.

 

dlib.bc.edu/islandora/object/bc-ir:107287/datastream/PDF/...

 

Name: Urban Entertainment Centre

City: Almere

Architect(s): William Alsop (UK)

Realization: 2004

 

The Urban Entertainment Centre in Almere comprises of 16,000sqm of new buildings containing shopping, pop concert hall, disco, hotel, bicycle park and associated leisure, cafe and restaurant facilities. These elements are grouped together beside a new sunken square and form an edge to the southern limit of the existing town centre.

 

The 'polder city' of Almere, close to Amsterdam, has grown up as a low-rise development along the lines of the English garden cities. Although the residential areas of Almere are attractive, the settlement lacks a real 'heart' and the lack of local amenities encourages people to commute to Amsterdam for entertainment. Almere has, however, something of a tradition of encouraging bold and innovative architecture and this has underpinned moves to transform the central area.

 

In line with the development masterplan for Almere, which envisages a process of 'intensification' for the city centre, Alsop designed a 16,000sqm waterfront entertainment centre. The Centre consists of a family of buildings grouped around a new square and elevated four metres on a unifying podium, which covers a parking area. Varied in form, the buildings use a variety of materials to create a rich new urban landscape.

 

At the heart of the development is the Pop Zaal, its reinforced concrete structure clad in pre-weathered zinc and steel mesh. The scale of the structure is not apparent at first sight and cloaks the various internal functions of auditorium, disco, bar and ancillary spaces in a continuous metal skin.

 

The Almere Hotel is a 120 room 4-star hotel clad in cedar boarding. The hotel has a raised 'sleeping block' approximately 4,000sqm, that is lifted eight metres above street level. Below the ground plain is the car park with a direct connection to the lobby.

 

The 400sqm two-level entrance building is organic in shape and clad with brass. It houses the lobby, meeting rooms, a restaurant, a bar, offices, and storage spaces. Two elevators, a staircase and a services shaft connect the entrance bubble with the main accommodation component.

 

The square itself is a lively place, with cafes and restaurants, attractive in all seasons.

 

text: www.alsoparchitects.com

this was another quicky.. was so exhausted last night and fell asleep early.

 

this past week has been really hard with my son's tantrums.. and we are trying to figure out how to help him work through his emotions and find some peace. so we have made some changes.. limiting tv time.. and making sure there is no violence in any programs.. my fault for not recognizing that 'kung fu panda' might have been too much for him. i feel so horribly for that because he really liked it..but it is majorly violent.

 

i believe that much of sickness and disease can come from not properly working through our emotions.. when we stuff things inside they can end up doing physical and emotional damage.. and with the little ones, they might not even know what they are feeling and many things are overwhelming. lesson learned but i feel like an idiot!

:(

The ultimate realization of Max's Interceptor. Two superchargers, delete the long-range fuel tanks and replace with pintle-mounted harpoon, spike droppers, and propane bombs. With your on-board engine manager Slit, you are ready to patrol the Greater Citadel Area. He's also got a strong throwing arm, a mouthful of gasoline, and visions of Valhalla racing through his mind.

Realization Point Sunset, Flagstaff Rd. Boulder, CO

Above: Untitled Collage by Hermann Nitsch (Leopold Museum: "Hermann Nitsch - Structures. architectural drawings, scores and realizations of the o.m. theater").

Below: Untitled Guerilla Art at abandoned Pavillon 35. Psychiatric Department Otto Wagner Spital am Steinhof.

Part of "MirrorGround Steinhof".

Diptychon:

oben: DMC-G2 - P1270983 4.2.2012 (Hermann Nitsch: Collage)

unten: DMC-G2 - P1210302 Manipulation 26.11.2011 (Pavillon 35 Guerilla Art)

I have come to the realization that the intense stare from a gorilla is really quite scary!!!!

 

This Momma Gorilla and her oh so gorgeous baby gave us the most vicious looking stare I'd seen from an animal... perhaps its was because they were behind the wall and not the other way round.....

 

Another shot from Belfast Zoo in the summer. I particularly liked the result of this shot, even though Momma is out of focus, you can still make out her disapproving frown :)

 

I'm apologising to you all for not having time to comment on your photos of late... and I'm afraid I won't get a chance until after Christmas... I do want to thank you all for the wonderful support and appreciation you have for my work.

 

I will get another couple of photos up before Christmas (hopefully a few seasonal ones) and will wish you all a merry Christmas then... For today (unfortunately I'm at work) I hope you all have a great Saturday and a stress free weekend :)

Pacific Palisades, Los Angeles, at Self-Realization Fellowship's Lake Shrine, opened to the public in 1950. [2 of 12]

Sometimes, some people think to be so much important that they are sure to be waited for indefinitely.

 

Hasselblad 500C/M + Zeiss Planar 80mm f/2.8 + Ilford FP4 125 (expired since 1983) + Ilford ID-11 + Epson V700 Scan (No photoshop except from dust)

 

Bruno Servant © All rights reserved - Downloading and using images without permission is illegal. PoissonSoluble92@hotmail.fr

During Andared's journey north, he discovered that the war had ended. This pleased Andared, all the more so when he found out that the Loreesi were going to pay war damages in in recompense for their actions. He was so happy, in fact, that he decided to ride to the northern coast of Lenfald to watch the sun set, his anxiety relieved at last.

 

What he saw when he arrived, he would never forget. Freshly dug, the graves of three Lenfel soldiers lay before him. They faced away from the sea and her cliffs. The soldier's swords lay across their graves, while a solitary flag flew above them.

  

Andared fell to his knees, and wept.

  

Before him, lay the true picture of war. There was no glory in it. No fame. The hollow victory they had "won" was lying six feet in the ground.

Andared's hands shook as he imagined the hundreds of scattered graves that these represented. The men and women who had given their lives in a meaningless war. A war that had changed nothing other than leaving a king and hundreds of his subjects in graves.

His thoughts turned to the Loreesi. His immediate reaction was anger, hatred. Then he saw the faces of the men he had slaughtered just a day before. One by one, their bloodied and horror-stricken faces danced before him. These men had been no threat to him. Had they been given the choice all of them would have surrendered. But instead, they were brutally murdered. He had laid aside mercy and callously ordered their execution.

More tears streamed down Andared's face as he thought of the wives who would never see their husbands. The mothers who would have to answer the fatherless children who begged to know "Why?".

 

Trembling, Andared raised his head toward heaven and cried out.

"Forgive me! I who could not show grace, beg to receive it. All I could see in them was evil and murder. Now I realize, I was the murderer. I beg you, forgive me!"

 

But the silent graves could not reply...

 

---------

 

My entry to the Local Challenge Contest 8 in the Lenfald faction.

BOX DATE: 1986

MANUFACTURER: Mattel

IMPORTANT NOTES: This jumpsuit was originally covered in a faux leather material, which flaked off with age.

 

PERSONAL FUN FACT: When I purchased my Super Hair Barbie back in 2014, I had taken note that the material on her jumpsuit looked questionable. From my experience, with clothing items such as Dance Club Barbie's jacket, this fake leather fabric never stands the test of time. I had no idea just how far along this jumpsuit would be in terms of decay. I remember the day I sat on the floor of my art room/office, armed with the weapons of freedom (scissors to open Barbie up). After pulling the tray, which had Barbie fastened to it, out of the outer box, I went to work trying to free the doll. With store bought dolls, I usually save the best for last, so I always begin removing their accessories from their package first. But I think it's plain unfair to make a doll who has already been serving a life sentence in prison to wait the extra five minutes, like the case with this Barbie. So I set out to free Barbie first, but the moment my hand made contact with her jumpsuit as I worked around her to cut some threads, I came to the horrifying realization that my hand was covered in sticky white goop! By the time Barbie was out of the cardboard tray and in my loving hands, most of the white material was left behind. It really didn't take that much work to brush off the remnants of the white material before I soaked it in soapy water overnight. Poor Barbie's body was very sticky and covered in white gunk, so I had to be extra mindful whilst washing her. Even though her outfit was certainly not in boxed condition, her accessories made up for it. I really love her massive purple hair dryer! In fact, all of Barbie's neat hair styling tools seem to be oversized which is totally unique and awesome!

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