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Жалко, что фотоаппарат ремонте, красивый рассвет.
Через 2 часа в аэропорт (на закупки в duty free)) , домой, а там сразу из аэропорта на чек на Васильевский спуск (играем в 20 00).
Taken from my live visual. Everything is realtime and mixed with my home made software CloneMixer 3.0
В игре Planetary Annihilation колонизируйте солнечные системы, разрушайте целые миры и уничтожайте ваших противников в эпических сражениях с другими игроками и тысячами единиц техники. Planetary Annihilation изменит ваше представление о жанре RTS: новый мир, который вы не видели раньше в игре Pla...
Taken from my live visual. Everything is realtime and mixed with my home made software CloneMixer 3.0
Category: Level Design | RealTime | VR | Landscape
Tools: Speedtree | Unreal Engine | World Machine
Project link: www.horde-core.com/projects/to-the-jungle
Taken from my live visual. Everything is realtime and mixed with my home made software CloneMixer 3.0
REALTIME is an investigation about China’s digital and urban infrastructure, practices and imaginary spaces.
REALTIME attempts to capture the pace, scale and depth of China’s complex and changing reality.
REALTIME is a collection of original accounts, analyses, stories, articles, artworks, pictures, maps, illustrations, and materials collected by researchers and practitioners from various fields of design, geography, architecture, anthropology, economics, and art.
PHOTO:
DISNOVATION.ORG
EDITORS:
Clément Renaud,
Florence Graezer Bideau,
Marc Laperrouza
AUTHORS
Clément Renaud,
Florence Graezer Bideau,
Marc Laperrouza,
Monique Bolli,
Emanuele Protti,
Anaïs Bloch,
DISNOVATION.ORG,
Dennis de Bel,
Gabriele de Seta,
Jason Hilgefort,
David Li,
Dino Ge Zhang,
Xiaowei R. Wang
GRAPHIC DESIGN:
Maria Roszkowska,
DISNOVATION.ORG
PUBLISHER:
PURR, 2020
PRODUCED WITH:
EPFL Press, EPFL, FNSNF
www.epflpress.org/produit/968/9782889153459/realtime-maki...
So I'm sitting on the rocks and I hear the pitter patter of dog feet and am greeted by a soaking wet rush of fur and happily wagging tail. Cute dog.
GPU Curl noise, fbm noise partial derivatives
C++ / OpenGL
Watch the video on Vimeo vimeo.com/brainswitchmedia
REALTIME is an investigation about China’s digital and urban infrastructure, practices and imaginary spaces.
REALTIME attempts to capture the pace, scale and depth of China’s complex and changing reality.
REALTIME is a collection of original accounts, analyses, stories, articles, artworks, pictures, maps, illustrations, and materials collected by researchers and practitioners from various fields of design, geography, architecture, anthropology, economics, and art.
PHOTO:
DISNOVATION.ORG
EDITORS:
Clément Renaud,
Florence Graezer Bideau,
Marc Laperrouza
AUTHORS
Clément Renaud,
Florence Graezer Bideau,
Marc Laperrouza,
Monique Bolli,
Emanuele Protti,
Anaïs Bloch,
DISNOVATION.ORG,
Dennis de Bel,
Gabriele de Seta,
Jason Hilgefort,
David Li,
Dino Ge Zhang,
Xiaowei R. Wang
GRAPHIC DESIGN:
Maria Roszkowska,
DISNOVATION.ORG
PUBLISHER:
PURR, 2020
PRODUCED WITH:
EPFL Press, EPFL, FNSNF
www.epflpress.org/produit/968/9782889153459/realtime-maki...