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Two new beautiful canvas photographs have arrived and they're about to crystallize! Working in batches, submerging my photographs in tanks to grow crystals on beautiful images.
After 1 year and 147 posts I reached 1000 followers!!! Want to thank to all the Collabs and Features! Special thanks to my followers and the awesome feedback that I'm having!
Also it's the 10 anniversary of Campovisual as a studio!
COLLABS
:: @rodzgrid :: @bugbolito :: @mlselection :: @bartification :: @mousyisahotty1 :: @johan_r_lund :: @ce7endesigns :: @i5_david :: @jeffreythelin :: @mindsqueeze ::
FEATURES
:: @instagramhub :: @ampt :: @m_innovative :: @rsa_graphics :: @ighub :: @simplyportraits :: @jj_creative :: @photoflair_graphics :: @ig_allaroundyou :: @mirrometry :: @ga_collective ::
Apps::
photoforge2, snapseed, idesign, phonto, #pulsart #glitché
#campovisual #designattack #designerscollective #instaw0nder #hubcreative #m_innovative #editfever #mobileartistry #instacollective #rsa_graphics #royalsnappingartists #infamous_family #fxmob #ig_artistry #editjunkie #ampt_vectors #gm_designers #jj_creative #simplyportraits #ga_collective #sbe_graphics #wearejuxt #ig_aau_member #ig_portugal #pf_graphics
Hama Syria - Afaf, her husband and their five children, work together collecting figs, processing & promoting their products as one family. Although that the conflict in Syria has limited their access to broader markets, the family kept going-on with their small-enterprise by reaching surrounding markets. Afaf is ambitious to gain knowledge and experience on modern food processing to drop the traditional processing she uses for long time, she aims at making her products competitive by standardizing her produce.
Read more about FAO and the crisis in Syria.
Photo credit must be given: ©FAO/Jafar Almerei. Editorial use only. Copyright FAO
I decided I really liked the design for these guys. The idea came from a pair that I worked on during my demonstration at the society for contemporary crafts. I only managed to finish one of those, so I've started over here in Seattle
А также пироженое в корзиночках, босиком по деревянному полу, запах сандала, взрывы фейрверков и группа дисплей vimeo.com/19379667
I use watercolor pencils but I'm weird about it. I prefer using a brush.
On my wishlist: a waterbrush.
The same pictures with and without render to texture shaders.... (shader does the colors, the realtime horizontal blur and this old tv lines effect)
These two images are screenshots from a program I just wrote in Processing. The were taken just a few seconds apart under the same lighting conditions. The dramatic change in perceived lighting is due to a selective emphasis that has been applied automatically, in live, real-time, to images coming from the webcam on top of a modern iMac.
A region of interest is selected by the user by either moving object or the camera to place the interesting region in the center of the image. Given a rudimentary guess of a foreground-background segmentation using a circular lump about the center of the screen, the algorithm begins to repeatedly build a model of color likelihood given a segmentation label (a value between 0 and 255) then relabel each pixel with its most likely label. At the end of each pass the label image is smoothed with a small Gaussian kernel. Passes are synchronized with grabbing of new frames from the camera so, in this way, the label image from the previous frame becomes the prior labels for the next frame, exploiting temporal coherence.
The combined sharing of information across space and time allows the algorithm to track moving regions of interest even under drastic appearance changes. This comes with a trade-off for the region of interest shifting undesirably in some occasions. Though it is uncommon, it is quite possible for the region of interest to become disconnected. In the right image, several distinct blobs are visible on the door.
To create visual emphasis, the areas outside of the region of interest are darkened and blurred slightly.
Source and binary (128k, requires quicktime for camera access): adamsmith.as/typ0/sketch_070813a-001.zip
more playing with geometry...
wrt method described here
// uv given on [0..1), remap to [-pi,pi) to simplify equations below
u = u * 2.0*Math.PI - Math.PI;
v = v * 2.0*Math.PI - Math.PI;
// evaluate
double sqrtTwo = Math.sqrt(2.0);
double twoThirdsPi = Math.PI * 2.0 / 3.0;
double x = Math.sin(u) / (sqrtTwo + Math.cos(v));
double y = Math.sin(u+twoThirdsPi) / (sqrtTwo + Math.cos(v+twoThirdsPi));
double z = Math.cos(u-twoThirdsPi) / (sqrtTwo + Math.cos(v-twoThirdsPi));
return new WB_Point(x,y,z);
It all started when we were cleaning out the photo club's locker. We found an old, expired disposable camera inside and nobody knew where it came from. Instead of throwing it out, I took it home and shot the roll in one weekend, eventually cross-processing it in some leftover E6 chemicals I had from my slide film processing. Since this is C41 (Color Negative) film, processed in E6 (Color Slide) chemicals, I expected some wild colors and strange effects. The result is actually strangely accurate to real life...
Taking some pictures by the Morningstar Grist Mill.
// HACKPACT
// Showcase of 20 brief experiments (sound machines) we coded during november (MMXI).
// All of them explore the sound/graphic co-relation.
// Built with Processing and almost all of the audio with SuperCollider
// More info/detail about our codes here: www.realitat.com/HACKPACT