View allAll Photos Tagged PROCESS
Vintage flic.kr/p/T6C4U9.
Sucker for vintage! It just opens up another world where I envision the history behind the object/subject. I need time to go through the emotions, even though is a made up story in my head 😆😁
Public sculpture on the edge of Paternoster Square by Thomas Heatherwick. I've just discovered that it is actually called 'Paternoster Vents' and functionally provides a vent for an electricity substation below it.
It has subsequently become known as 'Angel's Wings'.
(APL_160227_3812)
Event: Cross processing C-41 as B&W
Location: Home
Camera: Pentax ME Super
Lens(s): Helios 44-2 58mm f/2 M42 mount
Film: Agfa Vista 200 (expired 2017)
Shot ISO: 200
Light Meter: Camera
Lighting: Mixed (mostly overcast)
Mounting: Hand-held
Firing: Shutter button
Developer: Ilfotec HC (1+31) for 5.5 mins
Scanner: Epson V800
Post: Adobe Lightroom & Photoshop (dust removal)
Taking the last two kaleidoscopic pieces a little further. I wanted to make an expandable sheet of the kaleidoscope triangles which I can resize dynamically. These grabs were made with webcam input but after seeing the work of Movak, I tried pointed the camera at the monitor and was very impressed with the result. Thanks for the inspiration!
a stack of news images and stories about Griffin Lightning, Huwara, Cop City and Aleppo processed together
process
inbetween works
XOXO
Sascha Carvalho
#Metaverse #speculativedesign #art #virtualfashion #fashion #design
A Snowdrop with a little bit of iPiccy magic :-)
I am going to the opticians shortly to have the back of my eyes photographed, this entails having drops put in them that affect my vision for the rest of the day. Tomorrow I am going to hospital to see a surgeon for a check up and hopefully getting some news on when the reversal operation can take place. I will try to catch up with everyone over the weekend :-)
These are preview images for the talk I am giving at UCLA tomorrow.
Made with Processing and runs in near realtime (anywhere from 5 to 30 fps). The sphere surface is not traditionally texture mapped and is made up of a couple hundred freely moving overlapping textures. The entire system is dynamic, and with a zippy computer, could probably be audio responsive with little extra overhead.