View allAll Photos Tagged OVERWORLD

The Ceiba tree, or, Yaxche in Yucatec Mayan meaning "yellow/first tree", is the Maya "World Tree". In Maya cosmology it seems to have played a central role, as an axis mundi, that connects the underworld with the overworld (heavens). It is the tree that is depicted in the middle of the sarcophagus of Lord Pakal of Palenque; which is foolishly interpreted as a space ship by new agers :-)

This pokemon papercraft is Sliggoo (Numeil), a Dragon-type Pokémon, based on the anime / game Pokemon, the paper model was created by javierini. Sliggoo evolves from Goomy starting at level 40 and evolves into Goodra starting at level 50 when leveled up during rain in the overworld. Rain ins...

 

www.papercraftsquare.com/pokemon-sliggoo-free-papercraft-...

If you enjoyed this episode Please leave us a Like! Minecraft Let's Play Season 3 ep5 - More work on our Massa Base -------------------------------------------------- Please Comment, Like and Share. I always appreciate the feedback. Facebook: ift.tt/1b3AL4w Twitter: ift.tt/1cz2dsB Instagram: ift.tt/16Frpai Pinterest: ift.tt/1fMYOry --------------------------------------------------------------------------- I joined Maker Studios & so can you! Click here (awe.sm/hHR9b) to see if your channel qualifies for RPM Network/Maker Studios ----------------------------------------------------------------------------- We also now have Discount Coupons for the Card Team. the UK's top Trading Card Website. To redeem just go to goo.gl/LrWW5 and Enter the Voucher code REWARD-43751 at checkout for £2 off any sale. Check out our UK eBay sales page for some great deals ift.tt/1cz2dIS --------------------------------------------------------------------------- Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system. The gameplay by default is first person, but players have the option to play in third person mode. The core gameplay revolves around breaking and placing blocks. The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions. At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world. Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies. The world is divided into biomes ranging from deserts to jungles to snowfields. The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures. During the daytime, non-hostile animals, such as cows, pigs, and chickens, spawn. They may be hunted for food and crafting materials. During nighttime and in dark areas, hostile mobs, such as large spiders, skeletons, and zombies, spawn. Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player, and the Enderman, a creature with the ability to teleport and pick up blocks. A few of the hostile and neutral mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player. Although limits exist on vertical movement both up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached. The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby. The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators. Liquids in the game flow from a source, a liquid block which can be removed by placing a solid block in place of it. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone. Minecraft features two alternate dimensions besides the main world -- the Nether and The End. The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld. The End is a barren land in which a boss dragon called the Ender Dragon dwells. Killing the dragon cues the game's ending credits, written by Irish author Julian Gough. Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which drops materials used to build a placeable beacon that can enhance certain abilities of all nearby players. The game primarily consists of two game modes: survival and creative. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.

Another photo from the Quay Brothers weekend in Leeds. Dancers in between performances in one of the arches.

download: hacele.tumblr.com/olias

 

01.- ascension

02.- greeting

03.- menu

04.- overworld

05.- tribe of saturn

06.- folk music

07.- whistle of a sad ship sailing away from your home forever

08.- chao garden

09.- in theatres

10.- you can sing along

11.- lava indoors

12.- thieves hideout

13.- sudsycore bathstyle

14.- thx 4 listening

15.- swamptech

16.- undergrass symph

I am comparing the Montauk Osiris depiction with the Teotihuacan-Osiris depiction.

 

The Montauk version is obviously pre-flood, with Osiris as a Sacred, honored God.

 

However, so many of the regions of Osiris, the A-ats, are located in what are now the floors of the Atlantic Ocean and Caribbean, including the area between the Montauk Lighthouse and Block Island, where this portrait is found.

 

Then the flood happened, inundating so much of the Osirian territory. Can you imagine thousands of years of devotion to a God of all Gods, only to have his kingdom wiped out by Mother Nature, Earth Mother, herself?

 

So post-flood, I am theorizing the God of all Gods was massively disgraced, and his depiction on the Western Wall of Teotihuacan is twofold.

 

On the left of the staircase, Tehoti, the new God of all Gods is standing to the right of a round headed figure at his feet. That round headed figure is Soker-Osiris, as in Soccer ball, as in the supreme insult was to kick around the former God of all Gods like a piece of trash because of the flood cataclysm.

 

And another name for Osiris was Kah-Kah, mimicing the call of the Raven bird. But even this name went through a transition, from God of all Gods, to the modern slang for "defecation" after the flood. In fact, the world was allegedly divided into the 85 regions of Osiris, with too many being below the catastrophic floods which wiped out his kingdom. Imagine being the God of all the Earth, only to be wiped out by rainstorms, earthquakes, landslides, and mudflows! Not a good resume, hence "Kah-Kah" became 'defication', even to this day.

 

I believe I have captured the "before and after" of the Osiris image, from Montauk to Teotihuacan, both honored and disgraced.

 

There is more to the story, of course, and it certainly is a brain teaser for amateurs like myself.

 

I am now speculating on the role that the planet Saturn must have played, in the world destruction and flood epochs, given its very harsh depictions in ancient mythology. Set, aka Saturn, aka Satan, aka Kronus with the Sickle, is shown holding the decapitated head of Osiris. According to ancient legends, one of the world cataclysms was caused by an interplanetary collision, witnessed by humans, which belched out a blue gigantic fireball from one of the planets, with red flaming contrails. I now believe this ejected flaming monstrosity became the "blue demon", the Kala of ancient Hindus, which did not physically hit earth, but the orbit of this flaming spiral passed though earth's atmosphere incinerating all Earth-global life at high altitudes.

 

Another huge consequence would be the vaporizing of ice glaciars, causing massive rain clouds after the heat stress passed, and world floods.

 

Is this why Saturn probably became Satan, became Set, became Kronus, of ancient mythologies? Is this why the circular object at the feet of the Tehotee bird probably transcended from "God of all Gods" to Soker-Osiris, "God of the Dead". On the funny side, I think we have the earliest example of the sport called "Soccer", where the players kick the head of Soker-Osiris through the circular goal, as if in constant insult to the former "God of All Gods", now becoming a "foot-ball" to be kicked around.

 

And of course, the rings of Saturn probably are the debris field from this interplanetary collision.

 

Late addition: In reading and translating an ancient language of the Central Americas called Quechua, I came across a naming reference that is very interesting.

On page 98 of Grammatica Quechua, by Antonio Cusihuaman, is the comparison names of

"Satuko, Saturnino", for the Quechuan and Spanish equivalents.

 

Ergo, therefore, Set is Saturn. And the Ahh-Set-Tekaus, the Aztecs revered Saturn!

To me, on the philosophical side, as a culture there were the ultimate dichotomies of life: Yins and Yans, Suns and Moons, Peace and War, Love and Hate, Good and Bad, Overworld and Underworld, LIfe and Death.

 

And as a culture, your tribal leaders could choose religions, Sun-Ra,Horus,Aton; Moon-Athena; Venus-Ishtar; Saturn-Set, Mercury-Mackaw-Ra, etc.

And you could make a statement that you as a culture were on the "lovey-dovey peace side", let's say, or the warlike terror side, Set and Saturn and Kala.

 

But the ultimate history lesson here is that Saturn destroyed the massive kingdom of Osiris, probably by the interplanetary collision, belching out the blue plasma fireball with red contrails, which first incinerated all the high altitude life, then melted the ice and caused the world flood. Hence the Blue Demon Kala of Asian fame, and the Set BEAST cradling the head of Osiris, of Egyptian fame.

 

Saturn caused one of the major world flood, incinerations, and humanoid extinctions!

 

This is only my humble, amateur opinion.

 

That is the lesson to me.

On the surface, Skrillex’s two-year sweep of The Grammys’ dance/electronic categories is a stunning victory for a deserving and unlikely star.

    

In last night’s “pre-tel” ceremony (aka before the telecast), the 25-year-old California native picked up Grammys for Best Remix Non-Classical, for his and Nero’s remix of the U.K. band’s own “Promises”; Best Dance Song for “Bangarang”; and Best Dance/Electronic Album for the “Bangarang” EP.

            

The three-gramophone haul made him one of the top winners of the night; the most honored one to not be featured on the telecast itself. It brings his two-year career tally to six, topping past Grammy electronic favorites like Chemical Brothers (four), Daft Punk, David Guetta and Jacques Lu Cont (two each), and tying iconic bands like Red Hot Chili Peppers, The Police and The Eagles.

            

Skrillex is a music-focused artist whose drop-rocking dubstep has indeed changed the landscape over the past two years, driving the “EDM” youth movement and affecting the sound of pop music, right down to commercials. So after years of heaping dance awards on vacationing pop stars (Madonna, Rihanna) and one-off wedding DJ hits (Baha Men’s “Who Let The Dogs Out”), Grammy got that part right.

            

But Skrillex is not the only DJ/producer to make popular, game-changing dance music during this, the genre’s most explosive period ever Stateside. And while it’s commercially successful, the style of EDM he represents is also the most sonically challenging -- something Grammy, at least consciously, doesn’t go out of its way to support.

            

Sure, The Academy is an old organization, and EDM is a new sound (at least this current incarnation). But more importantly, it’s a niche, running parallel to the Mumfords and Black Keys and Gotyes that dominate NARAS’s view. When it comes time to make a choice, voting members of the Academy are probably not weighing whether the lush melodies of Kaskade bested the electro-rock of Steve Aoki this year. They’re going on what little they know about the nominees.

            

Despite his worthiness, Skrillex’s wins are more a product of his brand than his music. And it’s not just a Dance/Electronic issue: Check wins for icon Bonnie Raitt (Best Americana Album) and opera diva Renee Fleming (Best Classical Vocal Solo) in other “pre-tel” categories. Their work was surely deserving, but their famous names could only have helped. Adrift in a sea of unfamiliar names, Academy voters use anything to guide their choices: The first and most effective is basic recognition. With his thick-framed glasses and side-shave haircut, Skrillex is unmissable, and his name lines up with his look: That “X,” the onomatopoeia of “Skrill” against his stuttering synths. It all fits. Deadmau5 might have the mousehead, but it would take dedication for a novice to separate Calvin Harris from the Swedish House Mafia boys from Avicii from Joel Zimmerman -- the mouse man unsheathed.

            

The next indicator: The implication of dominance. For the past two years, Skrillex has been nominated in all three categories, a feat that might be more difficult than winning them. As an uninitiated voter, it would be easy to see that, say, “Well, this is the guy then,” and tick the appropriate boxes.

            

And the label: Skrillex is on a major (Big Beat/Atlantic) while most of his competitors are on dance-focused imprints. Not a must-have, by any means, but an extra blanket of validation for voters, solidifying the idea that Skrillex is indeed bigger than his scene alone. All of that is not to say that Skrillex is anything less than the perfect Grammy winner; he’sm an ideal EDM emissary to the musical overworld. There is no one who better captures the scrappiness, innovation, heart and community spirit that defines the best parts of the electronic music scene.

    

Skrillex accepted both “Bangarang” awards with Sirah, the young rapper whose spitfire verses gave the song and collection their hookiest moments, selflessly sharing the spotlight and changing her from a faceless, often-thought-to-be-male voice to a new star in one swoop. “I was living in a loft with holes in the ceiling,” she said in a red carpet interview, about the period during which much of “Bangarang” was recorded.

            

For “Bangarang’s” Best Album win, he brought his entire extended team onto the stage to accept with him: Manager Tim Smith of Blood Company; booking agent Lee Anderson of AM Only; Kathryn Frazier of Biz3, which manages his PR and his digital-only label, OWSLA; artists 12th Planet and Kill The Noise; even Interscope A&R Dave Rene, who was an early friend to the young star, despite him being signed to Atlantic. “Thanks for letting me do things the weird way,” he said to the group, no doubt referring to, at least in part, dropping “Bangarang” two days before Christmas in 2011, with little warning and no promotion. In a way, the Grammys are rewarding an artist who has never shown an interest in hit-making or playing by the music industry rules -- a covert win for independence.

            

But if Skrillex releases an album or EP by September of this year -- and it’s rumored that he will -- this hat trick could be repeated again next year. And that wouldn’t be good for anyone, including Skrillex, if things remain as they currently are.

            

Between then and now, EDM artists can take some steps to support their own causes (and their scene at large), beyond changing their names and getting crazy haircuts. Join The Academy: Anyone with a certain list of credentials can do it. Genre-educated voting members are the best antidotes for name-based wins. Use Grammy365, the online community for Academy members that snagged Al Walser his Best Dance Song nod this year. If he can lobby, so can you. Press the flesh at industry events. Become a face as well as a name.

            

That’s all assuming that artists want that golden gramophone, that they think a Grammy means something, and that they don’t associate it with a mainstream-obsessed industry that doesn’t really care about them. But the beauty of NARAS is that it’s a democracy, in service to the industry. You can change it, just by getting involved. If EDM is going to remain a force in music, it has to become more of one in the music business.

            

Then, if Skrillex releases his “White Album” this year, and takes Best Dance/Electronic Album again in 2014, we can all feel unapologetically good about it -- and a part of it.

The Gary Clarke Company perform in the Dark Arches ...

 

The image reminds me a little of a Dave McKean illustration ...

 

The fabulous OverWorld & UnderWorlds event in Leeds ...

 

www.overworldsandunderworlds.com/

Overworlds and Underworlds took place in several areas of Leeds the weekend, think we managed to see most of it and it was generally great, if rather baffling.

I wouldn't generally consider myself a fan of dance, but I really did enjoy the pieces performed in the dark arches (I must have liked this one, I sat through more than 90 minutes of it).

 

"The one with the chairs" - seemed to be the main description for this performance over the weekend. I'm not sure what its proper title is, but it definitely did involve a lot of chairs. Performed by the Phoenix dance theatre in collaboration with Charlotte Vincent, it was a looping story of various parts - including a game of musical chairs.

Odeon Cinema on the right; O2 Academy on the left. Stairs down towards the car park.

This weekend saw a large arts event take place in Leeds as part of the Cultural Olympiad in the run up to the London Olympics - various performances and installations took place around the County Arcade, Briggate, and in the Dark Arches tunnels below the train station.

 

For me, the best part was The Dark Arches - I walk through them daily on the way to/from work, so i've been watching with interest while over the course of a week an unfeasily large amount of high-end lighting and sound equipment was installed, transforming the tunnels and lockups into a dark and mysterious underworld.

 

The event as a whole was dreamt up by animators the Quay Brothers, with involvement from the various leeds theatre, opera and dance organisations.

  

This particular room seemed very david lynch inspired, with a group of women doing impressions of various shell-fish (their lobsters were a triumph!) on a stage in a room lit with a giant glitter ball and a bubble machine :-)

 

(the performers were the Gary Clarke company)

 

(this room was usually packed out - this was their first performance - couldnt get in the room again later!)

 

This weekend saw a large arts event take place in Leeds as part of the Cultural Olympiad in the run up to the London Olympics - various performances and installations took place around the County Arcade, Briggate, and in the Dark Arches tunnels below the train station.

 

For me, the best part was The Dark Arches - I walk through them daily on the way to/from work, so i've been watching with interest while over the course of a week an unfeasily large amount of high-end lighting and sound equipment was installed, transforming the tunnels and lockups into a dark and mysterious underworld.

 

The event as a whole was dreamt up by animators the Quay Brothers, with involvement from the various leeds theatre, opera and dance organisations.

 

Portfolio | Twitter.

Photos from Overworlds Concert @ Granittrock festival in Norway.

 

© Niew Photography

www.facebook.com/NiewPhotography

Pour vous faire patienter avant la publication du patch de traduction anglais de SD Gundam G Generation Overworld, Danikk vous propose gentiment de redécouvrir le jeu en HD.

  

www.customprotocol.com/underground/psp-sd-gundam-g-genera...

Last summer Jay was involved in Overworlds & Underworlds. Aside from the illustrations I produced running up to the event (you can view in earlier post) I participated by creating a chalk drawing on Granary Wharf, mapping the activity happening throughout the event. Starting Friday afternoon I covered quite a large area on the Wharf, unfortunately it rained on Friday evening and all was washed away,my intention was to add to this and near cover the Wharf. Potentially a blessing in disguise. The documentation is what I could manage on Saturday starting fresh.

This is a printout of my large Zelda overworld map, with everything labeled. This is what I like having around when playing the game. Just one sheet, it says everything.

Minecraft cutaway wallpaper

E capovolte nell'aria c'erano torri -

T.S. Eliot

 

Alias: Elysium

Real Name: Madison Elle

Powers: Nekrokinesis, flight, dark magic

Earth: 304

Origin: Madison is the half human daughter of the demon Be’earus, who was forced by her father to live in the underworld. Her father was imprisoned in the underworld, and was desperate for revenge against the human race, and wanted to enslave them all. One day, Madison meets two humans that her father sent into the underworld. These humans ask for her help to escape back to the overworld, and she agrees to help them, so long as they take her with them. She’s desperate to live a real life on Earth like a human. While on Earth, she helps her new friends banish her father back to Tartarus. She chooses to stick with the people she’s found, and joins their crime fighting team.

The character Orstead, both default battle stance and default overworld stance, from the Japanese-only SNES RPG Live-A-Live.

 

Battle stance: 500 beads. $5 cost.

Overworld stance: 185 beads. $2 cost.

***************July 7, 2014 update..********..

 

Note: I am no longer supporting this location as being the "Pillars of Hercules of the Plato-Atlantis fame". However, I am guaranteeing this area's importance of concentrated human habitats at a depth of 10 to 14,000 feet deep.

 

I will be leaving my theoriea intact, to show my thought progression, which helped me understand this area, Southwest of Gibraltar.

 

This area was of EXTREME importance at one time. It displays numerous Temple-style complexes with elaborate earthen ramps from higher altitude to lower. It certainly was a part of the "Mid-Atlantic Continent when it was above sea level, and certainly part of the "Atlantis Continent", but it was NOT the City of Atlantis described by Plato.

 

**************Original theories*********************************

This is my original suggestion for the ancient Pillars of Hercules, being the Seine and Essaouira Seamounts (yellow dots), in front of the Dacia Seamount with the Atlantis-style, concentric circles.

 

At some points, I pinch myself and find amazing naming coincidences that seem to have survived 10 or 20,000 years.

 

Seine Seamount. Where did it get its name? Is this the ancient "Cheyenne Sin Sin't" I have read about, the Moon God/Goddess called Osiris? As in “Cheyenne Cincinatti”?

 

Essaouira: Where did it get its name? Is this another flavor of Osiris? Is this where the Azores name came from? Is this another flavor of Osiris of Ra, the Sun God?

 

Essaouira. I-ra, Sun God?

Madeira.

Gadeira. Wadi Eira. River eira? River of the Sun God?

Agadir. Place of Wadi Ira? Temple of Wadi I-Ra?

I-ra-land? I-re-land? Land of the Sun God?

 

Are these all flavors of the Sun God Ra? I-Ra. Eire. Ra the First? (one might compare "I-Ra" with "I-Yah-weh", Iowa)

  

Call it an amazing coincidence, but it almost sounds like night and day, underworld and overworld, Moon Goddess and Sun God, were separated here, like Hercules stepping from one world down into the other, over the channel.

 

And the ultimate, un-answered question for me: What was the most ancient reason for the "Pillars of Hercules"? Were they clubs, or were they pillars? What role did they play?

 

I am guessing the Herculean myth simply supplanted the more ancient Moon and Sun, Night-time and day-time, under-world and over-world designations. It was the dividing line between Night and Day, and the legend of Hercules, the hunter with his club, existed in both worlds.

Abbi looking at a Quay Brothers display case in the dark arches

Promenade through Sempiternity

 

The thesis is about afterlife; what makes people in Madrid forget their deceased loved one and families and how the architecture can help them be remembered again. Therefore, my architectural agendas for the thesis are time, memory and space. Taking into consideration Spain’s unique funeral tradition, I have suggested a solution to families forgetting their loved ones as time passes with these three agendas. I divided the concept of real life and aftelife into 3 parts. Overworld, Everyday world and Underworld. Overworld is what people image about heaven. Everyday world is the world we are living in and Underworld is the place the body goes to rest after death.

 

palaxist@gmail.com

This is the most randomly picturesque Taco Bell I've ever seen. It's one of the newer ones in the middle of verdant hills, on its own private drive.

Copyright info on next photo

Created by Tim Underwood & Steven Fabian for the book by Jack Vance.

 

Back in around 1970 before there were any published maps of The Dying Earth, I, too, tried to draw a map based on clues and descriptions in the text of The Eyes of the Overworld. So no clues from The Dying Earth, Cugel the Clever of Rhialto the Marvelous volumes.

What I came up with certainly wasn't very artistic but neither did it look much like this map! My interpretation led to the Northern Sea being quite different, leading to other locations being displaced elsewhere... (I think; it's probably long gone years ago)

I do remember being quite surprised when I saw the general shape of this map.

Part of a series of images taken as part of the Overworlds & Underworlds visual art instalations.

This tunnels and arches have seen many different uses over the years, car parking, air raid shelters, Storage and even festivals such as this one, the Underworlds and Overworlds event for the 2012 Olympics.

Overworlds and Underworlds event Leeds May 2012

The arches were lit up well as part of the Overwords & Underworlds Event, this is a projection of a Leeds High Street.

Final Fantasy 3: The End!

 

I had a TON of fun with this game. This is easily the best RPG on the Nintendo Entertainment System, and it is honestly one of my favorite Final Fantasy games, period. This game added so much to the previous two Final Fantasy games, fixed so many things, improved existing things, and had a lot more freedom.

 

Anyways, onto the review...

 

Gameplay: 9/10.

 

Yeah, this game is really, really fun. The only reason it does not get a higher rating is because about half of the job classes are useless. But that is about the only negative thing about the gameplay, in my opinion.

 

This game did such a great job improving so many things from the previous games.. mainly, all of the bugs where certain status spells did not work how they were intended, or Ultima being bugged in Final Fantasy 2, and just about anything you can think of.. were ALL fixed. Another big fix in the gameplay was that there is now auto-targetting for attacks. In the previous games, if you told your fighters to attack someone, but then someone else killed that monster first, then your fighter would attack the air where the monster was, which ended up with an ineffective hit. Now, they re-target. So that's another big plus.

 

One of the biggest things that this game introduced was the class system. Although Final Fantasy 1 kind of had this, it did not really have an interchangeable system like this game does. You can change all of your characters into any class at any point in the game, for the right amount of class points (won by fighting battles). Although the game messed up a bit in making a lot of the classes a bit underpowered, I still think that this added a lot of fun to the game. For example, there are certain points in the game where you are nearly forced to use certain classes in order to get through because of their specific abilities, and it is fun how everything gets changed up. Also, there is a lot of upgrades to make.

 

Another huge, huge plus is that they made mages truly useful in this game for the first time. In Final Fantasy 1, they did not have enough spell charges in order to be really useful, and they were limited to using in-battle items for the most part in long dungeons. In Final Fantasy 2, they were only useful for their instant death spells, and were only there to haste and heal and such while other members attacked bosses that were immune to death spells. In this game, they make it so that your Mages can be very useful no matter what you want to do with them. Useful status ailment spells like Shade (Paralyzes), Blind, Sleep, and Break 2 (Petrifies) are all included. Great damage spells like the elemental spells, Meteo, Holy, Bio, Quake, and Aero2 were all there. Cool summons (yes, summons were introduced!) like Bahamut, Leviathan, Titan, Ifrit, Ramuh, and Shiva were all there. They made mages a lot of fun to use in this game.

 

There were a lot of cool and innovative things that this game introduced, as well. It is hard to think of specific examples, although one of them is that after you get The Invincible (a huge airship), if you run into air enemies with it, it will shoot a cannonball at them and do medium damage to all of them at the beginning of every battle. Another thing is that you need to turn your party into Toads or Midgits to get through certain areas of the game. There is just cool and unique things like this throughout the game.

 

Also, this game had a pretty fair amount of difficulty in it. You could not really go through this game without a good plan without level grinding a whole bunch, and you really need to set up your party the right way. I always like a challenge that does not require a buttload of level grinding or tedious tasks, and this game definitely had that. So, yeah, I really liked that about this game.

 

Also, the control was good. The only thing I could say is that I wish the huge ship you got was faster, and that magic spells also re-targeted. Very small complaints to have, though. Almost everything about this game was a lot of fun.

 

Story: 9/10.

 

This game easily had more story than a majority of NES games put together. You had goals, family, friends, traveled from town to town, met new people, got new (temporary) party members, watched friends die, had funny and silly moments in the game (such as 4 old men thinking that they are the light warriors), and they had like-able mentors and companions that you met throughout the game. It was cool how near the end of the game, all of your old friends show up to help you out (I will not give away more than this, in this review =P). But yeah, they had cool stuff. They even had a series of events after you defeat the final boss in the game, and they even had a bit of a cutscene going on after that, which did not use the regular game interface, but instead entirely new drawings. That is a pretty innovative and cool way to show a story for a Nintendo game, in my opinion!

 

So yeah, I think this game's story goes more in-depth than practically anything else at the time, so it is getting a pretty good score.

 

Graphics: 8.5/10.

 

The graphics were much improved on from the previous games. The character sprites are much more detailed, the animations in the battles are AWESOME for a Nintendo game, there was the cool cutscene at the end of the game, the end of the game had cool stars scrolling on the screen, and there was some really nice animations for this game. This game really, truly, did push the Nintendo to its very limits in this one.

 

However, there were a couple of things bringing these graphics down:

 

-The background for battles was still plain black, with some silly borders around the screen. These borders are hardly noticeable, and are not convincing. I do not want a screen of black for my battling screen. Give me some color and some real setting, please. Your silly border with tiny tree things does not fool me.

 

-There were some things in this game that were recycled from the previous games. The Invincible Airship in this game is the Warship from Final Fantasy 2. the original classes of Fighter, Black Belt (or maybe Monk, I forget), and White and Black Mages look extremely similar, although they are slightly upgraded. Other than those, some things are just re-used throughout the game, such as certain things in the background and such, and it is noticeable.

 

-The monster's sprites did not look much better than the previous games. They were not improved, and they looked a bit grainy. They could have made these look a lot nicer, like the protagonist sprites.

 

Sound: 9.5/10.

 

The music in this game, like most Square / Enix / Square Enix games, is amazing. They changed the pace of a lot of the music, and had some really fast-paced things, which was really uncommon for the Nintendo at the time. The battle theme was great, and it had a cool beat to it. There was a great boss theme, a great overworld theme, a spooky crystal theme, a great final boss theme, area-specific themes, such as the Slyx Tower and Eureka, and so much more. It was all awesome. I often found myself whistling or humming the battle or the victory tune for the entire day after I had played this game, because some of these songs were really that catchy. Great stuff, here.

 

Overall: 9/10.

 

Yeah, this game is really good in just about every way for its time. Check it out if you like old-school games, RPG's, or anything of the sort. It is probably a game for someone who is already into RPG's a bit, as it would be a bit difficult for someone who has not played the genre before. But yeah, this game is really good. It's true that it never came out in the US of A, but there are plenty of fan-translations out there on the internet (which I believe are legal, since they are just hacked games -- (if not, then disregard the idea), so check it out. I highly recommend this game.

ANTI-GARGOYLE - HUNTER'S SHIELD/RED SCROLL (for no-damage run)

 

A-1 - HYDRA RING in chest - COPPER PICK, WING BOOTS

A-2 - COPPER PICK in chest

A-3 - door to 6th dungeon - DEVIL'S LAIR - ANTI-GARGOYLE

A-4 - GREEN SCROLL in chest in wall - COPPER PICK, ANTI-GARGOYLE

A-6 - BOMB - defeat all enemies - ANTI-GARGOYLE

 

B-4 - door to 5th dungeon - LOLIDRA'S CAVERN - ANTI-GARGOYLE

 

C-1 - DODO KEY - COPPER PICK

C-5 - FIREBALL in chest - COPPER PICK, ANTI-GARGOYLE

 

D-2 - SILVER BOLT in chest - COPPER PICK

D-5 - SILVER PICK in chest in wall - COPPER PICK

D-7 - WING BOOTS in chest - defeat all enemies

D-8 - door to 4th dungeon - GYRA'S BOG

INSMOUTH GILL in chest - defeat all enemies, ANTI-GARGOYLE

 

E-1 - door to 1st dungeon - DODO'S DEN

CATFISH GEM in chest - COPPER PICK, WING BOOTS

E-2 - GOLD GEM in chest - defeat all enemies - WING BOOTS/BOOMERANG/GOLDEN AXE

E-4 - door to 8th dungeon - HYDRA'S THRONE

door replaces gas cloud

E-7 - GASMASK in chest - WING BOOTS

E-8 - SILK CAPE in chest in wall - WING BOOTS and SILVER PICK/SILVER BOLT/BOOMERANG/GOLDEN AXE/FIREBALL/RED SCROLL OR COPPER PICK/RED BOOTS

 

F-1 - RED SCROLL in chest - COPPER PICK, WING BOOTS

F-5 - GORGON RING in chest - COPPER PICK

F-6 - BOOMERANG in chest - defeat all bats

F-7 - door to 7th dungeon - GARM'S GROTTO

 

G-2 - GOLDEN AXE in chest - COPPER PICK

G-5 - BLUE SCROLL hidden in wall - COPPER PICK

 

H-1 - door to 2nd dungeon - BAT'S CAVE

HUNTER'S SHIELD in chest - COPPER PICK

H-3 - door to 3rd dungeon - GOLGIA'S RUINS

H-5 - POWER BAND - COPPER PICK

H-7 - CHIME in chest - COPPER PICK

Sandy beach, forest, village, taiga, river, hill, mushroom biome, jungle, and a cave. WHEW! That was a lot. :P

A few maps for Gargoyle's Quest on Game Boy. Stage 1 took a long time to draw out, and after playing the other stages I realized it's hard to get lost in most of them, so they don't really need to be drawn out.

The bottom left is a map of the desert I made so I could find the fastest walking path from the entrance to the dungeon.

Bottom right is the start of a world map, I may finish that one day on different paper and make it nice colors.

 

I was planning on speedrunning this game, but there are lots of spot-on air maneuvers and improvisation during boss fights that are holding me back.

Final Fantasy 3: The End!

 

I had a TON of fun with this game. This is easily the best RPG on the Nintendo Entertainment System, and it is honestly one of my favorite Final Fantasy games, period. This game added so much to the previous two Final Fantasy games, fixed so many things, improved existing things, and had a lot more freedom.

 

Anyways, onto the review...

 

Gameplay: 9/10.

 

Yeah, this game is really, really fun. The only reason it does not get a higher rating is because about half of the job classes are useless. But that is about the only negative thing about the gameplay, in my opinion.

 

This game did such a great job improving so many things from the previous games.. mainly, all of the bugs where certain status spells did not work how they were intended, or Ultima being bugged in Final Fantasy 2, and just about anything you can think of.. were ALL fixed. Another big fix in the gameplay was that there is now auto-targetting for attacks. In the previous games, if you told your fighters to attack someone, but then someone else killed that monster first, then your fighter would attack the air where the monster was, which ended up with an ineffective hit. Now, they re-target. So that's another big plus.

 

One of the biggest things that this game introduced was the class system. Although Final Fantasy 1 kind of had this, it did not really have an interchangeable system like this game does. You can change all of your characters into any class at any point in the game, for the right amount of class points (won by fighting battles). Although the game messed up a bit in making a lot of the classes a bit underpowered, I still think that this added a lot of fun to the game. For example, there are certain points in the game where you are nearly forced to use certain classes in order to get through because of their specific abilities, and it is fun how everything gets changed up. Also, there is a lot of upgrades to make.

 

Another huge, huge plus is that they made mages truly useful in this game for the first time. In Final Fantasy 1, they did not have enough spell charges in order to be really useful, and they were limited to using in-battle items for the most part in long dungeons. In Final Fantasy 2, they were only useful for their instant death spells, and were only there to haste and heal and such while other members attacked bosses that were immune to death spells. In this game, they make it so that your Mages can be very useful no matter what you want to do with them. Useful status ailment spells like Shade (Paralyzes), Blind, Sleep, and Break 2 (Petrifies) are all included. Great damage spells like the elemental spells, Meteo, Holy, Bio, Quake, and Aero2 were all there. Cool summons (yes, summons were introduced!) like Bahamut, Leviathan, Titan, Ifrit, Ramuh, and Shiva were all there. They made mages a lot of fun to use in this game.

 

There were a lot of cool and innovative things that this game introduced, as well. It is hard to think of specific examples, although one of them is that after you get The Invincible (a huge airship), if you run into air enemies with it, it will shoot a cannonball at them and do medium damage to all of them at the beginning of every battle. Another thing is that you need to turn your party into Toads or Midgits to get through certain areas of the game. There is just cool and unique things like this throughout the game.

 

Also, this game had a pretty fair amount of difficulty in it. You could not really go through this game without a good plan without level grinding a whole bunch, and you really need to set up your party the right way. I always like a challenge that does not require a buttload of level grinding or tedious tasks, and this game definitely had that. So, yeah, I really liked that about this game.

 

Also, the control was good. The only thing I could say is that I wish the huge ship you got was faster, and that magic spells also re-targeted. Very small complaints to have, though. Almost everything about this game was a lot of fun.

 

Story: 9/10.

 

This game easily had more story than a majority of NES games put together. You had goals, family, friends, traveled from town to town, met new people, got new (temporary) party members, watched friends die, had funny and silly moments in the game (such as 4 old men thinking that they are the light warriors), and they had like-able mentors and companions that you met throughout the game. It was cool how near the end of the game, all of your old friends show up to help you out (I will not give away more than this, in this review =P). But yeah, they had cool stuff. They even had a series of events after you defeat the final boss in the game, and they even had a bit of a cutscene going on after that, which did not use the regular game interface, but instead entirely new drawings. That is a pretty innovative and cool way to show a story for a Nintendo game, in my opinion!

 

So yeah, I think this game's story goes more in-depth than practically anything else at the time, so it is getting a pretty good score.

 

Graphics: 8.5/10.

 

The graphics were much improved on from the previous games. The character sprites are much more detailed, the animations in the battles are AWESOME for a Nintendo game, there was the cool cutscene at the end of the game, the end of the game had cool stars scrolling on the screen, and there was some really nice animations for this game. This game really, truly, did push the Nintendo to its very limits in this one.

 

However, there were a couple of things bringing these graphics down:

 

-The background for battles was still plain black, with some silly borders around the screen. These borders are hardly noticeable, and are not convincing. I do not want a screen of black for my battling screen. Give me some color and some real setting, please. Your silly border with tiny tree things does not fool me.

 

-There were some things in this game that were recycled from the previous games. The Invincible Airship in this game is the Warship from Final Fantasy 2. the original classes of Fighter, Black Belt (or maybe Monk, I forget), and White and Black Mages look extremely similar, although they are slightly upgraded. Other than those, some things are just re-used throughout the game, such as certain things in the background and such, and it is noticeable.

 

-The monster's sprites did not look much better than the previous games. They were not improved, and they looked a bit grainy. They could have made these look a lot nicer, like the protagonist sprites.

 

Sound: 9.5/10.

 

The music in this game, like most Square / Enix / Square Enix games, is amazing. They changed the pace of a lot of the music, and had some really fast-paced things, which was really uncommon for the Nintendo at the time. The battle theme was great, and it had a cool beat to it. There was a great boss theme, a great overworld theme, a spooky crystal theme, a great final boss theme, area-specific themes, such as the Slyx Tower and Eureka, and so much more. It was all awesome. I often found myself whistling or humming the battle or the victory tune for the entire day after I had played this game, because some of these songs were really that catchy. Great stuff, here.

 

Overall: 9/10.

 

Yeah, this game is really good in just about every way for its time. Check it out if you like old-school games, RPG's, or anything of the sort. It is probably a game for someone who is already into RPG's a bit, as it would be a bit difficult for someone who has not played the genre before. But yeah, this game is really good. It's true that it never came out in the US of A, but there are plenty of fan-translations out there on the internet (which I believe are legal, since they are just hacked games -- (if not, then disregard the idea), so check it out. I highly recommend this game.

Character I made up for Overworlds & Underworlds

My first Legend of Zelda overworld map was done in middle school I believe, it's a Second Quest map that I never finished coloring, 11 inches wide.

It's not my first videogame map, I believe that would be my Castlevania II mansions, which have been lost.

Overworlds and Underworlds took place in several areas of Leeds the weekend, think we managed to see most of it and it was generally great, if rather baffling.

I wouldn't generally consider myself a fan of dance, but I really did enjoy the pieces performed in the dark arches (I must have liked this one, I sat through more than 90 minutes of it).

 

"The one with the chairs" - seemed to be the main description for this performance over the weekend. I'm not sure what its proper title is, but it definitely did involve a lot of chairs. Performed by the Phoenix dance theatre in collaboration with Charlotte Vincent, it was a looping story of various parts - including a game of musical chairs.

Overworlds and Underworlds took place in several areas of Leeds the weekend, think we managed to see most of it and it was generally great, if rather baffling.

I wouldn't generally consider myself a fan of dance, but I really did enjoy the pieces performed in the dark arches (I must have liked this one, I sat through more than 90 minutes of it).

 

"The one with the chairs" - seemed to be the main description for this performance over the weekend. I'm not sure what its proper title is, but it definitely did involve a lot of chairs. Performed by the Phoenix dance theatre in collaboration with Charlotte Vincent, it was a looping story of various parts - including a game of musical chairs.

1 3 5 6 7 ••• 32 33