View allAll Photos Tagged NeedForSpeed
NFS: Most Wanted 2012, PC
2160p (downsampling) resized to 1080p
-Photoshop color tweaks
-ReShade v0.18
-MasterEffect Reborn 1.1.190
ToCA EDIT Realistic Plugin (camera mod) II jim2point0's ToD script
DeadEndThrills's guide on screenshooting in MW12
Just continuing to refine my techniques. The theme build for the car was inspired by Ruby's scythe from the web series RWBY. I may have a front shot coming, but it's heavily dependent on my mood since I kinda get bored when I spend too much time on a single car.
Before & After: www.artstation.com/artwork/kzJ4d
Vehicle: Toyota GT86 w/ Varis widebody kit & Rocket Bunny ducktail sitting on SSR MS1's.
Community wrap by: HernanLucena203 (based on the NFS No Limits design)
NFS Rivals 2013, PC
4304x2392 (SRWE)
-No Photoshop
Testing shaders
-ReShade v0.16
-MasterEffect ReBorn 1.1.115
Full screenshooting guide is here
P.S. These last two pics were added mostly to support the Tumblr post since I have no idea how to make pics there become clickable (for enlarging), as in "Photo" posts on Tumblr. But it didn't help me either, and pics still aren't enlarging on-click, appearing as tiny as possible. :((
To me, this is so dumb when things like these aren't "transparent", easy to guess, or I would even say "user-friendly". Sigh. . .
"Need for Speed: Rivals"
-7680x3240 (Windowed Borderless Gaming Hotsampling)
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
===NFS: Most Wanted 2012, PC
2160p (downsampling) resized to 1080p
-ReShade v0.18
-MasterEffect Reborn 1.1.190
ToCA EDIT Realistic Plugin (camera mod) II jim2point0's ToD script
DeadEndThrills's guide on screenshooting in MW12===
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
A DC-bound Acela trainset rockets through Bowie, Maryland at 115mph on Amtrak's Northeast Corridor (NEC).
The NEC is formerly the PRR electrified line between DC, Philadelphia, PA; New York, NY; and Boston, MA.
This was more of an experiment than an planned photo. I wasn't sure I could "freeze" a train moving more than 100mph without a lot of smear. Nice to know it can be done, even with small speedlights.
Porsche 911 Carrera RSR 2.8 (1973)
The snapshot from the game "Need for Speed" was retouched in Photoshop.
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
Featuring: Modulus • Zoom • Vexiin • Gabriel • MOM • Clefe de Peau
Blog: alphamalestyle.wordpress.com/2016/01/28/71-to-the-window-...
Jukebox: www.youtube.com/watch?v=IYH7_GzP4Tg
*Originally the car was heavily damaged after the race, that's why I thought it would be a great idea to add some dark atmosphere here to fit the ravaged car appearance. :))
Hope you don't mind it.
NFS: Most Wanted 2012, PC
2160p (downsampling) resized to 1080p
-Photoshop stuff. Again.
-ReShade v0.18
-MasterEffect Reborn 1.1.190
ToCA EDIT Realistic Plugin (camera mod) II jim2point0's ToD script
DeadEndThrills's guide on screenshooting in MW12
My Gymkhana build of the BRZ. Spent over 2 hours creating the wrap (my own design).
Need For Speed 2015
Need for Speed: Payback, 2017, PC
===4k (Nvidia DSR) resized to 1440p, created using Cinematic Tools by Matti Hietanen (@Hattiwatt1 on Twitter)
-Added some mild color tweaks in Photoshop===
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
You get good models...and then you get great models! Image from a recent shoot with Chrome Classic Investments.
Thanks for taking the time to view my image.
#chromeclassics #chromeclassicinvestments #porschegt4 #porsche #petrolhead #supercars #needforspeed