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After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
Figma 558 Princess Re:Dive Karyl was the second of two figures that I swapped during the Lucky Box era. Much like Nadeshiko Kagamihara, this is one of those figures that is meant to look cute more so than pose in anything dynamic, but at least there's more potential for interesting poses in comparison.
Four total faces and some magic related accessories means at the very least I was able to reenact a ritual scene with everyone's favourite sacrifice, Hentai Woody.
The outfit really screws with articulation, but to their credit,
Goodsmile did throw in an extra double ball joint between the ab section and the waist itself, allowing for a bit of extra posing and use of the range of motions allowed for the legs, aided by the split skirt. It's nothing you can see per se, but the effects are felt.
Stands are used with the base to mount the Magic effects and if you're feeling up to it, hands free Magic Staff poses, though she does come with a hand that can hold the staff.
Paint and Build Quality are typical for a Figma product,
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
In Bristol we attended an evening of playing mobile games but not as we know them. No looking at screens this time. Rather we used our phones to take pictures of the back of each others heads where we all had fixed a number. S/he who had most numbers photographed won. Difficult! Phone cameras are very slow...
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
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The post Guns of Glory Hack Updates September 04, 2018 at 08:24PM appeared first on GrantHack.com.
A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
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The mobile version of Chroma Circuit , as featured on the Bowler Hat Games website.
Adobe featured an interview with Bowler Hat Games' founder Josh Tynjala on Adobe TV. Josh talks about his experience developing games for the iPhone using Adobe's Flash Packager for iPhone.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
Icons by Linh Pham
These icons were scattered throughout a hotel in Monaco and players collected, shot and sent as MMS's using their cameraphones while playing Velocite, a game Matt Ploetecher, Dustin 'Dex' Smither, Linh Pham, Chris Paretti, Josh Knowles and I built for Nokia Research. It was played at Nokia's 2nd Annual Mobile Game Forum in Monaco, September, 2006.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
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A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
For more information about the project, please visit the Mobile Monkey Project Page on our website.
Zensoft Studios, creates interactive content for industries, entertainment and architecture.
#SORTINGMASTER tap to gain different skin, just like ice cream ball
play.google.com/store/apps/details?id=com.stmst.fyxgame
#mobilegames #GooglePlay #indiegamedev #Gameplay #casualgame #mobilegaming
#UDWgame #indiegame
Discover the spooky side of the ancient pyramids in this popular solitaire game.
Match the correct pairs of cards quickly to get massive score bonuses.
Clear all the cards and unveil the glorious pyramids!
Compete with friends with online scores or compete against yourself or others in your home with the additional local score board.
FEATURES
- Addictive gameplay
- Graphics set in a spooky version of ancient Egypt
- Simple controls
- Global leader boards
- atmospheric sound effects
- The original accumulate scores mode. When the high score board in the game is full you can keep on trying to beat each other's scores!
As this is a universal application, this card game adapts to look and play perfectly on either your iPhone or iPad.
Simply put, this is the best version of pyramid solitaire you can get.
Orient Express Dominoes is free to download on the App Store today!
(itunes.apple.com/gb/app/orient-express-dominoes/id6985848...)