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The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.
Well, they missed a few things for this one.
OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.
Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.
The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.
The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.
Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.
There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.
The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.
Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.
All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.
A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.
The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.
Well, they missed a few things for this one.
OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.
Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.
The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.
The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.
Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.
There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.
The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.
Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.
All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.
A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.
The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.
Well, they missed a few things for this one.
OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.
Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.
The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.
The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.
Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.
There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.
The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.
Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.
All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.
A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.
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A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
SWOOOP is a fantastic example of how PlayCanvas, WebGL and HTML5 are offering game developers new, efficient ways to create games and accessible ways to get games into the hands of players. Created in just 4 weeks, SWOOOP was only possible because the powerful PlayCanvas Game Engine allows our developers to forget about the complexities…
Read More
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Play with fire, slay your enemy! Skill your shooting in multiplayer-action game.
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MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
Cosplayers:
Tsun (red hair): www.instagram.com/avramidusism
Mizuki (blue hair): www.instagram.com/mizukiiicosplay/
Cosplays: Riku Nanase (red hair) & Iori Izumi (blue hair)
Series/Game: IDOLiSH7
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
To Follow Our YouTube Channel On :-
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MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
Hong Kong's digerati gather for a networking and knowledge sharing session on mobile gmaing. An interview with Jeff Lyndon, Co-Founder & President of iDreamSky, China's leading independent mobile game publisher, that recently listed on NASDAQ and raised US$115M.
Photos taken at Club 18 on 24 Sept. 2014 by Bronney.com
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
www.thekingslayer.com/wp-content/uploads/2017/03/mobileki... goo.gl/zwmxTH
After the release this past March 3rd 2017. Nintendo won't be slowing down Switch titles you can loo forward to in 2017 and well into 2018.
Bubble Shooter Game - Bubble Shooter is an arcade game with hundreds of levels and fun-filled challenges. To win the game and move to the next level, you have to pop at least three bubbles of the same color.
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A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
There are three difficulty levels, Normal, Hard, and Insane. The timer goes faster as things get more difficult!
High scores are divided by difficulty level, and you can switch between the three separate lists with the tabs at the bottom.
After two successful Animester purchases, I decided to get their crossover with the Grey Raven series to see how it turned out.
So, by this point I have had three Gray Raven figures, and at first I just thought may ArcTech was terrible at getting the thiccness of the ladies. By this point, across three different companies, with three different characters and designs criteria, I've come to realize it isn't the figure makers - the actual source material must have lanky legs.
This particular figure is probably one of the more fancy ones, combining both silicone body parts as well as a soft good outfit. In addition to the figure, there's a few neat accessories, including alternate bangs, three total faceplates, a scabbard, two swords (I think) and a Base/Stand. I think if I actually tried, you can take off the outer shirt, but alas I was too lazy.
Sculpting overall is pretty good, though sadly there are no articulated eyes like with their Thunderbolt Squad series. Mechanical detailing is very nice, and having a larger scale figure gives one that much more physical figure to enjoy it on. The bangs are, unfortunately a bit annoying to deal with, though at least the dynamic ones are nice to look at - the bigger problem with the hair pieces is that the hair pretty much covers the eyes, and from what I've seen of source art the hair is generally parted enough that you always see her right eye.
This also doesn't strike me as one of those characters with very expressive faces, so something like Barbera Red is unfortunately not in the cards either.
So, as the figure isn't fully seamless, the articulation is going to be limited in comparison. Having said that, the articulation is even more restricted than on would, and surprisingly it had nothing to do with the soft good.
I mentioned the hair, and while the back of the hair does move out of the way, overall the hair is bulk and is difficulty to maneuver, which affects head articulation. This is further complicated due to the bulk of the scarf and as mentioned, the lack of eye articulation just seals the deal. Due to the rigid nature of the abdomen section, there's no articulation there, though it should be noted that like Whisky Sour, the Chest and shoulder areas are all seamless. The surprise limiter, however, are the pouches on front of the skirt, which severely limit the the legs ability for forward rotation. Bulk of the leotard at the back restricts backwards leg motion.
Paint Application wise, this is a beautifully painted figure, with the metallic paints being the ones that are the most impressive (like on Barbera Red), though the other applications are quite strong as well. The metallics on the body are harder to make out due to the shirt covering her left arm up, but there's no denying that the scabbard and Red sword look very nice. Decal work is solid as well.
Build Quality wise, as with Barbera Red there are some QC issues with the seamless body, in my case the right hip doesn't like to spread out as far as the left one, though to be fair I feel it's a combination of skeletal and thickness of the silcone skin around the thighs and glutes as this is the only seamless figure i've handled thus far, including the trainwreck that was the Flash Point figure, that actually cannot maintains splits - speaking of the material, I feel that the stuff around the right knee is a bit thin as this is the first time I've actually had the joint pushing out and being very obvious. Shoulders seem alright though the right one appears to be significantly tighter than the left one.
I've found the left knee joint is a tad loose, and causes the figure to collapse when standing though, I think due to weight in general you'll probably want to use a stand for stability. The Red sword doesn't seem to like being held too much and the dynamic bangs like to pop off the face more often than not.
In this game, an arctic wolf entered the winter cave, unfortunately, cage got locked. you have to find a way to bring the wolf out from the cage with the help of useful objects to interact with them and solve the puzzles. Good luck and Have fun…
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
To Follow Our YouTube Channel On :-
www.youtube.com/channel/UC6Ad_Ga33u2parc8VQ_FM-g/
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A new entry into the "experimental purchase" category is the Arctech 002 Punishing Gray Raven: Lucia figure.
The character design looked interesting, but I knew nothing of the mobile game or of the manufacturer, Apex Innovations. But hey, it was lockdown and I was bored out of my mind.
Little did I know it would end up being delayed anyway.
I've got mixed feelings about this figure, partially due to some poor choices on my side, and other part because of the actual figure itself.
I blame myself as I probably should have picked a less lanky character for an entry into my collection. While this is a fledgling figure line, it seems like to pick the only ne that skipped every single gains day possible.
With regards to the actual figure itself, the actual finishes on the various parts are actually pretty good, and with the exception of one or two spots could go head to head with Japanese figures.
The quality control, on the other hands is not that great on some parts, with joints frequently pulling out of place when undergoing normal posing. There are also some tolerance issues, which resulted in a very frustrating experience trying to get photos done.
Finally, the engineering behind the figure isn't exactly earth shattering. I know I'm not supposed to expect like some sort of quantum technology or something, but you figure that between the material choices and joint designs that that range of motion of the hips would be better.
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The post Guns of Glory Hack Updates September 20, 2018 at 08:38PM appeared first on GrantHack.com.
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
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After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
To Follow Our YouTube Channel On :-
www.youtube.com/channel/UC6Ad_Ga33u2parc8VQ_FM-g/
To Manage Your YouTube Channel Download Below Tool:-
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