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Lancer Artoria is a Figma I've been waiting to happen for quite some time.. mostly since I realized I didn't have the money or space for that really awesome 1/8 scale PVC from Good Smile. The figure comes in two flavours - the standard edition and the DX, with the difference in price due to the inclusion of Artoria's battle stallion.
The overall body shape and all that are prettty good. I mean, per the Figma standard, I'm pretty sure that that some parts are too slim or whatever, but lets face it, nobody is focusing on anything other than the chest and the face. From what I can tell, they nailed it on this figure, and this includes all the face plates as well. I do believe that Lancer Artoria has the biggest bust of any Figma, and includes the recently released Sophia F. Shirring.
As with pretty much every other Lancer, articulation isn't any worse than Figma standard, but in general there really isn't enough there to have a convincing action pose. This is where I feel that the DX set shines... yes, it comes with a horse, but more importantly the figure can actually sit ON the horse, and the limited articulation of the figure, coupled with the articulation on the horse and the included stands means you should be able to come up with something nice.
Further allowing for dynamic poses to look believeable is the wired cape. It's not the greatest cape in the world, but it's competent, and is certainly better than the Kamen Rider ones I saw back in the day. There's also wires for arranging the cape in a dynamic state, though your mileage will vary in regards to actually getting the cape to look right.
The horse is nice, and has a good mount of articulation, even if the armour plating restricts the movement a bit. I've seen some very realistic looking poses with a Figma horse, but I'm no expert and as such the most daring horse pose I attempted was the Akira bike slide.
Things I am not a fan of... other than the QC issues of course. Unlike most other Figma weapons, It appears you get to pry the hands open and squeeze in the lance grip, as opposed to popping off some components to slide it in. This is rather annoying to do with her right hand, but if you recall Artoria's let hand is a much thicker glove like piece, so that's even MORE annoying.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
Hong Kong's digerati gather for a networking and knowledge sharing session on mobile gmaing. An interview with Jeff Lyndon, Co-Founder & President of iDreamSky, China's leading independent mobile game publisher, that recently listed on NASDAQ and raised US$115M.
Photos taken at Club 18 on 24 Sept. 2014 by Bronney.com
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
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Lancer Artoria is a Figma I've been waiting to happen for quite some time.. mostly since I realized I didn't have the money or space for that really awesome 1/8 scale PVC from Good Smile. The figure comes in two flavours - the standard edition and the DX, with the difference in price due to the inclusion of Artoria's battle stallion.
The overall body shape and all that are prettty good. I mean, per the Figma standard, I'm pretty sure that that some parts are too slim or whatever, but lets face it, nobody is focusing on anything other than the chest and the face. From what I can tell, they nailed it on this figure, and this includes all the face plates as well. I do believe that Lancer Artoria has the biggest bust of any Figma, and includes the recently released Sophia F. Shirring.
As with pretty much every other Lancer, articulation isn't any worse than Figma standard, but in general there really isn't enough there to have a convincing action pose. This is where I feel that the DX set shines... yes, it comes with a horse, but more importantly the figure can actually sit ON the horse, and the limited articulation of the figure, coupled with the articulation on the horse and the included stands means you should be able to come up with something nice.
Further allowing for dynamic poses to look believeable is the wired cape. It's not the greatest cape in the world, but it's competent, and is certainly better than the Kamen Rider ones I saw back in the day. There's also wires for arranging the cape in a dynamic state, though your mileage will vary in regards to actually getting the cape to look right.
The horse is nice, and has a good mount of articulation, even if the armour plating restricts the movement a bit. I've seen some very realistic looking poses with a Figma horse, but I'm no expert and as such the most daring horse pose I attempted was the Akira bike slide.
Things I am not a fan of... other than the QC issues of course. Unlike most other Figma weapons, It appears you get to pry the hands open and squeeze in the lance grip, as opposed to popping off some components to slide it in. This is rather annoying to do with her right hand, but if you recall Artoria's let hand is a much thicker glove like piece, so that's even MORE annoying.
Lancer Artoria is a Figma I've been waiting to happen for quite some time.. mostly since I realized I didn't have the money or space for that really awesome 1/8 scale PVC from Good Smile. The figure comes in two flavours - the standard edition and the DX, with the difference in price due to the inclusion of Artoria's battle stallion.
The overall body shape and all that are prettty good. I mean, per the Figma standard, I'm pretty sure that that some parts are too slim or whatever, but lets face it, nobody is focusing on anything other than the chest and the face. From what I can tell, they nailed it on this figure, and this includes all the face plates as well. I do believe that Lancer Artoria has the biggest bust of any Figma, and includes the recently released Sophia F. Shirring.
As with pretty much every other Lancer, articulation isn't any worse than Figma standard, but in general there really isn't enough there to have a convincing action pose. This is where I feel that the DX set shines... yes, it comes with a horse, but more importantly the figure can actually sit ON the horse, and the limited articulation of the figure, coupled with the articulation on the horse and the included stands means you should be able to come up with something nice.
Further allowing for dynamic poses to look believeable is the wired cape. It's not the greatest cape in the world, but it's competent, and is certainly better than the Kamen Rider ones I saw back in the day. There's also wires for arranging the cape in a dynamic state, though your mileage will vary in regards to actually getting the cape to look right.
The horse is nice, and has a good mount of articulation, even if the armour plating restricts the movement a bit. I've seen some very realistic looking poses with a Figma horse, but I'm no expert and as such the most daring horse pose I attempted was the Akira bike slide.
Things I am not a fan of... other than the QC issues of course. Unlike most other Figma weapons, It appears you get to pry the hands open and squeeze in the lance grip, as opposed to popping off some components to slide it in. This is rather annoying to do with her right hand, but if you recall Artoria's let hand is a much thicker glove like piece, so that's even MORE annoying.
Cosplayer: Tiny Birb Cosplay (www.facebook.com/tinybirbcosplay)
Character: Tamamo no Mae (Caster)
Series: Fate/Extra (Fate series)
Special Editing Assistance: Koi-Nano Art (www.facebook.com/KoiNanoArt/)
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
So the Figma Pecorine is one of those figures that I bought during my long battle with COVID boredom. She's from a mobile game or something - but as always, it's the cutesy design that got me to bite.
Accessory wise, the figure comes with a lovely assortment of face plates, including a really cute one to reflect the character's love for eating. Her sword, which I've just noticed, actually comes with a bit taken out of it, as does the Onigiri. Hands are pretty typical, including the clasped hands.
Breast piece with grooves cut to allow arms to come together closer - well that you don't see too often.
The figure is bight, lively, and well made, with no paint or quality concerns. The translucent crown is a nice touch.
Articulation is in theory all there. In fact, you probably have more joints than the typical Figma figure, as Pecorine even has a functional waist. The issue is, however, that the bulk of her outfit and hair gets in the way of movement. So, basically don't expect to be doing any ninja poses with the figure, but between the upper body and the face plates, you've still got a lot of options.
A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
So the Figma Pecorine is one of those figures that I bought during my long battle with COVID boredom. She's from a mobile game or something - but as always, it's the cutesy design that got me to bite.
Accessory wise, the figure comes with a lovely assortment of face plates, including a really cute one to reflect the character's love for eating. Her sword, which I've just noticed, actually comes with a bit taken out of it, as does the Onigiri. Hands are pretty typical, including the clasped hands.
Breast piece with grooves cut to allow arms to come together closer - well that you don't see too often.
The figure is bight, lively, and well made, with no paint or quality concerns. The translucent crown is a nice touch.
Articulation is in theory all there. In fact, you probably have more joints than the typical Figma figure, as Pecorine even has a functional waist. The issue is, however, that the bulk of her outfit and hair gets in the way of movement. So, basically don't expect to be doing any ninja poses with the figure, but between the upper body and the face plates, you've still got a lot of options.
I recently purchased a Caster Gilgamesh Figma off Kijiji. Generally speaking, Fate Figma go for a premium price, so it was nice paying less than MSRP for a new figure.
Turns out that Gilgamesh was one of the more common Figma included as part of the 2023 Lucky Draw Box campaign. Because the '23 Campaign was very much Nendoroid centric, it's not one that I actually participated in.
There are several possible reasons why a Fate Figma, particularly one of a popular character like Gilgamesh, would have ended up on the surplus list, but I suspect it's one of two reasons.
First off, this look... really isn't doing much for the poor guy. Classic Archer Gilgamesh is dressed in his classic gold armour, armed with his lance, and is able to summon pretty much every notable weapon in the history of the world into battle.
I'm not sure what this guy does exactly, but he's dressed like Abu the Monkey from Aladdin with an eagle wrapped around his waist. He is armed with an Axe that looks too heavy for him, and what I can only presume is a magic tome. He's also not a particularly expressive character, unless you're looking for the multitude of ways he can express disgust.
From an articulation perspective, this figure features a waist, albeit limited in range of motion, so overall the waist and up are effectively optimal by Figma standards. The waist and down, however, motion is highly restricted due to the sheer bulk of the pants. While side kicking motion is generally uninhibited, the front/back motion is effectively non existent. So overall, you'll be doing many a variation on standing poses.
Paint and Build are the usual GSC standard, so there's no concerns here. Biggest thing would be to make sure you're taking it easy when putting the book into the floating stand, as the clear plastic parts tend to get stressed quite easily.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
A new entry into the "experimental purchase" category is the Arctech 002 Punishing Gray Raven: Lucia figure.
The character design looked interesting, but I knew nothing of the mobile game or of the manufacturer, Apex Innovations. But hey, it was lockdown and I was bored out of my mind.
Little did I know it would end up being delayed anyway.
I've got mixed feelings about this figure, partially due to some poor choices on my side, and other part because of the actual figure itself.
I blame myself as I probably should have picked a less lanky character for an entry into my collection. While this is a fledgling figure line, it seems like to pick the only ne that skipped every single gains day possible.
With regards to the actual figure itself, the actual finishes on the various parts are actually pretty good, and with the exception of one or two spots could go head to head with Japanese figures.
The quality control, on the other hands is not that great on some parts, with joints frequently pulling out of place when undergoing normal posing. There are also some tolerance issues, which resulted in a very frustrating experience trying to get photos done.
Finally, the engineering behind the figure isn't exactly earth shattering. I know I'm not supposed to expect like some sort of quantum technology or something, but you figure that between the material choices and joint designs that that range of motion of the hips would be better.
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
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Cosplayers:
Tsun (red hair): www.instagram.com/avramidusism
Mizuki (blue hair): www.instagram.com/mizukiiicosplay/
Cosplays: Riku Nanase (red hair) & Iori Izumi (blue hair)
Series/Game: IDOLiSH7
A niche but very inquisitive gang of gaming experts and senior executives from InvestHK, PR companies, investors and curious entrepreneurs attended Grow uP eSports at Web Wednesday HK (V109).
A big "obrigado" to Fernando Pereira for an enjoyable and truly educational conversation and to his partners, Dik Inho Yashmash Jr. and Jens Janssen, and the original Portuguese founder, Telmo Emanuel Ferreira Silva, for being there to support the event.
Eaton House received an all round vote of confidence. So "doje" to you too!
If you're curious as to how we got so many great photos, drop a line my long-term supporter and talented photographer Bronney Hui.
For more details, visit our blog: bit.ly/wwhkv109blog
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MGF is the leading and longest-standing 'mobile-first' forum for games industry professionals who are shaping strategy and revolutionising the landscape of mobile gaming.
Established in 2003, we have built a steep history and reputation for quality content and seniority within our audience. Resultantly, MGF continues to cover the trends and best practice within the business and strategy of the global mobile gaming space, at the most senior level.
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While I'm not into them, I'm aware that most of the world is into mobile gaming. With such a large influx of these games, it was only a matter of time before some of them got popular enough to warrant Character Goods in the Figma line. One such game is Arknights, and one of its lead character, Ch'en.
She's given the Title of Dual Blade Master, which make sense given what she's equipped with - a standard sword, and Chi Xiao, her personal sword (the red one).
The overall transition to Figma is typical, meaning she's a bit leaner and not as curvy as her source art, but it's passable. If you compare the two, this is like the slightly older version of the character, perhaps one that has undergone some additional battle training.
The quality of the overall product is as you'd expect. Things look sharp, stay together, and don't have any poor finishes. I really like the additional pouches and straps of her uniform, as well as the functional scabbard of Chi Xiao. It's large enough that paint wear should not be an issue. This also means one less concern about tiny parts.
The articulation, like with most Figma, isn't bad, but certainly isn't going to blow your mind. Functional waist joint is certainly nice, and I hope is a standard feature going forward, not just on outfits where it makes sense from a colour break perspective.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
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Cosplayers:
Tsun (red hair): www.instagram.com/avramidusism
Mizuki (blue hair): www.instagram.com/mizukiiicosplay/
Cosplays: Riku Nanase (red hair) & Iori Izumi (blue hair)
Series/Game: IDOLiSH7
After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
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www.youtube.com/channel/UC6Ad_Ga33u2parc8VQ_FM-g/
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After just a single round of Player Unknown's Battlegrounds Mobile, I was hooked. The game runs well and feels authentic.
It even has that delicious tension that I love from the PC version of the game, all in a portable package I can play on
the couch or in the car.
To Follow Our YouTube Channel On :-
www.youtube.com/channel/UC6Ad_Ga33u2parc8VQ_FM-g/
To Manage Your YouTube Channel Download Below Tool:-
www.tubebuddy.com/pubgMasterGame
To Follow Our Channel On Bitchute :-
www.bitchute.com/channel/29bMFxJXr4aG/
To Follow Our Channel On Pinterest :-
MGF pulls together senior business leaders in the mobile gaming world, plus top developers, publishers and platforms and sits them in front of new comers to the industry or smaller companies, offering them a chance to network, partner and make it into the mobile game hall of fame.
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