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A microscale rocket-launcher built for the Builder's Lounge Project 10 challenge. 10 pieces, plus the saddle as the seed part.
Ovenntrie Castle is situated on an island off the coast of the Elvish kingdom of Hesperia, representing the closest human encroachment to that fiercely exclusionary enclave. It is the only point of outside trade for the elves, and a lucrative source of income for the humans who keep the castle and town.
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Built for the 48x48 castle category of the 2018 Summer Joust.
Trains built for my microscale train station (www.flickr.com/photos/rt_bricks/8546182660/in/set-7215763...). Each engine/car is detachable. They actually slide in the rails of the microscale tracks, but of course, do not go around corners at all well.
I had never appreciated the design of a Raven until I actually looked at one in a model viewer, with complete camera control. Its details are extremely 3D and very few pictures are capable of capturing the its wings bend and how parts are relative to each other.
I had to add a backview image particularly for this.
Micro Fighter Study for SHIPtember.
Instructions and more info on Rebrickable:
rebrickable.com/mocs/MOC-195513/Thomus_Bean/micro-fighter...
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
The first time I've tried to add something a little dynamic to a microscale mech. Trying to make it look as if the missile pod has just launched.
Chaosville is a cooperative, family weight, city building, modular board game (with dice) made entirely out of LEGO pieces.
A video of the project: youtu.be/Y91CJqbpZrk
The game on LEGO Ideas: ideas.lego.com/projects/7892ebfa-ba41-4c16-a67f-a0a920c1efe4
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
Microscale Battlestar Galactica built for the CS group contest.
This was pretty much the quickest project ever. From reading about the contest to uploading on flickr in 1 hour and 15 minutes. Hooah!
Azelia Town is a rich town with a economy based of farming and fishing being the only exporters of a special fish.
Trains built for my microscale train station (www.flickr.com/photos/rt_bricks/8546182660/in/set-7215763...). Each engine/car is detachable. They actually slide in the rails of the microscale tracks, but of course, do not go around corners at all well.
A 1:125 scale ship. It has a full interior as always. Though there is space for the bed and toilet I don't have the pieces for them. This is also why the ship is blue not grey.
The landing gear retracts though not very well. there is also a engine room added from the cross section of the ship. It is removable to access the lower cargo hold.
The lower hatch is also there but it is kept closed to keep the 3 stud wide part of the ship and the 4 stud wide part of the ship together.
Different angle of the overall battlefield at the end of play. The Stormcrow and Artillery Bug barely moved all game.
In the beginning of space travel, the ranges of FTL travel were limited to the drives themselves. As time went on, drives became more advanced and ships began to rely more on fuel. Captains had to pack their cargo holds with fuel or find somewhere to stop and refill.
Out on the Galactic Rim (where a hold full of cargo is an explosive possibility) independently minded people have been quick to take advantage. Like the hermit crabs of old Earth, purveyors of these refuelling depots find a suitable rock, burrow inside, set up basic life support and open as a going concern.
Captains usually set themselves up in very densely populated asteroid belts and have the ability to shut down all beacons and power and become undetectable at a moment's notice. The threat of fuel pirates are an ever present one and depot captains often contract mercenaries for protection during times of local upheaval.
This model has a long range communication system and is able to store and transmit messages over extra long distances. Entrepreneurial depot captains take a stipend from each message, further augmenting their incomes.
Crew: 2-10
Manufacturer: No standard design, asteroid dependent.
Weaponry: Nil.
Special: Augmented fuel capacity. Long range communication beacon.
This is a comparison photo of my microscale buses.
Red-yellow - typical 12m city low floor bus
Red-white - based on Neoplan Megashuttle bus, 15m double-decker, city bus.