View allAll Photos Tagged MaterialsScience

The recipients of the Acta Materialia, Inc. student awards were honored during this session.

Students gather on Sunday, February 27, 2022, and enjoy refreshments and conversation at the Student Networking Mixer.

Pictured are the top three finishing teams in the TMS Materials Bowl: first place - University of Minnesota – Twin Cities, second place - The University of Florida, and third place - South Dakota School of Mines & Technology.

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

Jim Yurko, Apple Inc., delivers the TMS 2022 All-Conference Plenary, "Alloy Design at Apple."

The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah

A Nephila clavipes female spider in the center of her web. The radial strands and scaffolding of her web is composed of major and minor ampullate spider silk fibers. Commonly referred to as dragline silk, this substance was imaged at the nanoscale at Argonne’s Advanced Photon Source. Image by Jeff Yarger.

 

Photo by Jeff Yarger / courtesy Argonne National Laboratory

Work by a team of Penn State researchers led by Mohammad Reza Abidian may lead the way to the microencapsulation of chemotherapeutics. The breakthrough would allow doctors to directly inject medication to a brain tumor area and control the amount of medicine being dispersed. The work allows for control of size, shape, and drug release.

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

Hochschule für Technik Buchs / Interstate University of Applied Sciences and Technology / Buchs University of Applied Sciences and Technology / NTB was founded in 1968 and is now part of the Fachhochschule Ostschweiz (FHO), together with the Hochschule für Technik Rapperswil, the Hochschule für Technik und Wirtschaft Chur and the Hochschule für Technik, Wirtschaft und Soziale Arbeit St. Gallen. www.universitieshandbook.com

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

Northwestern University's Materials Science and Engineering Awards Banquet on Thursday, May 18th, 2017. Photos by Jasmin Shah.

Five panelists explored the theme of "The Good, the Bad, and the Ugly of Furnace Tapping." Each of the panelists delivered a brief presentation on the theme, and then the panel fielded audience questions.

Five panelists explored the theme of "The Good, the Bad, and the Ugly of Furnace Tapping." Each of the panelists delivered a brief presentation on the theme, and then the panel fielded audience questions.

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

Jim Yurko, Apple Inc., delivers the TMS 2022 All-Conference Plenary, "Alloy Design at Apple."

Attendees gather at the DMMM4 Luncheon to hear invited speakers and honor award winners.

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

As computer processing power catches up to the stuff of sci-fi dreams, very new solutions to old problems emerge. Researchers at the U.S. Army Research Laboratory (ARL) are investigating the use of robotic exoskeletons to help Soldiers shoot accurately amid battlefield chaos. High-speed motion-sensing OptiTrack cameras monitor the exoskeleton’s effect on simulated shooting. (Photo by Doug LaFon, ARL)

Victoria Miller, University of Florida, speaks at the Invisible Pipeline: Recruitment/Retention of Underrepresented Minorities session.

Viola Acoff shared her powerful story at the Opening Keynote Session for the Fourth Summit on Diversity in the Minerals, Metals, and Materials Professions (DMMM4) and set the stage for the panel discussion and group conversations that followed.

Ashleigh R. Wright, Institute for Inclusion, Diversity, Equity, and Access, University of Illinois, Urbana-Champaign gives the presentation, "Stop Playing Diversity with Underrepresented Minority Faculty," at the Invisible Pipeline: Recruitment/Retention of Underrepresented Minorities session.

The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah

Katie Thomas, Organizational Development and Culture / Idaho State University, gives her presentation, "Leveraging a Strengths-based Approach to Diversity and Inclusion."

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

Paul Krajewski, General Motors Global Research and Development Center, delivered the featured talk at Tuesday's Extraction & Processing Division (EPD)/Materials Processing & Manufacturing Division (MPMD) Luncheon.

During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards

The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah

My Brother bought this Moet in preparation for his University Graduation tomorrow.

 

He is graduating with First Class Honours in Bachelor of Engineering (Materials Engineering) from UNSW. He is the only one in the whole of Australia to graduate specialising in Ceramics this year. He is also receiving a Prize Award for his recognised thesis last year.

 

Congratulations Older Brother!

 

Home - Sydney, NSW.

Australia.

Blythe Gore Clark, Sandia National Laboratories, gives her presentation, "Mitigating Implicit Bias as Individuals and Institutions."

The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah

Five panelists explored the theme of "The Good, the Bad, and the Ugly of Furnace Tapping." Each of the panelists delivered a brief presentation on the theme, and then the panel fielded audience questions.

David Dye, Imperial College, delivers the Acta Materialia Silver Medal Lecture at the Acta Materialia Symposium and Award Session.

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

Work by a team of Penn State researchers led by Mohammad Reza Abidian may lead the way to the microencapsulation of chemotherapeutics. The breakthrough would allow doctors to directly inject medication to a brain tumor area and control the amount of medicine being dispersed. The work allows for control of size, shape, and drug release.

Viola Acoff shared her powerful story at the Opening Keynote Session for the Fourth Summit on Diversity in the Minerals, Metals, and Materials Professions (DMMM4) and set the stage for the panel discussion and group conversations that followed.

In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.

 

We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.

 

This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.

 

If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?

 

This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.

 

Learn more at activemattersummit.com

 

All photos ©L. Barry Hetherington

lbarryhetherington.com/

Please ask before use

1 2 ••• 26 27 29 31 32 ••• 76 77