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killingclipart.com/testing/monster2/

 

Playing around with basic animation using the GreenSock javascript engine. When I programmed in AS3 back in the day I used GreenSock. I am VERY impressed with that this javascript animation engine can do... I'm ready to start playing around with more complex tests now.

More text manipulated with Javascript.

Graphic created with EaselJS and Canvas.

This photo was captured at the 2018 edition of Great Indian Developer Summit (#gids18), April 24-28, Bangalore, India.

asistentes al taller Desarrollo de aplicaciones para SmartPhones con HTML/CSS y Javascript impartido por Julián Beltrán en el espacio CAMON de Alicante.

This is a silly prototype I made showing flash video overlaying HTML, and synchronising javascript animations and sound effects to a video timeline. The lower left block is video, the lights (including those overlaying the video) are HTML, CSS and Javascript.

 

It gets a little crunchy toward the end given CPU load etc.

The map editor for my RPG project.

I found out about SoundManager so I've decided to start making my own little audio player.

Sometimes I find visual context helps when writing code. This is one example of a scratchpad for random thoughts.

 

Usually when I'm thinking in terms of coordinates, rows and columns or pixels as they relate to a grid pattern like this, it helps to draw outlines showing how the numbers correlate to the visuals.

 

In this case it was the "grid" (columns and rows of thumbnails) that I was working on. I knew scrolling, selection and rearrange would be important interactions that would need to be hashed out, once the photo items themselves has been defined as objects in JavaScript.

 

Later, primary controllers to be defined in JavaScript included the "display" (responsible for the current view), selection, events and state (sessionData) along with a few performance / browser limitation notes.

 

More fun background details on the grid are planned for a future code.flickr blog post.

A perspective correct rendering of a coverflow with wet floor in HTML5 canvas.

 

www.blarnee.com/projects/cflow/

Screenshot of the PixelFlow application I have been working on. Built using Canvas, CSS3 and EaselJS.

 

Design by Ben Griffith.

Taken at dotJS in Paris on November 17th, 2014 by Nicolas Ravelli

Alexandre apresentou uma visão geral sobre projeto e consumo de APIs em REST no navegador e as vantagens de utilizar recursos do protocolo HTTP como cache, autenticação, negociação de conteúdo e hipermídia.

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