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This is based on the original game's "Level 9" battlefield layout.
On the TODO list: Upgrading the enemy AI to be tougher including firing heat-seeking missiles at your chopper, dropping infantry on your bunkers / super bunkers, and other offensive strategies.
Stuart Langridge, Dean Edwards, Peter Paul Koch and Derek Featherstone at the great JavaScript gathering of 2005, year of the DOM.
Stephanie, my friend and Javascript programmer, attended our training and helped test the light for our group shot.
Strobist info: Nikon SB900 on 1/2 power, bouncing through a 43" umbrella, hand held by Faruk, in front of team in the middle, about 2ft above our heads and 2ft to the front.