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With a Mayan touch. By Paul Simpson.

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original drawing Erique Badia Romero normally known by his last name.

These are my hand drawn isometric drawings of the same apartment design as well as some photos of the model we had to make as part of the brief.

An isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.

 

The enhanced edition comes with split-screen coop, more quests, voice acting and a new ending among other things.

 

More PlayStation screenshots, trailers and trophies and everything for PS3, PS Vita and PS4: www.psmania.net/

Join us on Facebook: www.facebook.com/psmania.net/

Follow us on Twitter: twitter.com/TeamPSM/

Society people isometric concept with composition of human characters emoticon pictograms thought bubble pictograms and smartphone vector illustration

3D renders, Paul Simpson

 

Paul Simpson

3D isometric view the residential house on architect’s drawing. Background image is my own.

Isometric cubes to create a telephone box.

Builders with construction vehicle and lighting equipment during laying of pipes isometric composition vector illustration

Isometric Nesosilicate

common shapes include dodecahedron and trapezohedron

composition varies, as there are two different solid solutions for this mineral group.

the two solid solution groups are Pyrolspar and Ugranoite.

Pyrospars have Al in the little cation site, and the big cation varies. includes Pyrope, Almindene, and Spercetine. There respective cations are Mg, Fe and Mn.

Ugranoites have Ca in the big cation site, and the little cation varies. include Uvarovite, Grossular, and Andradite. Respective cations are Cr, Al, and (Fe, Ti).

Luster vitreous, H=6.5-7.5

 

streak is white.

 

The half-pony half-monkey monster strutting around in isometric view.

Tiny cute isometric yellow rubber duck on the table, soft smooth lighting, with soft pastel colors, 3d icon clay render, 100mm lens, 3d blender render, trending on polycount, modular constructivism, pastel purple background, physically based rendering, centered --v 6.0 @Stormive

original drawing Erique Badia Romero normally known by his last name.

With a Mayan touch. By Paul Simpson.

4 finished cubes for the Isometric Refinement exhibit.

Isometric view, isometric grid on the ground, line art vector graphic of a spaceship, on a black background, a 2D illustration, flat design, vector graphics, high contrast, with green lines only, 1px, using vector lines only, detailed technical illustration @GOLDEN NINJA

An isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.

 

The enhanced edition comes with split-screen coop, more quests, voice acting and a new ending among other things.

 

More PlayStation screenshots, trailers and trophies and everything for PS3, PS Vita and PS4: www.psmania.net/

Join us on Facebook: www.facebook.com/psmania.net/

Follow us on Twitter: twitter.com/TeamPSM/

With a Mayan touch. By Paul Simpson.

I followed Aaron Miller demonstrates to draw the pixel art.

Materials: Acrylic paint and typewriter ink on paper.

Size: A4 (21x29.7cm)

Usually when shading rigid isometric shapes, a block gradient would be used to create the illusion of three dimensions. I wanted to find a way to replicate this gradient but without the usual means of pens, pencil or paint. I was quite interested in the movements printers make when producing images so I attempted to emulate those actions, but with a typewriter.

 

The layered characters have some interesting interactions when viewed up close (examples in album 'Typewriter rendered 3D shapes). When choosing what characters to use for each side I had to keep in mind what surface area and spacing they had as this would affect the intensity of shading.

The characters '@' and '_' were used for the darkest surface, '0' and '.' for the intermediate and finally '/' with ':' for the lightest.

 

Though most would think this method would be quite constant and standardized it actually has some stochastic qualities. For example, there are many occurrences of keys being jammed or miss fired, which when added to the varying amount of pressure being used, give the surfaces a fuzzy shimmering like quality.

 

I later wrote some instructions in the Fluxus style on how to enter the mindset of a ink jet printer.

 

Link to 'Typewriter rendered 3D shapes' album: www.flickr.com/photos/128797108@N07/sets/72157650323454172/

Perspective 3/4 view from below

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