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David Wiley talks instructional design and extolls the virtues of open infrastructure at the Apereo15 conference.

A cluster of the most popular words associated with LED

The Parcel Media Display, Raise Hand button, and seat scripts are the Interactive features that were included in the final design of the Studio Wikitecture 4.0 Virtual Classroom.

Teleport from here.

Gail Frost & Maureen Connolly

Brock University Chancellor's Chairs for Teaching Excellence.

 

Presented an update on their research on January 27th at Centre for Teaching, Learning & Educational Technologies teaching event.

 

Instead of using paper case studies, Gail & Maureen have transformed their courses in such a way that students get real experience working with real people from the community.

 

The main theorists they used for course redevelopment are Vygotsky, Freire, Schon and Entwistle.

 

Students work directly with clients: create movement profiles, schedule appointments and modify programs as things change and evolve (which they do!). This change would never have been necessary from a paper case study and the learning has been profound as students realize they must adjust their approaches and programs accordingly. Client response acts as immediate feedback beyond a grade from an instructor, which is more meaningful for deep learning.

 

The instructors have scaffolded new technology into the course with some really great success. They are using wikis to allow for collaborative group work and blogs for reflective journalling. They also use the LMS for a variety of other contact communication and information sharing.

Submitted for the Virtual Classroom challenge in Studio Wikitecture 4.0, The Interactive Classroom automates or simplifies several actions commonly taken by a teacher.

 

By minimizing the objects in this submission (including only those that actually have programmatic behaviors), attention is focused on the learning activity instead of the virtual space.

 

What is possible? What is needed? How can those features be presented in a simple interface?

  

The Parcel Media Display, Raise Hand button, and seat scripts are the Interactive features that were included in the final design of the Studio Wikitecture 4.0 Virtual Classroom.

Teleport from here.

I was crossing the street during my lunch break the other day when a piece of graffiti written on a pole nearby caught my attention. The graffiti read Listen to Black Sabbath. This immediately made me think about two things.

 

1) That I had to listen to one of the greatest rock 'n' roll bands of all time as quickly as possible.

2) Figure out how was I going to do it.

  

The author's direction for me to listen to Black Sabbath made me think about the importance of clear instruction when we ask a learner to complete a task. Sure, the author had described what they wanted me to do (listen to Black Sabbath), but they didn't tell me how I supposed do it. I guess the author assumed that anyone who read their instruction would've had an understanding of how they were to carry out the instruction. This might be ok if the author was around to provide additional information about how to complete the task, but in this case they were nowhere to be seen.

 

When we ask a learner to complete a task we need to remember to give them enough instructional support to allow them to complete or at the very least attempt the task. It's the what (you want the learner to do) and the how (they can do it) that needs to be made clear to the learner.

Thought-provoking musings by the provocative e-learning blogger, covering a range of themes in the modern workplace: social media, learning theory, pedagogy, instructional design, learning styles, blended learning, informal learning, mobile learning, augmented reality, virtual worlds, cloud computing, self publishing, employee engagement, corporate social responsibility, religion, and the future of e-learning.

 

amzn.to/RLB8dX

The patio outside of Cafe 101. What if that Cafe 101 object was a Parcel Media Display, and you could select what streamed into the the display? Any Cafe 101 members that touch the panel would be presented with a menu of video, podcast, image and web page titles.

 

Lyrah could load the object with links by filling out a notecard and dragging it onto the object. Then, members could select from those titles to see a short description of that Internet media file (i.e., "Video about science education in SL"). If they like what they read, they can then select "Play" and that URL will begin to stream into their client viewer.

 

Then, what if Cafe 101 group members could also submit URLs themselves, just by touching the panel and selecting a "Submit" option? All of the submissions could be stored, and members could browse and sort those listings by title, keyword, and even avatar.

 

Gradually, the database of content could grow into a valuable resource.

 

Laying out the learning process for a unit in a storyboard. Post-its used are interchangeable amongst content and information experts, then, given to UX and design experts.

Lyrah Lane has created a comfortably warm and inviting space at Cafe 101. What can be inferred about the users who visit Cafe 101? What can be said about the usability of this design?

I worked on this image to (hopefully) insinuate that online Instructional Design is the path I wish to navigate through in my professional development. It's rapid, fast-moving, digital and filled with possibilities.

Download a .pdf from: www.scribd.com/doc/15983958/Mindmap-of-ICT-enhanced-Learn...

 

Experiences around piloting the model and framework revealed that practitioners were often at a loss as to what a design might ‘look’ like, and discussions tended to be esoteric and scattered. It was suggested therefore that teams draw up a mindmap that identified the main functionality and design of the programme or session they had chosen. However, some teams found this a challenge, so a mindmap 'model' (http://docs.google.com/View?id=dcqj5jv4_131d2686rhf) was developed. The online mindmap is adaptable, and users are encouraged to change it to suit their purposes.

 

The range of spaces, activities, tasks and interactions illustrated in the mindmap is extensive. However, rather than expecting that all will be used simultaneously, users are guided to select the items and tools carefully, and to ‘mix and match’ to suit circumstances and to change or omit any elements that are irrelevant or unsuitable. Although the central starting point of the mindmap is labelled ‘course’ it could just as easily be a Community of Practice, a department, or a support unit.

 

The mindmap has been piloted with virtual community space design (see, for example, Te Hononga Maori Architecture Studio - moodle.unitec.ac.nz/course/view.php?id=136), as well as with other educaiton programmes and activities. Anecdotal feedback to date suggests that teams thought it was a great help to 'see' their design, and visualise all of the disparate but interconnected elements. It was also a great springboard for discussions about the pedagogical reasons for including elements such as, for example, informal, social spaces.

Six steps in an instructional design methodology:

1. Analyze

2. Strategize

3. Produce

4. Rollout

5. Influence

6. evaluate

Hand raising is common in SL learning environments. Here, a simple touch of the "Raise Hand" prim (upper right in image) activates the hand raise animation. No need for a HUD, no need to dig into Inventory for a gesture or animation.

A tally of hands raised can be written to chat or displayed as floating text.

Oh, if the teacher has loaded a notecard into the podium, you're offered one when you take a seat.

First OpenSim region used in the support of RL secondary students by Instructional Muse.

Our unit's Agile Wall - a place to share ideas and suggestions, based on our overall objectives.

Ilustración de Coré; basado en Miguel Covarrubias (?)

ZigZag, Santiago, 1950

Our unit's Agile Wall - a place to share ideas and suggestions, based on our overall objectives.

First meeting at the Univ of Alabama site for the Wikitecture 4.0 challenge. That's Mari there, close to the camera, asking all the questions...

Our unit's Agile Wall - a place to share ideas and suggestions, based on our overall objectives.

At the Darling Street end of Adelaide Street, Wentworth.

 

One of a pair from the 2009 Wentworth & District Community Bank's 10th Birthday Celebration.

The other bench, titled "Murray Cod", is 80m north of here, outside Jade Temby Gallery, 42 Darling Street.

Jim Curry's Possum Statue, 1983, can be seen at Fotherby Park, Wentworth, & his Mildura Airport Memorial, 2007, at Alan Mathews Drive, Mildura (almost Cabarita).

instructionaldesign.com.au/JimCurry/home.htm

  

Also near "Catfish":

 

Along Adelaide Street at its junction with Adams Street is the 1956 flood Tractor monument, 1959.

monumentaustralia.org.au/monument_display.php?id=23742&am...

 

Over Darling Street & round the corner on Wharf Street there's Lynne Edey's John Egge statue, 2009, on the wharf.

 

From the wharf, look up to the back of Darling River Bank Gallery on Sandwych Street & you'll see a wall painting, Steve Mars (1948): Blackbird, 2011.

smarsartblog.blogspot.com.au/2011_09_01_archive.html

Our unit's Agile Wall - a place to share ideas and suggestions, based on our overall objectives.

Our unit's Agile Wall - a place to share ideas and suggestions, based on our overall objectives.

Six steps in an instructional design methodology:

1. Explore

2. Strategize

3. Produce

4. Rollout

5. Influence

6. Tack

Focus on the front of the classroom, showing the interactive Parcel Media Display. The globe (see other pix in this series) converts when touched by member of faculty, and the parcel media texture is then assigned by script. URLs for movies, audio, images, or webpages can be submitted by dragging a notecard, and the titles become part of the menu when the teacher touches the panel.

Scripts can now detect "where" on a surface a user has clicked; enables us to make "buttons" by defining areas on a prim. So, put "button" icons in the same spot, in every image of a series, and you can let the user easily navigate the images.

The caption can change in size, format, style, depending on the image.

Suggested design and layout updates to internal training PowerPoint for the City of Houston E.B. Cape Center.

 

Updated text, layout, background, and colors to bring professionalism, effective communications, modern design principles, and visual interest to existing PowerPoint presentation (originally created 2010). Incorporated E.B. Cape logo into background and kept yellow and green color scheme to match Center's branding.

 

Posted for design portfolio and industry discussion only.

 

© 2011 City of Houston. All Rights Reserved.

An example of an obvious and unambiguous navigation element. Jopsy Pendragon offers this sit-target-transport option for reaching The Particle Laboratory at Teal (did *you* ever stumble over the balloon ride?) SLURL

Suggested design and layout updates to internal training PowerPoint for the City of Houston E.B. Cape Center.

 

Updated text, layout, background, and graphics to bring professionalism, effective communications, modern design principles, and visual interest to existing PowerPoint presentation (originally created 2010). Incorporated E.B. Cape logo into background and kept yellow and green color scheme to match Center's branding.

 

Posted for design portfolio and industry discussion only.

 

© 2011 City of Houston. All Rights Reserved.

Suggested design and layout updates to internal training PowerPoint for the City of Houston E.B. Cape Center.

 

Updated text, layout, background, and graphics to bring professionalism, effective communications, modern design principles, and visual interest to existing PowerPoint presentation (originally created 2010). Incorporated E.B. Cape logo into background and kept yellow and green color scheme to match Center's branding.

 

Posted for design portfolio and industry discussion only.

 

© 2011 City of Houston. All Rights Reserved.

Suggested design and layout updates to internal training PowerPoint for the City of Houston E.B. Cape Center.

 

Updated text, layout, background, and graphics to bring professionalism, effective communications, modern design principles, and visual interest to existing PowerPoint presentation (originally created 2010). Incorporated E.B. Cape logo into background and kept yellow and green color scheme to match Center's branding.

 

Posted for design portfolio and industry discussion only.

 

© 2011 City of Houston. All Rights Reserved.

Suggested design and layout updates to internal training PowerPoint for the City of Houston E.B. Cape Center.

 

Updated text, background, and graphics to bring professionalism, effective communications, modern design principles, and visual interest to existing PowerPoint presentation (originally created 2010). Incorporated E.B. Cape logo into background and kept yellow and green color scheme to match Center's branding.

 

Posted for design portfolio and industry discussion only.

 

© 2011 City of Houston. All Rights Reserved.

The Studio WIkitecture 4.0 challenge installed the final design of a virtual classroom at the University of Alabama campus (SLURL) in Second Life. Seen in the foreground is a building that can serve as an information hub, with the main classroom off to the left. A classroom emitter, placed on a platform suspended above what is seen here, lets teachers try any of several other designs.

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