View allAll Photos Tagged ITERATION

I've made another iteration of the Kübelwagen, this time one stud longer than the previous.

Having one stud more between the wheels gives enough room to sit four people, and gives another stud to the engine compartment.

The ribbed side panels are back to grilles, and if you look closely, there's a gap at the rear mudguard that cannot be filled if you want to have four minifigures inside.

I've changed the engine cover to an old, hinged plate. Used a bracket to give it a bit more stability, but you mustn't push your bricks tight, because there's so little room with the wheel covers, that the wheels won't roll if you're not leaving a bit of slack with the curved slope.

Didn't bother too much about light or dark grey in the back, or an actual engine, because I don't think that I'll keep it.

 

A word about putting it in your pocket to take it outdoors: Without the patient help of my wife this picture wouldn't have happened. The front came apart in pieces, and the exhaust keeps falling off.

 

Toy Project Day 2449

Menger sponge

 

From Wikipedia, the free encyclopedia

An illustration of M4, the sponge after four iterations of the construction process

 

In mathematics, the Menger sponge (also known as the Menger cube, Menger universal curve, Sierpinski cube, or Sierpinski sponge)[1][2][3] is a fractal curve. It is a three-dimensional generalization of the one-dimensional Cantor set and two-dimensional Sierpinski carpet. It was first described by Karl Menger in 1926, in his studies of the concept of topological dimension.[4][5]

Construction

 

The construction of a Menger sponge can be described as follows:

 

Begin with a cube.

Divide every face of the cube into nine squares, like a Rubik's Cube. This sub-divides the cube into 27 smaller cubes.

Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the more giant cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void cube).

Repeat steps two and three for each of the remaining smaller cubes, and continue to iterate ad infinitum.

 

The second iteration gives a level-2 sponge, the third iteration gives a level-3 sponge, and so on. The Menger sponge itself is the limit of this process after an infinite number of iterations.

An illustration of the iterative construction of a Menger sponge up to M3, the third iteration

Properties

Hexagonal cross-section of a level-4 Menger sponge. (Part of a series of cuts perpendicular to the space diagonal.)

 

The n nth stage of the Menger sponge, M n M_{n}, is made up of 20 n {\displaystyle 20^{n}} smaller cubes, each with a side length of (1/3)n. The total volume of M n M_{n} is thus ( 20 27 ) n {\textstyle \left({\frac {20}{27}}\right)^{n}}. The total surface area of M n M_{n} is given by the expression 2 ( 20 / 9 ) n + 4 ( 8 / 9 ) n {\displaystyle 2(20/9)^{n}+4(8/9)^{n}}.[6][7] Therefore, the construction's volume approaches zero while its surface area increases without bound. Yet any chosen surface in the construction will be thoroughly punctured as the construction continues so that the limit is neither a solid nor a surface; it has a topological dimension of 1 and is accordingly identified as a curve.

 

Each face of the construction becomes a Sierpinski carpet, and the intersection of the sponge with any diagonal of the cube or any midline of the faces is a Cantor set. The cross-section of the sponge through its centroid and perpendicular to a space diagonal is a regular hexagon punctured with hexagrams arranged in six-fold symmetry.[8] The number of these hexagrams, in descending size, is given by a n = 9 a n − 1 − 12 a n − 2 {\displaystyle a_{n}=9a_{n-1}-12a_{n-2}}, with a 0 = 1 , a 1 = 6 {\displaystyle a_{0}=1,\ a_{1}=6}.[9]

 

The sponge's Hausdorff dimension is log 20/log 3 ≅ 2.727. The Lebesgue covering dimension of the Menger sponge is one, the same as any curve. Menger showed, in the 1926 construction, that the sponge is a universal curve, in that every curve is homeomorphic to a subset of the Menger sponge, where a curve means any compact metric space of Lebesgue covering dimension one; this includes trees and graphs with an arbitrary countable number of edges, vertices and closed loops, connected in arbitrary ways. Similarly, the Sierpinski carpet is a universal curve for all curves that can be drawn on the two-dimensional plane. The Menger sponge constructed in three dimensions extends this idea to graphs that are not planar and might be embedded in any number of dimensions.

 

The Menger sponge is a closed set; since it is also bounded, the Heine–Borel theorem implies that it is compact. It has Lebesgue measure 0. Because it contains continuous paths, it is an uncountable set.

 

Experiments also showed that cubes with a Menger sponge structure could dissipate shocks five times better for the same material than cubes without any pores.[10]

The last iteration for the week, back at Pikes Peak but with Pro Image 100, a film I'd not shot before. C41 kit although a bit long in the tooth was able to handle without much issue. With such a vista the Xpan was just a joy to use despite the freezing cold and winds on this 14-er. I didn't bring gloves so had to heat my hands on some tea and of course, since they were available, the requisite donuts made at the high altitude. Thanks again to those flicker-ans who continue to share their images - they are fantastic!

The last iteration for the week, back at Pikes Peak but with Pro Image 100, a film I'd not shot before. C41 kit although a bit long in the tooth was able to handle without much issue. With such a vista the Xpan was just a joy to use despite the freezing cold and winds on this 14-er. I didn't bring gloves so had to heat my hands on some tea and of course, since they were available, the requisite donuts made at the high altitude. Thanks again to those flicker-ans who continue to share their images - they are fantastic!

*******************************************************************************

This image and its name are protected under copyright laws.

All their rights are reserved to my own and unique property.

Any download, copy, duplication, edition, modification,

printing, or resale is stricly prohibited.

*******************************************************************************

 

Sierpinski ring / torus / accelerator, computed from the deformation and copies of eight printable Sierpinski cylinders.

 

108 800 vertices.

267 552 triangles

Each iteration of BSD's autonomous combat frames undergo extensive testing in the company's numerous off-world facilities.

I really shouldn’t put these homework till the very last minute D: *dies*

Made it just in the nick of time for submission!

 

This week we had to create a zbrush sculpt of an animal of our choice, then use that as a basis to create 3 iterations of that animal. This was a WHOLE lot of fun albeit the entire rushing it through in two days.

 

================

 

Iteration I Idea: A somewhat luminescent creature that lives near a river bed, mostly nocturnal. Elegant gallop, non hostile.

 

Iteration II Idea: A furry creature that lives in a cold climate, runs very fast and somewhat hostile to humans. Fairly clumsy.

 

Iteration III Idea: a reptilian creature that lives in a tropical hot climate, carnivorous and runs incredibly quickly.

The ATLAS class Battle Carrier is the latest in the RZ fleet. Expanding on the previous innovations from previous iterations, this latest SHIP maintains the classic styling while updating it to the current battle spaces. Armed with 2 main rail guns, 4 missile tubes, 2 ion cannons, and 12 PDCs it has enough firepower to operate in the field of battle.

  

--

 

This is the tenth anniversary of SHIPtember and this was totally not the build I was planning.

 

The first year, I barely thought we would get ten people crazy enough to build a SHIP - let alone 10 years worth of freaking monsters building churning out SHIPs that inspire all of us.

 

Unfortunately I caught COVID at the beginning of the month and it took me 2+ weeks to recover to the point I could go back to touching LEGO. I had basically written off SHIPtember this year but was so inspired by all the builds I saw that I knew I had to build SOMETHING.

 

I threw away my original plan and went back to an idea I've had for almost 10 years.

 

Rob - dasnewten built one of the most incredible ships I have ever seen. even almost 10 years later: Promethus

 

IMHO it was one of the most influential LEGO builds in the community - it's vibe and styling has been replicated and iterated on by multiple 'LEGO generations'

 

The best iteration was by ZachMoe's's Epimetheus.

  

For this SHIPtember, I wanted to play 3rd fiddle and play SHIPtelephoneGame and continue the Prometheus and Epimetheus lineage by building it's biggest brother: Atlas.

 

It was a real fun opportunity to extend Zach's version - and stretch it out to 100 studs - keeping some of the original Rob vibes, with Zach's iterations and add some classic simon textures and GWEEBLES.

 

There's definitely something appropriate about revisiting one of the great builds of all time in the 10th SHIPtember and reminding us where we all came from, and the giants that inspired us to build this arbitrarily big 100 stud SHIPs.

 

"We're only here because you taught us the way" - some fictional character i just made up.

 

Bronze iteration of The Angel of the North, TPW'S 2023

 

Please take a look at a selection of H2

Photographic Club images here

www.flickr.com/groups/h2showcase

Conrail train SEPY (Selkirk-Potomac Yard) roars west over CSX's Philadelphia Subdivision at Jackson, Maryland, in 1987. This train historically operated over Amtrak's Northeast Corridor, but in the mid-1980s was moved over to the parallel freight-only CSX Philadelphia Subdivision. Today's iteration is led by an SD50 and a pair of GEs.

 

Train is passing the Cecil County Holly Tree, which was originally known as the B&O Holly Tree. For many years in mid-century, the tree was decorated and lit at Christmastime; passing trains would slow so the passengers aboard could ooh and aah. More info: cecilhollytree.com

This sequence is obtained by iterating a functor that creates a new set from the union of the preceding two sets, thus generating sets with the cardinalities 0, 1, 2, 3, 4, ad infinitum. In less mathematical terms, the principle can be described as follows: Beginning with emptiness (step 0), we observe emptiness. Through the act of observing we create an entity containing emptiness (step 1). Now we perceive emptiness, as well as an entity. From the combination of the former two we create another entity by observation, which is different from the first entity (step 2). This process is repeated again and again. Interestingly, if we define suitable operations on the obtained sets based on union and intersection, the cardinalities of the resulting sets behave just like natural numbers being added and subtracted. The sequence is therefore isomorphic to the natural numbers - a stunningly beautiful example of something from nothing.

  

Step 0: { } (empty set)

Step 1: { { } } (set containing the empty set)

Step 2: { { }, { { } } } (set containing previous two sets)

Step 3: { { }, { { } } , { { }, { { } } } } (set containing previous three sets)

Step 4: { { }, { { } } , { { }, { { } } }, { { }, { { } } , { { }, { { } } } } } (etc.)

I really shouldn’t put these homework till the very last minute D: *dies*

Made it just in the nick of time for submission!

 

This week we had to create a zbrush sculpt of an animal of our choice, then use that as a basis to create 3 iterations of that animal. This was a WHOLE lot of fun albeit the entire rushing it through in two days.

 

================

 

Iteration I Idea: A somewhat luminescent creature that lives near a river bed, mostly nocturnal. Elegant gallop, non hostile.

 

Iteration II Idea: A furry creature that lives in a cold climate, runs very fast and somewhat hostile to humans. Fairly clumsy.

 

Iteration III Idea: a reptilian creature that lives in a tropical hot climate, carnivorous and runs incredibly quickly.

The latest iteration in my Cyberpunk vignettes portfolio, although not the newest. I started work on this early this year with the intention of completing it within the space of a couple of months, but I got sidetracked (read: I got bored and built my Cyberpunk House MOC and a couple of other things) so this didn't get completed until some time in May. I've only now gotten around to taking photos but I think waiting for decent light and weather was well worth it.

 

This build has its flaws, as with anything. I think some of the colour choices were perhaps a little too daring, which isn't helped by the exposure on the photo. Nonetheless I'm still fairly pleased with how this turned out.

 

I'll try to get a photo of this alongside the Cyberpunk House build along with a few other bits, but no promises :P

 

C&C welcome in the comments. Thanks for stopping by!

Created in Fractal Explorer. Adaptation of an earlier iteration.

An earlier iteration of this 1993 ht steel bike. I hung some bits on the frame to give it a theft-proof look. It worked. Who wants to be seen riding around on a stolen bike that looks like this? And the components stripped down for separate sale on ebay wouldn't amount to a hill of beans... apart from the saddle and bell.

Here the last days of this iteration of the Luxicars premises was captured. Soon the entire site would be demolished and a totally new expanded garage and showroom would be built. It's hard to imagine this photo was taken any earlier than 1960, yet by 1964 the building work was complete, so the two images are not far apart in time despite looking so different - see below.

I don't know when Luxicars stopped trading but certainly by the earliest Streetview this was by then a Volkswagen dealer called Ridgeway, and the building had by then been expanded and visually improved from the awful prefabricated concrete disaster that the original new premises had been. By 2015 the premises were unoccupied and by 2018 it was on the verge of being demolished, this time for good!

If some of the cars on view here are very old, the right hand pump with the Shellmex globe is ancient! It must date from the pre-war era by a few years at least.

maps.app.goo.gl/YqVcCNrpWZV9Ffep8

It's amazing how far you can push your stuff over time. The first iteration of this was a simple HDR which is buried in my photostream somewhere. ( Here actually --> farm4.static.flickr.com/3328/3591492526_0d54247bd5.jpg )Then I used the Fractalius effect on it to give it that wispy weird look and the Smudge tool was used to give it the feel of motion. Then I added the OOB effect with a warped frame.

And to think this all started with a cool old V-Dub Bus in front of Waterloo Records on South Lamar in Austin Texas. Just doing my part to Keep Austin Weird.

4th iteration of the classic heretic-purging machine. I know GW has released an updated model, but I still prefer the original blocky one with good old sarcophagus in the front.

The three iterations of the Dinky Toys telephone boxes; on the left the cream version from 1937 to 1938, in the centre the red version with the black window bars from 1938 to 1941 and on the right the all red version from 1946 until 1962.

These are based on K6 telephone boxes designed by Giles Gilbert Scott and were new in 1935.

Inside the ten thousand shades

The moon shines the same

Another iteration of a single drop of water at the center of the sail. Here I just changed the reflective angle of the light source to produce a different color. The light is never direct. Its always bounced off of something else. So its really hard to know exactly what colors will come out or what the effect will be.

iterations dolly eyes @ the spoonful of sugar festival <3

starting on 09/02/23

learn about the fundraiser

 

tp to landmark

  

download and try in photoshop (define a pattern)

Date: April 2016

Medium: Digital Photomontage

Locations: Tokyo Japan and Santa Cruz, CA.

Dimension: 32" x 76.8"

© 2016 Tony DeVarco and Mayako Nakamura

 

In collaboration with the artist Mayako Nakamura www.flickr.com/photos/ma85/

Yet another iteration of this shot, this time, though, I wanted to weigh the picture down on one side to give it an asymmetrical feel. I love the high contrast I get with this shot and how the water still looks so bizarrely unreal.

 

I also think that this is another one of my best shots. I don't usually play favorites with my photos, but this one is one that still blows me away. I never would have thought that I would get an image like this, much less that it would have come from my 75-300mm lens that I don't quite get along with.

A day spent lounging on the beach, playing cribbage, soaking in the sun/view, and making a few images. It's nothing new, but it never gets old.

 

On a weekday down near Florence, we had the beach and wispy clouds all to ourselves.

 

Image with my Hasselblad 500cm

Ektachrome | Rodinal first dev | Helios 44-2

 

Although it doesn't look that different from my previous iteration, almost every part the model is at least somewhat different.

 

Last March I posted a render of a new drive system that I had hoped to use in this model; however, after finally building it in real life and testing it with an actual consist, I found that it had a sizable drawback that made it impractical. Namely, the technic turnable did not allow for the bogie to pitch even slightly. This resulted in a few derailments when negotiating inclines of even a plate per 16 studs.

 

When I decided to scrap this drive system, I kept the technic beams to serve as a central beam from which I could build off of. This also meant that I could orient the buwizz downwards so that the roof would not need to be removed for access.

 

I spent quite a lot of time on the roof to incorporate correctly sized and placed vents as well as the wiring. The side vents just below the pantographs were very difficult to place as since the 2x4 dark azure tiles (I would have liked to use 2x3 tiles - similar to my previous model) blocked any access to the main technic frame. As a result these vent tiles are connected to 3mm tubing with droid arms which are simply forced into place by the roof. The DBG roof tiles are held together by a 2x8 plate down the center with 2x2 turntable tops on either side. I was very pleased that I was able to make the rear part of the cab roof flush with the main roof and then jump up one plate near near the front.

 

I have to thank the various builders who worked on the DB Traxx 2 from which I used to improve the lower area below each cab as well as the slanted cab roof.

 

www.flickr.com/photos/126584084@N05/16418728219/in/album-...

 

www.flickr.com/photos/126584084@N05/16556268346/in/album-...

 

www.flickr.com/photos/126584084@N05/16604482205/in/album-...

My new iteration of a Space Marine frame is designed specifically to recreate that distinctive Chaplain armor.

 

Version 1: 360° / Source

Version 2: 360° / Source

My favorite iteration of the SD70M, non-flag flare from the factory, seen here leading MG3AH 21 along the Geneva sub. Quite of few SD70M's are being reactivated and others sold off. Once the backbone of UP's fleet, it has become a dying breed. Power 4722, NS 8160 and 9069.

Three iterations of the No. 066 Bedford Flat Trucks: on the left the earliest with the smooth wheels, then the later version with the treaded wheels and on the right is the ultra rare version with the tow hook.

This is interesting as Dinky never made a trailer suitable for use with this truck and it was only available for a very short time before discontiuation.

last iteration of the sequential pages from this week - now in color. sort of.

 

www.matttaylor.co.uk

matttaylordraws.tumblr.com

Buddha Tooth Relic Temple in Chinatown Singapore

230130-1/003

AnaSTyle - Elly Black Outfit Exclusive

iterations Darkness Eyes for Sense Exclusive

Lel EvoX, Genus, BOM Compatible

 

Sense Event: maps.secondlife.com/secondlife/DreamsLand/107/130/1589

 

The latest iteration of the skyline of the square mile, afforded this nice clean view due to the obliging clear sky which gave us a good blue hour last night.

 

It looks like 22 Bishopsgate is pretty much done - the newest addition - a little left of centre here. It's also the first time I've seen this view without a crane in sight for a very long time. Sadly the venerable old Gherkin barely gets a look-in anymore.

 

This was taken from the viewing balcony of the Blavatnik Building at Tate Modern, with the sneaky help of my mini GorillaPod tripod wrapped around the safety railing to enable base ISO and exposure of 0.6s ...

*******************************************************************************

This image and its name are protected under copyright laws.

All their rights are reserved to my own and unique property.

Any download, copy, duplication, edition, modification,

printing, or resale is stricly prohibited.

*******************************************************************************

I'm excited to be part of the next iteration of the New Hashima City cyberpunk collab, coming to Brickworld Chicago 2023. I started with train cars, but things always escalate with me, so now I'm building a couple of the cubes that make up the foundation of the city. This one actually started as a train car hauling a big engine, but it evolved into a maintenance shop that will serve the spacecraft landing at the docks. The large strut on the front will support one of the landing pads on Alec Doede's cube above. I'll replicate that same structure for my second cube with some little variations. Thankfully I had the foresight to recreate it in stud.io as I built so I don't have to rip it apart to reverse-engineer it.

 

I took some inspiration from Inthert's excellent Repair Yard build for the scene inside, and while I made a deliberate effort to make mine very different, particularly with the grittier cyberpunk vibe, that's what got my gears turning.

 

The engine has one of my most outlandish parts usages ever, although you'd never know by glancing at it. The brown band around just in front of the exhaust nozzle is an old Fabuland table.

 

I've only been able to estimate the parts count on my MOC's when asked, and always wondered if I was overestimating. Building the digital model of the strut I discovered that I'm probably not, as that alone has almost 1,500 parts.

 

Disclaimer: the broken reddish brown tiles I used for the fence all broke by natural causes, most while working on one of my train cars.

au vernissage.

  

Fractal,

iteration to imaginary

Exhibition

september 23th till October 7th

canvas (44")

 

in Amiens

" La Briqueterie "

september 23th /7PM (vernissage)

 

Fractales, itération vers l'imaginaire

carrés (1m x 1m)

exposition à la Briqueterie

 

expo visble du 23 Septembre au 7 Octobre 2005

 

ch_P

www.labriqueterie.fr.st/

la Briqueterie - 2, rue lescouvé - 80 000 AMIENS

tél : 03.22.95.12.95

mail : ch_p{at}mac.com

Date: August 2015

Medium: Digital Photomontage

Dimensions: 20" x 45"

© 2015 Tony DeVarco and Mayako Nakamura

 

Here is an image of Iteration I and Iteration II-

www.flickr.com/photos/tonydevarco/16513571668/in/album-72...

 

In collaboration with the work of Mayako Nakamura www.flickr.com/photos/ma85/

 

An interview (in English) with Mayako on her working methods- www.theactofpainting.com/interviews/interview-mayako-naka...

Decisive Action 3 was the third iteration of a MOC-driven war game in which players competed for control of the world using armies, air forces, and navies build from Lego.

 

The game was run by a dedicated staff (Keith Goldman, Michael Rutherford and Caleb Inman) who did not play in the game, so there was no conflict of interest or bias. The rules were published, and enforcement of those rules was consistent and transparent. All players were treated equally in all aspects of the game. The rules served to bind all players equally.

 

Decisive Action 3 was a game for competitive, creative, Lego builders who like to communicate. To succeed in the game, players would have to build in diverse styles, and within highly restrictive rules. Above all, in this game players would have to build, post, review and attack. Players had to do it quickly, and often.

 

Make no mistake, DA is difficult. If it were easy, the game would be have been called "checkers" not "Decisive Action 3." Players who were thin skinned, who couldn't take a punch and walk it off... were quick to crumble. In Decisive Action, players could count on competing in an environment of respect, but that didn't take any of the sting out of defeat. And in DA3, every player but one WOULD feel that sting.

 

However, players that were resilient, creative, and looking to develop as a MOC builder, a strategist, and a communicator, (and simultaneously meet other like minded builders) then DA3 was the place to be.

 

The game began on April 6th, 2018 at 1:00pm PDT(Pacific Daylight Time) and ended on June 8th, 2018 at 12:41pm.

 

Observe. Assess. Decide, and then commit.

 

Ignorance may be bliss... but indecision kills.

 

This is Decisive Action.

2nd Iteration of self portrait idea #1

 

Eyeglass lenses are also from Zeiss :)

Blue Event

February 16th to Marth 8th

 

Iterations Stars Eyes- Nebula

*Bom, Genus, Lelutka

 

Hyacinth Poses and Designs-Kawaii Collection-Chou Chou HandPose- "Only Love"

*AO+walk+ pose COMPATIBLE. 3 versions, Both arms/Left arm only/Right Arm only

 

[REM]- GALA Chrome (Coffin) Nails

*Fits: Belleza Gen X, Erika, Legacy, Maitreya, Reborn

 

Mignonne Sophia Skin- Chantilly Tone (Worn)

*Comes in Velour Tones *brow or no brow

*Shape available

 

Blue Event Taxi: maps.secondlife.com/secondlife/BLUE%20EVENT/144/123/2810

 

Hyacinth Poses Mainstore: maps.secondlife.com/secondlife/Tomorrowland%20Estate/178/...

[REM] Mainstore:

maps.secondlife.com/secondlife/Jacksonville%20Island/167/...

Iterations Mainstore: maps.secondlife.com/secondlife/Seosan/223/181/2505

Mignonne Mainstore: maps.secondlife.com/secondlife/Miyuki/194/6/1801

 

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LOGO-Mabel Evox Head

Available exclusively at the Tres Chic event for Feb/Mar at a promo price of only 999L. The LOGO Mabel head comes with 6 skins tones, dozens of HD makeup and other options and 12 animations. She is also EvoX compatible.

 

Demo available at Mainstore: maps.secondlife.com/secondlife/Eventide%20Far%20East/127/...

 

Tres Chic Event: maps.secondlife.com/secondlife/Tres%20Chic/176/118/21

 

LOGO Eyelashes Pack 2

Contains 8 different eyelash styles, from subtle and sparse, to thick and bold. There are 2 different lengths included for each style for a total of 16 different options.

Mainstore: maps.secondlife.com/secondlife/Eventide%20Far%20East/127/...

*******************************************************************************

This image and its name are protected under copyright laws.

All their rights are reserved to my own and unique property.

Any download, copy, duplication, edition, modification,

printing, or resale is stricly prohibited.

*******************************************************************************

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