View allAll Photos Tagged HTML5,

"For many out there HTML5 is nothing more than an acronym to use during some geek conversation in order to show off some pretending modern knowledge. This is probably what happened here as well at the very beginning of our recent web challenge: "...come on guys, let's buzz!!!"

 

Mobile HTML5 Development is extremely challenging and exciting but it can also be frustrating if we don't keep in mind problems and solutions never faced in the Desktop Web. Dealing with standards not complete yet, fragmented builds of the same product, facing both weakness and potentials of these portable devices, this is just a slice of what we are doing on daily basis in Nokia R&D.

 

This talk is about main technical problems, solutions, and goals achieved while we were building our online Maps application and we hope to inspire and give useful tips to anybody that is dealing with building HTML5 apps for iOS and Android."

HTML5 APIs Will Change the Web… And Your Designs

 

Jen Simmons, Designer

 

For the last twenty years, we have been creating websites from inside of a certain set of constraints—inside the limits of the technology that runs the web. We became so used to those constraints, we stopped thinking about them. But HTML5 changes many of these limits. The new HTML specs define a lot more than markup—there’s a lot about databases, communication protocols, and how websites & browsers talk to each other. It’s radical stuff that will redefine the creature formerly known as the “web page.” In this talk, Jen will walk us through the new possibilities created by HTML5’s APIs and how they will shape the web of the future.

 

Murray Maloney hosted a lunch BOF around the theme of W3C's HTML5 work,

tooling and community. These are my notes from the discussion when I asked Ian Hickson what would help make his HTML5-editing life easier; photo by TimBL.

 

Corrections, clarifications from participants are welcomed via Flickr comments or email to danbri@danbri.org (ideally cc:'ing the public www-archive@w3.org archiving list).

  

Transcribing and slightly augmenting my notes from TimBL's photo of my lunch scribbles:

[[

 

Editors, more of them.

(there is a list of desired talents somewhere, from Ian).

 

Testing, QA infrastructure

(discussion of when this becomes most useful/urgent)

 

Tooling:

track every email, figure out its category, section, related posts, issues, links, ... feedback, ...

  

Volunteers to help at checkin point, ... documenting rational, links to wiki and issue tracker(s), when the document goes in. Or even when a change was

*not* made (and why).

 

(TimBL talked about issue/release tracking in Tabulator)

  

Mailing list discussion: Ian noted that things are split fairly evenly between the W3C HTML list and the WHATWG list. Ian tracks both without preference. There are slightly different cultures and expectations across each. The core HTML5 people tend to now initiate things on the W3C list.

 

'tool for +1-ing?' --dbaron

 

Ian: WHATWG has voting on whatwg / issues

 

Ian: also I'd like a more flexible license on the doc; people want (a) to be

able to copy from the spec into code (b) allow risk of a fork. The possibility

of this happening keeps people focussed. Re license, DanC has action to follow this up, and expressed some optimism.

]]

     

"Transform the HTML5 experience", outside of Moscone West.

HTML5 Doctor gets a mention in the resources section.

A screenshot from my HTML5 Kaleidoscope experiment.

 

www.experiencebureau.com/toys/kaleidoscope/

New HTML5 Analytics 10 web app running on an iPad.

TabAtkins: JonathanNeal: I don't see quite how the H is formed in the gang sign.

JonathanNeal: TabAtkins, the 3 and the 2 put together make an H

JonathanNeal: they also make a T, the 3 forms the M

JonathanNeal: and any of them could be the L.

TabAtkins: JonathanNeal: Oh, I see it now.

miketaylr: thuglife is hard.

Oh yes girls and boys, the 2nd edition is available at your nearest sexy book outlet (and not so sexy ones too).

Mehr Infos auch auf www.w3.org/html/logo/

 

Während der MSDN on Tour Sommer-Edition im Juni 2011 werden wir auch das Thema HTML5 behandeln: www.MSDN-on-Tour.de

This photo is licensed under a Creative Commons license. Please credit Rob Larsen with a link to Drunkenfist.com, if you use this photo anywhere. Thanks.

FT HTML5 App

Enable Offline Reading, Increase browser memory

Geotrax layout drawn by a javascript HTML5 software available at geotrain.crevola.org/

FT HTML5 App

Create homescreen icon pop-up

This photo is licensed under a Creative Commons license. Please credit Rob Larsen with a link to Drunkenfist.com, if you use this photo anywhere. Thanks.

Working on a new app for 3d printed ceramic

This is based on the original game's "Level 9" battlefield layout.

 

On the TODO list: Upgrading the enemy AI to be tougher including firing heat-seeking missiles at your chopper, dropping infantry on your bunkers / super bunkers, and other offensive strategies.

 

www.schillmania.com/armor-alley/

geotrax layout drawn by a javascript HTML5 software Geotrax layout made with geotrain.crevola.org/

1 3 5 6 7 ••• 79 80