View allAll Photos Tagged HARDTOFIND
Still available:
5. 2006 Trinket Box Blue Music
9. 2006 Photo Frame Yellow
15. 2009 Rilakkuma Red Heart Pouch
San-x Mamepyon Memo Pads
Made in 2003
All Brand New and Hard to Find
2- 4x6 memo pads: 4 designs, 80 sheets, 1 sticker sheet each
4- mini memo pads: 2 designs, 60 sheets each
Will Trade for Items on My Wishlist or Favorites ^__^
I just bought this little model on Ebay. These are the photos from the listing itself. The seller had many HO scale train items from an estate listed and two of them stood out to me. First was a Gem import 0-4-0 "Birdie" which are hard to find these days and secondly, he had this old Kemtron CNW Pioneer locomotive listed. Since I already have the Gem Birdie model, I was focused on this one. I was the lucky winner. I am posting some scanned pages from various catalogs that I have showing the original ads for the model and a couple of sheets of ads for the Lindsay motor, which powered these models. The model came without the motor and you could build it static, or power it with the Lindsay - Teaspoon of power -self contained motor assembly. Since Kemtron is long out of business, and all of Kemtron's patterns went to Precision Scale, Precision Scale Models makes some of the parts for this model, however, many years ago, the molds for the boiler were broken (well, one half of the boiler mold actually, according to PCS), the boiler has not been available for about 50 years. Making this a very hard to find American made brass model. (if you were one of the people that bid against me for this model, sorry, it was one of those gotta have it things)
Source: dandiebold.imgur.com/
One lucky guy has reportedly found a rare prototype of the Sony and Nintendo-developed PlayStation console which played both CD-ROM disks and SNES cartridges.
The original images were posted by Imgur user DanDiebold, who claims the device belonged to his father who once worked for Nintendo. His father found the rare console in a box “full of junk” after he lost his job.
The user hasn’t yet had the chance to boot up the device due to not having the correct cables for it, therefore we are yet to know if it IS in fact a genuine prototype – but looking at the images, it’s hard to imagine that it isn’t.
The device comes straight out of the late ’80s and early ’90s when Sony formed a partnership with Nintendo with an aim to create a CD-ROM version of the Super Nintendo.
However, the two companies clashed over licensing arrangements and plans for the console eventually fizzled. But that wasn’t before 200 prototypes were made.
And after Nintendo formed a new partnership with Sony rival, Phillips, CEO (at the time) Ken Kutaragi ran with the CD-ROM technology and ended up creating the original PlayStation (which launched in 1994).
The rest is history.
1940 PACKARD 110 CUSTOM CONVERTIBLE
Sale Price: *$132,000.00
Year: 1940
Make: PACKARD
Model: 110
Style: CUSTOM CONVERTIBLE
Exterior Color: RED
Interior Color: CREAM
Cylinders: V8
Engine Size:
Transmission: AUTOMATIC
Summary: Classic Packard styling with modern technology in engineering and suspension. This vehicle can be for show or go, it has won too many awards to list but still can be driven by anybody.
Details: ZZ4 350cid crate motor, aluminum heads, 700R4 automatic transmission, new 9" Ford rear axle with 3.50 gear. Fatman front stub with rack & pinion steering, front sway bar, Posies rear super slide spring kit, new drive shaft and yokes, power steering, power brakes, heat and air conditioning. IDIDIT tilt column, spoke aluminum steering wheel, electric wipers, custom interior with bucket seats, console and seat belts. Custom reworked dash, custom Autometer gauges, Lokar floor shifter, hidden custom Autosound radio, Hagen fuel door kit, V-butt windshield, painted with House of Kolor Kosmos Red, smoothie running boards, LED tail lights, 3rd brake light, custom made trim moldings made from 1/2" half-round brass stock chromed, 17" Foose custom Billet aluminum rims, new black convertible top, aluminum radiator with electric fan and custom shroud, March aluminum pulleys and front dress set-up. Imitation style Fuel Injection air cleaner, Edelbrock 600cfm carburetor with electric choke, chrome master cylinder and booster, car is professionally detailed.
Heard about these a while back. Even available as a mobile payment, hoo hoo, take that Pound Sterling. Hard to find though - crawled through Brixton on a Monday at 4.30pm trying to get one with Janis F, impossible! No one had them (including an incense shop, the owner said "I haven't seen one in a while", and a cafe who didn't have any in stock).
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
What WILL they think of next? First it was Pokémon cards, then it was Yu-Gi-Oh! cards, and now these damned Bakugan toy/card amalgamation monstrosities of doom. Seriously. They're hard to find, rather expensive, and unless you're a preteen boy (who will buy into anything) or someone with a lot of extra cash laying around...eh, I'm just not sure. I guess we had baseball cards, but there was a lot less math involved, and a lot more bubblegum. Do these Japanese kids not eat bubblegum? C'mon! :)
Okay, now onto the positive side: the cards are magnetic, and when the balls roll onto the card, it pulls a little latch inside and makes them open up. I taped the one on the right shut, just so you could see how they look closed. But isn't it cool how the toys "stick" to the cards?
Yeah...well, whatever. Expensive crap that they will forget about before Easter, maybe? :)
I just bought this little model on Ebay. These are the photos from the listing itself. The seller had many HO scale train items from an estate listed and two of them stood out to me. First was a Gem import 0-4-0 "Birdie" which are hard to find these days and secondly, he had this old Kemtron CNW Pioneer locomotive listed. Since I already have the Gem Birdie model, I was focused on this one. I was the lucky winner. I am posting some scanned pages from various catalogs that I have showing the original ads for the model and a couple of sheets of ads for the Lindsay motor, which powered these models. The model came without the motor and you could build it static, or power it with the Lindsay - Teaspoon of power -self contained motor assembly. Since Kemtron is long out of business, and all of Kemtron's patterns went to Precision Scale, Precision Scale Models makes some of the parts for this model, however, many years ago, the molds for the boiler were broken (well, one half of the boiler mold actually, according to PCS), the boiler has not been available for about 50 years. Making this a very hard to find American made brass model. (if you were one of the people that bid against me for this model, sorry, it was one of those gotta have it things)
Source: dandiebold.imgur.com/
One lucky guy has reportedly found a rare prototype of the Sony and Nintendo-developed PlayStation console which played both CD-ROM disks and SNES cartridges.
The original images were posted by Imgur user DanDiebold, who claims the device belonged to his father who once worked for Nintendo. His father found the rare console in a box “full of junk” after he lost his job.
The user hasn’t yet had the chance to boot up the device due to not having the correct cables for it, therefore we are yet to know if it IS in fact a genuine prototype – but looking at the images, it’s hard to imagine that it isn’t.
The device comes straight out of the late ’80s and early ’90s when Sony formed a partnership with Nintendo with an aim to create a CD-ROM version of the Super Nintendo.
However, the two companies clashed over licensing arrangements and plans for the console eventually fizzled. But that wasn’t before 200 prototypes were made.
And after Nintendo formed a new partnership with Sony rival, Phillips, CEO (at the time) Ken Kutaragi ran with the CD-ROM technology and ended up creating the original PlayStation (which launched in 1994).
The rest is history.
Barbie superstar is the most famous model of barbie ...she was product in 1976 for the first time but her smile is now one of the most famous accessories that a doll could have ...
There are many, many version of Barbie superstar ... if you are curious...you can see more pics in my flickr account ^_^
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
My very first Super T-HUNT!, got it @ a regular "HOTWHEELS" PRICE, I didnt pay any sales clerk extra cash for it. I was able to get the regular version : www.flickr.com/photos/25733878@N08/4459461231/in/photostr...
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.
During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.
So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.
In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.
So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.
A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.
Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.
Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.
Overall, you're not going to be getting too many convincing lunging poses out of this figure.
From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.
Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.
Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.
Of all things I thought would be first to sell out and people would stock pile on, toilet paper was pretty low on the list. I haven't seen toilet paper on the store shelves in Calgary for a few weeks now, TP is going to be the new currency in the post apocalyptic world. You can't even eat toilet paper! But I guess it doesn't expire.