View allAll Photos Tagged Generative
First results of a new generative art algorithm. Still experimenting with it (as always).
This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.
/*processingworkshop example by philip whitfield and martin fuchs, hyperwerk 08*/
float angle = 170;
float leng = 90;
PVector last;
float lastAngle = 0;
void setup(){
size(800, 650);
last = new PVector(width/2,height/2);
smooth();
background(255);
}
void draw(){
PVector dir;
stroke(0,80);
float pre = 1;
if(frameCount % 9 == 0 || frameCount % 7 == 0 || frameCount % 2 == 0){
pre = -1;
}
lastAngle += angle*pre;
dir = new PVector(sin(radians(lastAngle))*leng, cos(radians(lastAngle))*leng);
line(last.x, last.y, last.x+dir.x, last.y+dir.y);
last.add(dir);
}
void mouseClicked(){
last = new PVector(mouseX,mouseY);
}
void keyReleased(){
if(key == ' ')
save(day()+"_"+month()+"_"+year()+"__"+minute()+"_"+second()+".png");
if(key == 'c')
background(255);
}
Digital Patterns / Exploring Emergence
Future Learn Creative Coding Monash University
Week 2 / Sketch 05 / Iteration 05 / Screenshot from video
void-k.tumblr.com/post/88674621089/digital-patterns-explo...
exploring some generative techniques. each of these forms is produced using the same algorithm by tweaking the parameters slightly
Made in Processing. Thanks to Chris Riebschlager for his brilliant code:
blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...
A generative installation made with Macromedia Director a few years ago. The computer chose random images and made compositions with them. About 6000 images were available for the computer to play with. Made as an ode to the Commodore 64.