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A comparison of different outputs form a system when it applies different functions to the growth parameters, with the same construction order.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
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This project was created during the "Handmade Generativity" Workshop at the University of Applied Sciences Würzburg (Germany).
The Workshop took place in May 2012.
To see more projects that were made in that Workshop you can go here:
gestalterwiki.de/workshops/no1-handmade-generativity
For questions contact info@gestalterwiki.de
- gestalterwiki.de -
Photo by Sophie Daum
New generative experiments.
A source image is triangulated based on color values etc. And then some "magic" is applied ;)
These are rendered in high resolution (8400 x 4200)
Prints for sale at RedBubble.com: www.redbubble.com/people/veryinteractive/art/6522311-1-tr...
Made in Processing. Thanks to Chris Riebschlager for his brilliant code:
blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...
this is an outcome of my diploma thesis called singular savant (done in 2008/2009), it is a try to depict machine/humand interaction in 20 to 50 years.
in short: it enhances the ability of a brain by getting it into savant like state (through magnetism). every person is unique so every "orthosis" is grown by the parameters of its owner. the style of the structure is a mixture of fractal geometry and bones. this was a try to think about what will happen, and also to think about the social impact of technology.