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"There is no escape and that's for sure

This is the end, we won't take any more

Say goodbye to the world you live in

You've always been taking and now you're giving"

"Seek And Destroy" By Metallica

 

Featured

☠ Skirt and Top: Neve by coldLogic - Control skirt & Clasp top

 

What I'm Wearing

☠ Head: Lelutka - Brannon Head

☠ Body: Legacy

☠ Bloody lip and cheek scratch: Duckie - Restless

☠ Hair: Truth - Curious

☠ Tattoo: Kaos - Amazing

☠ Septum Piercing: Z o o m - Ho-Oh Septum

☠ Glasses: Earthstone - Eyeglasses - the Classics

☠ Rings: Real Evil - Beast Rings Set

 

Scene:

☠ Taking at Sunny's Photo Studio - Just A Girl Who Loves Video Game - Focus Poses

A bowl of handcrafted dice laying around in a small shop near the center of Rovinj.

 

Follow me on instagram for more photos: www.instagram.com/jeff.camphens

1332 Van Ness Avenue. On the corner of Van Ness Avenue and Fern Street (Fern is more of an alley).

Van Ness Avenue, as it runs through San Francisco, is U.S. Highway 101, hence the name of the bar.

 

(work shots) The educational school service Pederstrup invited ten 5.-8. grade classes to participate in a post-apocalyptic role-playing game focusing on the use of scientific methods. Here the students had to come up with a suggestion of what happened when the people had to leave the earth.

Pederstrup, Ballerup.

Under the blazing glow of flares, Viking FK fans erupt in pure euphoria as the final whistle nears. Lyse Arena becomes a sea of red and gold, a fortress of passion where history is reborn. After 34 long years, the dream returns – Viking crowned champions of Norway, defeating Vålerenga 5–1 in a night that will echo through generations.

 

Fun Fact:

Viking FK’s last league title before this triumph was in 1991. That year, the club also celebrated its 100th anniversary – making this 2025 victory a symbolic milestone after decades of waiting.

"You're next."~ The Hidden

 

The Hidden: Source is a source mod developed on the Half Life 2 Source engine. It is free to download and play like many Source mods, provided you have at least one game already that has the Source engine on it (such as Half Life 2).

 

The game focuses around the efforts of a special forces team known as IRIS to track down and eliminate a deranged, escaped human experiment known as Subject 617 or more commonly, "The Hidden". The Hidden is armed with only a knife and several pipe bombs, however he is invisible, incredibly fast and is able to both leap great distances and cling to walls. This deadly game of hide-and-seek will keep you on your toes and have you jumping at every sound or movement. I definitely suggest downloading it and trying it out!

 

Lastly, many thanks to my sister for having the patience to assist in photoshopping my pictures. Weapons by Brickarms.

Playing mahjong in the age of smartphones.

(work shots) The educational school service Pederstrup invited ten 5.-8. grade classes to participate in a post-apocalyptic role-playing game focusing on the use of scientific methods. Here the students had to come up with a suggestion of what happened when the people had to leave the earth.

Pederstrup, Ballerup.

Everyone’s playing in their head.

[PREFACE]

I designed the vehicles above. Word Forge Game's Dominik Kasprzycki did the composition itself. See more of his fantastic art HERE.

 

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For the past year, I've been very busy making vehicles and structures for Absolute Decimation, an upcoming 15mm tabletop miniatures game designed by Chris Reynolds and published by Word Forge Games. In short, Absolute Decimation pits two or more players to lead their combat drones into battle!

 

The game's backstory centers around Digipaths, powerful men and women who command squadrons of drone tanks, walkers, hovercrafts, and aircraft. Humanity is scattered in small communities after a terrible war between mankind and AI. Digipaths, who once served humanity against AI, are now on their own. These Digipaths are separated into many factions, each with their own goals and ideologies. Some want power and to crush the weak while others want to protect and preserve what's left of the world. Each faction is gearing up for war to determine which ideology will dominate the world.

 

Gameplay-wise, Absolute Decimation offers a programming orders activation system, balanced points-free list building, and the ability to build units during the game.

 

As this game focuses on vehicles, I designed a variety of units, from frontline tanks with railguns to heavy artillery tanks with three barrels. I've also designed resource vehicles and the mighty Assembler which builds tanks right on the battlefield. It can be seen above as a smaller tank is rolling off its ramp.

 

The game itself is nearing completion. The rules are being finalized and the vehicles are being prepped to be produced! Artwork is coming in from many different artists to bring life into the game's world. However the game isn't ready to be released yet. We plan to have a Kickstarter campaign to fund and release the game. The campaign is scheduled for Q4 of this year, so be on the look out for that! I'll post updates as we are nearing the KS date.

 

Like what you see so far? Join our mailing list for updates as we approach the KS date:

www.subscribepage.com/absolutedecimation

 

For more information on the game, visit us on Facebook: www.facebook.com/AbsoluteDecimationGame/

Or follow us on Twitter: twitter.com/ADWargame

 

Interested on learning how to play? Chris Reynolds provided a plethora of how-to-play videos here:

www.youtube.com/watch?v=ROfD8RauYLA&list=PLP7aZGgmLBo...

Not sure, looks like a one side of gaming dice

Yes, I made this picture as obnoxious as I could. If you don't like it, you won't like this game or its expected core players.

 

So long story short, the 1890s/1900s has been an often-requested time period for D&C games, but there just isn't enough material to make a full game out of it. So I decided I was going to make a mini-game focused mainly on ship battles. We'll have a full perks and quirks system but not much else. No weekly map claims, no production, nothing like that. It's pure PVP. Think Warhammer where you get points and then purchase units with them, then fight a battle. Since there's no continuity between battles (unless you want there to be, like some kind of campaign or story arc), CMs are allowed to experiment and have fun, should the players involved be okay with that. Should be interesting to see if this goes anywhere, I'm expecting to have everything ready by mid-June after finals.

Another board game photograph. It's a purely staged shot - this situation wouldn't be possible in-game, and there'd be some slightly less photogenic hero cardboard standies standing around. Some of the 3-dimensional fortification areas also have the unfortunate tendency to have to hold more miniatures than they actually have space for :D

 

The game is Horus Heresy from 2010, and is out of print. A bit of a pity, because it really is a rather neat game. Longer than most players thought it would be, and moving armies can be a huge pain (which makes sense due to the massive numbers of units and corresponding logistics involved - each miniature represents tens of thousands of soldiers).

 

It's an epic strategic wargame, which was packaged in a way that appeals mostly to lighter tactical miniatures gamers (because that's what the Warhammer 40k world stands for). It didn't help that the game doesn't even have dice, but an arguably superior card combat system - which again ran against the expectation of the buckets-of-dice Warhammer crowd ^_^

 

All in all, an unfortunate bit of marketing mismatch with a game that I actually really like. Not only because it looks awesome.

These are about 1/4" long and called "sweat" bees because of their attraction towards salt.

 

This was taken with 26mm of extension tubes on an Olympus 75mm f/1/8 lens at f/16. Quality suffers at that aperture and my macro game (focusing/timing) also needs to get better.

 

Lighting is via a Nissin i40 flash aimed at a fabric flash diffuser titled forward above and in front of the lens.

 

Still, I'm happy with this for starting to get back into it. Most of my real macro work was done in my Nikon days 10+ years ago.

 

www.entropicremnants.com

By [ Ĕ.L ] ; مـاليّ مڪانّ , P r e s t i g e ™ And [ AK ]

Love you girls :*

 

1)I don't get angry easily! I don't think there's any1 in the planet

desreve changin' my mood to anger!

2) Whoever said that Virgo isn't a dreamer, they don't know shit!

because I kinda live in my own world (A) and Like Enrique Iglesias said

Everything is clear to me,'till I hit reality,and I lose it all :/

3)I'm a Clean freak yet messy!I can't go anywhere without a hand Sanitizer, but when it comes to other stuff like my room it's like "Sooo messy",and you can ask my mom :P

4)I hate "HATE" people with 2 faces who r saying somethin' in front of you

and the total different thing behind your back !! I really can't stand them!

5)My honesty sometimes get me in troubles! Because I believe that I have to say

what I think of and I don't care if someone gets hurt, WELCOME TO THE REAL WORLD ;p

6)I hate the sound of the clock ticking! It's make me so nervous,that's why I don't wear

watches a lot.

7)I Love the Black color, I've a room with a black wall and must of my clothes

are black.My sister keep telling me that I will have depressions because of that

but It's just make me feel alive \m/

8)Must people when they first meet me they think that I'm like a sweet girl for some reason! But they just dunno about my dark side *mwahahaha* :P lol

9)I've the best parents ever that will give me whatever I want :*

10)Like 2 years ago, I wanted a guitar so freakin' bad! so I bought it

and I still can't play it and I keep it in the corner of my room :P lol

11) Nail polish is my obsession, I love pretty,colorful nails

12)I always have a smile on my face even if I feel down,It's just the way I am

13)I believe that money can't buy happiness,But it really helps :P

14)I'm a composition of colorful, funky girl AND a rebel, emo girl. :P

 

P.S: There are a lotta more stuff but you only have to know 14 facts ;p

 

And I tag:

1) Always Be CoOL <3

2) [ Zenat El3ain ]™

3) ‘Daisy

4) ♥ Pink Angel

5) s t y l e.z (e.xamz)

My friend and I playing chess the other evening.

Experiments in subtly shallow DoF

"The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand." Sun Tzu

 

I was messing around with some chess pieces, trying out some DOF techniques (I'm a bit of a newbie!) and it set me off thinking about battles. It's amazing what your imagination can do with a few bits of varnished wood! HMM :)

 

On another note, this was taken with a Canon because my friend let me play with his brand new DSLR. I think I'm in love ♥

Wooo another video-game post!!

 

After I beat the story in this game, I told myself I wasn't gonna post about it here... but then I had to, as I kept playing.

 

NiGHTS: Journey of Dreams is my favorite game I own. I've never played the original; but I bought this one about... five? six? years ago at GameStop, but I never fully beat it; I could beat Will's story, but I always got stuck in Helen's at either 'Labyrinth Guide', or if I could beat that, 'Bomamba.' But this time, I finally decided I'd beat it... and boy did I.

 

Lemme give those of you who haven't heard of NiGHTS a little background info; the original game came out in the mid-late 90s for the Sega Saturn, and they came out with this sequel ten years later. I think it was a flop, no one really liked it. But I hope they still make another one for the 20th anniversary. The premise is that NiGHTS is a creature living in the Dream World, the place where people go when they go to sleep.

 

Each game focuses on two children who have nightmares, and come to NiGHTS' world to overcome them. In the original Saturn game it was Claris (pictured here) and Elliot, and in this new game it was Helen and Will.

 

This is my favorite game for a lot of reasons, but mostly because it seems so magical. You just get swept up in it when you play, you know what I mean? The music is a huge part of it, the music is absolutely amazing... I think my favorite levels were 'Broadway Guide', 'Crystal Castle Chase', 'Bellbridge', 'Memory Forest Chase', and despite all the problems I had with it, 'Forest Adventure'.

 

After I beat the story, I was gonna stop... but I couldn't decide which game to play next, so I just kinda started replaying my favorite levels. Then I decided why not, let's try and complete everything! So I started out trying to get All A-Ranks, which turns the 'Dream Gate' area snowy and changes the music to an instrumental version of 'Dreams Dreams Sweet Snow', the theme song of the series. (which pretty much meant everytime I went to the Dream Gate, I sang along.)

 

That didn't take me as long as I thought it would, since most missions were surprisingly easy to A-Rank. So then I decided to try and get all 60 Dreamdrops, which once you get, you can jump into this fountain and turn into one of the children from the first game. (Here, I came in as Helen, jumped in, and came out as Claris.) So I looked up a guide and started; that didn't take me too long either, but man, were they hidden in weird places.

 

The last dreamdrop I got was the one in 'My Dream', long story short, they placed it in the middle of the area just out of reach of your normal jump. You had to wait for your 'My Dream' to grow hills to get you high enough to jump. I was unlucky enough that ALL the hills grew around it, and the area with it got even deeper, but after I had the other 59 dreamdrops, I somehow got lucky and was able to reach it. I don't know if the game sensed it was my last one and gave me a break or what, but that was pretty cool.

 

I won't go on much longer, since I doubt anyone's really interested, but I just really loved this game and I'm so happy I completed it. I think now I have to buy the first game... after watching gameplay videos, I'm iffy on whether or not I'll love it as much (since it looks like every level is a chase level), but I think I should give it a chance.

Calgary, Alberta, Canada - July 16, 2022: A Bulbasaur pokemon stuffed plush toy offered as a prize for winning a carnival game, focus on tag

Despite conventional thoughts, pregnancy is biologically the sexiest time in a woman's life. lol I'm sure they do not feel it, nor will I if I'm ever pregnant, but it is the truth. It is reproduction. Fertility.

 

Maternity is a whole other ball game. Focusing more on the woman as a caretaker not one looking for a partner, and I think that's what keeps the sexy from our mind. Commercial photography focuses on the caregiving aspect of pregnancy, which is fine, but overly saturated I feel.

 

I wish to push (no pun intended) my maternity photos into the "fertitlity" realm. A connection with Earth and creation. Humanity. The reality of having to share and sometimes surrender your body to another being, I just don't think many mothers are willing to be that open with me.

 

This is my friend of years. I know she is very happy to be expecting. These two are going to be great parents!

 

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game.

Despite conventional thoughts, pregnancy is biologically the sexiest time in a woman's life. lol I'm sure they do not feel it, nor will I if I'm ever pregnant, but it is the truth. It is reproduction. Fertility.

  

Maternity is a whole other ball game. Focusing more on the woman as a caretaker not one looking for a partner, and I think that's what keeps sexy from our minds. Commercial photography focuses on the caregiving aspect of pregnancy, which is fine, but overly saturated I feel.

  

I wish to push (no pun intended) my maternity photos into the "fertitlity" realm. A connection with Earth and creation. Humanity. The reality of having to share and sometimes surrender your body to another being, I just don't think many mothers are willing to be that open with me.

 

This is my friend of years. I know she is very happy to be expecting. These two are going to be great parents!

The Department of Veterans Affairs' inaugural Down Range Golf Clinic took place from April 7-8, 2013 in Seattle, Wa. The clinic is designed to deliver convenient and accessible golf instruction so that Veterans may learn the basic skills and techniques of the game, focus on post-clinic success by designing tailored training plans for each Veteran in attendance and promulgating the lessons learned at the Down Range Golf Program to various local VA medical facilities. The Down Range Golf Program was developed with the VA's Office of National Veterans Sports Programs and Special Events in partnership with Deloitte Consulting LLP and the Professional Golfers' Association of America (PGA).

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game.

Chances are that if you like real-time strategy video games, then you’re already perfectly familiar with R.U.S.E., but did you know that you can hook up R.U.S.E. to your multiple

monitor computers system to increase your view and intensify game play? Back in September of 2010 R.U.S.E. was released on several gaming and operating systems, including PS3 and Xbox 360, but what most people might not be aware of is that this game is also available on Microsoft Windows as well, which means that setting up multiple monitors isn’t very difficult.

 

So what is R.U.S.E. all about? Well if you love war strategy games, then you’ll love R.U.S.E., although what sets it apart from typical FPS or RTGs even is that this warfare game focuses on information attacks, rather than brute force fighting strategies. R.U.S.E. is a WWII game that has only a single story line, based on the tales of Joseph Sheridan, a member of U.S. Army. The game follows the path of the AXIS military as they travel and fight the Allies all over Europe and even into North Africa. General Sheridan eventually becomes a key player in D-Day operations, commanding the troops landing at Utah Beach. Of course problems arise, despite Sheridan’s ability to secure the beach.

 

For PC and MAC gamers, the players can be controlled with the use of their mouse. There are various levels of difficulty that can be selected early on in the game from very easy to high danger.

 

The multiplayer functionality is a popular function on R.U.S.E., which features an online dedicated server component. There are multiple modes that are available for online

players, including cooperative and competitive game modes. Both of which have a loyal army of followers. One problem that has arisen with many online games is players’ ability to cheat. That said, Ubisoft announced that they were to introduce a new anti-cheating system called Valve Anti-Cheat System (VAC for short), which did play a significant role in reducing issues with cheating.

 

R.U.S.E. supports multiple screens on PC and through Playstation Move. This has been a popular option with gamers that wanted to expand their screen. This is particularly easy to setup for Windows XP and Windows 7 users that already use multiple monitors, but even gamers that need new hardware have found that it’s not all that tough to setup. Among options for setting up multiple monitors is using an adapter such as the DualHead2Go, or installing a new video card. What a lot of computer gamers may not be aware of is that many video cards actually already support dual monitors. If not, it’s possible to setup for just a few hundred dollars and minimal additional effort.

 

Multi-Monitor Video Walls

Multi-Monitor Computers

Multiple Monitor Displays

Big Screen LCD Monitors

3D / Stereo LCD Monitors

Industrial Work Stations

Multiple Monitor Stands

Desk & Wall LCD Mounts

Multi-Monitor Adapters

Multi-Head Video Cards

Multiple Monitor Desks

Day Trading Computers

Multi-Screen Video Walls

Medical Imaging Monitors

LCD Video Display Walls

Multi-Monitor Computer

Multiple Monitor Arrays

Control Room Consoles

Giant Screen Solutions

Digital Signage Monitors

Extra Monitor Adapters

Large Screen Monitors

Video Data Display Walls

Multi-Screen Computers

Medical Display Monitors

Multi-Monitor Video Card

Multitasking Computers

Day Trading Computers

Multiple Monitor Display

Multiple Monitor Walls

Multiple Monitor Desk

Stereoscopic Monitors

Multiple Monitor Mount

Advanced IT Consulting

Dual Monitor Computers

Quad Monitor Computers

Six Monitor Computers

Eight Screen Computers

Twelve Screen Computer

Sixteen Screen Computer

LCD Video Wall Displays

Dual Monitor Displays

Triple Monitor Displays

Quad Monitor Displays

Six monitor Displays

Eight Monitor Displays

Nine Monitor Displays

Ten Monitor Displays

Twelve Monitor Displays

Sixteen Monitor Display

Multiple Monitor Walls

 

On ne présente plus le fameux pont de Brooklyn qui relie donc Brooklyn à Manhattan. J'ai essayé de jouer avec le graphisme des câbles puisque le bas du pont était en travaux et que des bâches disgracieuses gâchait le paysage.

Pour ceux qui pensent que ça penche d'un côté ou de l'autre, je vous propose un petit jeu: fixez le centre de la photo et inclinez la tête à gauche et à droite....alors?

 

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The famous Brooklyn bridge leading to Manhattan needs no introduction, right? Here I've tried to paly with the graphism of the cables in order to avoid the unsightly covers on the footpath that were present because some kind of renovation was under way.

For those who might think there might be a slight tilt, here's a little game! Focus on the center of the frame then tilt your head from left to right and back again...so?

Repaired a 28mm f2.8 Minolta lens with a very sticky aperture ring. Back in the game, focuses to infinity properly and everything. Never panicked once, honest.

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game.

2018 is the year that mobile gaming started being taken seriously by manufacturers and developers alike. As well as bringing the likes of Fortnite and PUBG to mobile, manufacturers like Razer, Xiaomi and Asus are bringing game-focused smartphones to the market with the Razer Phone, Xiaomi Blackshark and now, the Asus ROG (Republic of Gamers) smartphone.

 

The Asus ROG smartphone was announced on 4 June 2018 at a press event at Computex, and confirmed previous rumours that it will be a gaming-focused smartphone.

 

Read our in-depth Asus ROG Phone hands-on review.

 

When will the Asus ROG Phone be released?

While we’re still not quite sure of the release date, a Geeksnipper report citing Taiwan insiders claims that Asus is planning to launch a ROG-branded gaming-focused smartphone at Computex 2018, at some point between 5-9 June 2018.

 

While a press event on the 4 June 2018 announced details surrounding the phone, we are still no wiser on a release date as the best we got was the word 'shortly'.

 

While that would usually mean it’d go on sale soon afterwards, Asus doesn’t have the strongest track record when it comes to UK releases. Let’s take the Asus ZenFone AR as an example; the phone was announced at CES 2017 in Las Vegas, but didn’t go on sale in the UK or the US until seven months later in August 2017.

 

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It’s a similar story with the Asus ZenFone 5Z; the smartphone was revealed at MWC 2018 in Feburary, but the smartphone is yet to launch in the UK with Asus only stating that it’ll be available “later this year”.

 

Asus told Tech Advisor to expect the ROG Phone around the end of Q3, which means around September time. By that point, Razer could launch a second-gen Razer Phone. The two companies are direct competitors, after all.

 

How much will the Asus ROG Phone cost?

While Geeksnipper could provide us with a rough launch window, the Taiwan-based insiders couldn’t provide any information about pricing. Judging by previous Asus launches, we may not even hear about pricing at the official launch of the ROG smartphone – Asus tends to announce pricing nearer to release.

 

What we can do is look at the Razer Phone, arguably the Asus ROG smartphone’s biggest competitor. The Razer Phone’s 120Hz display, stereo speaker output and rapid processor make it the dream smartphone for gaming, and we imagine that Asus will offer something similar with the ROG smartphone.

 

With that being said, we predict that the Asus ROG smartphone will cost a similar amount to the Razer Phone, around £595 in the UK.

 

We will, of course, update this section with more accurate pricing once Asus announces it

 

androidcure.com/asus-rog-phone/

 

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game. m.youtube.com/watch?v=XL36zH0ughI

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game. www.youtube.com/watch?feature=youtu.be&v=yK97RnarXh8

"Step right up and knock em' down...win the big prize!"

Sorcerers of the Magic Kingdom is an interactive game attraction for the Magic Kingdom that debuted on February 22, 2012. The game focuses on Merlin recruiting park guests as new apprentice sorcerers and sending them out to battle various Disney villains, recruited by Hades, throughout the park's themed lands (except Tomorrowland) using special spell cards.

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game.

2018 is the year that mobile gaming started being taken seriously by manufacturers and developers alike. As well as bringing the likes of Fortnite and PUBG to mobile, manufacturers like Razer, Xiaomi and Asus are bringing game-focused smartphones to the market with the Razer Phone, Xiaomi Blackshark and now, the Asus ROG (Republic of Gamers) smartphone.

 

The Asus ROG smartphone was announced on 4 June 2018 at a press event at Computex, and confirmed previous rumours that it will be a gaming-focused smartphone.

 

Read our in-depth Asus ROG Phone hands-on review.

 

When will the Asus ROG Phone be released?

While we’re still not quite sure of the release date, a Geeksnipper report citing Taiwan insiders claims that Asus is planning to launch a ROG-branded gaming-focused smartphone at Computex 2018, at some point between 5-9 June 2018.

 

While a press event on the 4 June 2018 announced details surrounding the phone, we are still no wiser on a release date as the best we got was the word 'shortly'.

 

While that would usually mean it’d go on sale soon afterwards, Asus doesn’t have the strongest track record when it comes to UK releases. Let’s take the Asus ZenFone AR as an example; the phone was announced at CES 2017 in Las Vegas, but didn’t go on sale in the UK or the US until seven months later in August 2017.

 

SPONSORED CONTENT

IG Singapore

If you have no time to trade, automate it

By IG Singapore

Fast, secure and reliable trading with MetaTrader 4. Explore MT4 platform and trade on Forex with IG Singapore. Find out mre about MT4 Fo...

 

It’s a similar story with the Asus ZenFone 5Z; the smartphone was revealed at MWC 2018 in Feburary, but the smartphone is yet to launch in the UK with Asus only stating that it’ll be available “later this year”.

 

Asus told Tech Advisor to expect the ROG Phone around the end of Q3, which means around September time. By that point, Razer could launch a second-gen Razer Phone. The two companies are direct competitors, after all.

 

How much will the Asus ROG Phone cost?

While Geeksnipper could provide us with a rough launch window, the Taiwan-based insiders couldn’t provide any information about pricing. Judging by previous Asus launches, we may not even hear about pricing at the official launch of the ROG smartphone – Asus tends to announce pricing nearer to release.

 

What we can do is look at the Razer Phone, arguably the Asus ROG smartphone’s biggest competitor. The Razer Phone’s 120Hz display, stereo speaker output and rapid processor make it the dream smartphone for gaming, and we imagine that Asus will offer something similar with the ROG smartphone.

 

With that being said, we predict that the Asus ROG smartphone will cost a similar amount to the Razer Phone, around £595 in the UK.

 

We will, of course, update this section with more accurate pricing once Asus announces it

 

androidcure.com/asus-rog-phone/

 

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks runs, rolls, and dodges, and (for the first time in the series) jumps, climbs, and swims. He has a variety of weapons, including bombs, a crossbow, and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.

 

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armor with what they have gathered. The price of an item and the cost of crafting it depends on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy, and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; sign upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.

 

The game focuses on narrative and has a dialogue tree that allows players to choose how to respond to non-player characters. Geralt must make decisions that change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armor. The game's open-world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, maybe summoned at will. Players can kill enemies with their swords while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing, and card-playing; the card-playing mechanic was later expanded into a standalone game.

Sorcerers of the Magic Kingdom is an interactive game attraction for the Magic Kingdom that debuted on February 22, 2012. The game focuses on Merlin recruiting park guests as new apprentice sorcerers and sending them out to battle various Disney villains, recruited by Hades, throughout the park's themed lands (except Tomorrowland) using special spell cards.

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