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Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Got some testing overlays up and running ...

First edition of an informal meetup of all game developers, graphics, designers and generally all enthusiasts, who want to meet interesting speakers from the industry, find out which project are currently emerging in Plzeň or want to present own project.

Scenario,

Prompt: Desert,

Model: Stable Diffusion XL, Style: Cel Shaded + Icon Stylizer

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