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XGS PIC 16-Bit bitmapped graphics primitive demo shows off line, fill, and other bitmapped graphics functions.
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XGS AVR 8-Bit demoing high color "Apple ][" graphics mode. This mode is low resolution, high color just like the Apple ][.
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XGS 8-bit demo showing off one of the bitmapped graphics modes. This demo uses "random walks" and mirroring to obtain the effect. The demo is written in C with ASM for the graphics driver.
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XGS AVR 8-Bit running a clone of the classic Atari 2600 Combat! This demo uses tile mode with sprites and is written in C/C++ with ASM video driver.
Find out about the XGS AVR 8-Bit here:
XGS 8-Bit demo shows off simple sound generation with the built in hardware tone generator and then displays a VU meter showing each note as its played with the gamepad.
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XGS AVR 8-Bit high resolution image distortion demo running with the classic "Parrot" image.
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XGS AVR 8-Bit Fire Demo showing off the classic plasma generated fire in real-time.
Find out about the XGS AVR 8-Bit here:
This is the new XGS AVR 8-Bit system. It features a 8-bit Atmel Mega AVR644 processor running at over 28 MIPS. The hardware supports the following features:
NTSC Video.
VGA Video.
Micro SD Interface.
Serial Port.
2-Game Ports.
PS/2 Keyboard/Mouse Port.
3.3/5V Dual Supplies.
Expansion Header Interface for Experimentation.
Complete Kit Comes with:
350+ Page Book Covering System.
AVR ISP MK II Programmer+USB Cable.
Power Supply.
A/V Cable.
Game Controller.
DB9 Serial Port to Header Converter.
CD ROM with Complete C/C++ ASM Driver Library.
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XGS 8-Bit Prototype connected to PS/2 "micro" keyboard and custom XGS NES compatible controller.
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Indy 500 racing demo running on the XGS 8-bit. Demos the use of one of the tile modes, sprites, and scrolling. Development time 30 mins.
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XGS 8-bit running a tile demo inspired by Centipede! This demo was written in C and shows how to use the tile mode ASM graphics driver. Development time about 10 mins.
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This is the new XGS PIC 16-Bit system. It features a 16-bit Microchip PIC24 processor running at over 40 MIPS. The hardware supports the following features:
NTSC Video.
VGA Video.
Micro SD Interface.
Serial Port.
2-Game Ports.
PS/2 Keyboard/Mouse Port.
3.3/5V Dual Supplies.
Expansion Header Interface for Experimentation.
Complete Kit Comes with:
350+ Page Book Covering System.
Pickit2 Programmer+USB Cable.
Power Supply.
A/V Cable.
Game Controller.
DB9 Serial Port to Header Converter.
CD ROM with Complete C/C++ ASM Driver Library.
Atmel AVRStudio used to develop software in C/C++ and Assembly language for the XGS AVR 8-Bit.
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Demo of the XGS 8-bit connecting to the PC over the built in serial port. Apparently, the XGS is a sci-fi movie fan. This demo was written in C and shows off the ease of communicating with the PC to use it as a client, host, or display device.
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What game console is complete without a "Snake" game? This XGS 16-Bit demo once again shows off the ease of coding in C with the bitmap modes. The text is drawn as bitmaps by some simple tile to bitmap text functions. Took about 2-3 hours to create the complete game.
Game Design Class Project, programmed in Squeak. (See CC license details on my profile page: www.flickr.com/people/pxfx/)
XGS PIC 16-Bit "1942" scolling demo showing off sprites and high resolution tile mapped mode.
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This demo was written in C using the bitmap GFX library. It shows off simple use of the framebuffer, gamepads, and color modes in this particular graphics mode. The drawing took a few attempts to get right!
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Visit: dsksic.com/site/admission | DSK Supinfocom is an institute in Pune, which offers exclusive courses in Digital Design. DSKSIC offers excellent infrastructure where students can learn, perform and innovate. No wonder, it is listed in one of the top design schools of India.
Looking for more activities for your Kids or teen during the Coronavirus shutdown? We at Pinnacletek Educator are offering Kids for Game Development Classes. Learn from the best teachers in the comfort of home. LIVE, Interactive, Fun.
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Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Globaloria was selected by distinguished education judges to be one of 30 EdTech companies featured in the EdSurge's Silicon Valley Tech for Schools Summit in Mountain View, California.
Panel: Serious Games, Serious Learning
Amber Oliver (Globaloria), Jim Brazell (VentureRAMP, Inc.) and Rene Sanchez (Houston ISD) gave attendees a global perspective about how serious games are changing learning in schools, industry, and the military and shared stories about how students who develop their own STEM-related games are excelling in districts nationwide.