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Photo credits: Marco Pezzati

 

en.gamehappens.com

 

Reflections is a generative art installation designed for the Game Happens! 2015 conference. This art installation is composed by a generative algorithm that draws lines on screen using geometry reflections and generates sounds using an oscillator synthetizer. The user interacts with the installation using the Leap Motion device. The user can manipulate the algorithm moving the left and right hands on the three axis. The size of the lines are based on the depth axis. The algorithm chooses the color of the lines and the user can select only the black color, closing his fingers into a fist.

 

www.catodo.net/reflections/

 

Doodling some ideas for levels. I kinda like how the tiles came out on this one, but I think it might be too flashy for what I have in mind.

 

The mountains in the background came out nicely, however, they're definitely not what I imagine for the game itself. Just kinda had some fun there ;)

Photo credits: Marco Pezzati

 

The Bosch’s Garden is a generative artwork realized with a custom software that pick random colors from the “The Garden of Earthly Delights” of Hieronymus Bosch and draw triangles with a random size (pointillism effect). I used the triangle as basic shape for the artwork due to its esoteric symbol. That because, the artwork of Bosch is full of symbolic figures and I paid homage to the original idea of the artwork, in a generative way. The source code of the algorithm used to generate this artwork is reported here.

www.catodo.net/the-bosch-garden

 

en.gamehappens.com

Photo credits: Marco Pezzati

 

Stefano Cecere (KRUR), Fabio Ferrara (Chubby Pixel), Christian Costanza (Big Bang Pixel)

 

en.gamehappens.com

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