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Level Design For Unity3d Game with Autodesk Maya

@Rexford Frempong @Anthony Chimbay @Sebastian Iacono @Godot @Blender #SDI2026 #GameDesign #Bronx

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

@Rexford Frempong @Anthony Chimbay @Sebastian Iacono @Godot @Blender #SDI2026 #GameDesign #Bronx

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Workshop using game elements structuring a qualitative research dialogue

BLIND & VR: UN POSTMORTEM

 

Un piccolo studio italiano avvia nel 2014 lo sviluppo di Blind, un’avventura narrativa in realtà virtuale che vedrà la luce nel 2018: dopo quattro anni di sviluppo e otto mesi dall’introduzione sul mercato, il fondatore e game designer Matteo Lana fa il punto della situazione, ripercorrendo le tappe fondamentali del progetto. In questa presentazione, Lana illustra il percorso travagliato tra tecnologie emergenti, imprevisti, successi e “quasi fallimenti", competitor inaspettati e un team di sviluppo a dir poco fluido, per arrivare a rispondere alla domanda che ogni game designer si pone praticamente tutti i giorni: Ne è valsa la pena?

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Level Design For Unity3d Game with Autodesk Maya

On November 27 2019, game designer Pietro Polsinelli led a workshop on merging storytelling principles and game design tools for the students of the Master of Arts in Game Design at IULM University. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It was also open to all alumni of the M.A. Program.

 

When defining the narrative of a game, even at the concept level, it is useful to write down short characters bios, articulate the game's background universe, outline the possible endings and so on. Writing a sample dialogue or textual introduction can reveal several hidden or undefined features required and how they should interact with the game mechanics. Polsinelli will illustrate the development of the recent Football Drama, and how that process was expanded for his next project, Roller Drama concept design, pointing out some specific concepts needed when making narratives and mechanics interact. Students will work together with Pietro to add narrative background research and mechanics to their projects.

 

Pietro Polsinelli is a game designer and developer, mostly working on applied (a.k.a. educational) games. He co-authored a book on applied games in Italian and is currently writing a book on applied games (in English) titled Explaining With Games.

 

gamedesign.university

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

@Rexford Frempong @Anthony Chimbay @Sebastian Iacono @Godot @Blender #SDI2026 #GameDesign #Bronx

Level Design For Unity3d Game with Autodesk Maya

Graduierungsfeier März 2013 an der MD.H.

On November 27 2019, game designer Pietro Polsinelli led a workshop on merging storytelling principles and game design tools for the students of the Master of Arts in Game Design at IULM University. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It was also open to all alumni of the M.A. Program.

 

When defining the narrative of a game, even at the concept level, it is useful to write down short characters bios, articulate the game's background universe, outline the possible endings and so on. Writing a sample dialogue or textual introduction can reveal several hidden or undefined features required and how they should interact with the game mechanics. Polsinelli will illustrate the development of the recent Football Drama, and how that process was expanded for his next project, Roller Drama concept design, pointing out some specific concepts needed when making narratives and mechanics interact. Students will work together with Pietro to add narrative background research and mechanics to their projects.

 

Pietro Polsinelli is a game designer and developer, mostly working on applied (a.k.a. educational) games. He co-authored a book on applied games in Italian and is currently writing a book on applied games (in English) titled Explaining With Games.

 

gamedesign.university

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

MAY 2 2018/2 MAGGIO 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/alex-camilleri

 

IDIOSYNCRATIC GAMES, OR: IDIOGAMES

PLEASE RSVP

In this talk, Alex Camilleri will present and explore games that provide unique ideas and show singular cultural traits through game mechanics and narratives. Spanning from small experimental games to bigger productions, the aim of this talk is to show how valuable it can be to create games that challenge and enrich the player’s understanding of the world.

Alex Camilleri is an Italian game designer currently living in Malmö, Sweden. After experimenting with the game medium and following the release of the autobiographical game Memoir En Code: Reissue, Alex decided it was time to change gear. He now makes scary stuff at Frictional Games as a gameplay designer and programmer, but still finds time to make small interactive experiences.

Foto: Viktor Braga

 

Level Design For Unity3d Game with Autodesk Maya

Workshop using game elements structuring a qualitative research dialogue

Jason Rohrer with his game "Sleep is Death" during the Art History of Games reception at Kai Lin Art.

Foto: Viktor Braga

 

Level Design For Unity3d Game with Autodesk Maya

Foto: Viktor Braga

 

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Naturally wearing the Ankh Studios logo in South Carolina. Don't forget www.ankhstudios.com

On November 27 2019, game designer Pietro Polsinelli led a workshop on merging storytelling principles and game design tools for the students of the Master of Arts in Game Design at IULM University. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It was also open to all alumni of the M.A. Program.

 

When defining the narrative of a game, even at the concept level, it is useful to write down short characters bios, articulate the game's background universe, outline the possible endings and so on. Writing a sample dialogue or textual introduction can reveal several hidden or undefined features required and how they should interact with the game mechanics. Polsinelli will illustrate the development of the recent Football Drama, and how that process was expanded for his next project, Roller Drama concept design, pointing out some specific concepts needed when making narratives and mechanics interact. Students will work together with Pietro to add narrative background research and mechanics to their projects.

 

Pietro Polsinelli is a game designer and developer, mostly working on applied (a.k.a. educational) games. He co-authored a book on applied games in Italian and is currently writing a book on applied games (in English) titled Explaining With Games.

 

gamedesign.university

Foto: Viktor Braga

 

Level Design For Unity3d Game with Autodesk Maya

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