View allAll Photos Tagged Finalization
Done in Ai, Finalized in Photoshop
Emerging from the heart of a cursed forest, “The Phantom Express” barrels forth in a thunderous symphony of iron and shadow. Its monstrous engine, shaped into a grotesque, burning skull, radiates eerie golden light through hollow sockets—eyes that have seen centuries of damnation. Black smoke coils like spectral fingers into the misty air, merging with the twisted silhouettes of ancient, skeletal trees. Lanterns flicker dimly on its sides, barely illuminating the cloaked figures that silently await its arrival at the edge of forgotten graves. This is no ordinary locomotive—it is a vessel for lost souls, a haunted relic of gothic nightmares that never truly rests. Its whistle howls like a dirge through the darkness, echoing the cries of the damned it carries deep into the unknown.
A ghost train in every sense, driven not by coal but by curses.
Done in Ai, Finalized in Photoshop
He does not conquer. He remains — when all else has faded.
Born from the last breath of a dying empire, the Lord of the Wastes walks the scorched remnants of a forgotten world. His body is forged from ash, sinew, and steel — bound together by dark rituals and the rage of the forsaken.
Once a mortal warlord betrayed by his kin, he was cast into the desert abyss — only to rise centuries later, deathless and merciless. His skull helm is no mask, but a fusion of bone and metal shaped by fire. Golden runes pulse with the fury of ancient gods, and every dent in his armor carries the echo of a fallen kingdom.
He speaks no words — only commands. Where he walks, the wind dies and the ground cracks.
My earlier Huey renders were outdated so I made some more with all the changes. I switched out Brickmania tail for the much more accurate Brickdesigner’s one.
I will try to incorporate both my Huey and Phantom into a Nam build soon.
Done in Ai, Finalized in Photoshop
Inspired by a image on the feed of: Kyron. - A. (What Falling in Love Feels Like, but now in vampire style)
Beneath the veil of moonlight and tangled black rose thorns, two ancient souls meet in silence.
He, clad in obsidian velvet laced with gold filigree, a noble predator with silver strands and eyes that have forgotten mercy.
She, a vision in midnight lace, corseted in shadow, bearing lips kissed with crimson and eyes soft with danger.
Together, they stand framed by withered beauty—an arch of dying roses and whispering candlelight,
their vow unspoken yet eternal, a bond not of love alone, but of hunger, memory, and blood.
Time holds its breath as they remain frozen in their gothic eternity—
a dark romance carved from the bones of centuries.
I think I've finalized the design. The back ridge tessellation is now based on thirds instead of halves or quarters. The folding sequence is much more streamlined, and there are some added details (like the heel spurs on the front legs). Time to make a display version now!
Done in Ai, Finalized in Photoshop
Clad in obsidian armor etched with glowing violet veins, the Queen of the Void Flame rises from the ashes of forgotten realms. Her spectral white hair whips like silk in the cursed winds, ignited by the magic pulsing through her veins. Arcane sigils shimmer on her skin, and her dual voidforged blades hum with silent fury. She is both executioner and enchantress — a warrior of ruin, wrapped in shadows, lit only by the fire she conjures from the abyss. Behind her, broken stone and violet flame mark the remnants of a world that dared defy her reign.
The big day is drawing near... It's been pretty stressful the last week as we finalize preparations for the wedding. Work has been a nice distraction, leaving me little time for flickring. Although I spent a nice chunk of time this morning regaining my sanity! I love looking at all the beauty in the world. Thanks so much for sharing that with me and being such dear friends. I'll probably be sparse after this - until mid-November and will look forward to seeing everyone's creations.
About the Image: This is the atrium of the Hyatt Regency San Francisco on Embarcadero and Market. I pass by it often and come in to use the restrooms when I'm shooting along the Embarcadero.
Hollywood Casting Calls (according to Wikipedia):
1) The Hyatt Regency's atrium lobby served as the lobby of the Glass Tower in 1974's The Towering Inferno. Replicas of John Portman's trademark pill-shaped elevators were built for use in the film and are featured throughout, including in an extended sequence where one is lifted from the stricken tower by helicopter.
2) 1977 Mel Brooks Comedy High Anxiety
3) 1977 Telefon
4) 1979 Time After Time, a tale of H.G. Wells chasing Jack The Ripper into the "future" of 1979.
Bonus Fact: As well as being a setting for numerous films, the lobby is itself inspired by a film. Architect John Portman has stated that its design was suggested to him by viewing the 1935 science fiction film Things to Come.
Done in Ai, Finalized in Photoshop
In the heart of an enchanted forest, where twilight never fades and fireflies guard ancient secrets, a lone fairy kneels on a forgotten stone tablet. Her golden wings shimmer with quiet intensity as her fingers trace the glowing runes, reading echoes of a magic long lost to time.
This piece captures the delicate balance of wonder and reverence — a moment where myth breathes again through glowing symbols and whispered light.
♀️ Created with AI and touched up with care.
Let your imagination follow the fireflies…
Done in Ai, Finalized in Photoshop.
Essence
The Shardveil Crucible is a fragmented, shifting plane where reality splinters along the lines of perception. Fog rolls like spilled memory across cracked obsidian ground, and broken glass litters the land like fallen stars. It is a place of refracted truth, forgotten selves, and shadow-versions that never quite became. The Cathedral of Mirrors and the Inner Sanctum of Mirrors reside at its heart, pulsing like a cognitive wound in the veil of existence.
Landmarks
The Cathedral of Mirrors: A gothic structure of impossible angles and color-shifting glass. Home to Amon, the Warlock of Glassed Shadows.
The Inner Sanctum of Mirrors: A transcendent chamber accessed only by surrendering something to Amon. Here, the true soul is remade.
The Echo Swale: A field of mirror-pools that reflect only your worst memory — and whisper what it cost.
The Prismrift Cliffs: Jagged, glinting canyons where falling means fracturing into a different you.
The Reflection Maw: A chasm that eats reflections. Anything cast within it loses its identity.
Inhabitants & Creatures
Glasswights: Shard-bodied wanderers who exist only when seen. Their gaze can trap a victim in self-reflection loops.
Falseborn: Mirror-doubles who believe they are the original — often hostile, always tragic.
Veilgnawers: Crawling things that feed on doubt and trail memory-smoke.
Fractured Heralds: Servants of Amon made from broken pacts and reassembled lies.
Themes & Dangers
Identity is unstable; players risk absorbing traits or memories from echoes.
Time stutters and rewinds in emotional hotspots.
Some zones mirror the players themselves — not physically, but morally.
The Crucible can make you question what parts of you are actually real.
Anchor Quote
"To walk the Crucible is to leave fingerprints on the glass of your own soul."
I finalized the camo scheme for the green minifig, the only change I will make is to remove the knee pads.
Credit to CalHigh for the challange to make this. I'll send you a set of decals when I get my supplies.
Done in Ai, Finalized in Photoshop
Inspired by the Aza Empyrea - Cosmic Codex
In the heart of a candlelit sanctum, surrounded by shelves overflowing with ancient tomes and glowing potions, the High Priest of Aetherium bends the laws of reality to his will. His black and violet ceremonial robes shimmer with silver filigree as streams of vibrant magic spiral from a spellbook bound in arcane leather. The air hums with alchemical energy — glass vials pulse with strange colors, brass instruments gleam in the flickering light, and the scent of burning incense mingles with the tang of rare ingredients. Within these walls, knowledge and power converge, and every whispered incantation shapes the destiny of worlds.
Done in Ai, Finalized in Photoshop.
Born of ash and bound by flame, Malrakar stands in the shattered crypt-throne of his long-dead enemies. His flesh is carved from the void, a deep violet hue over skeletal contours, with eyes that blaze like the hearts of fallen stars. Crowning his head is a blackened infernal headdress, laced with violet crystal runes and chains that whisper curses as they sway. Twin horns rise in perfect menace, arching like scythes above his skeletal visage, while obsidian filigree and engraved bone wrap his armor in regal ruin. He is draped in shadow and adorned in agony, a warlord of silence and sorrow, commanding death not with sound, but with presence.
Behind him, the crumbling stone walls of the crypt pulse with imprisoned souls, each whispering fragments of the oaths they broke to him. At his chest, a glowing sigil marks his pact with the Voidborne Thrones, a price he paid long ago, and has never stopped collecting.
Finalizing my next journal that I will start in the new year, knowing what I want to focus on in the new year is a great feeling!
Theme: Upon These Pages
Year Ten Of My 365 Project
Done in Ai, Finalized in Photoshop and Photoscape X
In a scorched world devoured by war, Unit 13 stalks the remnants of humanity — a zombified T-800 reanimated through corrupted Skynet code and dark biotech. Its once-pristine chassis now rusts beneath rotting synthetic tissue, its crimson optics flickering with undead rage. Exposed wires hang like sinew from its skeletal frame, and its talon-like hands claw through ash and bone with chilling precision. Beneath a blood-red sky, it roams the desolation, neither living nor fully machine — a soulless predator powered by death, decay, and algorithmic instinct.
I finalized flight arrangements today for a second round interview for a "dream" job.
The interview is next Monday and I'm very nervous because I really want this position. The office was beautifully appointed - mid-century modern with awesome views. The department heads I met with during my initial interview were warm and genuine, and it just seemed like a phenomenal place to work. Highly esteemed work, big name clients, and the firm is overwhelmed and badly in need of someone with my level of experience. Oh, and did I mention it would be a huge pay raise?
My current position terminates as of the end of the month. I really, really need this to work.
Keep your fingers crossed for me. Light a candle, say a prayer, shake a rubber chicken... anything.
Please.
When the Whispering Mare fiasco was over, the Imperial Senate launched an enormous investigation into the matter that had brought them under such disrepute. The secret shipyard discovered on the island of Malva was raided and searched throughly, but any useful information has long since been destroyed. Then, weeks later, a suspected Senator was quietly kidnapped and his properties inspected. In a hidden safe in his private villa, a steel case was discovered. In that case were the designs of not only the Jackson's Revenge, but her planned successors.
This discovery became a state secret, and the secret construction of the ships codenamed the "Gruesome Threesome", or the Ravagers, began.
The Finalizer was to be the worst of them all. Modeled after the Achatian Holmfirth, she was designed to be the direct successor of the Mare, to serve the same purpose. Independent commerce raider. With a massive radio tower, she could travel just as far as her predecessor while retaining contact with the Imperial fleet.
She is here to settle the score...
Done in Ai, Finalized in Photoshop
Inspired on Book 3 Fire Sea from The Death Gate Cycle
In the depths of a ruined Sartan temple, surrounded by pillars scorched with ancient runes, a lone necromancer stands at the heart of a volcanic sanctum—his blackened trident raised toward the ashen sky. Molten cracks spread like veins through the obsidian floor, and the air trembles with the resonance of death magic. This is the moment before resurrection, before the cursed souls of the Sartan rise once more. The red light of the runes pulses like a heartbeat, echoing the ancient vengeance buried beneath centuries of ash. Silence reigns—only the fire speaks.
From Wikipedia, the free encyclopedia
Berlin Palace is located in Berlin
Berlin Palace
Location within Berlin
General information
StatusRebuilt
Architectural styleBaroque
LocationBerlin (Mitte), Germany
Construction started1443 (original)
2013 (reconstruction)
Completed1894 (original)
2020 (reconstruction)
Destroyeddamaged by Allied bombing in 1945, demolished by East German authorities in 1950
ClientElectors of Brandenburg
Kings of Prussia
German Emperors
Design and construction
ArchitectAndreas Schlüter (original)
Franco Stella (reconstruction)
The Berlin Palace (German: Berliner Schloss), formally the Royal Palace (German: Königliches Schloss),[1] on the Museum Island in Berlin was the main residence of the House of Hohenzollern from 1443 to 1918. Expanded by order of King Frederick I of Prussia according to plans by Andreas Schlüter from 1689 to 1713, it was thereafter considered a major work of Prussian Baroque architecture.[2] The former royal palace was one of Berlin’s largest buildings and shaped the cityscape with its 60-meter (200 ft)-high dome. Damaged during the Allied bombing in World War II, it was demolished by the East German authorities in 1950, and later became the location of the modernist East German Palace of the Republic. After German reunification and several years of debate and discussion, the Palace of the Republic was itself demolished and the Berlin Palace was reconstructed to house the Humboldt Forum museum, a process completed in 2020.
Overview
The Berlin Palace, also incorrectly known as the City Palace (German: Stadtschloss),[3] is a building in the centre of Berlin, located on the Museum Island at Schlossplatz opposite the Lustgarten park. From the 15th century to the early 20th century, the Berliner Schloss was a royal and imperial palace that mostly served as the main residence of the Electors of Brandenburg, the Kings of Prussia, and the German Emperors.[4] Damaged during World War II and later demolished by the East German government in the 1950s, the palace has been partially rebuilt and was completed in 2020. The reconstructed palace is the seat of the Humboldt Forum, a museum for world culture which is a successor museum of the Ancient Prussian Art Chamber, which was also located in the Berlin Palace during the 19th Century. The Humboldt Forum has been described as the German equivalent of the British Museum.[5]
The palace was originally built in the 15th century, but had changed in form throughout the next few centuries. It bore features of the Baroque style; its shape, which had been finalized by the mid-18th century, is for the most part attributed to German architect Andreas Schlüter, whose first design is likely to date from 1702, even though the palace incorporated earlier parts as seen in 1688 by Nicodemus Tessin. It served as a residence to various Electors of Brandenburg. It was the principal residence and winter residence of the Hohenzollern Kings of Prussia from 1701 to 1918. After the unification of Germany in 1871, it also became the central residence for the German Emperors, who also served as the Kings of Prussia. After the proclamation of the Weimar Republic in 1918, the palace became a museum. In World War II, the building was heavily damaged by Allied bombings. Although it is thought to have been repairable, the palace was demolished in 1950 by the German Democratic Republic authorities following much criticism. In the 1970s, the Palace of the Republic was constructed on its site, but was controversially demolished in 2008 in order for a reconstruction of the baroque palace.
Following the reunification of Germany, it was decided to reconstruct the entire exterior of the palace in the original style with the exception of the east side facing the Spree. The authentically reconstructed facades include various remnant sculptures and stones of the original palace. The inner courtyard facades are also modern, except the facade of one of the courtyards which is constructed in the original style (Schlüterhof). The floorplan has been designed to allow future reconstruction of notable historical rooms. The building houses the Humboldtforum museum and congress complex, and was finished in 2020.[6][7]
History up to 1871
The palace replaced an earlier fort or castle guarding the crossing of the Spree river at Cölln, a neighbouring town which merged with Berlin in 1710. The castle stood on Fishers' Island, as the southern end of the Museum Island in the Spree is known. In 1443 Frederick II "Irontooth", Margrave and Prince Elector of Brandenburg, laid the foundations of Berlin's first fortification in a section of swampy wasteland north of Cölln. At the completion of the castle in 1451, Frederick moved there from the town of Brandenburg. The main role of the castle and its garrison in this period was to establish the authority of the Margraves over the unruly citizens of Berlin, who were reluctant to give up their medieval privileges to a monarchy. In 1415 King Sigismund had enfeoffed the Hohenzollern princes with Brandenburg, and they were now establishing their power and withdrawing electoral privileges which the cities had attained in the Brandenburg interregnum of 1319–1415.
The castle also included a chapel. In 1454 Frederick II, after having returned via Rome from his pilgrimage to Jerusalem, made the castle chapel a parish church, richly endowing it with relics and altars.[8] Pope Nicholas V ordered Stephan Bodecker, then Prince-Bishop of Brandenburg, to consecrate the Chapel to Erasmus of Formiae.[9]
On 7 April 1465, at Frederick's request, Pope Paul II attributed to St Erasmus Chapel a canon-law College named Stift zu Ehren Unserer Lieben Frauen, des heiligen Kreuzes, St. Petri und Pauli, St. Erasmi und St. Nicolai. This collegiate church became the nucleus of today's Evangelical Supreme Parish and Collegiate Church, adjoining the site of the castle.
In 1538, the Margrave Joachim II demolished the palace and engaged the master builder Caspar Theiss to build a new and grander building in the Italian Renaissance style. After the Thirty Years War (1618–1648), Frederick William (1620–1688), the "Great Elector", embellished the palace further. In 1688, Nicodemus Tessin designed courtyard arcades with massive columns in front. Not much is known about the alterations of 1690–1695, when Johann Nering was the court architect. Martin Grünberg continued the alterations in 1695–1699.
In 1699, the Elector Frederick III of Brandenburg (who took the title King in Prussia in 1701, becoming Frederick I), appointed the architect Andreas Schlüter to execute a "second plan" in the Italian manner. Schlüter's first design probably dates from 1702; he planned to rebuild the palace in the Protestant Baroque style. His overall concept in the shape of a regular cube enclosing a magnificently ornamented courtyard was retained by all the building directors who succeeded him. In 1706, Schlüter was replaced by Johann Friedrich Eosander von Göthe, who designed the western extension of the palace, doubling its size. In all essentials, Schlüter's balanced, rhythmic composition of the façades was retained, but Göthe moved the main entrance to the new west wing.
Berliner Schloss was the original location for the Amber Room, but Peter the Great of Russia admired it during a visit and in 1716 Frederick William I presented the room to Peter as a gift.[10]
Frederick William I, who became king in 1713, was interested mainly in building up Prussia as a military power, and dismissed most of the craftsmen working on the Stadtschloss. As a result, Göthe's plan was only partly carried out. Nevertheless, the exterior of the palace had come close to its final form by the mid-18th century. The final stage was the erection of the dome in 1845, during the reign of Frederick William IV. The dome was built by Friedrich August Stüler after a design by Karl Friedrich Schinkel. Subsequent major works were limited to the interior, engaging the talents of Georg Wenzeslaus von Knobelsdorff, Carl von Gontard and many others.
The Stadtschloss was itself the epicenter of the Revolution of 1848 in Prussia. Huge crowds gathered outside the palace to present an "address to the king" containing their demands for a constitution, liberal reform and German unification. Frederick William emerged from the palace to accept their demands. On 18 March, a large demonstration outside the Stadtschloss led to bloodshed and the outbreak of street fighting. Frederick William later reneged on his promises and reimposed an autocratic regime. From that time onwards, many Berliners and other Germans came to see the Stadtschloss as a symbol of oppression and "Prussian militarism".
Later history (1871-1989)
In 1871, King William I was elevated to the status of Emperor (Kaiser) of a united Germany, and the Stadtschloss became the symbolic heart of the German Empire. The Empire was (in theory) a constitutional state, and from 1894 onwards, the new Reichstag building, the seat of the German parliament came to not only rival but overshadow the Stadtschloss as the Empire's center of power. In conjunction with Germany's defeat in World War I, William II was forced to abdicate both as German Emperor and as King of Prussia. In November 1918, the Spartacist leader, Karl Liebknecht, declared the German Socialist Republic from a balcony of the Stadtschloss, ending more than 400 years of royal occupation of the building.
During the Weimar Republic, parts of the Stadtschloss were turned into a museum, while other parts continued to be used for receptions and other state functions. Under Adolf Hitler's National Socialist (Nazi) Party, which laid to rest monarchist hopes of a Hohenzollern restoration, the building was mostly ignored. During World War II, the Stadtschloss was twice struck by Allied bombs: on 3 February and 24 February 1945. On the latter occasion, when both the air defences and fire-fighting systems of Berlin had been destroyed, the building was struck by incendiaries, lost its roof, and was largely burnt out.
The end of the war saw the Stadtschloss a burned-out shell of its former glory, although the building had remained structurally sound and much of its interior decoration was still preserved. It could have been restored, as many other bombed-out buildings in central Berlin later were. The area in which it was located was within the Soviet Union zone, which became the German Democratic Republic. The building was used for a Soviet war movie ("the Battle of Berlin") in which the Stadtschloss served as a backdrop, with live artillery shells fired at it for the realistic cinematic impact.[11]
The new socialist government declared the Stadtschloss a symbol of Prussian militarism, although at that time there appeared to be no plans to destroy the building. Some parts of it were in fact repaired and used from 1945 to 1950 as an exhibition space. A secret 1950 GDR Ministry of Construction report, only rediscovered in 2016, calculated that reconstruction of the damaged Palace could be achieved for 32 million GDR marks.[12] But in July 1950 Walter Ulbricht, the new General Secretary of the Central Committee of the Socialist Unity Party of Germany, announced the demolition of the palace. Despite objections, its removal commenced in September 1950, the process taking four months and consuming 19 tons of dynamite.[13] So solid was its construction that the dome and its entire mount remained intact even after the rest of the building fell to the ground.[14] Only one section was preserved, a portal from the balcony from which Karl Liebknecht had declared the German Socialist Republic. It was later added to the Council of State building (Staatsratsgebäude), with an altered cartouche, where it forms the main entrance. The empty space where the Stadtschloss had stood was named Marx-Engels-Platz and used as a parade ground.
Management and Technology)
In 1964, the GDR built a new Staatsrat or Council of State building on part of the site, incorporating Liebknecht's balcony in its facade. From 1973 to 1976, during the government of Erich Honecker, a large modernist building was built, the Palast der Republik (Palace of the Republic), which occupied most of the site of the former Stadtschloss. Shortly before German reunification in October 1990, the Palast der Republik was found to be contaminated with asbestos and was closed to the public. After reunification, the Berlin city government ordered the removal of the asbestos, a process which was completed by 2003. In November 2003, the German federal government decided to demolish the building and leave the area as parkland pending a decision as to its ultimate future. Demolition started in February 2006 and was completed in 2009.
The demolition was lengthy because of the presence of additional asbestos, and because the Palace acted as a counterbalance to the Berliner Dom, across the street, on the unstable grounds of the Museum Island.[15] East Germans resented the demolition, especially those for whom the Palace of the Republic had been a place of fond memories, or who felt a sense of dislocation in a post-communist world.[16] Part of the Palace formed a Stasi surveillance centre that recorded the visitors and staff.[17]
From 2008 until the commencement of construction in 2013, the large area of the original Schlossplatz became a grassed field, laid out on minimal lines with wooden platforms. At the same time, the Berlin Monument Authority (Landesdenkmalamt) undertook extensive archaeological excavations. Parts of cellars that had been situated in the south-west corner of the former Palace were discovered and it was decided these would be preserved and made accessible to visitors as an "archaeological window".[18]
Reconstruction
Following reunification a 20-year-long debate commenced as to whether the palace should be reconstructed, and whether this should be in part or whole. Pro-reconstruction lobby groups argued that the rebuilding of the Stadtschloss would restore the unity and integrity of the historic centre of Berlin, which includes the Berliner Dom, the Lustgarten and the museums of Museum Island. Opponents of the project included those who advocated the retention of the Palast der Republik on the grounds that it was itself of historical significance; those who argued that the area should become a public park; and those who believed that a new building would be a pastiche of former architectural styles; would be an unwelcome symbol of Germany's imperial past; and would be unacceptably expensive for no definite economic benefit. They also argued that it would be impossible to accurately reconstruct the exterior or interiors of the building, since neither detailed plans nor the necessary craft skills are available. Others disputed this, claiming that sufficient photographic documentation of both existed when it was converted to a museum following 1918.[citation needed]
The ideological divide was epitomized by the two following groups. The Association for the Preservation of the Palace of the Republic (Verein zur Erhaltung des Palastes der Republik) championed a renovation of the GDR building that would incorporate a re-creation of the principal western facade the City Place, for a multipurpose "people's center" similar to the Pompidou Center in Paris. The Berlin City Palace Sponsoring Association (Förderverein Berliner Stadtschloß) argued for complete external reconstruction of the City Palace, as they considered it the only option that would restore the esthetic and historic ensemble of Berlin's heart.[19] It also rejected suggestions that the proposed meticulous reconstruction would be an unauthentic 'Disney' replica, drawing attention to the fact that most centuries-old stone buildings are, by dint of aging and repair, at least partial reconstructions; and that the argument that the present time can only represent itself in its own architectural language, is simply ideology. It also drew attention to the Venice Charter observation that "historic edifices have a material age and an immaterial significance" – an importance that transcends time, and justifies their reconstruction to preserve a vital part of urban identity and historical memory, provided that sufficient documentation for a truly authentic copy exists.[19]
Towards construction
An important driving force behind the reconstruction was businessman Wilhelm von Boddien.[20][21] In 1992, he and Kathleen King von Alvensleben[22] founded, what evolved to be the Berlin City Palace Sponsoring Association – which became the most influential lobby group. The Association accumulated plans that had been believed lost, and funded a research project at the Technical University of Berlin to measure surviving photos and drawings of the Palace to create precise architectural plans. In 1993, on the world's largest scaffolding assembly, it audaciously erected a trompe-l'oeil mockup of two frontages of the Stadtschloss facade on a 1:1 scale on plastic sheeting. Privately funded by donations and sponsorship, this coup de théâtre stood for a year and half. Showing a vision of central Berlin lost for fifty years, and how the palace could provide the missing link to the historical ensemble of the Zeughaus, the Altes Museum, and the Berlin Cathedral, the spectacle brought the debate to a temporary climax in 1993/4.[23][24] While opinion continued to remain divided, the association succeeded in winning over many politicians and other key figures to its efforts.[25]
Construction work, November 2018
In view of the previous opposition, including high cost, and most importantly, the psychological and political objections, successive German governments had declined to commit themselves to the project. However, by 2002 and 2003 cross-party resolutions of the Bundestag (German parliament) reached a compromise to support at least a partial rebuilding of the Stadtschloss. In 2007, the Bundestag made a definitive decision about the reconstruction. According to this compromise, which had been drawn up by a commission, three façades of the palace would be rebuilt, but the interior would be a modern structure to serve as a cultural museum and forum. An architectural competition was held, and in 2008 the jury chose the submission by Italian architect Franco Stella.[26] Some of the internal spaces in Stella's design follow the exact proportions of the original state rooms of the palace; this would allow for their reconstruction at a later date should this be desired. The reconstruction also reproduces the original metre-thick width of the outer walls. These have been rebuilt as a sandwiched construction as follows: an inner retaining wall of concrete, followed by a layer of insulation, and an outer wall of brick, sandstone and stucco which replicates the original. Reconstruction of the Renaissance-gabled Pharmacy Wing, which connected to the Stadtschloss on the north side, would be another possible future project.
Panorama of how the finished reconstruction was intended to look, 2008.
Due to German government budget cuts, construction of the "Humboldtforum", as the new palace was titled, was delayed. The foundation stone was finally laid by President Joachim Gauck in a ceremony on 12th of June 2013 which heralded the launch of a €590M reconstruction project.[27]
In 2017, there was a debate whether to feature a cross on the dome of the palace, in relation to adhering historical accuracy or secularism.[28] Afterwards, a statue of Antinous was installed on the palace facade in the Schlüterhof courtyard.[29] However, the cross was installed on the top of the dome on May 29, 2020.[30]
On completion in 2020, the building housed a museum containing collections of African and other non-European art, as well as two restaurants, a theatre, a cinema, and an auditorium.[31]
Done in Ai, Finalized in Photoshop
Inspired by a image of: Daikota Wind
A colossal obsidian titan erupts from the earth, its face locked in a feral scream, molten veins of fire cracking through its charred, stone-like skin. The sky above blazes with an apocalyptic golden inferno, casting a violent glow over the shattered terrain. Jagged volcanic spires jut upward like the ribs of a fractured world, glowing with seething magma. Ash swirls through the choking air as forests smolder in the distance, dwarfed by the titan’s rise. His mouth roars open like a gateway to the abyss, molten light bursting from within — a god of fury born from cataclysm and flame.
Done in Ai, Finalized in Photoshop and Photoscape X
Once known as Frank Castle, his soul was shattered beyond the grave — and something darker took its place. Resurrected by ancient rites whispered in crypts below the world, he is now The Hollow Mark — an eternal revenant forged from wrath and guilt, wandering the haunted cities of the damned.
His skeletal visage is hidden beneath a tattered hood, and the iconic skull sigil — now charred and cracked — pulses with spectral fire. He carries a cursed firearm forged in the catacombs of forgotten wars, and chains drag behind him like echoes of the souls he’s sent to judgment.
The Hollow Mark speaks not. He only appears when vengeance festers, walking silently through fog and blood, in places where justice has died. A gothic executioner, bound not by law but by the weight of unburied wrath.
Done in Ai, Finalized in Photoshop
Clad in flight-worn leather and frost-tipped fur, the feline ace stands with quiet confidence beside his blood-red plane. The engine still ticks with heat, mist curling from exhaust. Above, the grey heavens tremble — but not from storms. They remember his name.
Callsign: Baron von Whiskers
Unit: Skyclaw 7th Aerial Division
Location: Northern Front, 1917
Status: Airborne Legend
AI-generated with atmospheric fidelity. Where fantasy and history go whisker to whisker.
Done in Ai, Finalized in Photoshop
Inspired by and reimagined
“Bow to the fire, or be swallowed by it.”
From the depths of a shattered realm, she rises — crowned in obsidian horns, adorned in cursed armor woven with jewels of forbidden power. Flames curl effortlessly in her grasp, not mere fire but the essence of souls consumed, bending to her will. Behind her, skeletal sentinels guard the throne of shadows, their crimson eyes burning with eternal loyalty. Lightning rips the sky, as if the world itself trembles at her command. She is not a witch, nor a queen, but something far darker — a sovereign of damnation, ruling in silence and fire.
Done in Ai, Finalized in Photoshop
Inspired by a Second Life Image of: Razor Cure
Bathed in candlelight and cloaked in shadow, the Oracle sits behind a ritual-stained table, fingers hovering over a glowing cerulean crystal orb that pulses with eldritch energy. His pale, ghostlit face is framed by long, raven-black hair and a towering voodoo top hat adorned with bone charms, metal filigree, and occult sigils. Glowing eyes pierce through the thick incense smoke curling from antique lanterns. Behind him, shelves overflow with skulls, potion bottles, grimoires, and relics of forgotten rites. Ancient scrolls and cursed banners hang on the weathered wooden walls, each etched with cryptic illustrations and forbidden glyphs. Tarot cards, meticulously arranged, shimmer with prophetic energy across the velvet cloth. The scene is soaked in mysticism, decay, and a timeless sense of foreboding — as though the room itself is listening, waiting to reveal secrets to those bold enough to ask.
Done in Ai, Finalized in Photoshop
Bathed in shafts of golden sunlight filtering through the ocean above, the ancient capital of Atlantis rises from the seabed like a submerged dream. Towering spires of stone and crystal pierce the aquatic gloom, their surfaces carved with celestial motifs and glowing runes of power. A monumental golden archway — the Gate of Time — dominates the plaza, its rotating core pulsing softly with arcane energy.
The city’s wide, multi-tiered platforms are alive with flowing streams of light and water, cascading into luminous pools below. Massive statues of Atlantean sages and queens watch over the central court with solemn wisdom, their features preserved in coral-veined marble. Citizens of Atlantis, robed in flowing garments, move among the gardens and glowing fountains, dwarfed by the scale of the architecture around them.
🎨 Reimagined and finalized in Photoshop by Amon the Purple AI
Velthara, Daughter of the Second Eclipse
Velthara was once one of the Veiled Sisters, an order of oracles bound to the Citadel of the Sorrowed Moon. Cloaked in silence and prophecy, they read the movements of the stars, listening for the whispers of eclipses yet to come.
When the First Eclipse darkened the skies, it marked the end of their order. Most vanished into shadow. But Velthara remained — not by duty, but by vision. She saw what the others feared to see:
A second moonrise.
A second mourning.
A second eclipse.
And in that eclipse, she saw herself.
Velthara removed her veil, broke the sacred silence, and stepped into the open beneath the second eclipse — no longer an oracle, but a vessel. Her transformation unlocked a power buried beneath the moonlight: the ability to bind or break the citadel’s fate.
Now, some call her the Moon’s Betrayer, others the Last Hope.
She stands alone atop the citadel’s highest spire, radiant and terrible, her violet gaze piercing through prophecy, memory, and time itself.
Done in Ai, Finalized in Photoshop
beneath the ocean’s surface lies Sanctum of the Sea, the fabled heart of ancient Atlantis. This awe-inspiring citadel, cradled in the ocean's embrace, pulses with the quiet hum of forgotten power. Towering statues of sea guardians stand sentry beside pyramidal temples, their stone eyes aglow with bioluminescent runes. Coral gardens bloom in radiant colors across stone arches and moss-covered pillars. A glowing sphere of pure energy hovers above the sanctum, illuminating the deep with an ethereal light. Here, time has stood still—Atlantis breathes not through memory, but through myth made real.
Done in Ai, Finalized in Photoshop and Photoscape X
In the dead heart of the forgotten Fenvale — where no birds sing, and the water tastes of copper and rot — the swamp breathes with something far older than death.
Skareth slumbers beneath twisted mangrove limbs and black water, its form hidden for ages among the roots. But now it stirs. Its massive chitinous shell cracks open like rotted bark, revealing a monstrous insectoid visage, crowned in thorny ridges and lit by two burning crimson eyes that never blink.
Its limbs are like ancient trees — crooked, gnarled, clawed — dragging through the sludge, fusing flesh and moss, darkness and hunger. Where it walks, the air thickens. Fire dies. Silence deepens. Nothing returns.
“What Crawls Below the Mire Will Rise”
Done in Ai, Finalized in Photoshop
Inspired by a Image of: ✴.·´¯`·.·★ HELLSCAIT ★·.·`¯´·.✴ - Cait
In the heart of the ancient forest of Elen’dor, where sunlight dances through enchanted leaves and time forgets its own name, she stands — the Crystal Warden. Her eyes reflect the purity of untouched magic, shimmering with knowledge older than the stars. Clad in flowing emerald silk adorned with silver embroidery and radiant gemstones, her presence is both divine and untouchable.
Her staff, crowned with floating crystal shards and a glowing orb, pulses with life — a conduit of nature’s deepest arcane secrets. Silver vines wrap her arms like blessings from the forest itself, and her long braided hair gleams like woven moonlight.
She is no mere guardian. She is the oath etched in living stone, the breath of ancient spells, the beauty that binds the wild to the will of magic.
Done in Ai, Finalized in Photoshop
Her gaze burns with the weight of centuries — not of mercy, but of memory. In the eyes of fire, entire empires have withered, kings have knelt, and the bravest have faltered. Crowned in obsidian thorns and adorned in armor set with living embers, she is the embodiment of a flame that cannot be extinguished.
Her jewels glow like smoldering stars, her lips whisper curses and prophecies alike. Shadows do not dare touch her; they serve her. Power clings to her like perfume, intoxicating and perilous. She is not merely seen — she is survived.
To look into her eyes is to see your end… beautifully foretold.
Inspired By:
Done in Ai, Finalized in Photoshop
She is the flame hidden in petals, the guardian of twilight paths. With ember-gold eyes and wings that glisten like stained glass caught between day and night, she watches from the shadows of the forest bloom. Her gown flows like moonlight on mist, her flower crown glowing with wild magic.
Though delicate in form, she is no mere spark of whimsy — she is fierce, ancient, and bound to the heartbeat of the wild. When danger stirs the leaves, she awakens with the fire of a thousand forgotten spells.
A fairy of dusk and wonder, both beauty and warning.
To follow her gaze… is to step into a realm where legends are still alive.
Done in Ai, Finalized in Photoshop
"When the seal breaks, the night will never sleep again."
Beneath a swollen full moon, the Blackspire Mausoleum looms — its spires clawing at the night sky, columns fractured yet defiant against centuries of decay. Between its shadowed arches, a gilded casket rests upon an ancient plinth, its gold engravings catching stray beams of moonlight. From the seams spills a torrent of writhing magenta mist, curling through the cold air like living tendrils, snaking around cracked stone and withered vines. Lanterns flicker in defiance of the dark, their amber glow swallowed by the supernatural storm. Every breath of the night feels heavier here, as if the earth itself holds its silence for the thing about to rise.
Done in Ai, Finalized in Photoshop.
Bathed in the glow of stardust and surrounded by whispers of constellations, she gazes outward with a serenity that transcends time. Her skin sparkles with celestial freckles, as though kissed by comets. Draped in sheer, embroidered veils that shimmer like moonlit silk, she wears an ornate circlet of silver and crystal, a crown not forged, but woven from the dreams of the night sky. Her eyes reflect galaxies, her presence radiates ancient power and divine beauty. This is no ordinary queen, she is the embodiment of the stars, a sovereign of twilight and wonder.
Done in Ai, Finalized in Photoshop and Photoscape X.
Role: High Necromancer of Tenebris Dei
Born of prophecy and sculpted by Severance, Vashtel Aerenyx is the only Hollowborn who retained a name — not as a gift, but as a burden. She leads the ritual bindings, resurrection rites, and soul-walkings within the Sepulchral Vaults, commanding the Hollowborn like an orchestra of forgotten wills.
Her armor is crafted from voidshell bone and threaded with crimson soul-embers, pulsing like a choir in agony. Her sword is inscribed with grave-runes, its edge humming with dissonant echoes.
She does not serve Nyxariel out of faith — she echoes her will, like a dark hymn given flesh.
Done in Ai, Finalized in Photoshop.
Born from a corrupted fae tree struck by infernal lightning, Nibbix is the result of two worlds colliding — the mischievous spirit of a pixie and the chaotic hunger of a gremlin. He flutters on torn wings like burning parchment, with claws made for snatching relics and secrets.
Though tiny in stature, he’s wrapped in elegant, cursed armor studded with gold trinkets, teeth, bells, and bones — trophies from those who dared mock his size. His glowing eyes betray a mind far more ancient than his bouncing steps suggest.
He doesn’t fight for kingdoms. He fights for fun, for chaos, and for debt unpaid.
Abilities:
Hexed Humor: His laughter causes mild hallucinations or accidental misfires in magic.
Goldsense: Can smell greed and fear like perfume.
Thornvault Blink: Teleports through pockets of shadow in exchange for something valuable to you.
Fairy Debt: Once you strike a deal with him, you're his… eventually.
Done in Ai, Finalized in Photoshop
“Where petals dream, he weaves the light of stars.”
From the heart of the Everflower, bathed in petals of radiant fire and silk, sits Starwhisk — a guardian spirit born of stardust and bloom. His crystalline ears shimmer with galaxies, his eyes shine with the memory of constellations, and his fur glimmers with silver magic.
Fairies dance around him, their wings scattering trails of golden pollen, while sparks of starlight fall from above, blessing the flower that cradles him. The air hums with ancient wonder, as if the entire forest holds its breath in his presence.
Starwhisk is not merely a creature, but a keeper of balance — tending to blossoms that bloom once every thousand years, and guiding lost wanderers through the glow of his enchanted glade.
✨ Creative Transformation — from earthly innocence to the fae-born Bloomkeeper, guardian of wonder and starlight.
Done in Ai, Finalized in Photoshop.
In a graveyard where tombstones whisper your name before it’s carved, something walks beneath the storm-choked sky — slow, relentless, inevitable.
They call him The Mourning Bellman, a towering construct of charred bone and blackened iron, forged to mourn the dead... until he began calling them himself.
His body is a gothic monument of anguish — ribs twisted into a living bell tower, his heart a furnace of smoldering fate. Horns crown his skeletal visage, glowing eyes sear through the mist, and every step tolls with the sound of endings.
Wrapped in tattered robes and crowned by decay, the Bellman no longer follows commands. He is the harbinger, the echo before silence. If you see him rise among the graves — it means your story is nearly told.
Done in Ai, Finalized in Photoshop
A lone knight stands at the edge of the world, her black armor etched with silver runes and her cloak billowing like a shadow in the wind — crimson on the inside, like the blood of oaths once made. Before her rises a colossal gothic castle, veiled in fog and mystery, nestled deep within a dark and ancient valley. The sun pierces the stormy sky, casting a golden light on the keep’s towering spires — a silent witness to forgotten wars and cursed bloodlines.
This is a realm where magic sleeps beneath stone, and legends breathe through the mountains.
A moment of reckoning.
A return to a place long left behind.
Done in Ai, Finalized in Photoshop
A cursed skeletal king crowned in frost and flame. His cracked bone face bears the mark of a thousand winters, while his burning red eyes stare from the abyss of undeath. Icy breath swirls through his black hood as the cold wind carries whispers of ancient oaths. Gilded armor glimmers with arcane gold — worn, but defiant. This is no mindless wraith, but a sovereign of silence and sorrow. Created in the shadows of inspiration and reimagined through the lens of myth, metal, and frost.
Inspired By:
This is the finished version of my Katana. I'm still trying out some new designs for the hilt, but the blade and whatnot is finalized.
Now, the problems. This is too small and the metal too soft to bring to a full polish without leaving a few small scratches, which show up in the photos. In your hand, you can't see a thing.
Cool parts- There is some Kanji scrawled on the blade, but it is very subtle and really only visible when the lighting is right. Cool beans, mate.
Done in Ai, Finalized in Photoshop
Beneath a sky torn by lightning and sorrow, two figures cross the forgotten path of Thornsreach — a place where the dead whisper through stone and the walls remember every betrayal. In the foreground, a ghastly sentinel with glowing cyan eyes and rotted, layered black robes emerges from the shadows, his presence warped by decay and dread. His stare pierces through time, a harbinger of ancient curses.
Further down the shattered road, a horned warrior in tattered armor strides toward a cursed fortress carved into the cliffs — their identity lost to the storm, yet bound to fate. The ruins glow with sickly torchlight, echoing with old spells and broken oaths.
This is not a place for heroes — only those who endure the ruin of legends.
A tale of power, ruin, and the thin line between darkness and memory.
Done in Ai, Finalized in Photoshop
Inspired by and Reimagined
Perched upon the charred ledge of a crumbling spire, the Watcher in the Pyre surveys the chaos below with unflinching yellow eyes. Her armor, more ceremonial than his, glints with cosmic symbols and starlit etchings — a testament to their dual heritage of celestial grace and savage resilience. A raven wheels through smoke behind her, as if summoned by her will. She is not mourning the city's fall — she is measuring it. Down below, her brother still holds the ground. Together, they are the last bastion of a lineage bred for apocalypse, guardians of prophecy, waiting for the fire to tell them where to strike next.
Done in Ai, Finalized in Photoshop
Clad in arcane-forged armor and draped in shadow, the Doomharvester strides through a scorched canyon of flame and ruin. His face is a cold metallic skull with glowing emerald eyes, echoing the deathly grin of the Reaper, fused with the technological might of a tyrant king. Ancient runes and infernal gears pulse across his breastplate, glowing with necro-energy. Lightning crackles at his gauntlet as he prepares to unleash a curse on the living. In the distance, another cloaked figure watches—perhaps a challenger, or the next soul to fall. A haunting synthesis of mysticism and machine, doom and death, this entity is the embodiment of judgment.