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A cidade está cheia de histórias, curiosidades e memórias que estão espalhadas por todas as esquinas em estátuas, edificações, praças e ruas. A M’baraká escolheu algumas dessas histórias e as contou com a mostra “A Voz do Povo – Memórias do Rio em Ditos”, que teve início no dia 17 de agosto e ficou em cartaz por um mês na cidade.

  

O objetivo da Mostra foi proporcionar um diálogo entre o povo, o espaço urbano, seus patrimônios e memórias por meio de instalações e intervenções. Tudo isso com a irreverência dos ditados populares, que anunciam curiosas memórias da cidade e nosso patrimônio, no intuito de popularizar esse rico conteúdo. Queremos criar uma relação afetiva entre cidadão e cidade e, dessa forma, fazer com que a população carioca cuide do seu patrimônio com mais carinho e conheça melhor suas histórias.

  

A exposição foi a céu aberto, com instalações montadas pela cidade do Rio de Janeiro, em um circuito que se iniciou no Largo do Machado passando pelo Catete, Glória, Lapa, culminando no Centro da cidade, com instalações na Cinelândia e Praça XV.

 

www.mostravozdopovo.com.br/

AIGA Currents 9 - Influences @ Seattle Art Museum.

an Experience Design Conference

Tina Roth on Experience Interaction

check swissmiss' Flickr album for Tina's photos

Leberkäse, a fear-inducing Austrian delicacy.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Audience at Design by Fire Café #050, Utrecht, NL

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Perhaps it's not what they meant, but a mini cab company with a well

designed user experience? Sign me up.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Figures in a Chinese Garden Exhibition, 2015

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Version 2 for sketched detail wireframe for Packages page to include comments module.

Nathan Shedroff: Sustainable Design Strategy

 

WHERE: Tyler School of Art, Temple University, Room B004

WHEN: Wednesday, October 7, 2009 6 pm - 8 pm

Seismonaut was asked to create the overall experience design for VisitAarhus booth at the biggest event- and conference fair in Denmark. The experience was centered around a personalized quiz based on RFID tags and touch screens.

For more information, please have a look at www.associes.ch

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Low cost / budget travel site for MAS Holidays.

 

Quick wireframe design in Powerpoint to illustrate page content and elements for Visual Designer.

Nathan Shedroff: Sustainable Design Strategy

 

WHERE: Tyler School of Art, Temple University, Room B004

WHEN: Wednesday, October 7, 2009 6 pm - 8 pm

Birthday Camp

 

August 2013

The fourth frame in a short comic intended to describe a schema for experience design.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

Curate your own show: control what you see & how you experience it with just a few sliders and buttons...

 

A private art experience with music, motion graphics, light and even smoke for everyone!

 

Interactive installation for Swatch/MTV Playground. Picture was taken at Valtifest Amsterdam 2009.

SMASHfestUK 2018 - Living in Space

"If the world really was devastated by natural disaster, we might have no option except to look to space for a new home for civilisation - could it be the Moon? Could we live on Mars? What would it take to build a world in outer space? How could we resource ourselves out is space?" This was the question that drove our big Living in Space collaborative project through 2017, into 2018. Working with over 6000 members of the public across the UK, during 6 different events; bringing together 5 universities, 4 schools, 2 museums, a software company, Astrocymru and the Royal Astronomical Society, we created a multi-part, semi-immersive experience which debuted at SMASHfestUK FLOOD! 2018 in Deptford.

SMASHfestUK joined with Middlesex University, Deptford Green School, Llangatwg Community School, Haberdashers’ Aske’s Hatcham College, Christ The King Sixth Form School, Monster Paw Games, Kerbal Space Program, Swansea University, Cardiff University, The National Museum of Wales, The Royal Observatory, Greenwich, Queen Mary University London, AstroCymru, and Dr. Sheila Kanani and Dr Lucinda Offer of the Royal Astronomical Society, in a project ‘Living in Space’ funded by the Science and Technology Facilities Council. Building on projects funded by the UK Space Agency ‘Space for All’ and the Royal Academy of Engineering ‘INGENIOUS’, exploring ideas and creating experiences with a diverse group of public visitors, young people, and engineering, design, mathematics and science professional experts.

My belief has been that you can create and design user experiences virtually for a fraction of the cost that you can in real life before bringing it to market. The Virtual World of Second Life allows any object to be programmed with with sensors in a number of ways that can leverage observed or modeled behaviors from the user or objects perspective. Further more you can have one object communicate to many other objects and people or visa-versa. IMHO it's a huge branding opportunity to model experiences around 'digital' stories we want to tell. Product design and scalable 3D print on demand fabrication have huge potential when considering the entire connected experience and it's long view impact on this planet.

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