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As you can see, the shield don't really close up properly. It's too curved and the joints connecting the shield are too far apart.
Name – Panthermon
Level – Rookie
Type – Panther digimon
Attribute – Data
Digivolution Line – Purrmon, Panmon, Panthermon, Panteramon, Cerveremon, Remorcemon
Field – Nature Spirits
Attacks – Perfumed Hypnosis, Fake Affections
Pronunciation - Pan-Tha-Mon
Name derivation – From the animal, Panther
Tamer – Agent Z
Panthermon is a rookie level digimon with scent glands under her scalp, in the tip of her tail and in the canal of her ears which lets out a silky perfumed aroma that intoxicates her opponents with a hypnotic smell that immobilizes their actions. The size of a two or three month old panther cub, she likes to sit and watch what goes on around her. She believes that you can learn more by watching and listening than by making a fuss all the time.
She has 2 moves that she uses to good use. The first is called “ Perfumed Hypnosis”. The scent she creates hypnotises her opponent causing them to stop in their tracks and become unable to move, lulled by the sweet aroma from her body.
The second move is called “Fake Affections”. She acts like an affectionate cat by rubbing her body over her opponents, imprinting her scent onto them, leaving a hypnotic suggestion causing her opponents to become enchanted with her and do as she says. Doesn't work on higher level and more powerful digimon.
Name – Elvermon
Level – Champion
Type – Swamp Lizard
Attribute – Vaccine
Digivolution Line – Changlinmon, Halflinmon, Elfinmon, Elvermon, Avamon, Avachelmon
Field – Lizard man
Attacks – Elver Bullets, Mire Whip
Pronunciation – Elv-A-Mon
Name derivation – From the word Elf
Tamer – Darren Scarlet
Elvermon is the champion form of the mischievous Elfinmon. With fins on his head and shoulders, he can cut through water with ease and with stronger wings, he can fly higher than he could as Elfinmon. Brown swirls on his green fur help to camouflage him in the swampy environment his species call home and with a thick brown tail, helps to minimise drag.
His eyes have become more sharp as they allow him to see through murky water and through harsher weather patterns such as snow and rain falls. His lungs have become much more hardier too as he can now hold his breath under water for almost 30 minutes.
Elvermon has two moves at his disposal. The first one is called “Elver Bullets”. Dark brown bullets are shot from the crystal on his forehead, encasing the enemy in thick sludgy mud, hindering their movement. This move can also be used underwater which can cause the swimming enemy to drown if they cannot get to the surface on time whilst encased in the sludgy bullets.
The second move is called “Mire Whip”. He spits out his thick tongue that is more than 3 times his length and whips the enemy, usually binding them and tossing them or slamming them to the ground.