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Android is turning from a mobile operating ysstem in to a cross platform runtime environment for applications.
Here's a post about it: bloggeek.me/android-cross-platform-development-environment
Done by using www.flickr.com/photos/34053291@N05/3551238175/
The cross platform market is going to become more interesting as we move forward.
Up until recently, it had been an issue of chipset and OS parity - do you use C++, Java or something else?
Now it became trickier, as we have a plethora of mobile operating systems with a lot more interfaces than in the past - and we have the web, app stores, governance rules to follow.
What's an app to do with all of these options?
Here's a post about recent developments in this area: bloggeek.me/cross-platform-development/
Apple’s App Store will hit 5 million apps by 2020, more than doubling its current size. #Mobile #apps are expected to generate $189 billion in revenue by 2020. Enterprises nowadays are opting for cross-platform #development in order to achieve greater market penetration as cross-platform apps can function on multiple platforms.
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chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.
Fifth, there’s Touch.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?
Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.
Sixth, the most important reason.
Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major
An Interesting Infographic on Top Cross Platform Development Tools
Amzur’s six-phase approach can help you achieve a number of business goals. From Mobile UI Design, Mobile Application Development, Deployment Planning to app stores, Mobile Device Management, Data integrity and security.To find out more details and receive a free consultation, call us at 813-600-4060 or email us at info@amzur.com
www.armchairarcade.com/neo/node/2332
Microsoft's XNA Game Studio Express, which allows cross-platform development on both Windows and the Xbox 360, includes code to create a high tech version of Spacewar!.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
Many companies jump at the opportunity to save both time and money, but in some cases, electing for a hybrid app can be a crucial mistake. Check out this video to know more details.
softprodigy.com/native-hybrid-cross-platform-development/
Tanya Vea, executive vice president of news and cross platform development participated in the panel at the 2011 Walter Cronkite Awards for Excellence in Television Political Journalism on April 26, 2011.
Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.
Conclusions.
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.
New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.
Steve Jobs
April, 2010
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
#757Live
Building on yesterday's announcement that Temple Run and several other games are coming to Windows Phone, Microsoft's been actively courting developers at GDC 2013. To that end, the company's booth showcases several games that highlight cross-platform development and middleware. Now that WP8 and Windows 8 share the same NT kernel, DirectX APIs and tools, it's easier than ever to write games that use the same code base for both platforms. Microsoft is sweetening the deal with a few significant middleware partnerships -- Unity, Marmalade and Havok, to be specific. We talked with Larry Lieberman, Senior Product Manager for Windows Phone development, who was kind enough to explain what these partnerships mean for developers and to give us a tour of the games. Hit the break for our hands-on video.
Gallery: Windows Phone middleware demo at GDC 2013
Filed under: Cellphones, Desktops, Gaming, Laptops, Tablets, Software, Mobile, Microsoft
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The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
Tanya Vea, executive vice president of news and cross platform development at KSL, Salt Lake City at the 2011 Walter Cronkite Awards for Excellence in Television Political Journalism on April 26, 2011.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
Robert Virkus gave a talk on Cross platform development: I managed to catch him after his presentation to take this photo. It was so timely that Boris Jebsen, one of DroidCon's ORGA team, happened to show up. Boris had conected with me on XING prior to the conference.
Mr. Virkus' slides will be avaiable on the droidcon.de site for download.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
The seasons' last MobileMonday in Tartu looked deeper into the toolbox of cross-platform mobile development before going to summer vacation.
At Wooga we've learned quite a lot by developing and operating mobile games throughout the last years. Handling multiple teams, multiple platforms, multiple languages and millions of daily users on top of that led to a fair share of lessons learned the hard way. We have done many mistakes but over time we have also improved a lot in how we do cross platform development, testing and deploying mobile apps as well as operating games as a service over many years.
At Wooga we've learned quite a lot by developing and operating mobile games throughout the last years. Handling multiple teams, multiple platforms, multiple languages and millions of daily users on top of that led to a fair share of lessons learned the hard way. We have done many mistakes but over time we have also improved a lot in how we do cross platform development, testing and deploying mobile apps as well as operating games as a service over many years.
This infographic explains about benefits and approaches of cross platform development. It also explains about types and methodology of cross platform apps.
At Wooga we've learned quite a lot by developing and operating mobile games throughout the last years. Handling multiple teams, multiple platforms, multiple languages and millions of daily users on top of that led to a fair share of lessons learned the hard way. We have done many mistakes but over time we have also improved a lot in how we do cross platform development, testing and deploying mobile apps as well as operating games as a service over many years.
Adobe's Open Screen project will see more services like FineTune (available on the web (Flash), desktop (Air) and mobile (Flash Lite) because it re-engineers Adobe's strategy to focus on enabling easier cross platform development. Cross-platform should be a consideration from the get-go, not a later extension.
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"Cross-platform development across the Web and mobile landscapes. Mytopia's RUGS framework allows developers to code connected applications one time and automatically compile native builds for all key Smartphone and mobile operating systems."
"Cross-platform development across the Web and mobile landscapes. Mytopia's RUGS framework allows developers to code connected applications one time and automatically compile native builds for all key Smartphone and mobile operating systems."
Flutter App Development and Cross Platform Development at The Bytematter is reckoned among the leading companies in Australia and USA. That possesses exceptional skills to identifythe distinctive Flutter requirements which are crucial in the decision making. We at The Bytematter delectate our customers with a seamless Flutter app experience and Mobile Cross Platform Development.
5 Reasons Why #Ionic Is Amazing For #CrossPlatformDevelopment @ bit.ly/366rcDm
#IonicFramework #MobileApp #Angular #iOSApp #AndroidApp #ReactNative
Flutter App Development and Cross Platform Development at The Bytematter is reckoned among the leading companies in Australia and USA. That possesses exceptional skills to identifythe distinctive Flutter requirements which are crucial in the decision making. We at The Bytematter delectate our customers with a seamless Flutter app experience and Mobile Cross Platform Development.
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React Native was hands down the most popular cross platform development framework option available to businesses but the ball is in Google’s court now with Flutter.
Here’s the answer to Flutter vs React Native: Which Cross Platform App Framework would Survive the Test of Time
Click to know more - goo.gl/C9guHs