View allAll Photos Tagged Capcom

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Resident Evil 2

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

 

Resident Evil 2 Remake : SRWE @ Freecam table by jim2point0 @ Vignette & sharpening removal patch by jackfuste.

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Image is inspired by the Wii game Tatsunoko vs Capcom by Capcom. Zero and Dante vs Karas and Aki.

Wanted the image to be very dramatic because the game has over the top action and... because Karas is in it.

 

I've reworked the Kotobukiya Megaman Zero kit: paints, waterslide decals, and luminous decals.

  

PH: ReflexStudio

EDIT: Bluna Vyris

Cosplayer: MIlena Vigo

 

Like me on facebook! www.facebook.com/pages/Bluna-Vyris/347705458611678?fref=ts

 

Thanks :)

Lost Planet 3

-NVIDIA Custom Resolution

-One3rd's Tool For Freecamera,FoV

- GeDaSaTo for hud toggle

-ReShade 3.0.8

 

* Happy new year folks !

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Demonstration video: www.youtube.com/watch?v=ogZTCQwUU2w

 

Dry Bones model: www.youtube.com/watch?v=kSKyGh8QYTI

 

This is an electronic 3-D sprite of Mega Man, made using similar technology as my Super Mario Dry Bones sprite from summer 2015. Inside this model I've got a small circuit built with an Atmel ATmega328P programmed with Arduino to play polyphonic music. Unlike the Dry Bones sprite, however, I made improvements with the LED-music synchronization. The Dry Bones sprite used a flickering LED for an eye, but since then I've figured out to multiplex LEDs with the same output pins of the PWM audio signals. In layman's terms, I've discovered a way to have the audio signals simultaneously control LEDs, by having the circuits split off in different routes from a common pin on the ATmega328. Thus, the three LEDs on Mega Man's Mega Buster blink in sync with each audio pulse, which is split off in three channels. As you can see in the demonstration video, the three lights blink at different times and overlap according to the audio signals. The three LEDs are connected to individual pins on the ATmega328, and not connected together in a single parallel circuit.

 

One of the major problems I ran into with the previous Dry Bones sprite (as well as the DL-44 Blaster) was having wires and components come loose from the circuit board. This is because I dislike permanently soldering certain components, so that I can make replacements or repairs if necessary, but by doing so, I risk the possibility of pieces coming loose from shoddy header pins. In this model, I've soldered male header pins on the circuit board instead of female ones, and this made sturdy connections with female jumper wires. This means if an LED burns out or if the speaker gets damaged, I can just disconnect the wires and install new ones (kind of like a car stereo).

 

The design for this sprite was pretty straightforward, and was initially conceptualized in LEGO Digital Designer, similar to the previous blinking sprites I've built. The inner circuit is powered by three AAA batteries, and for sound I've used a small 8 Ohm speaker from Radio Shack. The speaker is pushed up against a Technic plate with grille tiles on the outside (the sprite's right eye), in order to allow the sound to escape. To activate, a small tactile button is suspended atop the head, and when pressed, it plays the "Game Start" theme music from the original Mega Man series. I constructed this project especially for a birthday/Christmas gift of one of my best friends Skot Shaub, as he's always been a Mega Man fan since childhood! Suffice it to say, Skot was utterly amused at this when I presented it to him outside of Brendee's Pub in Downtown Lancaster on Christmas.

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

My favorite duo: Xylent and Xyrene spending a weekend on the couch, playing ps

 

............................................................................................................................................................................

I remember when I was in gradeschool, before being addicted to sims, i'm addicted with Tekken in Ps2. I remember memorizing the combos.Haha. But now, i'm outdated of the latest version. Well, I have sims now.. :D

  

Thanks for viewing! ^-^

PH: ReflexStudio

EDIT: Bluna Vyris

Cosplayer:Bluna Vyris

 

Like me on facebook! www.facebook.com/pages/Bluna-Vyris/347705458611678?fref=ts

 

Thanks :)

Street Fighter V

-Custom Resolution (Nvidia DSR)

-CE Table For Fly, Hud, Fov

-ReShade

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

 

RE 5 : Wilsonso Trainer (Free Camera), DSR

In vista dell’uscita di Resident Evil 7, che uscirà fra pochi giorni, gli sviluppatori hanno rilasciato una dichiarazione su Steam in cui svelano extra e accorgimenti tecnici relativi a questo attesissimo capitolo.

Con l’acquisto di un pass stagionale non rimborsabile, si potrà a...

 

goo.gl/to17iq

Approfittando del clamoroso successo a cui verrà incontro Resident Evil 7, che vedrà la luce il 24 gennaio, i londinesi inaugurano oggi la casa degli orrori dedicata alla serie di celebri survival horror. Questo edificio permetterà al visitatore di ripercorrere 45 minuti di ambientazioni di gi...

 

goo.gl/eKZVlF

Iron Man

from "Marvel Select 7" Iron Man 2 Action Figure

Borders Exclusive Iron Man Mark IV

(Diamond Select)"

 

Bionic Commando

from "Bionic Commando 7" Action Figure

〈NECA〉"

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Megaman and Protoman

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Foto tirada na feira de Artes Geek promovida pela Casa Tamarindo em parceria com meu irmão Gabriel da DiosMio Dioramas

Hello Lego fans and Mega man fans alike, Make sure to spread the word and support today!

 

ideas.lego.com/projects/0d12d0f0-d0d3-4475-932e-e8ab6ef52e1f

My Street Fighter IV inside cover contest submission

  

www.edisonyan.com

ushio18.blogspot.com

RE 5 : Wilsonso Trainer (Free Camera), DSR

I cheated with this one a bit and edited out the original background. It was an ugly wall... the Blue plate that would really be there is... pricey :(

 

But other than that, the stage is built just as you see it.

 

Hopefully there will be a FIXED version soon enough.

Astronaut Jim Dutton, spacecraft communicator (CAPCOM), monitors data at his console in the space shuttle flight control room in the Mission Control Center at NASA's Johnson Space Center during STS-126 flight day seven activities.

 

NASA Media Usage Guidelines

 

Credit: NASA

Image Number: jsc2008e147276

Date: November 20, 2008

- CE table by jim2point0

- Reshade

2 4 5 6 7 ••• 79 80