View allAll Photos Tagged CAPCOM

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Cammy from Capcom's "Street Fighter" videogame and animated series.

Resident Evil Village

Capcom

Resident Evil 3

Otis_Inf's injectable camera system; hotsampling via SRWE (27MP); bicubic smother resampling; reshade 4.5.4

Resident Evil 3

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Resident Evil 2

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

 

Resident Evil 2 Remake : SRWE @ Freecam table by jim2point0 @ Vignette & sharpening removal patch by jackfuste.

"Remember Me" (Dontnod, 2013): Rendered at 3840x2160, CeeJay.dk's SweetFX v1.4 with Boulotaur2024’s Injector (settings by Omnipotus), Film Grain Filter removed (texmod). In the 'ExampleAdriftGfxConfig' file, 'SuperSampleCount' is set to '2'. Image cropped to 1828x2160.

Resident Evil Village

 

• Camera Tools by Otis_Inf

• Captured on PC with ReShade 4.9.1

• Edited in Lightroom Classic

Based on the Wii fighting game Tatsunoko vs Capcom by Capcom. Tatsunoko side:

-Armor Plus Tekkaman Blade gloss color version by Bandai(left)

-Armor Plus SG Tekkaman Aki by Bandai (mid right)

 

Capcom side:

-Revoltech: Date Masamune by Kaiyodo

(mid left)

-Revoltech: Sanada Yukimura by Kaiyodo (right)

  

About the image:

Wanted a field similar to one that Sengoku Basara anime may have with beautiful golden lighting.

 

Grass was super-imposed over painted/textured paper on a layer set to overlay.

 

I painted the sky with custom brushes and non-custom brushes. Other painted portions include: grass touch ups, 70% of sfx on the figures, dead tree, and mountains .

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Image is inspired by the Wii game Tatsunoko vs Capcom by Capcom. Zero and Dante vs Karas and Aki.

Wanted the image to be very dramatic because the game has over the top action and... because Karas is in it.

 

I've reworked the Kotobukiya Megaman Zero kit: paints, waterslide decals, and luminous decals.

  

PH: ReflexStudio

EDIT: Bluna Vyris

Cosplayer: MIlena Vigo

 

Like me on facebook! www.facebook.com/pages/Bluna-Vyris/347705458611678?fref=ts

 

Thanks :)

"Remember Me" (Dontnod, 2013): Rendered at 3840x2160, Max Settings, CeeJay.dk's SweetFX v1.4 with Boulotaur2024’s Injector (settings by Omnipotus), Film Grain Filter removed (texmod).

 

In the 'ExampleAdriftGfxConfig' file, 'SuperSampleCount' is set to '2'. Image cropped to 2191x963.

Lost Planet 3

-NVIDIA Custom Resolution

-One3rd's Tool For Freecamera,FoV

- GeDaSaTo for hud toggle

-ReShade 3.0.8

 

* Happy new year folks !

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

My favorite duo: Xylent and Xyrene spending a weekend on the couch, playing ps

 

............................................................................................................................................................................

I remember when I was in gradeschool, before being addicted to sims, i'm addicted with Tekken in Ps2. I remember memorizing the combos.Haha. But now, i'm outdated of the latest version. Well, I have sims now.. :D

  

Thanks for viewing! ^-^

PH: ReflexStudio

EDIT: Bluna Vyris

Cosplayer:Bluna Vyris

 

Like me on facebook! www.facebook.com/pages/Bluna-Vyris/347705458611678?fref=ts

 

Thanks :)

Street Fighter V

-Custom Resolution (Nvidia DSR)

-CE Table For Fly, Hud, Fov

-ReShade

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

 

“STS-1 inched slowly out of the Vehicle Assembly Building shortly after 8 a.m. today to begin a three-and-a half-mile journey to Complex 39’s Pad A. The first Space Shuttle assembly to be prepared for flight was on the hardstand at Pad A in mid-afternoon. Launch is scheduled for no earlier than March, 1981.”

 

I'm sure the photograph is incorrectly numbered and should be 108-KSC-80PC-640.

 

See also:

 

www.capcomespace.net/dossiers/espace_US/shuttle/1960-80/1...

Credit: CAPCOM ESPACE website

RE 5 : Wilsonso Trainer (Free Camera), DSR

In vista dell’uscita di Resident Evil 7, che uscirà fra pochi giorni, gli sviluppatori hanno rilasciato una dichiarazione su Steam in cui svelano extra e accorgimenti tecnici relativi a questo attesissimo capitolo.

Con l’acquisto di un pass stagionale non rimborsabile, si potrà a...

 

goo.gl/to17iq

Approfittando del clamoroso successo a cui verrà incontro Resident Evil 7, che vedrà la luce il 24 gennaio, i londinesi inaugurano oggi la casa degli orrori dedicata alla serie di celebri survival horror. Questo edificio permetterà al visitatore di ripercorrere 45 minuti di ambientazioni di gi...

 

goo.gl/eKZVlF

Iron Man

from "Marvel Select 7" Iron Man 2 Action Figure

Borders Exclusive Iron Man Mark IV

(Diamond Select)"

 

Bionic Commando

from "Bionic Commando 7" Action Figure

〈NECA〉"

🎮 Devil May Cry 5. Camera system by Otis_Inf, ReShade 5.9.2, Adobe Photoshop CC 2018.

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Megaman and Protoman

|| 1920 x 1080

|| Hattiwatti's injector

|| ReShade Framework

|| No HUD

Foto tirada na feira de Artes Geek promovida pela Casa Tamarindo em parceria com meu irmão Gabriel da DiosMio Dioramas

Hello Lego fans and Mega man fans alike, Make sure to spread the word and support today!

 

ideas.lego.com/projects/0d12d0f0-d0d3-4475-932e-e8ab6ef52e1f

RE 5 : Wilsonso Trainer (Free Camera), DSR

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