View allAll Photos Tagged BattleReady
and war-hungry.
For some reason, this is how I feel each time I look at this picture!
Wings - Well, since I don't have a pair, I boarded on the Piper Warrior III. This was one of the best experiences of my life, thanks to our flying club, and my good friend Jeremy for convincing me to take the trip. I closed the series earlier, but after searching my external hard drive I figured I have a few more flickrworthy images (or maybe it's just the bone chilling cold and the ubiquitous snow that makes anything taken from fall/summer extremely beautiful). Well you be the judge!
A pic for my blog for Faerie Godparent Friday (yeah, I'm a wee late :P). This was one of Bee's Creations before her Partnership with Lady Solas. So it was made under 'The White Armory' name. They typically focus on weapons these days.
Visit this location at The White Armory-Silvan Moon Designs in Second Life
Going back to drawing:
Inspired from the original manga. In the manga, the gyro bike is one of Alita's arsenal given by Tiphares / Zalem, after being obliterated by Desty Nova.
Also, this is how I imagine IF James Cameron were to include the gyro bike in the second movie sequel. :D
Drawn using PS CC / Cintiq 24HD
Work in Progress folder found here: www.deviantart.com/reygay/gallery/69239221/Alita-and-Gyro...
Stop everything... SHE ISNT WEARING ALL PINK. THE APOCALYPSE IS UPON US!
In the meantime, I made cupcakes! Join the dark side today and you can have as many as you like!
On Explore #278, May 12, 2009
A fun shot folks, meet Kelly Hofer, one of the finest young photographers I know. This past Saturday I had the pleasure to drive out to the Green Acres Hutterite Colony in southwestern Manitoba and spend the afternoon and evening with Kelly and his family. Without a doubt the entire Hofer family are among the finest folks I have had the pleasure to meet. We enjoyed good conversation, walked the grounds, exercise I badly need, and had a wonderful dinner. I really enjoyed the friendships that were forged that day and I plan to return soon for a longer visit.
In this image you can see Kelly is ready to do battle. Kelly is much younger than I am so it was only fitting that he carry both our gear...lol.
For those of you who are interested please drop by Kelly's Stream, he is talented, creative, and a terrific writer, all of which is evident within his postings.
A CH-47 Chinook assigned to B Company 1/189th General Support Aviation Battalion, Nevada National Guard, sits on a staging area as the crew waits for the sun to set before conducting a night aerial gunnery live-fire at Naval Air Station Fallon, Nevada, June 24, 2022 (U.S. Army Photo by Staff Sgt. Walter H. Lowell)
Photo edited with PsCs3, taked in "El Limonar" MALAGA.
For the german's reenactor group BattleReady www.battleready.es.tl/
Soldiers with B company 1/189th General Support Aviation Battalion, Nevada National Guard, head to Naval Air Station Fallon, Nevada, from Reno to prepare for an aerial gunnery lane on June 24, 2022. (U.S. Army Photo by Staff Sgt. Walter H. Lowell)
That was before choosing a bus only option to return home. The less than 4 miles journey took a frustrating 1 hr and 20 minutes
Tabaris Tenebris CarpeNocte
DSC_0516
Xenna, the fugitive from another planet. In her attempts to escape her own world, Xenna used a portal to another dimension, a secret technology that was still being developed and highly unstable. The portal collapsed and Xenna was flung into another dimension timeline and planet. She met up with Tabaris and the crew he belonged to, and reluctant as she was at first, she decided to join the crew for the time being. As time progressed, Xenna became more at ease with particulary Tabaris and the two would end up bickering contstantly while finishing every mission with an incredible rate of succes.
Then, the day came Xenna had to leave again, the demons had become aware of her and revered her as a godess who needed to be converted. Determined, she set out to open up another portal and destroy this dimensional version of her home planet, ensuring not two of her would ever come into existence. Powered by Tabaris himself, the portal held just long enough for him and Xenna to escape. Now they wander, through galaxies unknown, in search of her planet.
This moc has designs credited to Djokson, the lower legs, and Onuku, the base design for her abs.
Xenna originally only had her two arm blades. Since I thought that was a bit meager, I gave her a cape, shoulderpads and a guitar/axe. The idea of using this mask for an axe belongs to ShadowGear6335.
I hope you enjoyed this moc as much as I did building it. Until next time!
Arms & Armor Combat - Field of Dreams
23rd Annual Florida Renaissance Festival
Winter 2015 - Deerfield Beach, Florida U.S.A.
(one more photo in the comments)
*********************************************************************************
This is my ninth year covering this fun festival filled with color and pageantry and beautiful people. Each year some of the regulars return and sometimes fresh new faces appear to join the renaissance family. Some are vendors or employees, and some customers dress up to fit in with the renaissance festival fun and its 16th century way of life. One big happy family of a few thousand escaping the dull-drums of their daily life for a few hours. This year's crop of new faces was lovely. Hope you enjoy the images. I try to capture their joy. Always fun, festive and very colorful. Thanks very much for looking.
Check out my 2015 Renaissance Festival album if you have time:
www.flickr.com/photos/pelicanpetesphotos/sets/72157651123...
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.
Well, the second work week of 2020 is officially finished, and the year has already been off to an excellent start with regards to new collectibles.. or so I hope anyway. As always, never count your chickens before they hatch, so I don't want to officially announce things only to have them bail on me never to materialize. If things do occur, however, I can assure you that as always I'll keep the amusement levels high.
We now carry on with part two of the Revoltech Queen's Blade figures, Airi.
Airi is the resident Queen's Blade character that fills the "girl in French Maid outfit" fetish. Given the moniker "Infernal Temptress", Airi is in fact Wraith that is summoned by the Swamp Witch (official big bad of the Queen's Blade series) to vanquish her enemies in the tournament. Airi starts off as a villain in the anime, and thanks to time spent with a little girl, ends up changing her ways and becomes aligned with heroes such a Leina. Her weapon of choice is her giant scythe, as well as summoning lesser spirits to do her bidding.
As I mentioned in the Leina entry, the vast majority of the remaining Queen's Blade roster really don't look like they belong on the battlefield, even by anime standards. Of course, this is what happens when you make a series out of art books, I suppose. Airi.. kind of looks like she fits in? She wouldn't be the first killer maid I've seen in anime or video games, and I suppose the Wraith angle is a nice touch. From a design perspective, the red hair is a nice touch, and Airi is described as relatively calm and emotionless, something that I do remember from the show, which is also reflected on her face sculpts.
The Airi box comes with generally the same stuff as Leina (and pretty much all the other figures too). You get the figure all decked out in S mode (normal mode), her weapon (including two scythe blades - one normal, one infused with hellfire) , two weapon gripping hands, parts to convert her to M mode (battle damaged) which are an embarrassed face plate along with damaged outfit replacement parts, two small fireballs/spirits, a stand, an orange box for holding loose face and hands, as well as that Revoltech token thing. Now, maybe because I'm the freaking Hulk, but I did manage to snap the connector on the handle of the scythe while trying to swap it out, so, be careful when removing it. Another thing to note is that unless I'm mistaken, Airi can't really go topless.. at least not to the degree of all the other figures I've played with. Her outfit is hard to remove, and I'm presuming that it's glue on. The part your replace is just the front of her top, which reveals a decent amount of her chest, but generally quite limiting as compared to the others, which are fully uncovered. You could strip off her skirt, but the Revolver joint is exposed and as such looks really bad if you try to display her with no bottom. Overall, this is not one of those figures that going to get much birthday suit time. She's also in line with Leina and Nanael in terms of sizing so.. she's tiny.
Detailing in her outfit, hair, and accessories is wonderful given the size of the figure, so no complaints from me on this matter.
The story on articulation will effectively be a rehash of Leina - lots of options, but a pain to execute due to the Revolver joint system. Airi posses ankles, single jointed knees, thigh swivel, hips, waist, mid torso, shoulders, elbows, wrists, and head. As always, the positioning of the joints and the cuts of the limbs makes my posing life difficult. Airi also possess one point of articulation on each of her braids to allow for some dynamic posing. Unlike Leina, Airi does not have a million straps to get in the way of her limbs moving.. on the other hand, you now have fewer things getting in the way of the joints, so they are quite visible. Overall, from a play perspective the visible joints are worth as I found getting Airi posed in exciting ways was generally easier than Leina, despite the restrictions of the Revolver joint system as her skirt. Having said that, again, this is a decade old figure, so the actual range of motion itself, even unhindered, leaves much to be desired, particularly for the upper body.
Paint work is generally not bad, but nowhere near as clean as on Leina. Flesh tones are painted well, as is the hair adn the black of her outfit, but it's really the whites that takes things down a notch or two. In any of the closer up photos, you can easily see a multitude of masking issues, overspray, and other such visible errors that are primarily issues on the white paint, along with the other typical messy paint applications on smaller details, though thankfully there are no teeth paint apps to ruin the face sculpts with. Paint work on the scythe is well done, being smooth to the look and touch, especially on the blades themselves. Eye decal work is very good.
Build quality is again pretty typical for a Revoltech figure. Materials are of an adequate rigidity, though it's worth mentioning that Kaiyodo made the bow on her back of a softer, more pliable material, which not only reduces the potential for breakage, but also allows me to actually have Air sit on a surface, only limited by the bend of her hips. Joints do a good job at holding poses, with the exception of more extreme positions that you may end up putting the scythe in - the weight tends to cause some drifting in the joints of her arms. No rough edges could be observed on this figure, and surfaces are generally sanded well, with seams further masked by paint applications. The seam along the top of her head for changing faces is much better done than Leina, which was just bordering "did you even care".
In conclusion, no surprises. Solid action figure, solid addition to the Queen's Blade lineup as it were, especially for 2009 or so. A bit sloppy on some paint applications, but no worse for wear when compared to other contemporary figures and quite honestly, pretty much what I was used to seeing from the typical manufacturer at the time. I think it's time to kick it up a notch and look at the two more exotic characters in my little stash.