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Eight or ten railway tracks separate my apartment on Otakibashi Dori from the high-rise Okubo Hospital. I did a bit of research on the surrounding areas for this picture of the hospital and learned that:

 

"The night air carries a buzz, an edge, the aroma of garlic. There is an almost constant chorus of the horns of normally docile taxi drivers who are rendered impolite by osmosis as they navigate Shokuan dori. This din is frequently pierced by the sirens of ambulances carrying the fallen to towering Okubo Hospital, Tokyo’s worst medical institution.

 

"And then there is Carla.

 

"A platinum-blond Brazilian with the biggest breasts in Japan, Carla has been working the Okubo-itchome streets for six months."

 

My Carla a prostitute? No chance! She's a Canon camera from Tokyo!

 

Part of the ministract and buildings sets.

 

This is the first computer that I owned. I make that distinction because I worked with business computers for many years prior to buying my own. Mouse over the image for notes.

I bought this computer for $400. in 1980. That was the bare bones computer, 4k of memory with a "Non-extended BASIC" operating system. "Extended BASIC" was a more extensive set of commands which was at an additional cost. This was a ROM, Read Only Memory, based operating system. A TV set was used as the monitor. This photo was taken in 1983. By that time, the system had been upgraded to at least 32K, maybe 64K of memory. It had Extended Basic and several peripherals, printer, modem etc. The system eventually grew to an OS-9 by Microware system with a 40 MB hard drive. I built an interface to connect a WD1002 disk controller to the computer.

My floppy disk drive can be seen to the far right of the computer. Radio Shack catalog page featuring that drive:

www.flickr.com/photos/jmschneid/15906212516/

To the right of the TV is an Anderson Jacobson A 242 Acoustic Coupler

www.flickr.com/photos/jmschneid/15932286552

To the left of the TV is an NCR 260 thermal printer. It was previously an I/O writer on an NCR Criterion Mainframe computer. As an I/O writer it sat into a hole in the console table, that's why there is no cabinet for the printer.

Radio Shack catalog page featuring the computer:

www.flickr.com/photos/jmschneid/15906212516/

 

en.wikipedia.org/wiki/TRS-80_Color_Computer

en.wikipedia.org/wiki/OS-9

XGS PIC 16-Bit bitmapped graphics primitive demo shows off line, fill, and other bitmapped graphics functions.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=47

XGS AVR 8-Bit demoing high color "Apple ][" graphics mode. This mode is low resolution, high color just like the Apple ][.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

XGS 16-Bit music demo, plays sound and displays notes.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=47

XGS 8-bit demo showing off one of the bitmapped graphics modes. This demo uses "random walks" and mirroring to obtain the effect. The demo is written in C with ASM for the graphics driver.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

XGS AVR 8-Bit running a clone of the classic Atari 2600 Combat! This demo uses tile mode with sprites and is written in C/C++ with ASM video driver.

 

Find out about the XGS AVR 8-Bit here:

 

www.xgamestation.com/view_product.php?id=46

XGS 8-Bit demo shows off simple sound generation with the built in hardware tone generator and then displays a VU meter showing each note as its played with the gamepad.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

My Z80 and CP/M books as of March 23, 2007. I've also got the Leventhal Z-80 book, and received Ragnar's Z-80 textbook a couple of days ago. I'll update the picture in a week or two.

 

All of these were purchased used through Amazon sellers.

 

The lone 6502 book was bought while I was building an Apple-1 replica, before I decided to "standardize" on the Z-80.

XGS AVR 8-Bit high resolution image distortion demo running with the classic "Parrot" image.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

XGS AVR 8-Bit Fire Demo showing off the classic plasma generated fire in real-time.

 

Find out about the XGS AVR 8-Bit here:

 

www.xgamestation.com/view_product.php?id=46

XGS 16-Bit tile mapped scrolling demo showing high resolution tile mode.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=47

This is the new XGS AVR 8-Bit system. It features a 8-bit Atmel Mega AVR644 processor running at over 28 MIPS. The hardware supports the following features:

 

NTSC Video.

VGA Video.

Micro SD Interface.

Serial Port.

2-Game Ports.

PS/2 Keyboard/Mouse Port.

3.3/5V Dual Supplies.

Expansion Header Interface for Experimentation.

 

Complete Kit Comes with:

 

350+ Page Book Covering System.

AVR ISP MK II Programmer+USB Cable.

Power Supply.

A/V Cable.

Game Controller.

DB9 Serial Port to Header Converter.

CD ROM with Complete C/C++ ASM Driver Library.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

XGS 8-Bit Prototype connected to PS/2 "micro" keyboard and custom XGS NES compatible controller.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

Indy 500 racing demo running on the XGS 8-bit. Demos the use of one of the tile modes, sprites, and scrolling. Development time 30 mins.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

XGS 8-bit running a tile demo inspired by Centipede! This demo was written in C and shows how to use the tile mode ASM graphics driver. Development time about 10 mins.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

XGS AVR 8-Bit showing off text terminal scrolling text up the screen.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

XGS AVR 8-Bit running classic 3D Starfield, written in C/C++.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

This is the new XGS PIC 16-Bit system. It features a 16-bit Microchip PIC24 processor running at over 40 MIPS. The hardware supports the following features:

 

NTSC Video.

VGA Video.

Micro SD Interface.

Serial Port.

2-Game Ports.

PS/2 Keyboard/Mouse Port.

3.3/5V Dual Supplies.

Expansion Header Interface for Experimentation.

 

Complete Kit Comes with:

 

350+ Page Book Covering System.

Pickit2 Programmer+USB Cable.

Power Supply.

A/V Cable.

Game Controller.

DB9 Serial Port to Header Converter.

CD ROM with Complete C/C++ ASM Driver Library.

Atmel AVRStudio used to develop software in C/C++ and Assembly language for the XGS AVR 8-Bit.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

Demo of the XGS 8-bit connecting to the PC over the built in serial port. Apparently, the XGS is a sci-fi movie fan. This demo was written in C and shows off the ease of communicating with the PC to use it as a client, host, or display device.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=46

 

What game console is complete without a "Snake" game? This XGS 16-Bit demo once again shows off the ease of coding in C with the bitmap modes. The text is drawn as bitmaps by some simple tile to bitmap text functions. Took about 2-3 hours to create the complete game.

XGS PIC 16-Bit "1942" scolling demo showing off sprites and high resolution tile mapped mode.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=47

This demo was written in C using the bitmap GFX library. It shows off simple use of the framebuffer, gamepads, and color modes in this particular graphics mode. The drawing took a few attempts to get right!

XGS PIC 16-Bit showing off text terminal mode with a keyboard input demo.

 

See product page at:

 

www.xgamestation.com/view_product.php?id=47

XGS 16-Bit Prototype connected to PS/2 "micro" keyboard and custom XGS NES compatible controller.

This is on my to do list after self-root-canal.

20/365. the selfy

 

I am currently watching a short series called Japanorama by the BBC hosted by Jonathan Ross. Freaking awesome.

 

"I am breadman" Tatsumi Orimoto I find this artist soo freaking interesting. Check him out and his work with his mum.

 

I just LOLed.

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