View allAll Photos Tagged AI-driven
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/
Swissnex in San Francisco concluded the event series “Déjà Vu” by exploring the role of AI within the field of game design.
Our panel consisted of:
- Anthony Masure, Associate Professor & Dean of Research at the Geneva University of Art & Design (HEAD - Genève, HES-SO)
- Ari Kalinowski, AI Technical Designer at Delta_Ark
- Mason Young, Executive Director at Museum of Art & Digital Entertainment
The event was moderated by Tamara Kneese, Director of Algorithmic Impact Methods Lab at Data & Society Research Institute.
Together we explored how AI-driven tools and algorithms are not exactly new in the industry – they have been around since the 70ies – but have the potential to cause significant disruption to the industry. We spoke about personal worries such as machine made addiction and robot intimacy (Ari Kalinowski), the difficulties of exploring the AI blackbox (Anthony Masure) and the (lack of) value of algorithmic opponents in games (Mason Young).
Photos by Patrick Perkins, www.stayintouch.studio/