View allAll Photos Tagged 3drender
I have watched with interest as a contact of mine, BlackDog1966, has been working with composites where the background plates were digitally rendered 3D scenes using the Daz Studio (Free software). I have also been a long time follower of Joel Grimes and enjoyed his techniques of shooting gritty background plates to drop his subjects into.
I finally had the opportunity to have my own play with these kinds of techniques, although this was somewhat forced upon me through not having shot anything for my 52 photo this week, due to the back problems that I have been experiencing of late. So, although this composite doesn't contain any new photographs from this week, it could well end up being my week 45 contribution. I won't feel too bad about that though as I have put a fair number of hours into producing this image and (almost) every minute has been thoroughly enjoyable. I say almost, because there were one or two teething issues getting the Daz Studio models to install correctly for some of those minutes!
It was a good learning experience too. Most of the time was spent installing and learning my way around Daz Studio, then setting up the scene. I rendered it to a 32bit PNG file which supports transparency so you can see through the gaps through the gate and fencing. That made it simple to drop a photograph of a tree lined pathway from Clumber Park in as a background as no masking was necessary. I then extracted a photo of the car from an earlier photograph that I had made (See strobist details). Finally, I used Red Giant Software's Knoll Light Factory to create the lamp lights and played around for a while with the colours and contrast until the car looked like it belongs in the scene (I still need to work on that aspect, especially the car shadow).
More details of the images used for this composite can be found here.
Strobist:
The car was lit with multiple pops from a single strobe:
Ranger A Head, A port at 7.5, 21cm reflector, all around the car.
Triggered by Skyport Speed.
Title: Little Wanderer: A Rainy City Tale
Description: Step into a whimsical micro-world where a small, adventurous mouse clad in denim overalls navigates the rainy urban jungle. This short clip captures the atmosphere of a wet city evening, featuring cinematic bokeh lighting, detailed fur textures, and realistic water reflections. Watch as our tiny protagonist interacts with autumn leaves and splashes through puddles, blending storybook charm with photorealistic animation.
This project is an exploration of the latest capabilities in generative AI, focusing on character consistency and environmental physics.
Technical details: Images generated by Midjourney V7. Video generated in RunwayML. Video editing done with CapCut.
DTM and NAC data Combined - [False Colour]
DTM Mesh created in Blender2.79 -
NAC images draped over & rendered using 3ds Max
Photoshop CC2015 used to finalise the "Oblique 3d View"
Source images :
M125713813 L/R
M125720601 L/R
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I made this render in Unreal engine a few weeks ago when I was messing around with ray tracing enabled.
Le Grazie Canova The Three Graces sculpture is by Antonio Canova. The 3D model scan is by Loudlab on sketchfab
You can buy this work as a shirt or print here: www.redbubble.com/shop/p/44855623.IJ6L0
#unrealengine #3d #render #3drender #vaporwave #aesthetic #raytracing #gamedev #ue4 #melisssne #statue #thethreegraces #legraziecanova #art
✰ This photo was featured on The Epic Global Showcase here: flavoredtape.com/post/157009557944
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✦ Now Featuring CGStation Quiana - Wasteland Stalker by Alexej Peters
#AlexejPeters_works
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#3d #3dsculpture #3dmodel #3drender #3dsculpting #3dmodeling #sculpting #sculpture #graphics #graphic #3drendering #render #rendering #rendered #cg #cgi #digitalart #digital3d #3DArt #character #3dcharacter #fantasy #artwar #wasteland #stalker
Explore @cg_station here and on instagram for more!
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HiRISE DTM & Orthographic Image
Data from Source : NASA/JPL/University of Arizona/USGS
www.uahirise.org/dtm/dtm.php?ID=ESP_047549_1520
Mesh Created from source data in Blender 2.79
Rendered 3d Model in 3ds Max
Image & Data Credit : NASA/ JPL / University of Arizona / USGS / Neal Spence
A whimsical and hyper-realistic macro shot capturing a small mouse pausing on a rain-slicked city street. Dressed in worn denim overalls, this tiny adventurer stands out against the warm, glowing bokeh of urban lights. The image highlights intricate textures—from the soft fur to the stitching on the denim—contrasting the diminutive scale of the character with the vast, blurred world around him. A perfect blend of urban fantasy and photorealism.
Images created with Midjourney V7 and edited with Adobe Photoshop 2026.
Modeling : 3ds Max
Rendering : Lumion 9
Post-processing : Photoshop
Model : CG Marines
3D Visualizer : Dreambox Design Studio
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Triangulate!! an abstract art for my modifiers practice in Blender.
Made in Blender . Rendered with Cycles render engine.
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Been buying lots of old copies of Tolkien these days....I think it shows.
Childhood haunts in Bentleyville, Ohio
Side shape is celtic knot rendered as glass reflection of the scene in Cinema 4D
Este es el resultado final del Proyecto de LowPoly: Planeta de Kaio Sama - Dragon Ball Z.
Modelado en 3ds Max.
Renderizado en Mental Ray.
I designed the Grobo Car as a future rear engined hot rod. I modeled the car from scratch using 3D modeling applications Groboto 3D v 3.3 (90%) & Hexagon 3D v 2.5 (10%). The car was textured using shaders in Vue Complete 2015. It was also rendered in Vue Complete. Slight postwork in Photoshop 2015 CC.
The car is influenced by my love of hot rods, American cars of the 1930s to 1950s and foreign sports cars.
I named the vehicle Grobo after Groboto 3D of which I did the bulk of the modeling in...
Scalloped Surface in Utopia Region (Infra Red Blue Image / Not RGB)
NASA / UoA Data used to create this scene - From Mars
Mesh created in Blender 2.79
Orthographic B/W image combined with IRB swathe in Photoshop CC
Final rendering in 3ds Max 2018 (Auto Desk)
Acquisition date
06 September 2012
Local Mars time
15:19
Latitude (centered)
45.959°
Longitude (East)
90.669°
Spacecraft altitude
302.2 km (187.8 miles)
Original image scale range
from 30.6 cm/pixel (with 1 x 1 binning) to 61.2 cm/pixel (with 2 x 2 binning)
I am back with new models for 2016 and will be posting more constantly
Atomic Bricks is now having items made for Lego figures. All items shown on my page here are prototype renders and are subject to change from the finalized product in the future.
Introducing the New Pin Missile SMG Render model. This shot is just a 3D render of the weapon and the Lego Model prototype itself will be arriving in the next few weeks and photos will be taken of them to test scaling when held by a real lego figure
✰ This photo was featured on The Epic Global Showcase here: bit.ly/1SyUKOG ------------- Isolation Analysis #3drender #3d #conceptart #instaart #painting #digitalart #photoshop #digital #poster #nofilter #fantasy #surreal #trippy #lsd #sacredgeometry #totemical #colorful #graphics #Comics #Scifi #learnSquared #UI by @totemical on Instagram.
Still in progress.
3D render from Vue 3d.
Looking for a storybook feel.
This is part of a series of renders from different times of day. Kind of in the spirit of the Floating World Japanese prints.
Paper texture by Struckdumb
These striking images were created with Phoebe Leighton when she joined The Photography Squad team with other dancers from Trinity Laban Conservatoire.
It’s been a real pleasure to work with such talented, creative individuals such as Phoebe.
The Photography Squad team will be confirming dates for these type of workshops (and others) soon.
I started this project back in between 2000-2001.
Luckily found the project file in an old hard drive.
Here are LaSirenofIres pictures of her two WGP Doctor Who custom heads. She painted both of her Warriors Gate Productions heads herself, shaved the hair off of her Sarah head to wear a wig, and made both of their costumes including Sarah's amazing MASQUE OF MANDRAGORA costume. AWESOME, awesome job!
Nothing is really set in stone, who knows what will happen next and who we will meet.
3d renders have been borrowed from stockvault
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EXTREME adventures! No mission or stunt, NO CHALLENGE, is too far out or too DIRTY for this team of daredevils. Whether climbing to the mountain peak or diving into the treacherous rapids, reckless and rowdy is the plan and fun is the name of the game. Good thing the Res-Q squad is on call…
This scene was created for the super cool Instagram building challenge hosted by dirty_legoman!
If you like what you see and are interested in supporting my crafts, check out my growing shop! You’ll find exclusive, classic Lego theme-related novelty there: www.retrofitcardshop.com/bio/