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[Lateral night shot, best seen original size]

 

Architects: Tetsuya Nakazono / naf architect & design

Location: Hiroshima, Japan

Engineer: Kenji Nawa / NAWAKENJI-M

Program: Single family residence

Site area: 172.55 sqm

Building area: 61.38 sqm

Total floor area: 114.50 sqm

Project Year: 2009

My new cartoon character! Still in wip! Check it out here!:

www.artstation.com/artwork/VxokX

3D Model rendering of Staion 6 - from Apollo 17 -

Original model created and shared on Sketchfab Site -

 

Rendered in 3ds Max (Autodesk)

 

Final adjustments made in Photoshop CC2017

 

Is there some M-Tron fans here ?

My CG renders of late have all been assembled in Daz Studio and then rendered out via Octane Render. Well, Daz Studio have just released a beta of their new version Daz Iradium with the Nvidia iRay render system built in. This image is a bit static I know, but I wanted to do a test render to demo the hardest thing to get right, human skin, took a bit of tweaking but I like the results. A little sprinkle of Photoshop to finish and we're done :)

Lroc Narrow Angle Camera

  

Lava sputtered out of this pyroclastic vent in Mare Nubium over 3.4 billion years ago, dispersing lava onto the surface and leaving the crater we see today.

 

How can we tell it is a volcanic vent and not an impact crater? Impact craters and volcanic vents can be differentiated because vents often have an irregular or elongated shape (as with Birt E). Impact craters are usually circular in shape, created by the shock-wave during an impact event.

 

Also, the 'V' shape of this crater is likely a product of the formation mechanism. 'V' shaped vents are thought to be formed from a pyroclastic eruption.

 

Gasses fractionating** out of the liquid rock create violent events during eruptions. Explosive eruptions created the shape that we see today, but Birt E could have had a complex history with effusive eruptions forming Rima Birt, a rille flowing from Birt E to the SE.

  

(** A process Similar to Fractional Distillation)

  

Digital Terrain Mesh - "BIRT-VENT"

 

Ortho Image - M1144849711

 

Rendered in 3ds Max 2018 & adjusted in Photoshop CC 2017

 

lroc.sese.asu.edu/posts/794

 

wms.lroc.asu.edu/lroc/view_rdr/NAC_DTM_BIRTVENT

 

Orthographic Image and Digital Elevation Data Credit(s)

 

NASA /GSFC / Arizona State University

   

Un concurso que me produjo una leve caída de cabello y una indigestión por comida chatarra...

Painted in VR with Oculus Touch and TiltBrush

3d max, render vray2

This is NOT a real picture. This is render from a 3d modelling and rendering program (Blender)

No: P41

 

Gibbon Road, east side opposite Hollydale Road.

 

Map below. Better quality renders on my website.

 

Click here to view my Doctor Who collection.

A rendering of a model I made while trying to understand the geometry of George Hart's "Deep Sea Tango."

what i have so far...might still update it another time..

3D model used to create these snapshots from various angles

Hi, Space Police squad... Let me introduce you your new Nightmare : the B-Rex! Muahahaha 😈

New scania R & S 3d model

 

Here's an example of a new (to me) source of vector art for rendering on a polargraph: "sliced" 3D models.

 

I noticed that Slic3r (a program used to process 3D meshes for 3D printers) has a "slice to SVG" feature. -*lightbulb over my head*-

 

There are quite a few hoops to jump through to get a set of vectors that are useable, and the visible smudges on this drawing show that I should have jumped through a few more, but I'm very excited about the possibilities.

 

This is a rendering of a strange head scan, available as a free sample here:

www.3dscanstore.com/

 

More about polargraphs here:

www.polargraph.co.uk/

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