Thr35Fingers
RTS Enterprise - Top view, attack configuration
The Enterprise is without a doubt the strangest ship in the Territorial Fleet. While most designs used by the TN are homegrown small- to mid-sized, highly adaptable vessels capable of rapid deployment to fill a multitude of roles, the Enterprise is gigantic, slow, and decidedly not of Republic (or even human) origin. Found adrift and unpowered, the origins of this former derelict are unknown. Carbon-dating places it around 5000 years old, and while the titanium alloy used in its construction is not exotic, its sheer cost boggles the mind. The elements used to power it's engines are extremely rare and also costly, perphaps another reason why the Republic never attempted to build a copy.
The Enterprise is by far the largest ship in the Territorial Navy, more than four times the tonnage of a Claymore-class cruiser. To call the Enterprise slow is slightly misleading. Its FTL seems to be slower than standard Slingshot drives, and its sublight speed is likewise unimpressive. However, the Enterprise uses a unique singularity drive which allows it to make miniature FTL jumps inside of a solar system.
While the technology has been succesfully reverse-engineered, it is too large and expensive to practically fit aboard any vessel. A modified, less powerful version was eventually created and is used as the -Cuttthoat-class's F-Zero drive.
The Enterprise offers a unique capability for the Territorial Navy. It is the only battleship-sized vessel in the Fleet, with enough hangar space to house multiple space wings, fulfilling the role of a sort of super-carrier. Unlike other Republic ships, all its weapons are energy-based, mostly lasers with a smattering of plasma. Its shield are extremely weak, only strong enough to deflect astral debris, but its armour is immensely strong, able to shrug off devastating amounts of firepower.
The Enterprise has multiple sections that can detach themselves from the main hull, exposing additional hangers for rapid deployments. It is suspected that these had other uses for its original creators, but none can tell exactly what. The Enterprise is not attached to any Territorial Fleet Group, instead serving as the flagship of its own Enterprise Task Force, which may serve on its own or be attached to a fleet as needs require.
Service aboard the Enterprise is seen as a tremendous honour, and the ship is beloved thoughout the Holy Terran Republic. It has a reputation for good luck. When attacked by a Concordat attack group in 2388, the "Big E" was heavily damaged, and destruction seemed imminent as a Concordat battleship closed in on the wounded ship.
It was at this moment that laser battery #1 fired a burst straight through the enemy's core, annihilating it. Later, the shot was calculated to require more than 200% the maximum energy capacity of the charge banks. Even more strangely, post-battle investigation revealed that all power conduits to the turret had been severed before the shot was taken. None of the gunnery officers could testify to having taken the shot.
There are numerous eyewitness accounts of "ghostly figures" see throughout the ship. Sometimes they are credited with saving a crewman from a scenario where certain death seems the only possible outcome. It is no wonder that the highly superstitious Territorials believe that the spirits of the Marines who died securing the ship return occasionally to protect them. Some believe it is the ghosts of the original creators of the ship.
Morale aboard the Enterprise is consistently among the highest in the entire fleet. Its current commander is Captain Desjani, who serves under Admiral Geary, who is in overall command of the Enterpise Task Force.
Average number of yearly missions undertaken by ship class:
Rapier-class: 31
Claymore-class: 22
Taffy-class: 156
RTS Enterpise: 40
RTS Enterprise - Top view, attack configuration
The Enterprise is without a doubt the strangest ship in the Territorial Fleet. While most designs used by the TN are homegrown small- to mid-sized, highly adaptable vessels capable of rapid deployment to fill a multitude of roles, the Enterprise is gigantic, slow, and decidedly not of Republic (or even human) origin. Found adrift and unpowered, the origins of this former derelict are unknown. Carbon-dating places it around 5000 years old, and while the titanium alloy used in its construction is not exotic, its sheer cost boggles the mind. The elements used to power it's engines are extremely rare and also costly, perphaps another reason why the Republic never attempted to build a copy.
The Enterprise is by far the largest ship in the Territorial Navy, more than four times the tonnage of a Claymore-class cruiser. To call the Enterprise slow is slightly misleading. Its FTL seems to be slower than standard Slingshot drives, and its sublight speed is likewise unimpressive. However, the Enterprise uses a unique singularity drive which allows it to make miniature FTL jumps inside of a solar system.
While the technology has been succesfully reverse-engineered, it is too large and expensive to practically fit aboard any vessel. A modified, less powerful version was eventually created and is used as the -Cuttthoat-class's F-Zero drive.
The Enterprise offers a unique capability for the Territorial Navy. It is the only battleship-sized vessel in the Fleet, with enough hangar space to house multiple space wings, fulfilling the role of a sort of super-carrier. Unlike other Republic ships, all its weapons are energy-based, mostly lasers with a smattering of plasma. Its shield are extremely weak, only strong enough to deflect astral debris, but its armour is immensely strong, able to shrug off devastating amounts of firepower.
The Enterprise has multiple sections that can detach themselves from the main hull, exposing additional hangers for rapid deployments. It is suspected that these had other uses for its original creators, but none can tell exactly what. The Enterprise is not attached to any Territorial Fleet Group, instead serving as the flagship of its own Enterprise Task Force, which may serve on its own or be attached to a fleet as needs require.
Service aboard the Enterprise is seen as a tremendous honour, and the ship is beloved thoughout the Holy Terran Republic. It has a reputation for good luck. When attacked by a Concordat attack group in 2388, the "Big E" was heavily damaged, and destruction seemed imminent as a Concordat battleship closed in on the wounded ship.
It was at this moment that laser battery #1 fired a burst straight through the enemy's core, annihilating it. Later, the shot was calculated to require more than 200% the maximum energy capacity of the charge banks. Even more strangely, post-battle investigation revealed that all power conduits to the turret had been severed before the shot was taken. None of the gunnery officers could testify to having taken the shot.
There are numerous eyewitness accounts of "ghostly figures" see throughout the ship. Sometimes they are credited with saving a crewman from a scenario where certain death seems the only possible outcome. It is no wonder that the highly superstitious Territorials believe that the spirits of the Marines who died securing the ship return occasionally to protect them. Some believe it is the ghosts of the original creators of the ship.
Morale aboard the Enterprise is consistently among the highest in the entire fleet. Its current commander is Captain Desjani, who serves under Admiral Geary, who is in overall command of the Enterpise Task Force.
Average number of yearly missions undertaken by ship class:
Rapier-class: 31
Claymore-class: 22
Taffy-class: 156
RTS Enterpise: 40