Z33 House for Contemporary Art
Toegepast 17 - Makiko Shinoda
PLAYING WITH SENSES by Makiko Shinoda
PERCEPTIBLE CHESS GAME
What makes a toy a good toy? Room for sensory discovery, imagination and creativity. Research that Makiko Shinoda has done on the relationship between children and their toys shows that these elements are not found as often in plastic toys or computer games in which form and function are standardized. But there is a different way. A universal toy set that evolves over time and with a child’s age. While toddlers can use the set as building blocks, older children can play chess with it. A game of chess as a metaphor in which generations, cultures, ethnicities can meet. The pieces in the game do not look like chess pieces; they vary in weight, smell, material, form and texture and this allows the players to mould the game in whichever way they choose. A toy for a lifetime.
exhibition Toegepast 17 (17.11.201-17.02.2013)
Photo: Kristof Vrancken / Z33 / Design Platform Limburg
Toegepast 17 - Makiko Shinoda
PLAYING WITH SENSES by Makiko Shinoda
PERCEPTIBLE CHESS GAME
What makes a toy a good toy? Room for sensory discovery, imagination and creativity. Research that Makiko Shinoda has done on the relationship between children and their toys shows that these elements are not found as often in plastic toys or computer games in which form and function are standardized. But there is a different way. A universal toy set that evolves over time and with a child’s age. While toddlers can use the set as building blocks, older children can play chess with it. A game of chess as a metaphor in which generations, cultures, ethnicities can meet. The pieces in the game do not look like chess pieces; they vary in weight, smell, material, form and texture and this allows the players to mould the game in whichever way they choose. A toy for a lifetime.
exhibition Toegepast 17 (17.11.201-17.02.2013)
Photo: Kristof Vrancken / Z33 / Design Platform Limburg