Jesse Colin Jackson: Pixels in the Material World
PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes
Jesse Colin Jackson • University of California, Irvine
Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada
Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.
Jesse Colin Jackson: Pixels in the Material World
PIXELS IN THE MATERIAL WORLD: From Frank Lloyd Wright to Marching Cubes
Jesse Colin Jackson • University of California, Irvine
Tuesday November 24th 2015 • The Studio for Critical Making, Emily Carr University, Vancouver, Canada
Digital images consist of pixels: squares that carry color and brightness values. The three-dimensional world can also be understood to be composed of rectilinear units, such as bricks, blocks, or voxels. Conceptions of area and volume as assemblies of discrete units are increasingly predominant in the digital age, as these units are easily reduced to a binary series of zeros and ones. In this talk, Jesse Colin Jackson will demonstrate that a unit-based understanding of space can be illuminated by the architectural ideas of Frank Lloyd Wright. The Marching Cubes algorithm is an early method for making a surface binary, still commonly used in computer graphics; Jackson will describe his interactive installation that, through an intervention inspired by Wright, permits tactile engagement with this algorithm, and generates dialogue about the ways in which information technology shapes contemporary culture.