Karsten Schmidt
toxi
LightMapUV-5910
Testing with a more complex scene using 512x512 lightmaps. Still fighting edge artefacts due to default bilinear texture filter setting in OpenGL
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Uploaded on March 31, 2011
LightMapUV-5910
Testing with a more complex scene using 512x512 lightmaps. Still fighting edge artefacts due to default bilinear texture filter setting in OpenGL
554
views
0
faves
0
comments
Uploaded on March 31, 2011