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I don't post much here anymore, I know.

I'm making an animation that requires a 360 panorma. (The balls won't be in it) It's very early days but here I have added a foreground rock using a displacement filter on a mesh with texture mapping, (they're mostly modeled with white noise but I also used a bump map and an actual photo of rocks to produce a displacement) I'm pretty chuffed with the rockiness of the rocks. I also realised my 360 background was not correctly mapped but it now shows the whole sky which is one I made up in photoshop.

 

Still haven't chosen if the camera view will be using perspective or equirectangular view, both have appeal. Perspective view is like the way things distort in google street view as you look around. It sort of reflects what happens in your eyes, but your mind doesn't pyschologically perceive it that way in real life.

An equirectangular camera view makes things feel like they are not distorting, which is closer to what you feel when you look around, but probably not the truth technically in terms of parallax and all that.

Whatever, it is very interesting to note that the way we perceive the 'real' world, is just that. A perception.

 

Now I might be ready to start modelling the foreground.

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Uploaded on August 23, 2017