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Guenievre Fiore

Guenievre's IC History

 

Pre-F-List:

 

The Hoenn Chronicles -

 

 

"Every journey begins with a single step"

 

 

Guenievre was originally a male ralts who lived on Route 102 near Petalburg City in the region of Hoen. At a young age, Guenievre as a ralts was very interested in travelling. With an interesting unnamed trainer seeking to become inducted into the Hoenn Hall of Fame by defeating all the gym leaders and the elite four; Guen decided to follow this trainer and grow with him/her. She would watch the human from the shadows, learn from him/her and the pokemon partners (s)he carried. By level 5, Guen had reached petalburg woods where it met a shroomish named 'Mishi'. The two continued following the trainer, learning as (s)he learned. This trainer defeated the first gym leader of the Hoenn Region, Roxanne in a pokemon battle using only one pokemon, an amazing feat (to Guen at least). By level 12, Guen had reached a small island with the town of Dewford on it. Here, she encountered the trainer again this time going against Brawly. Once more, the trainer defeated Brawly using only a single pokemon.

 

 

By level 15, the trainer had made it through cycling road and reached Mawvile city where a friendly Voltorb named 'Volt' joined the shroomish and ralts in peering over the trainer. This is when Guenievre learned the move 'thief'. Another trainer managed to spot her and sent a ralts to face off against her. Guenievre conjured the dark-type energy and managed to defeat this trainer's ralts, growing another level in the process. This battle caused Guen to miss the battle between this powerful trainer and the leader of the Mauville City gym, however - she believed that the same powerful pokemon that defeated Roxanne greatly contributed to the trainer's victory.

 

 

North of mount chimney, going through the ash-covered wild-lands, Guenievre encountered a spinda who mistook her for one of the trainer's pokemon and attacked. She defeated the wild spinda and in the process grew to level 20 causing her to evolve into Kirlia. Not knowing where to go, Guenievre the Kirlia went to Lavaridge town at the base of mount chimney. She got there in time to see a confident looking trainer emerging with two powerful pokemon on either side. Behind the human trainer, Guenievre could barely make out in the steam-filled haze a defeated red-head on her knees.

 

 

Not wanting to fall behind, Guenievre began to actively train herself in the psychic ways quickly gaining the most powerful psychic attack - Psychic at level 26. While she continued her personal training, the pokemon trainer she followed at a distance seemed to be continuing his onslaught on the pokemon gyms. Norman, leader of petalburg gym had fallen to an evolved Mishi (now a Breloom) and an Aron from Dewford Isle known simply as "Aeris".

 

 

On the way to Fortree City, Guenievre achieved level 30, evolving once more into the form she currently still holds... the embrace pokemon Gardevoir. At the same time, a powerful electrical attack 'Shockwave' which can never miss with its ever-shifting bolts of lightning came to the Gardevoir. She learned this attack by watching 'Volt', now an electrode single-handedly decimate Winoa's entire team of bird-pokemon using a similar elemental attack.

 

 

Between the journey from Fortree City and Mossdeep city, the trainer whom Guen was following around the Hoenn region seemed to be flying around the world on the back of a powerful flying-type pokemon. Where (s)he went was unknown to the gardevoir but while she waited for the trainer's return, she honed her skills mastering the powerful psychic power of 'imprison'. This move sealed away any techniques shared by Guenievre and those around her. Unbeknownst to her, she accidentally sealed away the ability of Tate and Liza's pokemon to use their powerful psychic attacks during the battle between the trainer Guenievre was following and the twin psychic gym leaders.

 

 

The journey to Sootopolis City was much more engaging to the gardevoir as she read the mind of her travel companion allowing her to teleport to an undersea cavern where a large-scale battle was transpiring between the trainer and the forces of team Aqua. During this onslaught, Guenievre managed to catch sight of a legendary beast of the sea who she named '[i]the Leviathan[/i]'. Following his release from the deep-sea cavern, torrential rain and blistering heat followed as it seemed that [i]the behemoth[/i] of the land was also released from his slumber. The two were locked in a fierce battle which wreaked havoc on the landscape around them until the legendary 'high-sky' pokemon descended through a break in the clouds.

 

 

After this incident, Guenievre decided to temporarily join the trainer on his/her journey as she knew that if she did, she would eventually come into contact with these three legendary pokemon of the weather and be able to test her mettle against them. For this reason, the trainer used her against the gym leader of Sootopolis City's strongest pokemon, kingdra. The two had a fierce battle both maxing out their 'double team' abilities so it seemed as though two powerful armies were clashing against one another on the battle-field. Eventually, Guenievre's 'calm mind' which brought her latent psychic power to its maximum capacity was the deciding factor in the war between the illusions and the water-dragon pokemon was felled!

 

 

Guenievre and the mysterious trainer stood against the first of the elite four. Mishi, the fighting-grass mushroom pokemon decimated the entirety of the dark-type pokemon master's team leaving nothing in its wake but bitter tears. This match was over before anyone knew what had transpired.

 

 

The second trainer of the tropical elite fit the bill of an island girl but was surprising with her powerful ghost pokemon. Unfortunately, the ghosts were entirely ineffective against the fully evolved aggron that stood between them and the trainer they were supposed to defeat. This lead to a long battle of attrition which culminated in Guenievre's ability to use double-team and calm mind to raise her survivability, knocking out the second member of the Hoenn's pokemon league pokemon in a late vicious counter attack.

 

 

The combination of Mishi the breloom and Aeris the aggron proved fatal for the ice-type third member of the Hoenn elite four. Not many ice-pokemon live in the tropical region of Hoenn and so, the fight consisted in part of the two-some obliterating the same opposing pokemon until none stood before them.

 

 

Finally, the dragon-master of Hoenn stood before Guen and her mysterious partner, this powerful pokemon trainer. The dragon master had the fierce beasts under his command but a single pokemon stood against them. A mud-fish pokemon wielding the devastating power of 'ice beam'. This same pokemon had defeated Roxanne and Flannery but had mostly been kept away from the fighting for its powerful 'torrent' ability.

 

 

Once the entire elite four had been defeated, the mysterious trainer approached the champion, Wallace for a battle. The two went head to head though Volto, the electrode decimated most of the water-type expert's team early on in the match. When Whishcash came in hoping to be the end of the rampant electric pokemon's relentless assault, the mystery trainer switched into Mishi and the water/ground type only served as a tasty meal for the fungus pokemon's powerful 'giga-drain'. Finally, the match came down to Guenievre versus Milotic... Once more, Guenievre's powerful psychic defences shielded it from the damage of the beautiful water pokemon's attacks until an army of 'Guenievres' ended the match with a max-power psycho-kinetic assault.

 

 

Thus, the trainer was inducted into the Hoenn hall of fame. This wasn't to be the end of the journey however. There were still six pokemon to find as a promise to the psychic pokemon Guenievre.

 

----

 

Blue Silver Forge: A journey through Johto and Kanto

 

A journey from the traditional to the dynamic -

 

 

Guenievre began her journey through Johto at the intersection of its neighbouring region of Kanto at Tohjo falls. From here, she travelled west to the traditional region of Johto were legend and lore were interwoven with the landscape. The first town she came across was New Bark where she met a very familiar individual with whom she would take her journey through the lands of Johto. Wandering together, the two walked through Cherrygrove city deciding it would be better to come back to it after a trip to Azela town to pick up a certain 'item' that would assist them on their journey. Instead, they headed to 'Dark Cave' where an Onix by the name of 'Rocky' made its appearance. Stopping at the famous Violet city, Guenievre decided it would be best if she took up meditation with the fabled 'sages of the bellsprout' that made their residence on the outskirts of the city while her familiar acquaintance challenged the gym leader of Violet City, Falkner. With Guenievre's power, the psychic pokemon blasted through the worthy 'sages of the bellsprout way', decimating their bellsprouts and in the process learning abilities she never knew she could master before. It was here, Guenievre gained what could be called 'enlightenment' as her body's dazzling light could not light up the bleakest of darkness. The cost of 'enlightenment' was taxing on her body however and it reduced her abilities to next to naught. She was told by the sage that she would have to regain her former power, one ability at a time. Through patience and understanding, she would gain even more abilities she didn't have before.

 

 

After travelling through a dank cavern where Rocky felt most at home, the trio (Rocky, Guen and the trainer) came upon the nestled town of Azalea where the legendary pokeball craftsman 'Kurt' made his residence. While the trainer and Rocky visited Kurt and inquired about the origins of pokeball manufacture, Guenievre paid a visit to Slowpoke well. Here, she came across a psychic pokemon who resonated with her if only for its simple mind and easy life. She stayed with the slowpoke for a night and was awakened the next morn by the trainer who caught the slowpoke, nicknaming it 'HokeyPokey' after some dance from a foreign region Guenievre had never visited. After these events it was off to the Azalea gym to challenge the gym leader. For the first time, Guenievre lay witness to the awesome might of 'Rocky' the onix as it lay waste to every bug pokemon of the Azalea gym including the leader of the gym's prized Scyther.

 

 

Through the Ilex forest, Guenievre met an exegcute by the name of Koko who would later join the trainer she was following on the journey through Johto. However, before the trainer captured the pokemon, Guenievre battled against it to weaken the egg pokemon for capture. Through this, she managed to learn one of the secrets the egg pokemon carried, namely how to erect psychic barriers against physical attacks.

 

 

The next step of the journey was to go through the bustling Golden Rod City. It was here, at the Golden Rod City Gym that Guenievre saw the power of teamwork. Rocky, the Onix obliterated Whitney's first pokemon, Cleffairy with a series of piercing screeches to lower its defence to an abysmal state and a quick follow-up with a powerful 'headbutt'. The second pokemon was much more tricky to go against and the battle seemed like a showcase of two metapods fighting against one another only using harden. Koko the exegcute leech-seeded Whitney's Miltank before Rocky was once again sent out. Thanks to Rocky's beastly defences, it was incapable of being damaged by Whitney's final pokemon. However, Miltank managed to attract Rocky who refused to attack its would-be lover. And so the battle continued, Miltank would damage Rocky who would be healed in turn by Koko's leech-seed. Then, when Miltank grew weaker, it would use milk drink to heal itself. The cycle continued until finally, Miltank was unable to continue using milk drink having drained its udders dry. Only then did it fall to the sapping away of leech-seed. Guenievre estimated the entire match to have taken thirty minutes, far longer than any match she had seen with this trainer to date....

 

 

Guenievre continued following the trainer from Golden Rod City north to the very quaint town of Ekruteak. It was a town steeped in tradition and lore. The trainer almost immediately went to the Gym to challenge the gym leader there, Morty and his Ghost type pokemon. Guenievre on the other hand floated around the town until she heard a commotion at the dance theater in the middle of the town. Sailors visiting from the Unova region who had been in the port of Olivine to the west came to see the sensual dance of the kimono girls. However they were vastly disappointed by the 'lack of skin' shown throughout the affair and grew agitated by this. Their drunken ruckus drew the attention of other trainers who made Johto their home and a large battle ensued. Eventually, the fray was quelled by five powerful pokemon. A flareon, vaporeon, jolteon, umbreon and espeon entered the fray and managed to counter both sides without harming either side. It was unknown to all who wielded the power of these eeveelutions but it brought peace back to the dance theater. When the trainer emerged from the gym, there was nothing but an awestruck look upon Morty's face. A lone rattata strutted proudly. Did this lowly mouse really demolish Morty's entire team of ghosts by itself? Guen was truly curious about the battle she had missed between this trainer and the 'ghost master, Morty'.

 

 

The next stop on the journey was Olivine City where the sailors had come from. There, the trainer re-united with a powerful ally, the Electrode Volt who had accompanied them on their journey through Hoenn earlier. While in Olivine, the angry sailors from Ekruteak stormed the gym in Olivine City seeking Jasmine to aide in their retribution against the mysterious eevee trainers of the dance theater. Not wanting to get involved in the fray, the trainer opted to instead continue further west passed the Whirl Islands to a small island where a master of fighting pokemon made his home. The trainer fought against the gym leader Chuck and his powerful Poliwrath. It was a one on one battle and the trainer used a now evolved Koko the Exeggutor against the water/fighting pokemon. Early on, Koko managed to land a leech seed upon its adversary and then the fighter countered by beginning to continuously raise its evasion with the infamously frustrating 'Double Team' strategy. Unfortunately, Koko resisted all of Chuck's Poliwrath's attacks and its added screen defense, reflect proved to be too much of a hurdle to overcome. Koko remained strong, sapping Poliwrath's energy while conserving its own strength until finally, the fighting toad pokemon collapsed from exhaustion. The battle was once again long and Guenievre began to wonder if the trainer changed their strategy from 'raw power' to dwindling away an opponent's will to fight with drawn out battles from the last time they traveled together.

 

 

Sailing back to Olivine City, it seemed that the sailors had left for another port and the trainer was free to challenge Jasmine for the next badge of the Johto league. During the battle, Guen opted to instead head north to a Miltank farm where her psychic power and empathy told her of an ill miltank. She secretly visited the cow pokemon in the dead of night when the humans were asleep. The miltank seemed to need help and Guenievre had a plan. Using her teleport, she flashed herself back to her home in Hoenn where Oran berries were plentiful. Plucking several berries from the tropical trees, she teleported back to the farm in Johto and fed the ill miltank the berries she had gathered. Once the cow pokemon was well enough to produce milk again, Guenievre left again to go in search of the trainer she had left behind.

 

 

By the time Guenievre met the trainer again, the trainer was facing off against Pryce, the gym leader of Mahogany Town east of Ekruteak. The battle was significantly one sided with Rocky, now a Steelix (supposedly having received a metal coat from Jasmine) decimating all of Pryce's ice-type pokemon. The combination of 'rock polish' and iron tail was too much for the elderly baron of winter and he was forced to concede against the steel serpent pokemon that stood menacingly against him. The next stop on the journey was through the freezing 'Ice Path' and on to Black Thorn City, home of the Blackthorn family, the oldest lineage of dragon-masters this side of Unova. Guenievre did not know of the lore behind Black Thorn city but upon seeing the dragons around, the gardevoir was suddenly filled with a zeal to battle against them. Guenievre appeared to her long time companion and using telepathy communicated her intentions to battle against Claire's powerful dragon pokemon.

 

 

The battle came down to a near mirroring of what transpired in Sootopolis City. Guenievre stood her ground against the powerful Kingdra and the two continued using 'double team' to amass illusion armies with which to face one another down. Kingdra's powerful attacks, even in the rain could not pierce through the walls of clones that surrounded the real psychic pokemon. However, Guenievre's less powerful but homing 'magical leaf' managed to always hit its mark. The Kingdra took punishing blow after punishing blow, each time unable to land even a single attack on the powerful psychic pokemon. Finally, after its trainer ran out of hyper potions, the kingdra finally fell to Guenievre's onslaught leaving the trainer victorious and Claire utterly defeated.

 

 

With all eight badges, it left nothing between Guenievre, the mysterious trainer and Johto's "Four Heavenly Kings"....

 

----

 

F-List History:

 

 

[The First Date]

 

Guenievre arrived in the unnamed forest in the cold month of December. She knew not how she arrived in this world but found it stranger than any of the places she had been to. Unlike Hoenn, Johto, Kanto, Sinnoh and Unova this place had no name. More disturbing than this was how many of the pokemon here were akin to humans. They walked on hind limbs and wore clothes as the humans did. This disturbed the gardevoir however, with cautious curiosity she began to explore this new, unnamed region in search of answers. The first friend she made in this strange place was an umbreon by the name of Gaelstrom. He taught her that there was nothing to fear from these strange pokemon she met. Some called themselves 'anthro-pokemon' while others who were much more human-like in appearance and mannerisms referred to themselves as Gijinka. Whilst Guenievre understood neither of these terms, soon both became part of her vernacular. She could identify what was 'feral', what was 'anthro', what was 'gijinka' and what was 'human'. Of course, Guenievre herself didn't really fall into these broad categories. She may have been a 'feral' gardevoir but what was the difference between a humanoid 'feral' gardevoir and an 'anthro' gardevoir?

 

 

As time went on, Guenievre's interactions with Gael continued and eventually he became 'a good friend' however it seemed that he was fairly unhappy with this term. He wanted Guenievre's affections, but Guenievre's affections seemed to lay elsewhere. The first 'romantic interest' the psychic pokemon had was with a gijinka luxray. The two shared a camp fire in the cold December night and as they say 'one thing led to another'. It was a casual relationship at best and allowed both of them to 'see other people' as they saw fit. Something that a relationship with Gael may not have allowed Guenievre to partake in. This is what led Guenievre to have numerous 'casual interactions' with several other pokemon and humans. The psychic pokemon continued to meet many individuals through a group who would play a bizarre game involving an empty bottle. It was all good fun and for a time, Guenievre enjoyed herself.

 

 

Guenievre was still a 'fighting pokemon' at heart though, these peaceful days while pleasant would eventually need to come to an end. As all pokemon are drawn to face off against powerful opponents in contests of strength, will and ferocious combat, Guenievre was eventually being drawn into a world of blood-shed and death. If this was the time of Eden, then Guenievre was about to take a bite of the forbidden fruit and plunge into a 'fall' from which she would never recover in mind, soul or body.

 

----

 

Fight or Flight

 

Guenievre's first encounter with 'The Pokemon Fight Club' came after witnessing a battle transpire in the unnamed forest. A certain ghost type pokemon fought against a certain dragon type pokemon and many were caught in the cross fire. Such a thing caused the psychic pokemon to reflect upon her own 'mortality' and drove her to 'need' to become stronger. This 'need', this nagging reminder of her own mortality would eventually corrode Guenievre to her very soul. Guenievre's first encounter with 'The Pokemon Fight Club' was against a certain human male. She was warned by this man where this path to power would lead her but Guenievre did not care. The psychic human male demonstrated Guenievre's own weakness to her and warned her against walking the 'line of power'. There would come a time when 'the power to protect' would not be enough for her and she would [i]take[/i] power for the sole reason of [i]taking power[/i]. It could be said that Guenievre's own psychic premonitions knew of her 'fall' before it began - yet she could do nothing to change her own future and neither could those who blissfully continued on the journey with her.

 

 

The Pokemon Fight Club began to swell in popularity. Pokemon from all over the world felt the same drive that Guenievre did, the craving to fight against those with power for the sole purpose of fighting against those with power. The psychic pokemon proved her worth through toil, blood and battle. She felled many an opponent and became known as one of the 'elite' ranks of the pokemon fight club. When time came to choose amongst the warriors of the fight club who would be the representative gym leaders, Guenievre became part of the 'Lucky Seven' gym, one of three gym leaders who dominated any opponent who stood against them. Eventually, Guenievre would become the eighth gym leader and was even offered to become a part of the 'Elite Four' of the Fight Club. She graciously declined as she was much more comfortable as a gym leader than as some 'lofty' member of 'the four heavenly kings'. Such a blissful fighting experience would not last forever. Guenievre's 'corruption' continued with every fight she participated in, her drive to fight was turning into a blood lust, a drive to kill, maim, murder.

 

 

All this blood lust culminated in Guenievre's manufacture of 'the DNA splicer', a heinous device that allowed her to forcibly draw the power of others from their blood. Guenievre wanted to create 'the perfect type', a 'new type' that could devastate the dragon kind that dominated the battle field at the fight club. She didn't know how well she would succeed or the cost that would befall her for such a power. Her days of being a 'pure psychic' pokemon were long gone. She became 'psychic/ice', 'psychic/steel', 'psychic/fighting' and many other things by stealing away the power of other pokemon she came into contact with. With each power she gained, Guenievre took a step closer to losing her mind, to losing her 'self'.

 

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[Psychosis]

 

The first type to fall into her grasp was the 'Ice' type. Known for their fragile strength but the power to lay waste to the dragon kin, Guenievre absorbed the essence of a Cryogonal and achieved a 'hollow-like mask' to use in combat with the properties of 'the ice type' locked within it. Soon after this, the ground type came from a fallen friend who 'loved her'. The flying type came from a Tornados, the only 'pure flying type' in existence after she did battle against the legendary genie pokemon. The 'normal' type fell into her hands after this, extracting 'data' from a Porygon Z in the most painful of ways. Soon enough, these types and the memories from whom they came began to manifest into an ethereal being who continued to lurk within Guenievre's mind. The more she lusted for power, the more 'types' she gained, the more powerful this ghostly being became.

 

 

Eventually, the dragon type fell to her, drawing blood from a haxorous, the water type from a Feralligator, the fire type from a rapidash, the grass type from a sceptile and so it continued. The ghost lurking within her mind gained a name, 'Natasha of the Grave'. On more than one occasion, Natasha 'wholly consumed' Guenievre's persona and puppeteer-ed her body about, attacking anything that stood in her way. Ever gaining more and more 'types', eventually Natasha was 'born' from the DNA Splicer as her own entity. In the process she changed the 'splicer' into the 'Odd Keystone' with which she could draw in the souls of others and consume them for her own nefarious purposes.

 

 

This process completely eroded the psychic pokemon's control over her vast power and rather than controlling her prowess with her mind, her psychic capabilities controlled her mind with its incredible power. She wanted little more than to destroy the 'dark' type and the 'dragon' type at this point. She attacked them whenever they drew near and relished in their destruction. Eventually, a group of unknown individuals came to take Guenievre away. They took her to a relaxing place on a mountain where she could be alone. A place where her power would dwindle back down to a manageable state. The serenity and calm state around her would hopefully quell the raging power of her emotionally-charged psychic powers.

 

----

 

[The Glass House]

(Coming Eventually)

 

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[Fiore and the Fae]

Guenievre Fiore was born in the tropical Hoenn region but Fiore is not a Hoenn name. Fiore is a Kalos name. Fiore translates to 'flower' and is a name given to a noble lineage who served under the king of Kalos several millennia ago. The name reflected the king's fabled pokemon which he brought back using the power of many other pokemon and the name 'Fiore' was given to the 'Knights' of Kalos to protect the precious flower before it ultimately disappeared along with the king himself. The pokemon used by these nobles were known then as 'Sir Knight' but today we call them 'Gardevoir'. These pokemon, despite being psychic pokemon did not fear dark type pokemon as they brandished the light of justice to smite the darkness. These pokemon did not fear the mythical dragon pokemon of lore who gained fame in Unova and Johto with the latter having the infamous 'Blackthorn' lineage of dragon tamers. For they wielded the power of the fae, the power of the fairy-type that allowed them to battle against these 'dark' type pokemon and 'dragon' type pokemon on even ground.

 

 

After Guenievre had locked herself away from the world having separated into Natasha Bellegrave and Guenievre, she was afraid of 'the darkness' both in herself and in her fellow pokemon. She became a monster to protect herself and saw the tyrannical nature of those 'gifted with power'. The species of pokemon that were powerful by birth and flaunted their power. Guenievre sought a different way and she would find it in the lands of her ancestors in Kalos.

 

 

Guenievre arrived in the Kalos region on Parterre Way, a beautiful garden cared for by gardners. The fields were filled with red and yellow flowers where she first encountered a strange pokemon she had never seen before. This small pokemon was attached to a yellow flower. At first, Guenievre believed it to be a grass-type pokemon. But as she grew closer, she discovered that in actuality it was the 'fairy' type. Strangely, the little flower petal pokemon was attracted to Guenievre and seemed to believe they were of the same type. Whether these were the residual effects of the DNA splicer or not, Guenievre did not know. However, the new little fairy pokemon made her feel homely and at peace. From here, Guenievre began her journey through the lands of Kalos.

 

 

The psychic pokemon continued westward from where she came, eventually passing through Camphrier Town and heading to the Riverie Walk. Here, she met artists, painters and the like capturing not pokemon but the landscape on canvas. She met more flower petal pokemon, little flabebe that escorted her through the numerous fields of flowers. The psychic humanoid pokemon breathed in the atmosphere of this land of Kalos, it was a breath of fresh air to her compared to her previous experiences of human interactions. These fairy pokemon were quite playful, if a bit mischievous. While Guenievre did wonder why she felt very at peace with them, she didn't question it too much. Instead, she enjoyed the serenity of the pristine land around her.

 

 

Through the connecting cave, Guenievre made her way to the coastal scene of Cyllage City. Here, she witnessed a downhill race of cyclists and rollerbladers moving down steep slopes at breakneck speeds. Men, women, children and pokemon of all types were crowded around the streets to catch glimpses of the trainers as they made their way through the town as a series of blurs. One man, a dark skinned individual with glittering hair at the front of the pack caught her eye. The man radiated power and Guenievre's battling instincts to fight with this man began to surface. However, she managed to curb her bloodlust as a 'wild pokemon' and began to move northward. Crossing a small, quaint wooden bridge, the psychic took time to stop and smell the salt in the sea breeze and for the first time since she left Hoenn on her long journeys... she dipped herself in sea water. It was a most relaxing experience, one that made her quite nostalgic of her home region. It seemed many trainers drifting the seas even spoke with a 'Hoenn accent' when they did battle with passing trainers.

 

 

(More to come as I feel like writing it)

 

 

['Game' Statistics]

 

 

[b]Note[/b]: Yes, Guenievre's level fluctuates. The reasons for this include the following:

 

 

- Gardevoirs draw 'power' from the emotions. If their emotions are more geared to fighting, their psychic power becomes stronger and more sharply focussed. If their emotions are calmer then their psychic power is more lax.

 

 

- Pokemon (in the games and anime) fluctuate their levels all the time. From having 'set levels' in the frontier, battle subway and online play in the games to Pikachu going back to being beaten by starter pokemon used by novice trainers in the anime seemingly 'forgetting' everything it learned over the course of the last journey.

 

 

- Guenievre likes fighting people 'at their own level' and as much as possible she will try to remain at her opponent's level.

 

 

If you don't like these reasons, either assume she's level 100 or don't roleplay with her in a situation where level would come in to play. If it disturbs you that much for whatever reason, don't roleplay with her at all.

 

 

[i]Tropical Guen[/i] - (Guenievre as she was after her original journey through Hoenn)

 

 

Pokemon Species Name: Gardevoir

Pokemon Nickname: Guenievre

Gender: [?]

Level: 50

Nature: Modest

Personality: "Highly curious"

Often carries a lum berry

 

 

Ability: [i]Synchronize[/i] - Passes on status problems onto the opponent that caused the status problem

 

 

Hit Points (HP): 129

Attack (ATK): 63

Defense (DEF): 72

Special Attack (SPATK): 174

Special Defense (SPDEF): 122

Speed (SPD): 118

 

 

Moves:

- Thief

- Psychic

- Double Team

- Calm Mind

 

 

[i]Sir Knight[/i] - (Guenievre as she was after her journey through the Kalos region)

 

 

Pokemon Species Name: Gardevoir

Pokemon Nickname: Guenievre

Gender: [?]

Level: 79

Nature: Modest

Personality: "Alerts to Sounds"

Often carries Gardevoirite

 

 

[b]Ability[/b]: [i]Synchronize[/i] - Passes on status problems onto the opponent that caused the status problem.

[b]Mega-Evolution Ability[/b]: [i]Pixilate[/i] - Changes 'normal' type attacks to 'fairy' type.

 

 

Hit Points (HP): 220

Attack (ATK): 110

Defense (DEF): 123

Special Attack (SPATK): 299

Special Defense (SPDEF): 212

Speed (SPD): 191

 

 

Moves:

- Calm Mind

- Psychic

- Dazzling Gleam

- Thunderbolt

 

 

[i]Nurse Guen[/i] -

 

 

Pokemon Species Name: Gardevoir

Pokemon Nickname: Guenievre

Gender: [?]

Level: 35

Nature: Modest

Personality: "Highly curious"

Often carries a Revival Seed

 

 

Ability: [i]Synchronize[/i] - Passes on status problems onto the opponent that caused the status problem

 

 

Hit Points (HP): 103

Attack (ATK): 50

Defense (DEF): 57

Special Attack (SPATK): 137

Special Defense (SPDEF): 96

Speed (SPD): 93

 

 

Moves:

- Heal Bell

- Heal Pulse

- Ally Switch

- Disable

 

 

[i]Psycho Psychic[/i] -

 

 

Pokemon Species Name: Gardevoir

Pokemon Nickname: Guenievre

Gender: [?]

Level: 100

Nature: Modest

Personality: "Highly curious"

Often carries choice spectacles

 

 

Ability: [i]Trace[/i] - Copies the opponent's abilities

 

 

Hit Points (HP): 332

Attack (ATK): 206

Defense (DEF): 229

Special Attack (SPATK): 383

Special Defense (SPDEF): 329

Speed (SPD): 259

 

 

Moves:

- Shadow Ball

- Focus Blast / Signal Beam

- Thunderbolt

- Psychic / Psyshock

 

 

[i]Double Trouble; Para-Fusion[/i] -

 

 

Pokemon Species Name: Gardevoir

Pokemon Nickname: Guenievre

Gender: [?]

Level: 100

Nature: Modest

Personality: "Highly curious"

Often carries bright powder

 

 

Ability: [i]Trace[/i] - Copies the opponent's abilities

 

 

Hit Points (HP): 332

Attack (ATK): 206

Defense (DEF): 229

Special Attack (SPATK): 383

Special Defense (SPDEF): 329

Speed (SPD): 259

 

 

Moves:

- Double Team

- Thunder Wave

- Confuse Ray

- Psychic / Shadow Ball

 

 

[i]Guenievre God-Slayer[/i] - [Not limited to four moves; requires hitmonchan DNA splicer fusion]

 

 

Pokemon Species Name: Gardevoir/Hitmonchan fusion

Pokemon Nickname: Guenievre

Gender: [?]

Level: 100

Nature: [???]

Personality: [???]

Often carries reviver seed

 

 

Ability: [i]Synchronise[/i] - Passes on status problems onto the opponent that caused the status problem

Ability: [i]Iron Fist[/i] - Powers up 'punching' attacks

 

 

Hit Points (HP): 332

Attack (ATK): 340

Defense (DEF): 260

Special Attack (SPATK): 383

Special Defense (SPDEF): 329

Speed (SPD): 259

 

 

Moves:

- [???]

[/collapse]

 

 

[collapse=How Guen learned her moves]

I have not experienced it for myself but I have seen in some people's profiles complaints that pokemon learn like every move available in their move-pool etc. etc. While I personally have no problem with this - if someone uses all the moves in their species move-pool so will I; I also understand the frustration some people might have. So, to clarify this situation I am going to present how Guenievre learned all of her moves and the order in which she learned them.

 

 

[b]Learned Naturally while growing up[/b]:

 

 

(It should be noted that all of these moves come from Gen III and [b]not[/b] Gen V (or VI soon). As a result, she did not have many of the 'new' moves that pokemon have today while she was growing up.)

 

 

[i][color=gray]Growl[/color][/i] - The first move that Guenievre started of knowing as a ralts. It wasn't used much though it did sound adorable coming from her mouth.

 

 

[i][color=pink]Confusion[/color][/i] - The first offensive move she ever had, she learned it when she was still a ralts, learned at level 6 - it was her primary form of attacking other pokemon.

 

 

[i][color=gray]Double Team[/color][/i] - Learned at level 10, she has found this move invaluable given her naturally weak physical defences. Others can't hurt you if they can't touch you she found out. After learning this, you could say she became something of a 'double-team n00b'.

 

 

[i][color=pink]Teleport[/color][/i] - One of the most useful and dynamic moves in her arsenal. Learned at level 12, she uses it to flee from danger and to visit the places she sees in the minds of others when she reads their thoughts.

 

 

[i][color=black]Thief[/color][/i] - A dark type attack learned at level 15. This move was taught to Guenievre as a ralts as a way of fighting against other ralts she came across for training purposes. While weak, the attack is capable of stealing away an opponent's item allowing Guenievre to use the item herself if possible.

 

 

[i][color=pink]Calm Mind[/color][/i] - Learned at level 21, it was the first move she learned after her evolution into Kirlia. While she has discovered that most of her species now do not learn Calm Mind until much later, several years ago when she was growing up in Hoenn, it was quite natural for a Kirlia's first move learned upon evolution to be Calm Mind to focus their psychic energies.

 

 

[i][color=pink]Psychic[/color][/i] - The most powerful move in her arsenal then and now, this move was learned at level 26 before her evolution into Gardevoir back in Hoenn. Back then since many of her pokemon friends were reluctant to battle she found little use for it and remained using Confusion which was much less powerful. Recently however, she has begun using this more powerful psychic attack much more frequently.

 

 

[i][color=yellow]Shockwave[/color][/i] - Learned at level 30, this electric attack uses bolts of lightning which rain down in every direction and perform an ever-changing pattern making it impossible to avoid even at the highest level of evasion. Guenievre learned this attack by watching an Electrode named 'Volt' decimate the team of a flying-type gym leader in Fortree City in her home region of Hoenn.

 

 

[i][color=pink]Imprison[/color][/i] - At level 33, in preparation to visit the psychic gym of Mossdeep city, Guenievre learned the [i]'Seal'[/i] ability. This attack creates a mental block upon those afflicted by it preventing them from recalling any move in their arsenal that Guenievre also knows. This seal has a semi-permanent to permanent nature and if used as a permanent seal, it must be removed either by another psychic pokemon with the Imprison ability or Guenievre herself. If used in its semi-permanent state it will last until the afflicted individual sleeps. Imprison prevents all memories associated with the techniques/moves sealed away to be 'locked' as well.

 

 

[i][color=gray]Flash[/color][/i] - Learned during her journey through bellsprout tower, Guenievre meditated on the 'growth' she had seen in the small wavering grass pokemon around her. Despite the overwhelming odds of fighting against her power, the frail little bellsprout still stood against her and it was commendable. Using her psychic abilities, she could now generate a powerful, blinding light. With this ability, she could light up the bleakest of darkness in caverns and eradicate the 'darkness' in the minds of others.

 

 

[i][color=pink]Reflect[/color][/i] - In the Ilex forest, west of Azalea town, Guenievre met an intriguing exegcute with the capacity to erect psychic barriers to protect itself against assaults of the physical nature. Through mild 'convincing' Guenievre was able to learn from the grass/psychic pokemon how to manipulate her psychic energies to erect barriers of similar constitution to protect herself against physical attacks in much the same way. Given her frail physical form, this was greatly appreciated by the gardevoir.

 

 

[i][color=pink]Light Screen[/color][/i] - The next stage of Guenievre's training was to focus her mind to erect barriers of psychic energy to protect herself against assaults of the non-physical nature. A wall of light that she mastered the control of was more than capable of reducing both psychic attacks and 'energy based' projectiles and beams by up to 50% of their original power. Given her already capable psychic defences against such attacks, with this screen, she only takes the bare minimum of damage from non-physical assaults on her form.

 

 

[i][color=gray]Attract[/color][/i] - This was learned after witnessing the battle between a specific trainer and Whitney, the leader of Golden Rod City's gym and guardian of the plain badge. In the match, Guenievre observed how pokemon used their charms and attractive bodies to attempt to out-wit the pokemon who the trainer who faced off against her was using. Unfortunately, while the attract worked, Whitney's pokemon was unable to do any considerable damage to the pokemon and so this led to her defeat. However, Guenievre did take these lessons on 'fatal attraction' to heart and is capable of using it in battle.

 

 

[i][color=gray]Lucky Chant[/color][/i] - A move learned upon entering the ghostly hallows of Ecruteak City. A group of misdreavus led by a mismagius seemed to be reciting peculiar chants. While some of these bestowed ill-will on those who they were targeted upon, some of the chants bestowed great luck and prosperity upon those who received them. Thus, Guenievre learned 'lucky chant'. Despite occasionally using the ability in battle when she first learned the technique, it has fallen into disuse as of late.

 

 

[i][color=green]Magical Leaf[/color][/i] - This is the second 'move that can never miss' in Guenievre's arsenal. She could have never learned this ability without losing all her power from fighting against the sages in Violet City. It was only when this attack came to her that she finally understood what the bellsprout sages meant when they said she would regain new abilities 'in place' of her old ones. Later in life she managed to reconcile these two potentials upon passing through the 'distortion world' after an event involving the ruby chains of fate in Sinnoh.

 

 

[b]Learned After arriving on F-List[/b]:

 

 

[i][color=purple]Shadow Ball[/color][/i] - The very first move she learned after arriving through the warp in space/time that brought her here. This move was learned after seeing a Ghost Type pokemon Psykhe. Upon their next meeting, Guenievre was attempting to replicate what she saw to which Psykhe commented, "You have to actually practice that move?". Soon after this (and practice in the Pokefurs room) Guenievre mastered Shadow Ball.

 

 

[i][color=yellow]Thunderbolt[/color][/i] - This move was learned after numerous sessions of electro-stimulation sex with her lover Luxanna. Guenievre had become somewhat addicted to electro-sex at that point and attempted to replicate the electro-stimulation during one of her masturbation sessions. After several failed attempts (and shocking herself most uncomfortably), Guenievre learned to turn these dangerous electrical impulses into arcs and bolts of lightning. Thus, thunderbolt was born.

 

 

[i][color=yellow]Thunder Wave[/color][/i] - During her first time fighting using Thunderbolt, Guenievre managed to paralyse her opponent, slowing their movement and preventing them from attacking her. Wanting to refine this aspect of her thunderbolt attack, Guenievre practised specializing the volts of electricity to only interfere with movement and not commit to actual damaging the opposition. This was how she learned her Thunder Wave attack.

 

 

[i][color=black]Focus[/color] [color=orange]Blast[/color][/i] - This technique was learned out of necessity when Guenievre began meeting numerous dark-type pokemon. She practised this move in the anthro-poke park which was ironically owned by one of the dark pokemon she was training to defend herself against. While they are all close to her now, you never know when she would need to be able to defend herself against them.

 

 

[i][color=pink]Heal Pulse[/color][/i] - This move was taught to her by a Kirlia she had met named Kaila. The two shemale psychic pokemon taught one another moves with Guen teaching the young Kirlia how to use double-team more efficiently and in return the fellow emotion pokemon re-taught Guen this move that Gardevoirs now learn while they're supposed to be growing up as Kirlia but she never had the opportunity to learn. Thus, it became more like remembering a move she had forgotten (though she never remembered learning it) than actually learning a new move.

 

 

[i][color=pink]Heal Bell[/color][/i] - Guenievre learned Heal Bell right after Heal Pulse. During this time she was participating in the pokemon fight club and wanted to be a nurse in case people got injured during her fights with them. Since (as a lot of people know) Guenievre usually carried a lum berry on her person at all times, learning this move was a matter of studying the rejuvenating powers of the lum berry which allowed it to heal pokemon of their afflicted conditions. After several attempts, Guenievre mastered Heal Bell.

 

 

[i][color=purple]Confuse Ray[/color][/i] - During one of her random teleports, Guenievre somehow ended up in the dimension between dimensions - the distortion world. There she met the legendary pokemon of anti-matter, Giratina. This legendary dragon/ghost pokemon aided Guenievre in returning to her own world. Though, now that she has done it once - Guenievre can recreate the effects of the botched teleportation and go to the distortion world any time she pleases. Using her experiences in the confusing landscape of the distortion world which distorted her own senses (physical and psychic alike) Guenievre has mastered the art of inflicting this sensation of distortion on others resulting in Confuse Ray.

 

 

[i][color=red]Will-O-Wisp[/color][/i] - This move was learned after a fight in the Pokemon Fight Club with a certain Typhlosion. Having took his flamethrower attack, Guenievre wondered if she could replicate its secondary effects of burning on her own. Using the ghastly energies associated with shadow-ball and her recent trip to the distortion world as inspiration, Guenievre learned Will-O-Wisp.

 

 

[i][color=cyan]Ice Punch[/color][/i] - After having a battle with a Samurott who referred to himself as 'Atlantis', Guenievre noticed that the water-type pokemon used a very powerful Ice-type attack to quell the sandstorm within which they were fighting. After this incident, Guenievre became obsessed with recreating the attack that she saw that night. Ice Punch was her first fundamental attempt at doing this. By focussing her psychic energies - Guenievre managed to create a thermal 'dip' around her hand. This thermal dip began to cool the water vapour in the air around her hand resulting in icy blue crystals floating around her hand and arm. This technique was refined and eventually became 'Ice Punch'.

 

 

[i][color=cyan]Icy Wind[/color][/i] - This move was Guenievre's second attempt to recreate Atlantis' 'Blizzard' attack. After mastering the method of creating thermal dips in the air, Guenievre began experimenting with using it as an attack. Using her psycho-kinetic abilities, she could guide the thermal dips creating frigid winds when they moved passed certain areas. Though some practice was required, Guenievre became faster at initializing these thermal dips as well as making them cold enough for ice shards to begin forming within and around them. Once the thermal dips began to move, the freezing cold drafts that followed them guided the small flakes and shards of ice where she pleased. This move she called 'Icy Wind'.

 

 

[i][color=blue]Rain Prayer[/color][/i] - A weather changing move performed by reciting the first half of the chant, "First some wind, then some rain joined together to form a hurricane..." After this, the psychic energies of the gardevoir manipulate the concentrations of water vapour to cause a torrential downpour. While practising this move, Guenievre got into an argument with a Lugia about the effects this sort of technique would have on the environment. This caused the psychic pokemon to wonder about her friend 'Humphery', a ground-type pokemon with the sandstream ability who creates sandstorms wherever she goes.

 

 

[i][color=red]Sunny Day[/color][/i] - Guenievre's second weather altering move, this one was taught to her by A certain nine-tailed fox who could use this ability. Being from the tropical climate of Hoenn and with prior knowledge of 'Rain Prayer' the psychic pokemon was easily able to channel the light of the sun into revealing itself whenever Guenievre desired. While the psychic pokemon is currently unsure what she will use this for, she believes it shall be useful later on in her journey.

 

 

[i][color=orange]Signal[/color] [color=green]Beam[/color][/i] - A bug-type attack learned through meditation in the anthro poke-park followed by concentrating the 'energy' of bugs into a concentrated pulse. Guenievre mastered this attack during her days as a referee at the Pokemon Fight Club. Originally, she could only summon a small swarm of multi-coloured butterflies created of psychic energy. This was later refined into allowing the butterflies of bug-type energy to swarm a stationery target and finally Guenievre managed to create her psychic butterflies and change them into a full onslaught of bug-type energy unleashed upon an unsuspecting opponent.

 

 

[i][color=gray]Mind Reader[/color][/i] - Ironically, this is not a 'psychic' attack but a 'normal' attack that allows Guenievre as a psychic pokemon to read the minds of those who would normally be immune to her psychic ability. When used in battle it allows Guenievre to predict the next movements her opponent will make based on their thoughts and ensure her next attack will hit them. It was learned from practising on two dark type pokemon over several months. Through continued practice she may use her 'mind reader' ability for other things as well.

 

 

[i][color=yellow]Thunder Punch[/color][/i] - This attack was learned almost entirely by accident during a sexual encounter with Luxia. Guenievre began growing more and more dominant as the two continued their encounter. This culminated in Guenievre beginning to spank the luxray gijinka over and over again. After some time, Guenievre began channelling electric current through her palm to give the naughty little slut 'electric' spankings. From this erotic encounter, Guenievre mastered the 'thunder punch' ability or perhaps in this case, 'lightning spank'.

 

 

[i][color=cyan]Ice Beam[/color][/i] - An attack taught to her by Tarkus Balder and Vann. The reason and method of learning this attack is unknown to the gardevoir at this point in time. There was simply an ice-cream party in a forest where they both happened to be with people using the attack to create their own ice-cream. Guenievre was forcibly taught this power to participate in the merriment.

 

 

[i][color=gray]Recover[/color][/i] - After having healed people using Heal Pulse for so long, Guenievre has discovered a way to 'cast' heal pulse inward and allow her to regenerate her own health rather than the health of others. She has become quite proficient at using this technique since she has been forbidden from participating in open conflict. However, she doesn't use the move often in actual battle unless pressed.

 

 

Thunder - The most powerful electric attack in existence was taught to her like thunderbolt before it by Tazer. Guenievre has mimicked the electric feline's 'rain dance + thunder' combination attack and has begun to perfect it. Now, with her power over weather, Guenievre continues to seek alternate ways of using powerful weather-based attacks. As of yet however, she has not witnessed any others.

 

 

Dazzling Gleam - This is the first Fairy type attack Guenievre has learned since rediscovering her heritage in the Kalos region. A powerful flash of light that damages all opponents within range of its blinding light of justice. As an area of effect attack, it damages all pokemon with malicious intent surrounding the user, however it will not damage any allies of the wielder.

 

 

Ability: Trace- Air Lock

Guenievre gained the permanent ability to use 'air lock' after it was given to her as a blessing from a Rayquaza. This was during a weather war where a garchomp attempted to sandstorm through a forest disrupting the other residents. Guenievre continuously stifled the storm through her own 'rain prayer' and sunny day abilities. However it wasn't until the arrival of the legendary 'sky high' pokemon that the weather war was quelled. Now, as a blessing of the Rayquaza, she is able to activate her 'trace' ability to mimic 'Air Lock' to prevent arduous weather effects from afflicting the environment.

 

Notes on Statistics:

 

 

- In normal RP circumstances, Guen will have access to all of her abilities (Synchronize, Trace & Telepathy) as well as all the moves in her move pools. This is solely for the sake of convenience in the role play.

 

 

- In times of a 'serious conflict', if my opponent insists on using only four moves then one move-set and ability will be chosen. If my opponent has more than four moves then it can be assumed that Guen will have all of her abilities and moves available to her from all move pools.

 

 

Note on Guenievre and Natasha:

 

 

- Guenievre and Natasha live on two different parallel dimensional planes. In Natasha's dimension, Guenievre is dead. In Guenievre's dimension, Natasha is repelled back to the 'Ghost World'.

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Uploaded on February 2, 2014
Taken on February 1, 2014