View allAll Photos Tagged worldbuilding

Generated By Midjourney V7

 

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**Prompt :**

 

Un monde fantastique hyperréaliste baigné par une lumière dorée de fin de journée, caméra en travelling lent au ras d’une rivière cristalline aux reflets scintillants, chaque ondulation capturant les teintes du ciel en feu — oranges profonds, roses irisés et bleus crépusculaires. De part et d’autre, une végétation luxuriante et sursaturée explose de vie : fleurs gigantesques aux pétales délicatement texturés, gouttelettes de rosée en macro, insectes lumineux flottant comme des particules de poussière d’étoiles.

 

Des arbres majestueux aux troncs torsadés s’élèvent en arche naturelle, leurs branches chargées de fruits improbables — grappes de raisins translucides, pommes vernissées, poires dorées — certains flottant doucement dans les airs comme libérés de la gravité. Simulation physique réaliste des mouvements : oscillations légères, chute ralentie de quelques fruits, interaction subtile avec le vent.

 

À l’arrière-plan, une chaîne de montagnes acérées perce un ciel dramatique, nappé de nuages volumétriques éclairés par un soleil couchant intense, avec un rendu HDR cinématographique. Des îlots rocheux flottants dérivent lentement dans le ciel, ajoutant une dimension onirique. Une cascade lointaine capte la lumière et se transforme en brume irisée.

 

Profondeur de champ maîtrisé, bokeh doux sur les éléments en premier plan, mise au point progressive sur le cœur de la vallée. Rendu hyperréaliste en 8K, textures ultra fines, subsurface scattering sur les pétales et les fruits, ray tracing global illumination, caustiques dans l’eau.

 

Ambiance sonore suggérée : ruissellement cristallin, bruissement des feuilles, légers carillons éthérés, souffle du vent. Atmosphère magique mais crédible, entre nature idéale et rêve éveillé.

 

Style : mélange de réalisme photographique et de fantasy épique, direction artistique inspirée de paysages paradisiaques impossibles, ton contemplatif, presque sacré.

 

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**Prompt:**

 

A hyperrealistic fantasy world bathed in warm golden-hour light. The camera glides in a slow, cinematic tracking shot just above a crystal-clear (river), its surface shimmering with delicate ripples that mirror a blazing sky — deep oranges, iridescent pinks, and twilight blues blending seamlessly. Every reflection dances with physically accurate light behavior, subtle caustics flickering beneath the surface.

 

On both sides, an impossibly lush landscape bursts with life: oversized flowers with velvety, highly detailed petals, covered in microscopic dew droplets rendered in macro precision. Bioluminescent insects drift lazily through the air like living stardust, their glow softly illuminating nearby textures.

 

Towering, ancient trees arch overhead, their twisted trunks forming a natural cathedral. Their branches are heavy with surreal, hyper-detailed fruits — translucent grapes, lacquered apples, molten-gold pears — some gently floating, defying gravity. Realistic physics simulation: slow drifting motion, occasional fruit falling in elegant slow motion, subtle wind interaction through leaves and branches.

 

In the distance, jagged mountain peaks pierce a dramatic sky filled with volumetric clouds, lit from behind by an intense, cinematic sunset. Floating rock islands hover silently in the atmosphere, adding a dreamlike dimension. A distant waterfall cascades into mist, catching the sunlight and refracting into faint spectral colors.

 

Depth of field is finely tuned , with a creamy bokeh in the foreground and a gradual focus pull toward the valley’s heart. Rendered in ultra-high-definition 8K, with extreme texture fidelity, subsurface scattering on petals and fruit skin, global illumination via ray tracing, and realistic light diffusion.

 

Suggested soundscape: gentle water , soft rustling leaves, distant ethereal chimes, a whispering breeze. The mood is serene, immersive, and sacred — a perfect fusion of nature and dream.

 

Style: a seamless blend of photographic realism and epic fantasy, with art direction evoking an impossible paradise, deeply cinematic, contemplative, and emotionally resonant.

 

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--v 7 --ar 16:9 --q 2 --style raw --chaos 8 --stylize 650 --seed 123456

  

Generated By Midjourney V6

 

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**🎬 PROMPT CINÉMATOGRAPHIQUE :**

 

Une vaste cité steampunk suspendue entre ciel et brume au lever du soleil, baignée d’une lumière dorée intense filtrant à travers des nuages dramatiques et volumineux. La scène est vue depuis un chemin pavé ancien en pierre, légèrement humide, serpentant le long d’un rempart médiéval robuste, dont les blocs irréguliers témoignent du passage du temps.

 

À gauche, une forteresse imposante mêle architecture gothique et détails mécaniques raffinés : tours élancées, horloge monumentale intégrée dans une façade de pierre, cheminées industrielles laissant échapper de fines volutes de vapeur. Les textures sont extrêmement détaillées : pierre rugueuse, métal patiné, traces d’usure réalistes.

 

Au centre, une plateforme mécanique circulaire élevée sur une arche massive, composée de colonnes ornées et de structures en cuivre et laiton, avec des engrenages visibles en rotation lente. Des passerelles métalliques s’étendent vers d’autres parties de la ville, suggérant un réseau complexe de transport aérien.

 

À droite, un dirigeable colossal flotte majestueusement, avec une enveloppe en toile renforcée et une structure métallique apparente, riche en détails techniques (cordages, hélices, nacelle suspendue). Il projette une ombre douce sur la ville en contrebas.

 

En arrière-plan, une immense métropole s’étend à perte de vue : dômes élégants, tours ornées, ponts aériens, structures mécaniques gigantesques partiellement enveloppées de brume. Une roue mécanique monumentale translucide se devine dans le ciel, comme un vestige d’une technologie ancienne ou d’une machine céleste.

 

Atmosphère chargée de vapeur, brume basse glissant entre les bâtiments, particules lumineuses dans l’air. L’éclairage est cinématographique, avec un contraste riche entre les ombres froides et les lumières chaudes dorées.

 

**Style visuel :** hyperréaliste, ultra détaillé, 8K, textures photoréalistes, profondeur de champ, éclairage volumétrique, lens flare subtil, rendu cinématographique type film épique, inspiration steampunk + fantasy européenne.

 

**Caméra :** plan large en légère contre-plongée, profondeur immersive, perspective atmosphérique, composition rule of thirds.

 

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**🎬 CINEMATIC PROMPT:**

 

A vast steampunk metropolis suspended between sky and mist at sunrise, bathed in intense golden light filtering through dramatic, voluminous clouds. The scene is viewed from an ancient stone-paved path, slightly wet, winding along a massive medieval rampart built from irregular, time-worn blocks.

 

On the left, an imposing fortress blends gothic architecture with refined mechanical elements: towering spires, a monumental clock embedded in a weathered stone façade, and industrial chimneys releasing thin streams of steam. Textures are hyper-detailed: rough stone, aged metal, subtle wear and tear, realistic patina.

 

At the center, a circular mechanical platform rises atop a massive archway, composed of ornate columns and intricate copper and brass structures, with visible gears slowly rotating. Metallic walkways extend outward, connecting to other parts of the city, suggesting a complex aerial transport network.

 

On the right, a colossal airship floats majestically, featuring a reinforced fabric envelope and exposed metallic framework, rich with technical details such as cables, propellers, and a suspended gondola. It casts a soft, diffused shadow over the city below.

 

In the background, an immense city stretches endlessly: elegant domes, ornate towers, elevated bridges, and gigantic mechanical structures partially veiled in mist. A massive translucent mechanical wheel looms faintly in the sky, evoking an ancient celestial machine or forgotten technology.

 

The atmosphere is thick with steam, low-lying fog drifting between buildings, and floating particles catching the sunlight. Lighting is cinematic, with strong contrast between cool shadows and warm golden highlights.

 

**Visual style:** hyper-realistic, ultra-detailed, 8K resolution, photorealistic textures, depth of field, volumetric lighting, subtle lens flare, epic cinematic rendering, inspired by European fantasy and steampunk aesthetics.

 

**Camera:** wide shot with slight low-angle perspective, immersive depth, atmospheric perspective, rule of thirds composition.

 

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--v 6 --style raw --ar 16:9 --q 2 --s 150 --chaos 8

   

Captured at Marina di Luna in Second Life maps.secondlife.com/secondlife/Forever%20Love/170/124/21 , the image presents a solitary neoclassical structure set against an expanse of calm water and softened sky. Subtle atmospheric haze diffuses the light, lending the scene a restrained, almost contemplative tone.

 

The composition emphasizes isolation and permanence, with weathered stone and creeping greenery suggesting the passage of time in an otherwise undisturbed setting. The result is a study in quiet an environment that feels removed from motion, where the boundary between land, sea, and sky becomes nearly indistinguishable.

 

Bradmans Photography

 

Generated By Midjourney V7

 

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**🎬 Prompt :**

 

Une mégalopole futuriste s’étend sur une planète désertique rougeoyante, au crépuscule incandescent. Le ciel explose en nuances d’orange brûlé, de magenta électrique et de bleu cosmique profond, traversé par des traînées lumineuses de vaisseaux spatiaux filant à vitesse hypersonique. Deux lunes et une gigantesque planète gazeuse dominent l’horizon, écrasant la perspective avec leur présence colossale.

 

Au premier plan, un vaisseau de combat ultra-détaillé, coque métallique patinée, réacteurs ioniques bleus pulsants, rase la surface poussiéreuse en soulevant un nuage de particules fines. La caméra adopte un mouvement fluide en travelling latéral, avec une légère vibration réaliste comme captée à bord d’un drone militaire.

 

La ville est composée de structures organiques et modulaires, mélange d’architecture néo-futuriste et de biomécanique, avec des tours élancées hérissées d’antennes, des dômes translucides et des plateformes flottantes interconnectées par des ponts lumineux. Chaque surface reflète la lumière du soleil couchant avec un rendu hyperréaliste, intégrant ray tracing, global illumination et micro-détails de textures (usure, poussière, condensation).

 

Des centaines de véhicules volants sillonnent l’air, laissant derrière eux des traînées de plasma et des effets de distorsion thermique. Des écrans holographiques géants diffusent des symboles inconnus et des publicités alien, légèrement floutés par la profondeur de champ cinématographique (bokeh anamorphique, lens flare subtil).

 

À l’arrière-plan, une chaîne de montagnes acérées découpe l’horizon, baignée dans une brume atmosphérique volumétrique. La lumière rasante accentue les reliefs, créant des contrastes dramatiques dignes d’un film de science-fiction épique.

 

**Style visuel :** hyperréalisme 8K, cinematic color grading, contraste élevé, détails extrêmes, ambiance inspirée de Denis Villeneuve et Ridley Scott, mélange de science-fiction hard et space opera.

 

**Paramètres caméra :**

– Objectif anamorphique 50mm

– Profondeur de champ réduite

– ISO bas, image nette et sans bruit

– Motion blur subtil sur les objets rapides

– HDR avancé

 

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**🎬 Prompt:**

 

A vast futuristic megacity sprawls across a glowing red desert planet at an incandescent sunset. The sky erupts in gradients of burning orange, electric magenta, and deep cosmic blue, sliced by luminous streaks of spacecraft traveling at hypersonic speed. Two moons and a colossal gas giant dominate the skyline, crushing the horizon with their immense presence.

 

In the foreground, an ultra-detailed combat spacecraft, with a weathered metallic hull and pulsing blue ion thrusters, skims just above the dusty surface, kicking up fine particle clouds. The camera performs a smooth lateral tracking shot, with slight realistic vibration as if captured by a high-speed military drone.

 

The city consists of organic, modular structures, blending neo-futuristic architecture with biomechanical design. Towering spires bristle with antennas, translucent domes glow softly, and floating platforms interconnect via luminous bridges. Every surface reflects the sunset with hyperrealistic rendering, featuring ray tracing, global illumination, and intricate micro-textures such as wear, dust, and condensation.

 

Hundreds of aerial vehicles weave through the air, leaving plasma trails and subtle heat distortion effects. Massive holographic billboards display unknown symbols and alien advertisements, gently blurred by cinematic depth of field, with anamorphic bokeh and delicate lens flares.

 

In the background, jagged mountain ranges carve into the horizon, wrapped in volumetric atmospheric haze. Low-angle sunlight enhances the terrain, creating dramatic contrasts worthy of an epic science fiction film.

 

**Visual style:** hyperrealistic 8K, cinematic color grading, high contrast, extreme detail, inspired by Denis Villeneuve and Ridley Scott, blending hard sci-fi with space opera grandeur.

 

**Camera settings:**

– 50mm anamorphic lens

– Shallow depth of field

– Low ISO, crisp and noise-free image

– Subtle motion blur on fast-moving objects

– Advanced HDR rendering

  

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--v 7 --style raw --ar 16:9 --quality 2 --chaos 8 --stylize 250 --weird 0 --seed 12345

   

Meet Azalea & Phlox, one day old.

Stepped away for a sec… this happened.

 

Now: MegaPuss in Full Bloom

 

Location: Lil' Claws & Paws Kitty Garden

A fifth-generation fighter stands ready at a dispersal site, 5 km from the Forward Operating Base at Iqaluit airport. Part of the NATO exercise "Northern Peril," the advanced aircraft waits amidst the blowing snow, a sentinel against the dramatic, colorful sky, poised for immediate action in the Arctic theatre.

 

This is a collaboration with AI to produce a new story telling image— it reimagines Qajisarvik Road, Iqaluit with the fighter standing ready in the middle ground

 

www.flickr.com/photos/saw_that/55075394020/in/photostream/

“Out here in Hibernia, we repurpose all sorts of machinery for work on the newest frontier. This laser-powered mining vehicle is an ex-military laser mounted on an old mechanised infantry support vehicle that last saw action in the Summer Colony uprising. The powerful laser cuts through the icy rock like a knife through butter, while the caterpillar track base is rugged and near indestructible, making vehicles like this the backbone of the vehicle pool in Hibernia mining operations.”

 

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Hibernia is an awesome new worldbuilding collaboration started by some really talented builders. Really excited to join and start building. Imagine OG 50s sci fi/Tintin vibes meets Titanfall meets original Lego aesthetic.

  

Feeling crazy inspired - big stuff is coming!

Hard at work designing the next level of SkyPort Bury in NeoExtropia!

 

NeoExtropia is a new science fiction-themed world built by Grace and Kassi Aeon.

This world is guided by three core ideas:

*Technology uplifts rather than oppresses.,

*Identity is fluid, expansive, and celebrated.,

*Exploration—of space, self, and society."

 

A fifth-generation fighter stands ready at a dispersal site, 5 km from the Forward Operating Base at Iqaluit airport. Part of the NATO exercise "Northern Peril," the advanced aircraft waits amidst the blowing snow, a sentinel against the dramatic, colorful sky, poised for immediate action in the Arctic theatre.

 

This is a collaboration with AI to produce a new story telling image— it reimagines Arctic road with the fighter standing ready in the middle ground

 

www.flickr.com/photos/saw_that/55074480002/in/dateposted-...

This small build was inspired by a fantasy-style artwork I came across online. The piece depicted a small two-storey, sand-coloured house floating in the sky. While I originally intended to recreate that idea, I eventually moved away from the floating concept and instead focused on the house itself and the details throughout the build.

 

The most prominent feature is the curved roof. This was achieved by connecting 1×2 hinge elements with 1×2 tiles placed on top. Because the tiles sit on the studs of the hinges, they can shift slightly up or down, preventing them from aligning perfectly and helping to create the curved shape of the roof.

 

This build took quite some time to complete, as I experimented with a variety of techniques and rebuilt several sections along the way. In the end, I’m especially pleased with the small details and everyday scenes scattered throughout the model.

 

Thanks for looking!

"I can't wait 'til they fabricate the highway, crawling through this slurry is killing me."

"That'll never happen in our lifetime! You know the cartels don't stop bickering long enough for anything to get built."

"If they had any sense they'd finish it soon. The terraformers are in overdrive, the summers are getting longer and there's always more muck to crawl through while it's thawed."

"At least the CEO paid real money to get us some ex-military tech, built to survive. I can remember having to fix a drive chain on an old cargo rig. Back then we were in full gear too; at least these days you don't immediately suffocate outside your cabin."

"Yeah, nowadays it can take as long as 15 minutes to flatline."

"Hah! 'Travel offworld' they said... 'live in paradise' they said..."

  

Not the fastest vehicle by anyone's metric, auger drives are still a common sight because of their all-weather, amphibious capabilities. Corporations like Providence often procure their fleets from military fabricators, which they utilise in maintaining their vast terraformer facilities.

 

Hibernia is a collaborative worldbuilding exercise between Tayasuune, Dane Erland, Scotty, Shannon and myself

I was talkin to a friend the other day about wanting to make a mer av but not really knowing what I wanted to make. I had just shown her a recent video short from fashion designer Iris Van Herpen, wherein her models are submerged and performing in her designs underwater. Here's the video:

youtu.be/RSzVJGRwZi8

 

It's a really cool video, and the designs are fabulous. My pal agreed, and suggested I do a look inspired by something in it. I'm not really the biggest fan of the color orange, but found myself most drawn to the black and orange look. So I figured I would take the challenge of using the color orange, as well as doing orange and black and NOT making it look Halloween-y lol. This is where I landed, and I'm pretty happy with it. I like this look a lot.

 

Here's what I'm wearin!

 

Head: Lelutka Halle

Body: Maitreya Lara

Tail: Aii & Ego - Siren Tail

Headpiece: aisling - Calypso 1.1 [tinted]

Hair: bonbon - layla hair

Cape tendrils: ERSCH - Fraise Gacha

Eyes: IKON - Immortal Eyes - Amber [tinted]

Top & belly chains: Mutresse - Valeria Lingerie

Hand jewels & rings: Voluptas Virtualis - Heidi

Skirt tendrils: Violent Seduction - Nemissa Skirt

Eyeshadow: alaskametro<3 - "Bonfire" eyeshadow

Lips: REVERIE - Dark Star Lipstick

 

Aaaaaand the stuff I used to build this set can be seen listed here, as it is the same set (though modified a bit):

www.flickr.com/photos/117704257@N03/51955243334/in/datepo...

The World Building/Sun Tower (1912), pictured on the cover of the Vancouver Sun's 1943 Edith Adam's Wartime Cook Book.

 

Standing tall at 270 feet (82.3-metres), the World Building (later renamed The Sun Tower) was commissioned by L. D. Taylor to house his newspaper, The Vancouver World. The intention was that the building would be visible throughout the World's circulation area as the tallest building in the city.

 

Originally known as the World Building (later renamed The Sun Tower) this is one of the key heritage landmarks of early Vancouver. The epitome of style at the time, it displays a wonderful sense of time and place, with its sculpted ‘nine maidens’ and its wonderful tower and dome. Vancouver’s skyline would not be the same without it. Designed by architect W. T. Whiteway in the Beaux-Arts style, it's original cost was $375,000 when construction begun late October 1910.

 

When it was completed in 1912, it was the tallest building in the British Empire , standing trail at 82.3 m (270 ft), surpassing the previous record-holder, the 1910 Dominion Building located just around the corner. For two years, it was the tallest building in Canada until Toronto's 20-story Optima Business Centre opened in 1914.

 

When The Vancouver Sun bought the building in 1937, it was renamed. Although The Sun newspaper has long since relocated, first to South Granville then to Granville Square, the building has retained the name.

 

Edith Adams

 

The Vancouver Sun's Edith Adams was a much-loved institution for nearly three quarters of a century. Although Edith Adams was in fact a fictional persona created by The Sun, her contributions to Vancouver's kitchens and households were real. Women flocked to the Edith Adams Cottage for advice and avidly collected her cookbooks, which were compiled of readers' prize-winning recipes.

 

From 1947, Edith Adams even had her own ‘cottage’ adjacent to the newspaper’s building, where Vancouver residents would flock to see Marianne Linnell as ‘Edith’ demonstrate recipes.

 

The cover of Edith Adam’s Wartime Cook Book from 1943, was the 9th annual issue of the cookbook from the Vancouver Sun. The cover art is by Fraser Wilson, who drew comics for the Vancouver Sun and the Daily Province until 1947.

 

In my less sane moments, I have delusions of grandeur of ruling over a vast sci-fi empire to rival the greats.

 

Back on earth, what that generally translates to is a lot of thought about these MOCs I build, and how their shapes, sizes, and features can be rolled into an overall internally consistent narrative structure. People call it "worldbuilding," and that's a great term for it because it's certainly not writing in the traditional sense.

 

In this grand sci-fi universe, we join the story in a time of great chaos. The major powers in the galaxy have grown complacent with the relative peace that has existed for several centuries. However, a long vanquished enemy is re-emerging, funding piracy and terrorism across the fringes of civilized space.

 

To combat these pirates and other rogues, the various interplanetary nations developed new weapons that were effective for asymmetric warfare. They were wholly inadequate for large scale, industrial total war. And so all those powers were caught with their pants down when the Nosren Empire launched its surprise attack.

 

On the left is the light fighter the so-called "Empire" of Ellis had in its service on the eve of the attack. For a light fighter, it is relatively heavily armored and carries a single medium weight photon cannon for distance work and a medium weight particle rifle for close in dogfights - weapons normally reserved for a heavier chassis but very effective at discouraging marauders. While much more agile than the pirate fighters of the time, it lacked the maneuverability and acceleration needed to engage the Nosren's latest.

 

So Ellissian engineers came up with a radical solution - decrease the armor mass even further, mount larger thrusters and boosters, lighter weapons with a higher firing rate, and add maneuvering vanes for increased roll, yaw, and pitch authority. The result was the fighter on the right, which is heavier, but much more maneuverable, and punches above its weight even though it's only armed with lightweight photon rifles. On the downside, it's more expensive to produce and maintain, but the Ellissians were not concerned with such matters when they felt their entire existence was threatened.

 

But you say, "Peter, isn't this all just a retcon as you go?" Well in a sense it is, since a lot of these I built a long time ago but never even uploaded, and certainly there was no organization or rhyme or reason back then. I just built what I liked. But in the intervening years I've accrued pages and pages of Word docs with notes on development times, economic and political conditions, technology descriptions, little character stories, and more.

 

So as I've gone through and upgraded and rebuilt and built new, I've found I've got this little foundation off of which to build, so to speak, and I have to say, it has been immensely satisfying. I feel like I'm crafting my own little world, and it's very fun! I hope as I get more of these built and uploaded, the sense of competition and war-time innovation shows through the designs of the fighters.

To keep the airships from running into the floating rocks, and to signal them of the upcoming cities, a light house is built on one of such floating rocks.

 

Lily is currently visiting her uncle Willard on the Iron Point Beacon a lighthouse near an important trading city of the Low Islanders.

 

She is trying to spot some of the nearby skray (flying manta ray) with her uncle's telescope.

 

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For the light house light, I used a 12V train light.

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Made for the Wandering Skies Contest: www.flickr.com/groups/14866304@N22/

 

Some more info about the world: bricknerd.com/home/worldbuilding-in-the-air-a-chat-with-t...

I've already shot this look a while back, but it seemed like the right thing to wear to explore this year's Fantasy Faire. And I really like this look.

 

Head: Lelutka Simone

Body: Maitreya Lara

Hair: NO.MATCH_NO.CENTER. (unrigged)

Skin: .:[PUMEC] :. - .:KATIE. - / GIFT \ WE <3 RP [tinted]

Scale tattoos: Izzie's - Body Mermaid Scales

Eyeshadow, lips, & face scales: Izzie's - Mermaid Make-Up Set

Eyes: Eloise Baker - galaxy eyes [aqua]

Wings: + Fae Wings size L (animesh) + {egosumaii}

Top, skirt, & armbands: Eliavah ~ Star Dancer Attire

Tiara: :::NOIR::: Kisha Tiara

Bracelets: (Kunglers) Velouria bracelets - multi - Amethyst

Body glitter: [Avenge] Sparkling body for Maitreya - silver

 

Location: Lunafae / Fantasy Faire 2020

maps.secondlife.com/secondlife/Lunafae/128/57/71

Somewhere in the Siccus Badlands, Kaliphlin, in a village called Amrakect, stood a little blue house, the house of the Centario's. Onicius Centario, the white-haired son of the house, once lived here peacefully and carefree, until one fateful day...

 

My entry for category "Old but Gold" of the Guilds of Historica 10th Anniversary contest. This one is a tribute to my first GoH build, which started the prologue story of my character's story (The Exetrius Saga). The idea of "Old but Gold" is to make a modern version of an old build, to show how much you have grown as a builder throughout the years. So compare this to the original build, way at the beginning of my photostream: flic.kr/p/uv9CDr

 

EB topic: www.eurobricks.com/forum/index.php?/forums/topic/194105-g...

 

Guilds of Historica is a wonderful project and community on Eurobricks that shaped me as a builder and person. It's a fantasy worldbuilding-roleplaying game (rather laid-back) that emphasizes on creating cool builds and lore, giving constructive feedback to grow your skills, and having fun!

Does that sound good to you?

We are always happy to welcome new members! Have a look at our forum, or Discord, and ask us anything!

"What's on the manifest today?"

"The usual. Bombs, Hazmat, Contraband. 'Nother day in paradise"

 

The Heavy Hauler Four Track Delivery Vehicle was initially designed for hauling bulk goods long distances using simple, easy to replace 3D printed components. Developed to be entirely domestically produced on Hibernia, it marks Jiangmen Heavy's first foray into Licensed On-Planet Production.

 

The vehicle has found a niche in the Hibernian economy for hauling standardized containers. Seizing on the adoption of the HPLS, or Hibernian Palletized Load System, operators of the HH4TDV have retrofitted the cargo decks to readily accept the standard containers, while retaining their nonstandardized load capabilities. As it is currently one of the highest capacity vessels on-planet, it has earned the nickname "Hibermax".

 

Hibernia is a collaborative worldbuilding exercise between Taysuune, Mechanekton, Dryvvall, Shannon and myself

I finally have the permission and time, at the same time, to share photos of my contribution to NatureCon 2022!

 

I didn't do the whole thing though, it was a collaborative effort. The glowy plants to the left were done by one of the moles (Moonstruck Mole), the glowy plants to the right were done by one of the staff for NatureCon (Soul Starlight), and I did the rest.

 

As I was figuring out what to build for this, I found this set of floating island pieces on marketplace. Then I figured, hey... why not do levels of floating islands and have them anchored to the ground with chains? So I did!

 

You'll find different stuff on each level, including this fun crystal throne that I've been using in various builds for a bit. Inside the stone circle at the bottom are four signs with links to 4 different ocean conservation groups. Each site has information on what that group does, how you can get involved, and how you can donate to their cause. They cover things like overfishing, pollution, and the ocean plastics crisis. Our fishy friends need help, so I hope you'll consider doing what you can for one of these organizations. 🐟💙

 

Location: NatureCon 2022, underwater section.

maps.secondlife.com/secondlife/Osmium/85/144/5

 

Here's some of the stuff I used for this build!

 

Rock walls:

- :FANATIK: LAND SHAPES RockWall 02

- :FANATIK: LAND SHAPES RockWall 04

Floating islands: LuKrafts

Chains: Jammin Mesh

Corals: Pieces from packs by 7PLUS, Cynefin, and Fundati

Plants:

- Various ones from Botanical - Green Kelp Forest Set

- Various ones from [7+] 67 Coral & Seaweed pack

- Various ones from (Fundati) - Under The Sea Coral Set

- LOVE - RIVER GRASS

- Calico - Path Edge - Groundcover

- Hayabusa Design - Field 1 of Seaweed

- Balderdash - Brineleaf - Green

Grass: .Lunaria. - Tall Grass - Animated

Bridges: Inverse - Rope & planks bridge

Crystal throne: [Kres] - Elemental Throne

Lanterns: Yasyn's Odds and Ends - Antique Flower Lantern - Silver

Gazebo: DaD - Les Memoires Wrought Iron Gazebo

Mermaid posing rock: *The Cove* - The Rock

Geodes: HEXtraordinary - Aqua Aura Geode

Other rocks: :FANATIK: - LAND SHAPES - Boulders

Starfish: Inochi Reef - WA - Starfish 5

Fishy: Inochi Reef - Pompano

Coral light: Echo Designs - Coral Ball Light - Med (Blue)

Fish floats: Soy. - Glass Fishing Float

the InMotion creator asked me to build a set based off of this scene/frame from the movie Blue Is The Warmest Color, so I did!

 

I know it's not exact, but it's pretty dang close I think.

 

Here's what I used to build it:

 

Bench: What-A-Mesh - Park Bench - Full Perm Mesh (textured by me)

Giant tree: Fundati - Giant Oak Tree II

Grass: InVerse - Dense meadow grass - mesh

Mushroom: NOMAD - Fly Agaric - White C

Dandelions: Cube Republic - Dandelion single 2 touch on/off

Cement walls: Fancy Decor - Eklund Concrete Wall Panel

Other trees: Hayabusa Design - Arbousier Ericaceae Tree M16-1 v2-1 P1

Dirt path/road: Botanical - Dirt Road Straight

Path joints (to the left of the trail, in the foreground): Skye - Woodland Path Trail Joint Cover

Bushes: Konoha - Natoma's Boxwood Hedges

Land: FANATIK - LAND SHAPES - Islands

Water (seen partly through the trees, on the left): DC Industries - Mesh water plane

Railing: Aethis Creations - Mesh Railing V.1A

Fence/gate: Modern Fabrications - Metal Fence One [Fence Setup Example]

Light poles: DisturbeD - Old Wooden Light Pole

 

If you'd like to hire me to build something for you, send me a notecard in-world. :) I'm Jj Yowahoshi there too!

I'm pretty into 360 photos in SL, and I'm SO glad for 2 things about them. 1: the latest Firestorm release has obtained this feature (because honestly who needs the default SL viewer lol), and 2: they seem to have fixed the issue of the images pinching at the poles. Amazing.

 

Here's the SLURL!

maps.secondlife.com/secondlife/Petrichor/117/62/22

 

Here's some of the stuff I used in this section:

 

Lunaria - Tall Grass - Animated

Botanical - Kelp - Green

Hayabusa Design - Field 1 of Seaweed M4 v1-1 T5

Calico - semi circle - groundcover

Balderdash - Brine Leaf - Green

JIAN - Dolphin Deco Collection

FANATIK - LAND SHAPES Boulder 01

LOVE - RIVER GRASS - KELP 1

Fishies: GALLI - School of Neon Tetra Fish V2

 

The rest of the plants & corals are from these 7+ packs:

[7+] Coral Reef : Scene Maker

[7+] 67 Coral & Seaweed

[7+] Coral reef : 2022 New Year Gift

 

The land textures are custom mods by me for the sim.

 

EEP sky & water settings are customs by me as well.

 

Also, here's what I'm wearing:

 

Head: Lelutka Halle

Body: Maitreya Lara

Hair: #Foxy - North Hair (reds)

Hair jewels: FAKEICON - North Hair Jewels

Jewelry on torso: CELESTE - Elva Body Chain Set Gold

Jewelry on arms: CELESTE - Elva Arm Chain Set - Gold

Top: Mossu - Ethereal Bra - Wine

Tail & BOM textures: Cynefin - Nemissa

“Look, I know you must have been excited to be one of the first pioneers, but tech speeding up and beating you here doesn’t mean you’ve gotta mope around and do nothing now that you caught up,” the foreman scolded as he handed over a pamphlet of maps and wiring diagrams. “The comm relay on… Busted Oil Pan Peak? Who the hell left naming geography to the settlers? Anyway the comm relay’s down. Might have been fried by a competitor or might have just been a piece of shit. Take the baserunner as close as you can get then climb the rest and assess the damage. Grab some gear, we might have three suns but cold can still get to you, and don’t make me pay to fly a replacement four light years here.”

 

Hibernia is a collaborative worldbuilding exercise between Taysuune, Scotty, Dryvvall, Shannon and myself

This model has been inspired by Spirited Away. It was the first studio Ghibli movie I watched as a kid, so I need not say I was mesmerized by the beautiful animation and fantastic worldbuilding.

 

I was trying to encapsulate as many details from the movie as possible. Hope you will recognise most of them! You can also explore the inside by lifting each floor or opening the back wall.

   

Anyone who has seen some of my aquatic sim builds (available in a convenient album here: flickr.com/photos/117704257@N03/albums/72177720298283090) knows I love me some fantasy shit. But I'm gonna surprise y'all a lil bit, because I was recently hired to build a *natural* looking aquatic sim, and I'm groovin with it. Here's part of what I have so far. Subject to change before opening, of course, but I thought I'd share where it's at right now.

 

Update: here's the SLURL!:

maps.secondlife.com/secondlife/Petrichor/117/62/22

 

Side note: I learned the hard way that the shark I got from Inochi will totally try to kill you and then just swim away if you're in their path and you haven't turned aggression off. Evidenced here:

i.imgur.com/v8jTFKN.jpg

And also here:

i.imgur.com/HrF277F.jpg

 

I'm so glad murder is an option and not a mandate, cause they're pretty cool sharks. Maybe the mystery client will let me turn the murder back on for Halloween? Who knows!

 

Here are some of the items I used!

 

Large land & stone shapes:

 

:FANATIK: LAND SHAPES RockWall 02 (from their Land Shapes kit)

:FANATIK: LAND SHAPES Island 02 (from their Land Shapes kit)

Cynefin - ROCK B (from the Coral Forest Building Kit)

:FANATIK: LAND SHAPES Stairs 01 (from their Land Shapes kit)

:FANATIK: LAND SHAPES Boulder 04 (from their Land Shapes kit)

 

Plants & corals:

 

Hayabusa Design - Field 1 of Seaweed M4 v1-1 T5

Botanical - Thick Kelp Short Clump 2 - Green

 

The rest are from large 7+ kits so it may not help to list them individually, but these are the kits I pulled from:

[7+] Coral Reef : Scene Maker

[7+] Coral reef : 2022 New Year Gift

[7+] 67 Coral & Seaweed

 

Tunnels:

 

K&H - Muddy Caves and Tunnels kit

 

Sea critters:

 

Inochi Reef - Indigo Hamlet

Inochi Reef - Long-Snouted Boarfish

*GALLI* - MESH - School of Neon Tetra Fish V2

 

Other stuff:

 

[Cerridwen's Cauldron] Prism Type 3- Small Scales / Mythspire Mint

 

Ground textures:

Customs by me!

 

That's it I think!

 

P.S. y'all are gonna want to find this specific spot when the sim opens. :) That's all I can say!

So this was not planned, but just after editing this image, I was listening to my editing playlist and kinda randomly remembered a song I really liked in the early 2000s from a band called Something Corporate. Tune's called Punk Rock Princess, and as I was listening, I was like... wait a minute... I'M punk rock in this image! It's PERECT.

 

So here's my punk rock princess mermaid, chillin atop my build at NatureCon.

 

Oh, I never thought you'd last

I never dreamed you would

You watched your life go past

You wonder if you should

 

If you should be my punk rock princess

I would be your garage band king

You could tell me why you just don't fit in

And how you're gonna be something

If I could be your first real heartache

I would do it over again

If you could be my punk rock princess

I would be your heroin

 

youtu.be/GX0uEs3I6TA

 

Also I'm now in a Something Corporate rabbit hole and being reminded once again that the song "If You C Jordan" is still a fun jam too.

 

Here's what this angsty early 2000s Millennial-who-thought-she-escaped-being-emo/scene-but-probably-didn't is wearing:

 

Head: Lelutka Halle

Body: Maitreya Lara

Tail: Cynefin - Nemissa

Hair: Anachron - Rosie Hair - Noirette

Eyeliner #1: Sassyphur's Spree BOM Liner & Shadow

Eyeliner #2: WarPaint* Tinsel liner

Eyeshadow: { aa } - Aura Eyeshadow

Lipstick: 2 layered together but one of them is - Celesticat - Primeira Gloss

Choker and necklace: CHAIN - Blysse

Top: Foxes - Star Bustier - Black

Armlets: [ La Sirena ] - Flowing Armlet in Silver

Bracelets: Schadenfreude - Spikes De Rigueur Cuff

Chest tatt: ISHTAR TATTOO - Sugar Skull Chest Tattoo

Body tatts: *Inkredible* - Pisces

 

Location: ACSL @ NatureCon 2022!

maps.secondlife.com/secondlife/Osmium/60/156/10

 

See the image before this one in my gallery to get info on what's in the build. :D \m/

Hay escenas que parecen contener una historia completa dentro de un solo instante.

En esta imagen, un grupo de figuras interpreta una música que parece surgir de otro universo, donde la forma y el sonido se entrelazan en perfecta armonía.

Los instrumentos y estructuras que los rodean evocan un mundo construido con detalle y paciencia, lleno de ritmo y equilibrio.

Realizada en render 3D, la escena invita a imaginar un lenguaje distinto, donde la música se convierte en paisaje.

 

Some scenes seem to hold an entire story within a single moment.

In this image, a group of figures performs music that feels born from another universe, where form and sound intertwine in perfect harmony.

The instruments and surrounding structures evoke a world built with detail and patience, full of rhythm and balance.

Created as a 3D render, the scene invites you to imagine a different language, where music becomes landscape.

 

What remains is not silence… but consequence.

 

She did not emerge unchanged.

 

Something answered her—

something ancient, defiant…

an echo that refused to fade.

 

The clash was never witnessed.

Only its consequence remains.

 

A presence where two once stood.

A silence that is not empty.

 

The system continues.

The circle still turns.

 

Yet the world around her bends,

as if reality itself struggles to contain what remains.

 

Fragments linger.

 

Not as a voice…

not as a will…

 

But as a trace woven into the fracture.

 

Some echoes are not destroyed.

 

They are carried.

---

Diablo and Diablo IV are trademarks of Blizzard Entertainment.

This is an independent, non-commercial fan creation — a worldbuilding expression within The Age of Amon.

I communicate primarily through text; AI is used as a tool to structure my thoughts — the words are mine.

---

  

Experimenting with reference images and visual direction.

 

This piece was created with full AI assistance — used intentionally as a creative tool to explore design, atmosphere, and worldbuilding.

The Hibernia Couriers' Guild acts as a sort of throwback to the historical American Pony Express, delivering parcels and messages across the Hibernian landscape where infrastructure has yet to connect distant outposts. The drivers are famed for outfitting their transportation akin to hot rods and trophy trucks in an adrenaline fueled rush to make any delivery at lightning speed. After all, every second counts in the harsh outreaches of a new world.

 

Hibernia is a collaborative worldbuilding exercise between Taysuune, Scotty, Dryvvall, Shannon and myself

Hibernia is a collaborative worldbuilding exercise between Taysuune, Scotty, Dryvvall, Shannon and myself

Hi! I am a huge fan of AoT. I fell in love with the anime, and later I caught up with the manga.

The worldbuilding, the characters, and the plot development are outstanding.

I had to honor it with this small diorama.

It's 17 cm high and 28 cm long.

The gate can be raised and lowered from both sides.

 

Hope you enjoy!

   

Somewhere in the Siccus Badlands, Kaliphlin, in a village called Amrakect, stood a little blue house, the house of the Centario's. Onicius Centario, the white-haired son of the house, once lived here peacefully and carefree, until one fateful day...

 

My entry for category "Old but Gold" of the Guilds of Historica 10th Anniversary contest. This one is a tribute to my first GoH build, which started the prologue story of my character's story (The Exetrius Saga). The idea of "Old but Gold" is to make a modern version of an old build, to show how much you have grown as a builder throughout the years. So compare this to the original build, way at the beginning of my photostream: flic.kr/p/uv9CDr

 

EB topic: www.eurobricks.com/forum/index.php?/forums/topic/194105-g...

 

Guilds of Historica is a wonderful project and community on Eurobricks that shaped me as a builder and person. It's a fantasy worldbuilding-roleplaying game (rather laid-back) that emphasizes on creating cool builds and lore, giving constructive feedback to grow your skills, and having fun!

Does that sound good to you?

We are always happy to welcome new members! Have a look at our forum, or Discord, and ask us anything!

Just passing Iron Point Beacon, the small Imperial Scout ship is flying towards their destination.

 

--

 

Made for the Wandering Skies Contest: www.flickr.com/groups/14866304@N22/

 

Some more info about the world: bricknerd.com/home/worldbuilding-in-the-air-a-chat-with-t...

Here we go again! So, this is Ahi Version 4. I was not all that pleased with V3's general awkward proportions, so I cleaned things up a bit here. Tell me what you think! Is he better this way?

 

Since I have presented Ahi's backstory so recently, I'm going to just skip the bio par and give you some worldbuilding instead!

 

Basically the entire conflict between Diaa's faction (Bireos, Rashad, Avalon) and Ahi's faction (Ryylem, Irei, and sort of Gaar) revolves around the Masks of Creation, Control, and, most importantly, Life. Some history for the mask of life: The mask was created by a small group of Predecessors not long after the dawn of time. However, it proved too strong for their control and was sealed within a pocket dimension. Gaar was entrusted with guarding the entrance to that dimension (the volcano Ahi currently protects). Diaa hopes to use the dimensional engines to either find the entrance or open another one. That's all guys!

This model has been inspired by Spirited Away. It was the first studio Ghibli movie I watched as a kid, so I need not say I was mesmerized by the beautiful animation and fantastic worldbuilding.

 

I was trying to encapsulate as many details from the movie as possible. Hope you will recognise most of them! You can also explore the inside by lifting each floor or opening the back wall.

  

Fantasy Faire 2024

 

Credits and some brief words:

michelehyacinth.wordpress.com/2024/04/25/day-8-the-next-day/

 

Credits only:

 

Toad: Ten Ton Tammy from Quills & Curiousities by Marcel Blackwood. (This one is perched at Silevea, but I did purchase one for myself.) Located in The Dusk Court. Worldbuilders Dacien & Marcel Blackwood, Crow, and Lemony Nova.

 

Photo Location: Silevea. Worldbuilds Ravenstarr, Cube Republic, and Ica84.

 

Fantasy Faire Store List (with direct slurls):

fantasyfairesl.wordpress.com/store-list-2024/

 

Fantasy Faire Shopping Guide:

fantasyfairesl.wordpress.com/shopping-guide-2024/

 

Fantasy Faire 2024, a benefit for the American Cancer Society, runs through May 7, 2024 in Second Life.

www.youtube.com/watch?v=E496uXNp3VE

 

I have unfortunately not had time to post on Flickr about my current Burn2 build while the main parts of the event (this past weekend) were still running. The build will remain up until this-coming Sunday though, so it's not too late to come visit if you like. Several people will have their builds up through this week, and there will still be some events, so there is much to see. :)

 

The current Burn2 theme is "Clockwork Frontier", though I went a little loose with my interpretation. My build is inspired by what came *after* the frontier times in America: the dust bowl era of the 1930s and 1940s. One of the photographers who captured it, Dorothea Lange, also became a large part of the inspiration for my build and my avatar. The cabin is a small gallery of some of her dust bowl photos, as well as a couple photos of Dorothea herself, taken by others.

 

If you are unfamiliar with the dust bowl, it took place in some parts of the middle of the country during the great depression. Lots of people had moved to parts of Kansas, Colorado, Oklahoma, Texas, and New Mexico in the 1890s in search of prosperity. Many were given government grants to set up homestead farms, and it was great in the beginning. Their farming practices and the ever-changing weather in the region combined to create a massive problem after a while, though. By the 1930s, the rains stopped coming. The soil became arid, and could no longer support the agriculture people had moved there for. The once-fruitful soils dried out and blew away, and contributed to massive dust storms which only intensified problems for the people there. A lot of folks suffered immeasurably in America during the great depression, and few places were hit harder than the dust bowl regions. It would later come to represent the tragedy of that time period as a whole.

 

If you'd like to learn more about the dust bowl, there are signs on both support posts on either side of the porch that link to videos about it. There's also a free gift in one of the grain sacks that contains the sky setting intended for this build (the one you can see in the photo). I made it extra dusty.

 

Here's what I used to make this build (that you can see or mostly see):

 

The shack/cabin: DRD - Hunters Retreat - Cabin

Windmill: Mansion creations - Antique Windmill

Fencing: This and That - rope fence

Barrel: [ Cabal ] - Water Barrel

Table: ~Nika & Bear~ - Garden table with box and soil

Grain sacks (retextured by me): Wolves Virtual Project - WVP FULL PERM Mesh: 3 sacks of wheat

Signs on the support beams on either side of the porch (sign portion textured by me): DRD - GG - Rustic Halloween boards (unlinked to use one of the boards)

Flag (retextured by me with a 1930s American flag -- only 48 stars back then): F-Factory - Waving flag: USA

Land form #1 (retextured): Little Branch - Young Tibetan Cherry - 4Seasons - Hill landform from this pack

Land form #2 (retextured): Studio Skye - Woodland Path

Crop rows: T-Spot Mesh - Dirt Rows for Vegetable Gardens

Water pump: The Black Forest - Hand Water Pump

Longhorns: Nature's Call - Steer Horns - Brown Leather Tooled Edges

Handcart: .:shamhat:. - wooden handcart

Wagon wheels: Argyle Builders - Wagon Wheel Set

Photo frames inside the cabin: [D]oppleganger - Bitch Framed Word Art (Pearl) [tinted]

Desk: Crocodoggle - Seaford Compact Desk - Beech

  

Location: The Dust Bowl @ Burn2

maps.secondlife.com/secondlife/Burning%20Man-%20Deep%20Ho...

 

Ancients once possed these special weapons, granting them resistance against the toxic aura of deadly entities.

 

Here we go again! So, this is Ahi Version 4. I was not all that pleased with V3's general awkward proportions, so I cleaned things up a bit here. Tell me what you think! Is he better this way?

 

Since I have presented Ahi's backstory so recently, I'm going to just skip the bio par and give you some worldbuilding instead!

 

Basically the entire conflict between Diaa's faction (Bireos, Rashad, Avalon) and Ahi's faction (Ryylem, Irei, and sort of Gaar) revolves around the Masks of Creation, Control, and, most importantly, Life. Some history for the mask of life: The mask was created by a small group of Predecessors not long after the dawn of time. However, it proved too strong for their control and was sealed within a pocket dimension. Gaar was entrusted with guarding the entrance to that dimension (the volcano Ahi currently protects). Diaa hopes to use the dimensional engines to either find the entrance or open another one. That's all guys!

He stands…

but something beneath him does not.

 

The reflection answers differently.

 

Not a mirror.

 

An echo.

 

---

 

Diablo and Diablo IV are trademarks of Blizzard Entertainment.

This is an independent, non-commercial fan creation — a worldbuilding expression within The Age of Amon.

I communicate primarily through text; AI is used as a tool to structure my thoughts — the words are mine.

Generated By Midjourney V7

 

---

 

Une scène cinématographique hyperréaliste digne d’un conte surréaliste de fantasy onirique, capturée à l’heure dorée dans un royaume suspendu entre rêve et temps liquide. Au premier plan, une immense maison-arbre organique sculptée dans un tronc ancestral colossal, entièrement recouverte d’une matière rose nacrée fondante semblable à un glaçage vivant ou à de la cire pastel en fusion. Les toits dégoulinent lentement en longues traînées brillantes translucides reflétant la lumière du coucher du soleil. Les fenêtres ovales aux cadres torsadés semblent respirer doucement, avec une architecture féerique inspirée de Gaudí et de l’univers de Salvador Dalí. Une grande porte en bois ancien richement texturée trône au centre, entourée de fleurs luxuriantes roses, pivoines géantes, dahlias poudrés, roses anglaises et végétation enchantée ultra détaillée.

 

Des horloges molles suspendues aux branches tordues de l’arbre flottent dans l’air, certaines en train de fondre lentement, leurs chiffres romains délicatement déformés. De fines gouttes de matière brillante tombent des cadrans comme du miel rosé. Les branches couvertes de fleurs de cerisier envahissent le ciel pastel rempli de nuages cotonneux monumentaux aux nuances pêche, lavande, rose poudré et bleu ciel lumineux. Une lumière volumétrique douce traverse les nuages avec un rendu cinématographique ultra immersif.

 

À gauche du décor, un éléphant blanc gigantesque monté sur de longues pattes irréelles avance lentement dans une vallée fantastique inspirée des peintures surréalistes, créant une sensation de rêve éveillé. Au loin, des tours cristallines élancées et des formations rocheuses impossibles émergent d’un paysage féerique traversé par une rivière calme reflétant le ciel pastel comme un miroir liquide. Des champignons fantastiques aux textures satinées poussent autour des marches de pierre couvertes de matière fondante rose brillante.

 

Composition extrêmement détaillée, profondeur atmosphérique magistrale, lumière douce diffuse, ambiance magique et mélancolique, réalisme photographique absolu, micro détails organiques, textures humides ultra réalistes, reflets naturels, perspective grand angle immersive, rendu 16K, finesse extrême des matières, esthétique fantasy pastel luxueuse, poésie visuelle surréaliste, cinematic fantasy masterpiece, dreamy surreal kingdom, volumetric lighting, ultra detailed environment design, hyper realistic textures, ethereal atmosphere, shallow depth of field, bokeh naturel délicat, lumière dorée céleste, ambiance calme et intemporelle.

 

---

 

An ultra detailed hyperrealistic cinematic fantasy scene set inside a surreal dream kingdom suspended between time and imagination. A colossal ancient tree-house dominates the foreground, sculpted from twisted organic wood and entirely covered in glossy melting pastel pink material resembling liquid frosting, wax, and luminous nectar flowing slowly over every surface. The enchanted rooftop drips in long translucent strands reflecting the warm sunset light with breathtaking realism. Curved windows with distorted fairytale architecture appear almost alive, inspired by Antoni Gaudí and Salvador Dalí surrealism. At the center, an ancient wooden door richly textured with aged carvings is surrounded by overflowing flowers including giant peonies, powder pink dahlias, blooming roses, cherry blossoms, and magical vegetation rendered with extreme botanical precision.

 

Suspended from the twisted flowering branches, melting clocks hang delicately in the air, their Roman numerals warped and softened as if time itself were dissolving. Drops of shimmering pink liquid fall from the clocks like glowing honey. The giant tree canopy expands across a spectacular pastel sky filled with enormous cotton-like clouds in shades of peach, lavender, blush pink, golden cream, and luminous sky blue. Soft volumetric sunlight pierces through the clouds, creating a cinematic heavenly atmosphere with immersive depth and glowing haze.

 

On the left side of the landscape, a majestic white elephant standing on impossibly long legs slowly crosses the surreal valley, evoking the dreamlike symbolism of classical surrealist paintings. In the distance, crystalline towers and impossible rocky formations rise from an enchanted world crossed by a calm reflective river mirroring the pastel heavens like liquid glass. Fantasy mushrooms with silky textures emerge beside ancient stone stairs partially submerged beneath flowing pink luminous matter.

 

Extreme environmental detail, magical atmospheric perspective, ultra realistic wet textures, cinematic depth of field, natural light reflections, immersive wide-angle composition, dreamy fantasy realism, luxurious pastel color palette, celestial golden-hour lighting, soft bokeh, poetic surreal atmosphere, hyper detailed organic textures, fantasy concept art masterpiece, 16K ultra realism, volumetric lighting, ethereal mood, cinematic composition, dreamcore fantasy kingdom, unreal architecture, highly intricate details, visual poetry, timeless magical ambiance.

 

---

 

--v 7 --ar 16:9 --stylize 750 --chaos 18 --quality 2 --raw

  

Hi! I am a huge fan of AoT. I fell in love with the anime, and later I caught up with the manga.

The worldbuilding, the characters, and the plot development are outstanding.

I had to honor it with this small diorama.

It's 17 cm high and 28 cm long.

The gate can be raised and lowered from both sides.

 

Hope you enjoy!

 

Instructions available on:

 

Rebrickable 📒

   

“Alright Alright Alright.” -Matthew McConaughey

 

February 12th, 2017.

 

If I were to be standing on stage and be giving a 10 hour speech, I’d be far than dead already. I haven’t exactly been posting that much since the start of January, I’m always on a hectic schedule with school and life, even though I’m trying to accommodate time to finish things, luckily it’s a snow day yesterday and today as well, so this is a perfect opportunity to say things:

 

I’m skipping the honours this time to thank everybody for their support. Milestone here is to reach 1K people, and I’m hoping I can reach that achievement, with a long journey that far. Thanks to fans, builders and various talented writers, who have given me tons of inspirations for making figs and developing characters/stories, the art community for their awesome art and paintings within these recent years that make me rethink about my sketches (XD).

 

So yeah, the usual tradition always comes off with some announcements:

 

1. The PA Verse. For the last four months I’ve been working on that universe since the first season. As promised, there are always side stories, lores and Easter Eggs to worldbuilding. And of course, season 2 is coming. I have my characters and the script for the first few episodes are good as ready to go. I hope this will bring forth future seasons to come!

 

2. Detective Comics Unlimited: This is a shout-out to crew and writers. We are successful at this universe for a month already, and we are handling it well. Which means inevitably Bronze Tiger is coming soon. I can’t promise when, but it will be this year.

 

3. Flickr Fighters: As previously announced in the group, we’re gonna reestablish canon and make an official timeline out of stories. I hope the push is a bit like the MCU/DCEU somehow, so a Multi_Sharp solo series is definitely coming along the way. Who’s to say I won’t even make the other FF figs, hehe.

 

4. Arts, memes and miscellaneous stuff: To accommodate the kinda trash system Flickr is and has imposed on us (just like Fallout 76 and Diablo Immortal), I’ll still post stuff like that, but lesser. I’ve been asking a friend to run the Doctor Elite 19 account for me lately (with tight permission), as he’ll give me a heads up as well when I’m getting close to death at a 1000 photos.

 

5. Other series: It’s hard to say whether I will come back to those, but Sharpverse JLA, a unnamed sci fi series are likely to be revived from development hell. Even I don’t know the odds but with a Star Wars series that I’ve planned back then, it is likely going to be released as long I have a good story. However Paradox Force remains sorta dead in the water. At this point I’m very unsure about that universe I’ve built since then, and I’m thinking about making a post revealing my layout and story plans that were scrapped in favour of the PA Verse.

 

6. Contest: Oh right. That ties into the PA Verse right away. It’s been such a long time since I did one, the last one in November 2017. I hesitate to do one because it’s not always going to be good, or have people joining and be able to give prizes (mostly stems from personal feelings). The details are mainly similar to my first contest, is to make unique characters in that universe, with a twist you can think of, something can drive them to be special. It’s cyberpunk-ish with a mix of utopia and dystopia. I suggest going through character profiles and my stuff, which I have an album for that flickr.com/photos/128407574@N08/sets/72157696821271501.

If you’re interested in this contest as well, comment below so I can make a list and think of things from here.

 

And that is all folks! Special thanks to my discord groups and art chat!

A close-up of the entrance and wall details, including the various life elements such as the hanging clothes, garden and vines attached to the side of the house.

"The excess light you have brought into this world may seem to be the vanquisher of all that opposes it, but it has only cast a larger shadow upon all things and beings. You have pushed the divine workings of equilibrium, and in the wake of your newly brightened days, clouds blacker than night will follow."

 

The sixth in my series of medieval fantasy scenes.

All effects were done through practical effects (other than the eyes).

These scenes have firm roots in the worldbuilding that I've been conducting for my very own fantasy world, and may potentially be canonized in my world in the future, if to be "set in stone".

 

~ GM

"Mysterious are the creatures that dwell in the Aochiri Swamplands. Accounts of those who have ventured there and lived to tell the tale, though rarely in unscathed fashion, have made the rounds for hundreds of years. They are described as commonly hooded, at times armoured, their bright eyes glowing in the darkness of the swamps they inhabit, with lizard-like bodies that add to their ominous presence. They appear to be primitive savages but are also said to be agile and inventive with their tools. There are many who dispel the claims of such creatures existing, but over the years, more and more sightings have been documented, raising the fear that, should they exist, they may well be expanding their territory..."

 

The fifth in my series of medieval fantasy scenes.

All effects were done through practical effects (other than the eyes).

All of these scenes are things that could potentially take place/exist in my own fantasy world, which I've been working on since 2015.

Consider commenting if you fave, I'd appreciate it!

 

~ GM

Small worldbuilding model for the Age of The Unseated RPG faction 'Hunters of The Moor', putting a bridge tablescrap to use that didn't make it into my Gothic: Twilight build.

 

Feel free to share your thoughts in the comments!

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