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Hail to Njord! Master of Ships!
Hail to Njord! Lord of Vanaheim!
Hail Njord! God of oceans, whose generosity is as boundless as the sea.
As the ocean of stars turns above
So the ocean of waves turns below.
Father Njord, help them find the one by the other,
Make their eyes sure in the darkness,
Make their hands sure on the rudder,
Lead them safe home again.
(Re-written. Original invocation by Geordie Ingerson)
Sim/Place: Bohemian Rhapsody - Vanaheim
Texture by: Texture Time - Evelyn Flint (www.flickr.com/photos/texturetime/)
maps.secondlife.com/secondlife/Bohemian%20Rhapsody/93/213...
🎵Danheim & Gealdýr - Níu Heimar🎵
The nine worlds are believed to be:
Midgard, the world of humanity
Asgard, the world of the Aesir tribe of gods and goddesses
Vanaheim, the world of the Vanir tribe of gods and goddesses
Jotunheim, the world of the giants
Niflheim, the primordial world of ice
Muspelheim, the primordial world of fire
Alfheim, the world of the elves
Nidavellir/Svartalfheim, the world of the dwarves
Hel, the world of the eponymous goddess Hel and the dead
Teegle by Rayne Absinthe
Vanaheimr (Old Norse for "home of the Vanir" is one of the Nine Worlds and home of the Vanir, a group of gods associated with fertility, wisdom, and the ability to see the future.
In Norse mythology, the Vanir are a group of gods associated with fertility, wisdom, and the ability to see the future.
Sim/Place: Bohemian Rhapsody - Vanaheim
maps.secondlife.com/secondlife/Bohemian%20Rhapsody/93/213...
The famous bar that was once in the Resilient Starport in the Asteroid, makes a return. With 3 floors to choose from to drink your sorrows away, or hide away in a shady business meeting booth with strong drinks, you'll never need to go anywhere else again.
Thor: The Dark World
Battle of Vanaheim scene
Sif : All yours...
Thor : Hello...
Berserker roars !!
Thor: I accept your surrender.
Asteroid VH706-C: Baldur & Resilient Station @http://maps.secondlife.com/secondlife/Azrael/17/233/1369
"L'Arbre Monde" dans la mythologie nordique, l'abre sacré qui soutient les neuf royaumes : Ásgard, Vanaheim, Álfheim, Midgard, Jötunheim, Svartalfheim, Nilfheim, Muspellheim et Helheim.
Thor: The Dark World
Battle of Vanaheim scene
Sif : All yours...
Thor : Hello...
Berserker roars !!
Thor: I accept your surrender.
The concept of an otherworld in historical Indo-European religion is reconstructed in comparative mythology. Its name is a calque of orbis alius (Latin for "other Earth/world"), a term used by Lucan in his description of the Celtic Otherworld.
Comparable religious, mythological or metaphysical concepts, such as a realm of supernatural beings and a realm of the dead, are found in cultures throughout the world. Spirits are thought to travel between worlds, or layers of existence in such traditions, usually along an axis such as a giant tree, a tent pole, a river, a rope or mountains.
Many Indo-European mythologies show evidence for a belief in some form of "Otherworld" and in many cases such as in Persian, Greek, Germanic,Celtic,Slavic and Indic mythologies a river had to be crossed to allow entrance to it and it is usually an old man that would transport the soul across the waters. In Greek and Indic mythology the waters of this river were thought to wash away sins or memories whereas Celtic and Germanic myths feature wisdom-imparting waters, suggesting that while the memories of the deceased are washed away a drinker of the waters would gain inspiration. The wayfarer will commonly encounter a dog either in the capacity of a guardian of the Otherworld or as the wanderer's guide.[3] Examples of this are the Greek Cerberus, the three-headed hound of Hades, and the Indic सर्वरा "sarvarā, one of the hounds of Yama, whose names may derive from an Indo-European *ḱerberos meaning "spotted".[3] In Indo-European mythologies the Otherworld is depicted in many ways, including peaceful meadows, islands and buildings making it hard to determine how the original Proto-Indo-European Otherworld was viewed. However the ruler of the dead was possibly Yemo, the divine twin of Manu the first man.
The Chinvat Bridge (Avestan Cinvatô Peretûm, "bridge of judgement" or "beam-shaped bridge") or the Bridge of the Requiter in Zoroastrianism is the sifting bridge which separates the world of the living from the world of the dead. All souls must cross the bridge upon death. The bridge is guarded by two four-eyed dogs. A related myth is that of Yama, the Hindu ruler of Hell who watches the gates of Hell with his two four-eyed dogs.
Many Celtic Immrams or "voyage stories" and other medieval texts provide evidence of a Celtic belief in an otherworld. One example which helps the reader understand the Celtic concept of the otherworld is The Voyage of Saint Brendan. Another Classic example of a Celtic "otherworld" is the Voyage of Bran. Because Celtic life largely was based upon nourishment from the sea and around the wet and foggy weather of Northern Europe the otherworld is often portrayed as an island to the west in Celtic oral tradition and even shown on some maps of Ireland during the medieval era. The otherworld in the idea of Celtic people became hard to distinguish and sometimes overlapped with the Christian idea of hell or heaven as this was often an analogy made to the Celtic idea of an otherworld or Scandinavian idea of a world tree. This is likely because of Roman and Scandinavian influences on Celtic cultures. An example of Scandinavian influence is apparent in the Voyage of Saint Brendan from the likeness of Lasconius the serpent to the Scandinavian Midgard Serpent. Red and white are the colors of animals in the Celtic Otherworld, and these colors still animate transcendent religious and political symbols today.
See also: Alfheim, Asgard, Vanaheim, and Norse cosmology
As was the case in the Celtic mythologies, in Germanic myths apples were particularly associated with the Otherworld. In the Scandinavian tradition mythological localities are featured, as in Irish mythology; however, unlike Irish mythology, an attempt was made to map the localities of the Otherworld rather than list locales associated with it.In the Edda many locations are named including the dwellings of the gods such as Odin's hall of Valhalla or Ullr's dwelling of Ydalar ("Yewdale"). The Gylfaginning and the later Norwegian poem the Draumkvaede feature travels into the Otherworld.
The Early Slavs believed in a mythical place where birds flew for the winter and souls went after death; this realm was often identified with paradise and it is called Vyraj. It was also said that spring arrived on Earth from Vyraj.The gates of Vyraj stopped mortals from entering. They were guarded by Veles, who sometimes took the animal form of a raróg, grasping in its claws the keys to the otherworlds. Vyraj was sometimes also connected to the deity known as Rod - it was apparently located far beyond the sea, at the end of the Milky Way.It was usually imagined as a garden, located in the crown of the cosmic tree. Whereas the branches were said to be nested by the birds, who were usually identified as human souls. When the Slavic populations were gradually turning to Christianity (e.g. during the Christianization of Kievan Rus' and the Baptism of Poland), a new version of this belief became widespread in which there were two of these realms - one analogous to the original myth, a heavenly place where birds departed, and the other an underworld for snakes and zmeys, often associated with the Christian idea of hell. This second variant bears many similarities to Nav, another representation of the Slavonic underworld. See also: Mount Olympus, Greek Underworld, Hades, and Fortunate Isles In Greco-Roman mythology the Gods were said to dwell on Mount Olympus whereas the dead usually went to the Underworld or Fortunate Isles after death
en.wikipedia.org/wiki/Otherworld
The world to come, age to come, or heaven on Earth are eschatological phrases reflecting the belief that the current world or current age is flawed or cursed[citation needed] and will be replaced in the future by a better world, age, or paradise. The concept is related to but differs from the concepts of heaven, the afterlife, and the Kingdom of God in that heaven is another place or state generally seen as above the world, the afterlife is generally an individual's life after death, and the Kingdom of God could be in the present (such as Realized eschatology) or the future. In Hindu eschatology the current age is the Kali Yuga, a period of decline. Kalki ('Destroyer of Filth') will appear to purge all evil, beginning a golden age of Satya Yuga. There have been a range of dates predicted, purportedly from different methods of calculation.Sri Potuluri Virabrahmendra Swami, for example, wrote 400 years ago in his Divya Maha Kala Gnana, or 'Divine Knowledge of the Time,' that Kalki would arrive when the moon, sun, Venus and Jupiter entered the same sign. This is not a rare occurrence and last happened in early 2012, passing without event.The time of arrival of Kalki has not been consistently asserted by astrologers. Resurrection of the dead, fresco from the Dura-Europos synagogue HaOlam HaBa, or "the world to come", is an important part of Jewish eschatology, although Judaism concentrates on the importance of HaOlam HaZeh ("this world"). The afterlife is known as Olam haBa, Gan Eden (the Heavenly Garden of Eden) and Gehinom. According to the Talmud, any non-Jew who lives according to the Seven Laws of Noah is regarded as a Ger toshav (righteous gentile), and is assured of a place in the world to come, the final reward of the righteous.
Four Horsemen of the Apocalypse, an 1887 painting by Victor Vasnetsov. The Lamb of God is visible at the top.
Main article: Christian eschatology Under Christian eschatology, the phrase is found in the Nicene Creed (current Ecumenical version): "We look for the resurrection of the dead, and the life of the world to come." It is also found in the King James Version of the New Testament at Matthew 12:32, Mark 10:30, Luke 18:30, Hebrews 2:5, Hebrews 6:5. Other related expressions are "age to come" which is typically found in more recent translations, Kingdom of God, Messianic Age, Millennial Age, The New Earth and New Jerusalem, and dispensation of the fulness of times and possibly also eternal life. There have been a number of unsuccessful predictions (a partial list of unsuccessful predictions can be found at Predictions and claims for the Second Coming of Christ) of the date of the Christian End Times, despite Jesus' admonition at the end of the Olivet Discourse that only God the Father knows when the end times will begin (Mark 13:32–37).
In Zoroastrian eschatology, the world to come is the frashokereti, where the saoshyant will bring about a resurrection of the dead in the bodies they had before they died. This is followed by a last judgment. The yazatas Airyaman and Atar will melt the metal in the hills and mountains, and the molten metal will then flow across the earth like a river. All humankind—both the living and the resurrected dead—will be required to wade through that river, but for the righteous (ashavan) it will seem to be a river of warm milk, while the wicked will be burned. The river will then flow down to hell, where it will annihilate Angra Mainyu and the last vestiges of wickedness in the universe.
The New Testament frequently cites Jewish scripture to support the claim of the Early Christians that Jesus of Nazareth is the Messiah, and faith in Jesus as the Christos and his imminent expected Second Coming. The majority of these quotations and references are taken from the Book of Isaiah, but they range over the entire corpus of Jewish writings. People of the Jewish faith do not regard any of these as having been fulfilled by Jesus, and in some cases do not regard them as messianic prophecies at all. These either were not prophecies (the verses make no claim of predicting anything) or the verses do not explicitly refer to the Messiah.In Abrahamic religions, the Messianic Age is the future period of time on earth in which the messiah will reign and bring universal peace and brotherhood, without any evil. Many believe that there will be such an age; some refer to it as the consummate "kingdom of God" or the "world to come".
Apocalyptic literature is a genre of prophetical writing that developed in post-Exilic Jewish culture and was popular among millennialist early Christians. "Apocalypse" (ἀποκάλυψις) is a Greek word meaning "revelation", "an unveiling or unfolding of things not previously known and which could not be known apart from the unveiling". As a genre, apocalyptic literature details the authors' visions of the end times as revealed by an angel or other heavenly messenger. The apocalyptic literature of Judaism and Christianity embraces a considerable period, from the centuries following the Babylonian exile down to the close of the Middle Ages.Apocalyptic elements can be detected in the prophetical books of Joel and Zechariah, while Isaiah chapters 24–27 and 33 present well-developed apocalypses. The Book of Daniel offers a fully matured and classic example of this genre of literature.
The non-fulfillment of prophecies served to popularize the methods of apocalyptic in comparison with the non-fulfillment of the advent of the Messianic kingdom. Thus, though Jeremiah had promised that after seventy years Israelites should be restored to their own land, and then enjoy the blessings of the Messianic kingdom under the Messianic king,[6] this period passed by and things remained as of old.[7] Some[who?] believe that the Messianic kingdom was not necessarily predicted to occur at the end of the seventy years of the Babylonian exile, but at some unspecified time in the future. The only thing for certain that was predicted was the return of the Jews to their land, which occurred when Cyrus the Persian conquered Babylon in circa 539 BC. Thus, the fulfillment of the Messianic kingdom remained in the future for the Jews.
Haggai and Zechariah explained the delay by the failure of Judah to rebuild the temple, and so hope of the kingdom persisted, until in the first half of the 2nd century the delay is explained in the Books of Daniel and Enoch as due not to man's shortcomings but to the counsels of God.[8] Regarding the 70 years of exile predicted in Jeremiah 29:10, the Jews were first exiled in 605 BC in the reign of king Jehoiakim and were allowed to return to their land in c. 536 BC when King Cyrus conquered Babylon. This period was approximately 70 years, as prophesied by Jeremiah.[citation needed] But some people[who?] believe that the 70 years of Jeremiah were later interpreted by the angel in Daniel 9 as 70 weeks of years, of which 69½ have already expired, while Enoch 85 interprets the 70 years of Jeremiah as the 70 successive reigns of the 70 angelic patrons of the nations, which are to come to a close in his own generation.[8] The Book of Enoch, however, was not considered inspired Scripture by the Jews, so that any failed prophecy in it is of no consequence to the Jewish faith.
The Greek empire of the East was overthrown by Rome, and prompted a new interpretation of Daniel. The fourth and last empire was declared to be Roman by the Apocalypse of Baruch[8] chapters 36–40 and 4 Ezra 10:60–12:35. Again, these two books were not considered inspired Scripture by the Jews, and thus were not authoritative on matters of prophecy. In addition, earlier in Daniel chapter 7 and also in chapter 2, the fourth and final world empire is considered to be Rome since Babylon, Medo-Persia (Achaemenid Empire), Greece, and Rome were world empires which all clearly arrived in succession. Thus, it might be interpreted[by whom?] that Daniel was saying that Rome would be the last world power before the kingdom of God.
Such ideas as those of "the day of Yahweh" and the "new heavens and a new earth" were re-interpreted by the Jewish people with fresh nuances in conformity with their new settings. Thus the inner development of Jewish apocalyptic was conditioned by the historical experiences of the nation. But the prophecies found in Jewish scriptures, which have not changed over time, await their fulfillment.
Another source of apocalyptic thought was primitive mythological and cosmological traditions, in which the eye of the seer could see the secrets of the future. Thus the six days of the world's creation, followed by a seventh of rest, were regarded as at once a history of the past and a forecasting of the future. As the world was made in six days its history would be accomplished in six thousand years, since each day with God was as a thousand years and a thousand years as one day; and as the six days of creation were followed by one of rest, so the six thousand years of the world's history would be followed by a rest of a thousand years.
The object of this literature in general was to square the righteousness of God with the suffering condition of His righteous servants on earth. Early Old Testament prophecy taught the need of personal and national righteousness, and foretold the ultimate blessedness of the righteous nation on the present earth. Its views were not systematic and comprehensive in regard to the nations in general. Regarding the individual, it held that God’s service here was its own and adequate reward, and saw no need of postulating another world to set right the evils of this one.
But later, with the growing claims of the individual and the acknowledgment of these in the religious and intellectual life, both problems, and especially the latter, pressed themselves irresistibly on the notice of religious thinkers, and made it impossible for any conception of the divine rule and righteousness to gain acceptance, which did not render adequate satisfaction to the claims of both problems. To render such satisfaction was the task undertaken by apocalyptic, as well as to vindicate the righteousness of God alike in respect of the individual and of the nation. Later prophecy incorporated an idea of future vindication of present evils, often including the idea of an afterlife.
Apocalyptic prophets sketched in outline the history of the world and mankind, the origin of evil and its course, and the final consummation of all things. The righteous as a nation should yet possess the earth, either via an eternal Messianic kingdom on earth, or else in temporary blessedness here and eternal blessedness hereafter. Though the individual might perish amid the disorders of this world, apocalyptic prophets taught that the righteous person would not fail to attain through resurrection the recompense that was due in the Messianic kingdom or, alternatively, in heaven itself.
Some may distinguish between the messages of the prophets and the messages of proto-apocalyptic and apocalyptic literature by saying that the message of the prophets was primarily a preaching of repentance and righteousness needed for the nation to escape judgment; the message of the apocalyptic writers was of patience and trust for that deliverance and reward were sure to come. Neither the prophets nor the apocalyptic authors are without conflict between their messages, however, and there are significant similarities between prophecy and apocalyptic writings.
Apocalyptic literature shares with prophecy revelation through the use of visions and dreams, and these often combine reality and fantasy. In both cases, a heavenly interpreter is often provided to the receiver so that he may understand the many complexities of what he has seen. The oracles in Amos, Hosea, First Isaiah, and Jeremiah give a clear sense of how messages of imminent punishment develop into the later proto-apocalyptic literature, and eventually into the thoroughly apocalyptic literature of Daniel 7–12. The fully apocalyptic visions in Daniel 7–12, as well as those in the New Testament’s Revelation, can trace their roots to the pre-exilic latter biblical prophets; the sixth century BCE prophets Ezekiel, Isaiah 40–55 and 56–66, Haggai 2, and Zechariah 1–8 show a transition phase between prophecy and
Prophecy believes that this world is God's world and that in this world His goodness and truth will yet be vindicated. Hence the prophet prophesies of a definite future arising out of and organically connected with the present. The apocalyptic writer despairs of the present and directs his hopes to the future, to a new world standing in essential opposition to the present. This becomes a dualistic principle, which, though it can largely be accounted for by the interaction of certain inner tendencies and outward sorrowful experience on the part of Judaism, may ultimately be derived from Mazdean influences. This principle, which shows itself in the conception that the various nations are under angelic rulers, who are in a greater or less degree in rebellion against God, as in Daniel and Enoch, grows in strength with each succeeding age, till at last Satan is conceived as "the ruler of this world" or "the god of this age." The prophet stood in direct relations with his people; his prophecy was first spoken and afterwards written. The apocalyptic writer could obtain no hearing from his contemporaries, who held that, though God spoke in the past, "there was no more any prophet." This pessimism limited and defined the form in which religious enthusiasm should manifest itself, and prescribed as a condition of successful effort the adoption of pseudonymous authorship. The apocalyptic writer, therefore, professedly addressed his book to future generations. Generally directions as to the hiding and sealing of the book[ were given in the text in order to explain its publication so long after the date of its professed period. There was a sense in which such books were not wholly pseudonymous. Their writers were students of ancient prophecy and apocalyptical tradition, and though they might recast and reinterpret them, they could not regard them as their own inventions. Each fresh apocalypse would in the eyes of its writer be in some degree but a fresh edition of the traditions naturally attaching themselves to great names in Israel’s past, and thus the books named respectively Enoch, Noah, Ezra would to some slight extent be not pseudonymous. Apocalyptic writing took a wider view of the world's history than did prophecy. Whereas prophecy had to deal with governments of other nations, apocalyptic writings arose at a time when Israel had been subject for generations to the sway of one or other of the great world-powers. Hence to harmonize Israel's difficulties with belief in God's righteousness, apocalyptic writing had to encompass such events in the counsels of God, the rise, duration and the downfall of each empire in turn, until, finally the lordship of the world passed into the hands of Israel, or the final judgment arrived. These events belonged in the main to the past, but the writer represented them as still in the future, arranged under certain artificial categories of time definitely determined from the beginning in the counsels of God and revealed by Him to His servants, the prophets. Determinism thus became a leading characteristic of Jewish apocalyptic, and its conception of history became mechanical.
Characteristics of Old Testament apocalyptic literature[edit]
The revelations from heavenly messengers, about the end times, came in the form of angels, or from people who have been taken up to heaven and are returned to earth with messages. The descriptions not only tell of the end times, but also describe both past and present events and their significance, often in heavily coded language. When speaking of the end times, apocalyptic literature generally included chronologies of events that will occur and frequently places them in the near future, which gives a sense of urgency to the prophet’s broader message. Though the understanding of the present is bleak, the visions of the future are far more positive, and include divinely delivered victory and a complete reformation of absolutely everything. Many visions of these end times mirror creation mythologies, invoke the triumph of God over the primordial forces of chaos, and provide clear distinctions between light and dark, good and evil. In such revelations, humankind is typically divided into a small group that experiences salvation, while the wicked majority is destroyed. Since the apocalyptic genre developed during the Persian period, this dualism may have developed under the influence of Persian thought. The imagery in apocalyptic literature is not realistic or reflective of the physical world as it was, but is rather surreal and fantastic, invoking a sense of wonder at the complete newness of the new order to come. According to Jewish tradition, the Messianic Era will be one of global peace and harmony, an era free of strife and hardship, and one conducive to the furtherment of the knowledge of the Creator. The theme of the Messiah ushering in an era of global peace is encapsulated in two of the most famous scriptural passages from the Book of Isaiah: They shall beat their swords into plowshares and their spears into pruning hooks; nation will not lift sword against nation and they will no longer study warfare.— Isaiah 2:4 The wolf will live with the lamb, the leopard will lie down with the goat, the calf and the lion and the yearling together; and a little child will lead them. The cow will feed with the bear, their young will lie down together, and the lion will eat straw like the ox. The infant will play near the hole of the cobra, and the young child put his hand into the viper's nest. They will neither harm nor destroy on all my holy mountain, for the earth will be full of the knowledge of the Lord as the waters cover the sea.— Isaiah 11:6-9
In his Mishneh Torah, Maimonides describes the Messianic Era:"And at that time there will be no hunger or war, no jealousy or rivalry. For the good will be plentiful, and all delicacies available as dust. The entire occupation of the world will be only to know God... the people Israel will be of great wisdom; they will perceive the esoteric truths and comprehend their Creator's wisdom as is the capacity of man. As it is written (Isaiah 11:9): "For the earth shall be filled with the knowledge of God, as the waters cover the sea."
According to the Talmud,the Midrash, and the ancient Kabbalistic work, the Zohar, the Messiah must arrive before the year 6000 from the time of creation. In Orthodox Jewish belief, the Hebrew calendar dates to the time of creation, making this correspond to the year 2240 on the Gregorian calendar. The Midrash comments: "Six eons for going in and coming out, for war and peace. The seventh eon is entirely Shabbat and rest for life everlasting."
There is a kabbalistic tradition[ that maintains that each of the seven days of the week, which are based upon the seven days of creation, correspond to the seven millennia of creation. The tradition teaches that the seventh day of the week, the Sabbath day of rest, corresponds to the seventh millennium, the age of universal 'rest' - the Messianic Era. The seventh millennium perforce begins with the year 6000, and is the latest time the Messiah can come. Supporting and elaborating on this theme are numerous early and late Jewish scholars, including Rabbeinu Bachya, Abraham ibn Ezra,the Ramban,Isaac Abrabanel, the Ramchal,the Vilna Gaon,Aryeh Kaplan, and the Lubavitcher Rebbe.
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Christian eschatology includes several views of the Messianic Age. According to realized eschatology, the Messianic Era, a time of universal peace and brotherhood on the earth, without crime, war and poverty, is already here. With the crucifixion of Jesus the Messianic Era had begun, but according to inaugurated eschatology it will only be initiated and fulfilled by the parousia of Christ.
The Book of Revelation is commonly interpreted as referring to the "unveiling" or "revelation" of Jesus as the Messiah in the apocalypse or end of the world. It tells of a 1000-year period after the apocalypse in which Satan will be bound so that he cannot influence those living on the Earth, and Jesus Christ will reign on the Earth with resurrected saints. After that Satan will be defeated once and for all, the Earth and heaven will pass away, and people will face judgment by Jesus Christ to determine whether or not they will enter the new heaven and Earth that will be established. (Revelation 21) The Nicene Creed, professed by most Christians, expresses the belief that Christ ascended to Heaven, where he now sits at the Right hand of God and will return to earth at the Second Coming to establish the Kingdom of God of the World to Come.
This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (April 2011) (Learn how and when to remove this template message) The Quran states that Isa ibn Maryam (Jesus, son of Mary) was the Messiah or "Prophet" sent to the Jews.[Quran 3:45] Muslims believe he is alive in Heaven, and will return to Earth to defeat the Masih ad-Dajjal, an anti-messiah comparable to the Christian Antichrist and the Jewish Armilus. A hadith in Abu Dawud (37:4310) says: Narrated Abu Hurayrah: The Prophet said: There is no prophet between me and him, that is, Jesus. He will descend (to the earth). When you see him, recognise him: a man of medium height, reddish hair, wearing two light yellow garments, looking as if drops were falling down from his head though it will not be wet. He will fight for the cause of Islam. He will break the cross, kill the swine, and put an end to war (in another tradition, there is the word Jizyah instead of Harb (war), meaning that he will abolish jizyah); God will perish all religions except Islam. He [Jesus] will destroy the Antichrist who will live on the earth for forty days and then he will die. The Muslims will pray behind him. Both Sunni and Shia Muslims agree Imam Mahdi will arrive first, and after him, Jesus. Jesus will proclaim that the true leader is al-Mahdi. A war, literally Jihad (Jihade Asghar) will be fought—the Dajjal (evil) against al-Mahdi and Jesus (good). This war will mark the approach of the coming of the Last Day. After Jesus slays al-Dajjāl at the Gate of Lud, he will bear witness and reveal that Islam is the true and final word from God to humanity as Yusuf Ali's translation reads:[Quran 4:159 (Translated by Yusuf Ali)] And there is none of the People of the Book but must believe in him before his death; and on the Day of Judgment He will be a witness against them.― (159) He will live for several years, marry, have children and will be buried in Medina. A hadith in Sahih Bukhari (Sahih al-Bukhari, 4:55:658) says: Allah's Apostle said "How will you be when the son of Mary descends amongst you and your Imam is from amongst you."Very few scholars outside of Orthodox Islam reject all the quotes (Hadith) attributed to Muhammad that mention the second return of Jesus, the Dajjal and Imam Mahdi, believing that they have no Quranic basis. However, Quran emphatically rejects the implication of termination of Jesus’ life when he was allegedly crucified. Yusuf Ali’s translation reads: That they said (in boast), "We killed Christ Jesus the son of Mary, the Messenger of Allah";― but they killed him not, nor crucified him, but so it was made to appear to them and those who differ therein are full of doubts, with no (certain) knowledge, but only conjecture to follow, for of a surety they killed him not. (157) Nay, Allah raised him up unto Himself; and Allah is Exalted in Power, Wise. (158)[Quran 4:157–158] So Peace is on me the day I was born, the day that I die and the day that I shall be raised up to life (again).[Quran 19:33] Many classical commentators such as Ibn Kathir, At-Tabari, al-Qurtubi, Suyuti, al-Undlusi (Bahr al-Muhit), Abu al-Fadl al-Alusi (Ruh al-Maani) clearly mention that verse 43:61 of the Qur'an refers to the descent of Jesus before the Day of Resurrection, indicating that Jesus would be the Sign that the Hour is close. And (Jesus) shall be a Sign (for the coming of) the Hour (of Judgment): therefore have no doubt about the (Hour)...[Quran 43:61] In Ahmadiyya Islam, the present age (the Messianic age) has been a witness to the wrath of God with the occurrence of the World Wars and the frequency of natural disasters. In Ahmadiyya, Ghulam Ahmad (d.1908) is seen as the promised Messiah whose Islamic teachings will establish spiritual reform and ultimately establish an age of peace upon earth. This age continues for around a thousand years as per Judeo-Christian prophecies; and is characterised by the assembling of mankind under one faith that is Islam as per Ahmadiyya belief. In the Bahá'í Faith, the "Messianic Age" refers to a 1000-year period beginning with the Declaration of Bahá'u'lláh in 1863. Bahá'ís believe the period of peace and prosperity is gradually unfolding and will culminate in the appearance of "The Most Great Peace".The prophet stood in direct relations with his people; his prophecy was first spoken and afterwards written. The apocalyptic writer could obtain no hearing from his contemporaries, who held that, though God spoke in the past, "there was no more any prophet." This pessimism limited and defined the form in which religious enthusiasm should manifest itself, and prescribed as a condition of successful effort the adoption of pseudonymous authorship. The apocalyptic writer, therefore, professedly addressed his book to future generations. Generally directions as to the hiding and sealing of the book were given in the text in order to explain its publication so long after the date of its professed period. There was a sense in which such books were not wholly pseudonymous. Their writers were students of ancient prophecy and apocalyptical tradition, and though they might recast and reinterpret them, they could not regard them as their own inventions. Each fresh apocalypse would in the eyes of its writer be in some degree but a fresh edition of the traditions naturally attaching themselves to great names in Israel’s past, and thus the books named respectively Enoch, Noah, Ezra would to some slight extent be not pseudonymous.
The first time I watched Thor, I had to laugh because I thought he said that Anaheim was one of the Nine Worlds. I found this keychain at the Lego store in Anaheim and had to think of that, so I picked it up.
It was good to see the blue sun again, Vanaheim, Truly felt like home after what seemed like years away from it.
Before the acquisition and creation of the USS Sleipnir, BluShock's last home, the asteroid, mysteriously vanished through a black hole. Some weeks later, they found where the asteroid and most of its contents were being stored and eventually destroyed the derelict ship/storage facility.
4 weeks had passed by, and Horizon Corp, the new evil super fans of BluShock were advertising their annual charity ball in a casino, somewhere on an icy world. T1NM4N had bought tickets for the whole crew, and advised everyone to go undercover and use a pseudonym.
The mission briefing took place in Vanaheim's Eclipse bar and Commander Constantine began filling in everyone for what this mission will entail.
Mission Log # 10 – Return to Vanaheim System, Planetary Survey of Ingemar
Star Date: 2551.06.03 12:00 hrs
The mission commenced at Resilient Base Hangar Deck with the following crew present:
• Fazzy Constantine
• T5 “Tinman”
• Zorathanus
• Noah Constantine
• Bansealgair
• Eric Regulus
The mission parameters were twofold:
1) Spin up the quantum drive and attempt to return Baldur to the Vanaheim System.
a) “Big Brother,” the communications relay we left in Baldur’s orbit, has been sending odd signals from the system. They are too weak to decipher completely, and without a second array, the source cannot be located.
2) Assuming the primary mission is successful, isolate and identify the source of the signal, and investigate further.
The team departed Resilient aboard Kodiak and proceeded to the lower cavern, where the quantum drive was activated. A smoother transition was completed in this instance, and star charts placed us in or original orbit around Vanaheim. Tinman was able to locate the source of the relayed transmissions as originating from Vanaheim -3, also known as “Ingemar,” a Class-O (oceanic) planet. The current orbit of Baldur is very close to perigee (the point at which we departed), and Ingemar was a short impulse flight away. Kodiak was used to move to Ingemar with stealth; Tinman had warned that current atmospheric conditions would be difficult. He was correct. Immediately upon entering the atmosphere, heavy thunderstorms and winds buffeted the ship. Impulse intakes became waterlogged, requiring the impulse intakes to be shut down, and to proceed on maneuvering thrusters.
Shortly thereafter, the ship was struck by an electromagnetic phenomenon. Initially thought to be an unusually powerful lightning strike, later analysis of damaged components strongly suggests a targeted electro-magnetic pulse was used to disable the ship. An emergency landing was performed on an existing landing pad. After a brief survey of damaged ship systems, the team performed a safety-and-security reconnoitering of the facility on which we landed. The existing signal antenna was re-powered, and communication was re-established with Resilient Base. A number of discoveries were made:
• Ingemar has a rocky core, parts of which extend over current sea levels.
• The facility was built by, or for, use by humanoid life. This is evidenced by the size and placement of doors, stairs, control panels, and the arrangements of cockpits of vehicles located therein.
• Technology lags behind current standards. Antique conventional electrical generation and distribution systems are in use. This suggests that the facility was built in the distant past. Given the levels of corrosion, it may have been built shortly before the transition from electrical to EPS systems.
• Two submarine vehicles are moored in a moon pool on the base. Their configuration is consistent with humanoid use, and it indicates that frequent underwater operations were part of the facility’s purpose.
• Docks placed on the surface show several cargo containers, along with four orbs, consistent with those possessed by Jasper McFudd. Three are able to be recovered. The fourth was destroyed by Commander Constantine, in what he described as a ‘scientific experiment.’
• The waters surrounding this area are littered with the wreckage of other ships, some of unknown origin or configuration. Life signs were negative; rescue was not possible.
Visible from the landing pad was a smaller and much older platform which appeared to have been hewn from the existing rock. On that platform was a stone-and-mortar foundation, which appears to be much older than the facility on which we landed. Kodiak was flown down to that level, and the archaeology was inspected further.
• The foundation, which is less than a meter over sea level, contains a flight of stairs leading down into a series of storage grottoes. Metal gates, wall-mounted torches, wooden crates, and clay amphorae were all located beneath the surface, suggesting this complex was once above sea level.
o It may have been built during a prior ice age, and is now flooded.
o Additional water may have reached the planet, by meteorite or other means.
• Further investigation of this complex shows it to end at sheer cliff. The abyss beyond extends down approximately 100 meters. On the sea bed was observed a small round habitation. Light emitting from inside suggests the use of artificial power, or bioluminescence for lighting. Outside of the habitation sits a vessel. It does not appear to be damaged, and its position and attitude on the sea bed suggest intentional placement as opposed to wreckage that found the sea floor.
Access to these deeper artifacts were not possible. Air supplies were limited, and no path down to them could be visualized. It may require the use of the facility’s submarine vehicles. The team withdrew to Kodiak for departure. Given the destruction of Kodiak’s electronic systems, secondary-redundant hydraulic systems were employed to operate the control systems. Flight was by strongarm control and dead-reckoning navigation. Kodiak made an emergency approach and landing to Resilient base and landed without further damage. Space suits and other equipment were sequestered for inspection after exposure to saline, and EMP weaponry. Appropriate repairs were made.
Other Conclusions:
• The EMP that struck the ship was too powerful, and too focused to be a natural phenomenon. This suggests either conscious intent, or automated defense systems are in place on the planet, and also
• There is evidence of long-term humanoid habitation on the planet. Other life forms could not be assessed as a result of the disabled sensor array.
• The orbs on the surface may be connected with those possessed by McFudd, and those recovered on Tyr.
• Communications signals brought us both to Tyr and to Ingemar. This and the orbs suggest a strong connection between Idun, Baldur, Tyr, and Ingemar. The nature of this connection is unknown, but could dramatically impact the safety and stability of our current operation.
Casualties: Remarkably, None
Damage: Extensive
• Kodiak’s EPS and computer systems are destroyed. Extensive damage was sustained to all isolinear chips, sensors, deflectors, shields, communications, and other electronic components.
• Minor damage to some electronic components to space suits.
Follow-on Actions:
• Overhaul of Kodiak, including repair to existing systems and enhancement to protect against additional EMP exposure.
• Launch a planetary probe, or a series of probes into Ingemar.
• Prepare plans for additional missions to the surface.
• Investigate the connections between the orbs, Idun, Baldur, Tyr, and Ingemar, and assess for safety or security threats to BluShock.
• Research enhancing EVA gear for better use underwater.
The Nine Realms - Viking Worlds - Ragnar by Daniel Arrhakis (2023)
Ragnar is an Old Norse name with Danish roots that means "warrior."
There are nine realms in Norse Mythology, they are called Niflheim, Muspelheim, Asgard, Midgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim, Helheim. The nine worlds in Norse mythology are held in the branches and roots of the world tree Yggdrasil. These realms are the home of different kinds of beings, such as Asgard the home of the Gods and Goddesses, or Midgard: Home of the Humans.
Midgard (Old Norse: “Miðgarðr”) “middle earth” is located in the middle of the world, below Asgard. Midgard and Asgard are connected by Bifröst the Rainbow Bridge. Midgard is surrounded by a huge ocean that is impassable.
"The Nine Realms - Viking Worlds" Is a creative mystic and mythic fantasy series based in Norse Mythology and Viking Culture, Myths And Legends.
Created with Artificial Intelligence, edited in the final with several techniques by Daniel Arrhakis.
Coming soon: Planet Freya. In the Vanaheim system. If you enjoyed Planet Idun, then you will love this even more.
"One of us is tender, one of us is not." — Typhoid Mary
Character History
Typhoid Mary is the main alias of one of the Kingpin's deadliest enforcers. As a mutant, Typhoid Mary displays low-level psychic abilities, which include the capacity to ignite small fires, move small objects, and disturb the minds of others.
In combination to her powers, she also possesses a highly fractured psyche, which usually manifests at least two main personas: the innocent "Mary" and the vicious "Typhoid Mary".
During a mission to emotionally destroy the Kingpin's nemesis, Daredevil, Typhoid Mary fell in love with her target. The distressful relationship she has developed with the Kingpin and Daredevil usually leads her to alternate between helping and hurting both of them.
In a desperate crusade to have her personalities integrated, Typhoid Mary has interacted with many other super human agents and organizations whom she could relate with, including Wolverine, the Ghost Rider, Spider-Man, Deadpool, and the Sisterhood of Mutants.
More prominently, during her quest to cure her mind, she joined the Initiative as a secret agent named Mutant Zero and found specialized help.
Eventually, she was neglected by the Initiative and resumed her toxic affairs with Daredevil and the Kingpin.
Thanks to the Kingpin, who had become the mayor of New York City, Typhoid Mary found her divergent personalities integrated.
Their relationship eventually evolved beyond the years of violence into a respectful romance and they have married each other.
At the Kingpin's side, Typhoid Mary assisted him in his rise against super heroes, as well as provided support during his fall from office. Together, they sought for happiness away from Daredevil.
Their destination ultimately came to be Krakoa, the mutant-exclusive nation in which Typhoid Mary had rights to citizenship.
Mary and Typhoid
Mary Walker was born to parents who were always fighting and her father would beat them. One night, Mary retreated deeply into her mind and a new alter ego emerged to attack him. After that incident, her father never touched her again; she was protected.
Mary's need to protect herself led to her second persona developing latent powers of subtle mind control, telekinesis, and pyrokinesis. Her paranormal abilities are of mutant nature and first manifested when she found a dead pigeon which she involuntary burned and reanimated.
The fires that young Mary accidentally caused in her house escalated the domestic violence in the family. Moreover, around her early years, Mary developed an extreme sense of faith in Catholic imagery.
As a fascinating psychiatric case, Mary became the interest of researchers and spent most of her life institutionalized. Since infancy, in the Mary persona, she was sweet and cooperative, but also fragile, sickly, and prone to epilepsy. She was unaware of her second identity, which in contrast was violent and uncontrollable, with no symptoms of sickness.
Running a constant fever, the disturbed persona became known as Typhoid Mary. The only interest Typhoid ever showed in the mental institution regarded the development of her psychic abilities. Due to her exceptional condition, Mary Walker fell to the clutches of a group of researchers who performed damaging psychic brainwashing to weaponize sleeper agents linked to Project Psyche, the ninth instalment of Weapon Plus.
At some point, when institutionalized at the Creed Psychiatrist Hospital, Mary met the lethal Elektra, who broke her free from the facility.
Some time later, the free Mary became well known as a successful stage actress with a promising career ahead of herself. One more time, she disappeared, which was assumed to be Typhoid Mary's fault. She went into crime and eventually met Matt Murdock, before he became Daredevil.
He was there to attack a criminal named Angelo at the brothel where Mary worked. To his surprise, the girls working there defended him. In the heat of the fighting, Murdock lashed out, knocking Mary out the window. At that moment, Mary vowed that she would never allow a man to hurt her again. She became Typhoid Mary.
Woman Without Fear
In Chicago, Typhoid Mary built herself a reputation in robbery and blackmailing. Her activities led her to New York City, where she became a deadly vigilante and a criminal murder. This got her involved in the underworld affairs of the Kingpin of Crime, Wilson Fisk.
The Kingpin was impressed by Typhoid Mary's history and abilities and put word on the street for her to contact him. He hired her to seduce and emotionally destroy his archnemesis Daredevil.
Typhoid Mary accepted the offer and introduced herself to Daredevil in his blind civilian identity, Matt Murdock, in a hospital for blind patients where she claimed she volunteered at. Having fabricated a story about her father being a blind man she used to nurse, Typhoid soon gained Murdock's trust as Mary. To become closer to him, Mary helped the kid Tyrone Janson recover from an accident that had blinded him.
Very rapidly, Typhoid Mary was able to make Murdock ignore his long time love, Karen Page and focus his attention on her. Simultaneously, she tormented Daredevil as Typhoid Mary in order to confuse him. However, the Mary persona started to become infatuated with Daredevil in the process.
Typhoid Mary performed other missions for the Kingpin, such as threatening agents of the legal system to do his wishes in judicial battles against Murdock. Slowly, the Kingpin started to be intrigued by Typhoid Mary as well.
When discussing her plans with the Kingpin, she took the opportunity to manipulate him into starting a romance with her as well. However, her mental stability suffered with this scheme, and she ended up in conflict between her two personalities.
During a battle with Daredevil, her psyche collapsed and she reverted to Mary; unable to hurt him, she was forced to flee. The Kingpin grew impatient and ordered her to finish her machinations immediately.
Realizing that the Mary persona could ruin her, Typhoid Mary recruited Bullet, Ammo, and the Wildboys to join her in destroying Daredevil. Her last recruit was Bushwacker.
They violently struck at Daredevil, leaving him physically and psychologically vulnerable to Typhoid Mary. Tragically, she executed his apparent murder by throwing him off a bridge.
Mary's decision to kill Daredevil infuriated the Kingpin, degrading their toxic relationship. As a result of so much turmoil, Mary finally became aware of her condition and of Typhoid Mary's existence.
Eventually, the suicidal Mary made it to the location where Daredevil's body was, only to find him alive. Murdock finally realized that Mary and Typhoid Mary were the same woman. She rescued him and brought him to a hospital, where she tormented Karen Page with the revelation that she was his lover.
Amidst a demonic inferno in the city, Typhoid Mary forged an alliance with the Prince of Lies, Mephisto, to exert her control over the Kingpin and fight Daredevil. With the end of the demonic invasion, Typhoid Mary, as usual, disappeared with no trace.
The Termination of Typhoid Mary
In order to gather information on the group of children known as the Power Pack, Doctor Doom was able to assign Typhoid Mary to perform the mission, learning about her existence from the Kingpin's intelligence.
Once again, she pretended to be a specialist in caring for blind individuals and make her way into being hired a school teacher. She lured Power Pack into an activity in Central Park. She soon gained their trust and was introduced to their father, the scientist James Power.
Simultaneously, she also got involved with the eldest child in Power Pack, Alex Power. She was able to create tension between father and son, psionically suggesting a rivalry between them.
Having fragilized the familial bonds in Power Pack, Typhoid Mary contacted Alex informing him she had been captured by a villain. As he met her, she had his father at her mercy. The rest of Power Pack was able to save their loved brother and father.
Her mission was apparently a failure. However, in the end, Typhoid Mary revealed that her real intentions all along were to manipulate Doctor Doom in exposing his fragilities to her by playing with the paternal relationship of Power Pack.
Soon after, Typhoid Mary tormented the creature known as Lifeform after he had clashed with Daredevil.
Eventually, Typhoid Mary resumed her alliance with the Kingpin, acting as his bodyguard. This coincided with the return of Fisk's former assassin, Bullseye.
The Kingpin's activities caught the attention of the Black Widow and Captain America, who engaged Bullseye while he was on a mission. As a gang war ensued in the city and cost the Kingpin some of his operatives, Typhoid Mary was sent to the field to investigate.
She soon found herself unable to manipulate Captain America when he approached her boss. After his visit, Crossbones attacked Fisk under the Red Skull's orders, but was followed by Daredevil. In the fight, the Kingpin and Typhoid Mary were able to escape. Typhoid Mary then assigned Bullseye with the mission of assassinating the Red Skull. He killed a robotic simulacrum instead.
Not only Typhoid Mary's work associations with the Kingpin were rekindled, but also their romantic ones. Together, they attempted to build a media empire to help Fisk expand his control using brute force to threaten and scare their associates.
Daredevil decided to tackle the Kingpin's operations by confronting him at his office. The conversation made Fisk remember his wife, Vanessa. This caused him to lash out at Typhoid Mary, accusing her of being incompetent as his right hand.
Determined to prove her worth, Typhoid Mary executed a mission in the Bronx against Jimmy Sabini. Exposed in field, Typhoid Mary was taunted by Daredevil.
In the ensuing fight, Daredevil was able to cause Mary to re-emerge. After this, Daredevil vanished, but not before alerting the authorities to restrain Mary, who was taken away in a straitjacket.
Fractured Fairy Tales
An insane serial killer named Roberts contacted the lone agent Logan, the X-Man known as Wolverine, in seek of help.
Roberts claimed to have been manipulated by the Project, a dark organization that performed psychic surgery to create sleeper agents. Roberts asked Logan to contact Mary Walker, another victim of the Project, for assistance. Logan was able to contact Walker, meeting her in a café. She informed him that she struggled with memory problems, something he could relate to.
They soon became involved with each other. Together, they were able to locate a laboratory. As they uncovered the Project's methods, Typhoid Mary emerged.
She viciously set Logan on fire, catching him off-guard. She went on the run, wishing to get revenge at those who had experimented on her. She was able to locate two researchers and torture them. Logan tracked her, wishing to prevent her from becoming a killer.
During the fight, Mary reasserted her control, but Logan chose to abandon her due to her dangerousness. Walker was able to find the lead researcher of the Project, Dr. Sidney Joern, in hopes of having his assistance in reverting the brainwashing that she had been subjected to in order to eliminate Typhoid Mary.
However, Joern decided to erase the Mary persona instead. Logan was able to interrupt the process, an event which awakened Typhoid Mary from her induced coma.
Struggling to keep her two personalities at check, Typhoid Mary decided to abandon the site, leaving Logan and her former captors as she left.
Using medication to keep her vicious tendencies controlled, Mary established herself in a community, joining a feminist movement and befriending a girl named Eve.
After running into Dan Ketch, Mary witnessed the possible return of Typhoid Mary. Her evil side fully emerged when she was assaulted by two security guards. As she lethally counterattacked them, she was met by Ketch in his Ghost Rider identity.
He had been experiencing disturbing nightmares about Typhoid Mary and chose to engage in combat, defeating her with his Penance Stare. The Ghost Rider found himself in conflict since Mary was, in her alternate persona, an innocent.
After he left, she recovered and searched for the intriguing Ghost Rider. In her quest, she killed the surviving security guard. This sparked the lust for vengeance in the Ghost Rider. This was revealed to be a trick schemed by the demon Dusk to fragilize the Ghost Rider. In return for her assistance,
Typhoid Mary was promised mental stability. As soon as she realized that the demon had tricked her, Typhoid Mary decided to help the Ghost Rider. In the process of invading Dusk's realm of insanity, Typhoid Mary was separated from her sane half. She was able to help Eve overcome the fear a creature had inflicted on her.
Afterwards, she chose to reject the Ghost Rider and attempted suicide. However, the Ghost Rider was able to bargain for Typhoid Mary's life with Dusk, who got defeated. Typhoid Mary once again vanished, secluding herself for protection.
Typhoid Mary once again was hospitalized, this time in an apparently regular mental institution. She was treated by the psychiatrist Michael Hunt, who became obsessed with her. They attempted to integrate Typhoid Mary's personas to stabilize her.
However, Logan resurged in Typhoid Mary's life again, asking for her help in rescuing Jessie Drake, a powerful empath who had caught the attention of the X-Men. Disguised as a technician, Mary was able to infiltrate the Fortress run by Dr. Hoffner.
As Typhoid Mary she retrieved Drake, whose empathic powers involuntarily touched the minds of Logan, Daredevil, and Vengeance to help her in her turmoil. The Fortress was able to restrain Typhoid Mary, who lashed out in a new misandrist and cold personality called Bloody Mary.
On the run with Drake, Mary started a killing agenda against men who had committed violence against women. She became a target for her former allies as well for the Fortress' guard Steel Raven.
Found by Steel Raven, Bloody Mary in fact found an ally. However, Mary and her personalities collapsed as she was hunted. She found comfort with Jessie Drake, who help her integrate her personalities as a fourth one as Walker. In full control of her abilities, Walker pressed charges against Dr. Hunt and decided to fight for justice for women legally with Jessie Drake as her protégé.
Soon, Mary Walker resumed her murderous activities against abusers who evaded justice. In one of her crimes, she regressed back to the innocent Mary persona. Journalist Peter Parker found her as she claimed a powerful woman was responsible for the murder. In compassion, Parker invited Mary for dinner to meet his wife, Mary Jane.
However, she attended as Typhoid Mary. After tormenting Mary Jane over her marriage, Typhoid Mary caused a mess in the apartment and escaped.
Since Parker was secretly the independent hero Spider-Man, he went on Typhoid Mary's trail. In the confrontation, the man-killing Bloody Mary appeared and targeted the criminal Jack Morray. Spider-Man intervened, leading Typhoid Mary to use her ways to seduce and execute Morray. She was once again stopped by Spider-Man, who had Morray under arrest instead.
Walker was ultimately able to take control over her three personalities and turned herself in for treatment at the Ravencroft Institute.
Hardcore
At one point, Mary was confined to a mental institution where each alter hired a mercenary. Mary Walker hired Deadpool to kill her, Typhoid Mary hired Deadpool to break her out, and Bloody Mary hired the Vamp/Animus to break her out to resume a killing spree.
Deadpool defeated the Vamp/Animus but refused to kill Mary Walker, allowing the Typhoid Mary alter to become dominant. Typhoid Mary and Deadpool had a few adventures together. But when Deadpool pushed her out of a window, her memories of Daredevil kicking her out of the brothel window returned.
She and Deadpool traveled to New York City to confront Daredevil, but Deadpool became upset when he found out that she had also been killing people from her past who couldn't defend themselves against her.
He and Daredevil defeated her but, against Daredevil's pleas, Deadpool insisted on trying to rehabilitate her himself. However Mary discovered Deadpool's infatuation with Siryn and, using an Image Inducer, tricked Deadpool into sleeping with her. When Deadpool discovered the ruse, he was so shocked and betrayed that he gave up trying to help Mary.
Through hypnosis, the abnormal and violent alters of Typhoid Mary were suppressed from Walker's consciousness. She returned to a normal life, becoming an actress on a soap opera. At some point, the Kingpin fell from power and was left in a coma.
He eventually recovered, and started reestablishing his power again and wanted to take out his enemies. He recruited Walker to distract Daredevil, using brute force to shock her out of her hypnotic treatments. As the Kingpin's assassin, Typhoid Mary brutally went to the streets, executing criminals who posed opposition to her boss.
In order to create a distraction to give the Kingpin time to consolidate his plans, she also confronted Daredevil while he was in his civilian identity as Matt Murdock setting him on fire before his bodyguards Jessica Jones and Luke Cage took her down, with Murdock landing the final hit.
Typhoid Mary was imprisoned on the maximum security prison for superhumans known as the Raft. During a massive breakout sparked by Electro, she was among the several prisoners who made their escape.
Mutant Zero
Mutantkind suffered a severe Decimation, mystically implemented by the Scarlet Witch. Most of the mutants lost their abilities, except for a few dozen. Only 198 mutants were catalogued as still active.
Around this period, the Superhuman Registration Act was enacted, forcing superhumans to register to the law to operate under the Initiative. Typhoid Mary was one of the few mutants to retain her powers during the crisis, but she was not initially included in the official record of the remaining mutants.
As the cryptic "199th" still-empowered mutant, Typhoid Mary was approached by Henry Peter Gyrich and recruited into the Shadow Initiative squad unit, who acted as Gyrich's personal guard. She was promised treatment for her dissociative identity disorder to attempt to integrate her fractured mind, and a legal pardon in exchange for her services as a secret agent.
The superhuman psychiatrist Dr. Leonard Samson prohibited references to her other identities to prevent any period of instability. She started to be referred only by the classified identity of Mutant Zero. Due to her mental instability, Mutant Zero was only allowed to be "activated" once per mission, being always isolated in the Zero Room in between missions.
Mutant Zero
In the Shadow Initiative's first mission, they were assigned to rescue cadets who fell to the Hulk's attack on humanity. Mutant Zero effectively liberated the hostages.
She was also activated when the rogue experiment K.I.A. attacked Camp Hammond. Seeing no alternative, Mutant Zero used her psychic abilities to cast a telepathic cloak to render herself and Gyrich undetectable to the senses of the destructive creature.
In a subsequent attack to Camp Hammond, Mutant Zero was forced to get into action as alien Skrull invaders executed their massive plan of overtaking Earth. Mutant Zero directly attacked the Skrull Queen, but was tricked by her deceiving actions.
After the Skrull invasion failed thanks to the efforts of Earth's heroes, including a final blow fired by Norman Osborn, much changed for the Initiative program.
Gyrich was no longer associated with the operation, and Mutant Zero initially responded to the Gauntlet, who did not adopt Gyrich's methodology to prevent her mental collapse. To make matters worse, the abhorrent Taskmaster was able to recognize Mutant Zero's true identity by analyzing her body movements and fight patterns.
The Taskmaster was also appointed as field leader of the Shadow Initiative. They were assigned to Madripoor to combat a Hydra organization.
With her identity exposed, Typhoid Mary abandoned the Mutant Zero identity during the mission. She was able to gather complex intel about Hydra's activities, which were run by the Scorpion. During the ensuing fight, the Taskmaster cowardly decided to retreat as they were counted with no support from the Initiative program due to S.H.I.E.L.D. being dismantled and supplanted by Osborn's H.A.M.M.E.R..
In Madripoor, the lost agents were forced to fight Roughouse and Bloodscream. By remaining active in the field for too long with no support, the psychological controls guiding the Mutant Zero project alter failed, and Typhoid Mary manifested an independent alter to evade Hydra. As the dust settled, she coldly chose to abandon her teammates of the Initiative.
Shadowland
In order to end the Hand's endless bloodlust, Daredevil took the controversial decision of seizing control of the ancient clan of murderers to control it. Typhoid Mary, now in full control of her integrated personas due to the Initiative, contacted Daredevil to join him in his crusade.
Seeing her as a valuable asset, Daredevil accepted Typhoid Mary as one of his agents. However, the superhero community opposed Daredevil because of his descent into cruelty, invading his Shadowland empire in Hell's Kitchen.
Although the heroes met a fight in Daredevil and Typhoid Mary, the latter being able to set Spider-Man on fire, they managed to harm their operation by freeing their prisoners. In order to prepare himself for a rematch, Daredevil had Typhoid Mary assist him in resurrecting Bullseye.
In a subsequent fight, Spider-Man was able to neutralize Typhoid Mary as Daredevil succumbed to the influence of the Beast. In the end, Daredevil was defeated and exorcised. Even without her master, Typhoid Mary loyally kept his rule over the Hand.
She resisted the Kingpin's attempt to seize the organization from Daredevil. However, the Kingpin revealed that she was a sleeper agent for him all along, being controlled with subliminal messages. As the Kingpin released her from her trance, he became the new leader of the Hand, having Typhoid Mary at his side as one of his prime bodyguards and assassins.
Having grown interested in Wakandan affairs, the Kingpin targeted a board member of the Bank of Wakanda K'Tamo Chatarko for assassination. This sparked the interest of the Black Panther, who at the time, operated in Hell's Kitchen. The Kingpin sent his assassins, Typhoid Mary and Lady Bullseye to eliminate the Black Panther.
He was able to evade his aggressors, which was part of the Kingpin's plan of manipulating him. Typhoid Mary and Lady Bullseye attempted to murder Chatarko, but were intercepted by the Black Panther, who decided to destroy Shadowland alongside his allies. The Falcon was instrumental in defeating Typhoid Mary. In the end, the Kingpin's operation was severely harmed by the attack.
With intel about a serum that could negate healing factors designed by Tombstone against Deadpool, the Kingpin became interested in it and sent Typhoid Mary and his Hand agents to secure it.
In order to protect himself, Deadpool informed X-Force that the serum could be weaponized as an anti-mutant asset. Typhoid Mary ran into X-Force during her mission. She had no option but to retreat and return to the Kingpin.
Thanks to the machinations of Daken, the run for the serum sparked a conflict between the Kingpin, X-Force, and Tombstone. The Kingpin captured Deadpool's associate Bob to lure X-Force. Amidst the fight, the Kingpin fled. As a result of these incidents, Deadpool was a victim of the serum and lost his healing powers. Eventually, the Kingpin's Shadowland empire was brought down by the Superior Spider-Man.
Sisterhood
At some point, Typhoid Mary became an employee for the drug lord Ana Cortés. Obsessed with using technology to improve herself and her organization, Cortés merged her consciousness with that of Lady Deathstrike.
Following a confrontation with the X-Men, the all-new Deathstrike became aware of the technological intelligence known as Arkea. In order to weaponize Arkea against her enemies.
Typhoid Mary had the mission of retrieving Arkea. Typhoid Mary invaded the Jean Grey School to recollect samples for Arkea. Although the X-Man Psylocke identified her presence, she was able to escape with the item. However, the piece was found to be inert. Typhoid Mary accessed John Sublime's mind to acquire other pieces of Arkea. In the process, they recruited the witch Amora the Enchantress.
As Typhoid Mary wished for gratification due to her assistance, Deathstrike promised to use Arkea to heal her mental instability and decided to create a Sisterhood of Mutants to fight the X-Men.
The Sisterhood went to the Body Shoppe to accomplish their goals, but Arkea was activated and took control of the leadership of the group.
The X-Men engaged in battle and the Sisterhood escaped in order to expand their roster and gather power to defeat their opponents. Soon, the Sisterhood realized Arkea was a malevolent and dangerous entity.
Deathstrike asked Typhoid to mercy-kill her before she could succumb to Arkea's schemes. However, Typhoid Mary found herself unable to execute Cortés, who was sacrificed to resurrect Madelyne Pryor. As the X-Men intervened, Psylocke was able to catch Typhoid Mary this time, telepathically tormenting her troubled mind and putting her out of commission. In the end, Arkea was defeated.
Queenpin of Crime
Following the public revelation that Matt Murdock was Daredevil, an insane Typhoid Mary invaded his home in San Francisco to torment him and his girlfriend Kirsten McDuffie.
Although Typhoid Mary set the house on fire, Daredevil defeated her and handed her over to the authorities. Typhoid Mary was eventually taken to court in a request to be remanded.
At this point, the Black Cat had stepped in as the main crimelord in New York City, the Queenpin of Crime. As part of her plans, the Black Cat wished to gather intel about S.H.I.E.L.D. and had the mental conditioner Doctor Lusk control people for her objectives.
With Lusk's influence, Typhoid Mary was pardoned in court and offered a position in the Black Cat's Gang to supervise espionage operations. Typhoid Mary was assigned to investigate Hawkeye, who might have gotten access to the Black Cat's plans from the hacker Jeremy Ellsden.
After surprising him at his apartment, Typhoid Mary was able to capture him and have him fall to the mind control operations of Lusk. Later, this put her in combat against his allies, the other Hawkeye and Deadpool. Although Typhoid Mary escaped, at some point, the brainwashed Hawkeye betrayed his partners. Deadpool stroke back to recover Hawkeye and stop the Black Cat.
Typhoid Mary covered the Black Cat's escape and took the opportunity to punish Deadpool due to their shared past. However, after breaking free from the mind control, Hawkeye was able to surprise Typhoid Mary and knock her out.
The Black Cat abandoned her lackeys and vanished. Being sedated by the authorities as a way to prevent her from using her mutant powers, Typhoid Mary was arrested. In Ryker's, she had Jessica Jones as a cellmate. Jones was under arrest as part of an undercover mission. Typhoid Mary violently threatened Jones, but with brute force she was easily dealt with. She eventually made her escape and integrate herself into the super-villainous community.
First Lady Mary
Once again, Typhoid Mary succumbed to lunacy and was hospitalized. Under the care of Dr. Charles, she was subjected to therapy to lock her damaging personas. Another of Charles' patients was the mutant Amp.
In contact with Amp's abilities, the experiment boosted Typhoid Mary's powers, instead, including her dissociation. As a result, Typhoid Mary reemerged and brutally burned Charles. He was saved from death by Spider-Man.
With her enhanced abilities, she was able to mentally control Spider-Man to cause mayhem. Amp's guardians, the X-Men, became aware of the crisis and chose to intervene. As they were tortured by Typhoid Mary, she looked for Amp to further amplify her powers and destroy the entire city.
In a church, where she spoke with Amp, she was opposed by the martial artist Iron Fist. Controlling a legion of civilians, she combated Iron Fist.
However, as Amp was fully forced to expand Typhoid Mary's psychic abilities, her body succumbed to the exceeding energies. Back to his senses, Amp restored her body and mind and covered her escape.
She found solace in a Catholic church in Hell's Kitchen. Wilson Fisk, who had gone from the Kingpin to the mayor of New York City, stumbled upon her and, wishing to grant her some peace, he had his doctors condition her to live a calm life as a nun working in the church.
As such, Mary abandoned her previous lives and became Sister Elizabeth. Ironically, she provided guidance to Matthew Murdock in her duty, as he sought the church for advice many times.
However, when the criminal Stromwyns decided to profit from crime in Hell's Kitchen, a legion of supervillains attacked the neighborhood and the brutal Rhino terrorized Sister Elizabeth in the church. Daredevil attempted to protect the area, but the Typhoid Mary persona was still released. In a peculiar team-up, Typhoid Mary joined Daredevil and Fisk to protect the city. As the Rhino was defeated, Typhoid Mary chose to vanish, as usual.
She returned to the ruins of the church after realizing her psyche was finally cohesive due to her recent religious experience. There, she discussed her situation with Fisk and offered her services as a bodyguard to the City Hall.
As she started to work with Fisk again, Daredevil was placed under arrest. Soon after, Earth fell to a massive invasion of symbiotes. In an attempt to protect Fisk, Typhoid Mary was infected with one of the aliens and unwillingly bonded with it, becoming a monstrous creature. The insane Typhoid Mary clashed with Elektra, who had adopted the mantle of Daredevil to protect civilians during the infection.
Elektra managed to momentarily trick Typhoid Mary into believing she was successful in murdering her, only to be able to escape. Following the end of the crisis, Typhoid Mary was found by Fisk's agents completely fractured.
Fisk felt compassion for her turmoil and offered his emotional support, bonding to Mary in unprecedented ways. He also chose to discharge Mary from her duties in order to allow her to recover.
Bullseye was on the loose, which made Fisk worried. Typhoid Mary decided to reassume her position as a bodyguard to protect her boss by hunting down Bullseye.
Fisk asked her not to come after Bullseye, fearing that she could be murdered. As a response, Mary declared that if they were to resume a relationship it should not be a toxic and possessive one.
Sensing Fisk's despair, Typhoid Mary still decided to pursue Bullseye. She dressed herself as Daredevil to taunt him. Alongside Elektra, she fought a collection of duplicates of Bullseye in Hell's Kitchen. Eventually, as Bullseye made it to Fisk's location, Typhoid Mary risked her own life to protect her employer.
As a result, Fisk proposed to Typhoid Mary as he professed his love, which she accepted. Following a wedding ceremony, Typhoid Mary became Mrs. Fisk, the first lady of New York City.
Fisk was obsessed with the secret identity of Daredevil, which he had been manipulated into forgetting. Back from his honeymoon, the mayor implemented a severe anti-vigilantism policy in New York City, only allowing his agents to operate in order to hunt superheroes.
The superhero community organized itself to oppose Fisk's brutal rule as Mary helped Fisk plan a presidential campaign. As they discussed their sorrowful past, Fisk accidentally unlocked memories Typhoid Mary had lost using his cane imbued with the Purple Man's powers. This led him to revert the mental conditioning that had made the entire world forget about Daredevil's identity as well.
A war erupted between the illegal heroes and Fisk's licit supervillains. In the end, Daredevil, Elektra, and the other heroes directly confronted Fisk. Elektra defeated Typhoid Mary, but Daredevil was able to use the Purple Man's powers to erode Fisk's reign.
Instead of facing prison, Fisk was offered an alliance with the influential Stromwyns to stay in politics. He brutally rejected the offer and escaped to international waters with Mary in hopes of finding happiness.
The Fall of Krakoa
Being a mutant, Typhoid Mary had rights as a citizen of the mutant-exclusive island nation of Krakoa. She claimed her citizenship and extended it to her husband.
Together, they found asylum in it. Fisk shared a past with one of Krakoa's most influential leaderships, Emma Frost, due to their previous businesses. They arrived in time for the third Hellfire Gala, which they attended.
Tragically, the ceremony was a disaster, since the anti-mutant organization known as Orchis not only managed to obliterate many mutants, but also spark anti-mutant sentiment.
Another consequence of their actions was tricking Professor X into sending the mutant population through teleporting Gateways away from Earth. Tragically, the ruse caused mutants to vanish. As a human, Fisk was not affected and joined the few surviving mutant resistance, using his grief to help Frost and mutants.
In fact, Typhoid Mary emerged in Vanaheim alongside a few other mutants including Marrow, Magik, Mirage, and Dust. They were caught amidst a war between Vanir warriors from House Mult and the mysterious White Witch.
The mutants, including a reluctant Mary, assisted the House Mult. The mutants were recognized as prophesized heroes who would liberate Vanaheim from the White Witch.
Fighting alongside the Vanir and Asgardian heroes such as Thor and Sif, the mutants would defeat Saturnyne and return to Earth. Mary would promptly return to her husband, next being seen working as the Kingpin's bodyguard during New York's supervillain Gang War.
Personality
Mary Walker struggles with dissociative identity disorder, causing her to have at least two abnormal alters, but in later years she has shown five different personas:
Mary is a timid, quiet, and pacifist woman, exhibiting compassionate feelings and an inability to access her paranormal powers. Due to her more innocent demeanor, she can occasionally be immature and naive.
Typhoid Mary is an adventurous, lustful, and violent persona who employs her psionic abilities erratically. The Typhoid part is identifiable by the right side of her face being totally pale. Moreover, Typhoid's body temperature is constantly elevated. This fever disturbs her mental stability.
Bloody Mary is sadistic, brutal, and misandrist. As Bloody Mary, she uses her telekinetic powers to cover her body with metal scraps as a body armor. Moreover, Bloody Mary demonstrates an affinity to firearms. Similarly to Typhoid, Bloody Mary has half of her face in pale hue, sometimes it being the left side
Walker is fully aware of her condition, being focused, detached, and stable. Although no physical evidence is apparent, Walker can use her psionic powers.
Mutant Zero represents a no-nonsense, efficient, military-type agent.
Powers
Mary Walker is a mutant and possesses a number of psionic powers. The effectiveness of her powers differs on which alter is in control of her mind. The innocent "Mary" typically has no access to her powers, although they occasionally express themselves without her awareness. The other personas all have conscious access to telekinetic, pyrokinetic, and telepathic abilities to varying degrees.
Telekinesis: Using her mind, Typhoid Mary can levitate small objects over short distances, which usually are weapons such as knives and razors. She tends to employ her telekinetic abilities by making a knife spin in place or retrieving her weapons if they are dropped. Her "Bloody Mary" persona often gathered and assembled small metal objects into an improvised battle-armor.
Pyrokinesis: Typhoid Mary can ignite small fires in her vicinity.
Telepathy: Gifted with low-level telepathic abilities, Typhoid Mary can implant mental suggestions in the minds of others. She can induce sleep in weak-minded individuals and most animals, or create sensory ghosts as a distraction, causing people to be distracted.
She can compel people to take simple actions without thinking about it, like reaching for a blade or kissing her, letting her predict their next move or guide them into traps. Usually, she uses her power to psionically seduce men, using a combination of behavioral psychology and telepathic prods to make them quickly become obsessed and fall in love with her.
Unstable Vital Signs: Typhoid Mary's personalities have different body function readings. Her different physiological traits display specific heart rate, respiratory patterns, scent, electrocardiographic readings, and mental patterns. Daredevil proved to be unable to recognize Mary and Typhoid Mary as the same person despite his enhanced senses, and even sighted people often believe the alters to be different people.
Abilities
Typhoid Mary is very skilled in martial arts and the use of edged weapons. As Bloody Mary, she shows an expertise in using firearms in combat situations.
Weaknesses
Dissociative Identity Disorder: Typhoid Mary's fractured psyche has been shown to be the cause of her inefficiency in combat in different occasions.
Equipment
As Mutant Zero, Mary is equipped with a suit of full body armor that appears to enhance her physical strength and an arsenal of weapons, including guns and various blades.
Notes
Mary's real full name was first revealed in Daredevil #297 as Mary Mezinis by creator Dan G. Chichester. However, in Marvel Comics Presents #109, which was written by the character's creator and main writer Ann Nocenti, she was revealed to be named Mary Walker. Walker was confirmed to be her birth surname in Marvel Comics Presents #151, also written by Nocenti. After its first mention, the name Mezinis has never been brought up again.
Typhoid Mary's status as a mutant was only confirmed in the Avengers: The Initiative series. In issue Avengers: The Initiative #5, she was introduced as a mutant who had survived decimation. Her true identity was only fully revealed in issue Avengers: The Initiative #20. Before that, the origins for her powers remained unexplained.
Her entry in Marvel Encyclopedia #Spider-Man merely hinted the possibility that her paranormal abilities could be the result of mutant genetics, psychic experiments, or both.
The identity of Mutant Zero remained undisclosed in the Avengers: The Initiative for months, only being revealed in issue Avengers: The Initiative #20.
Trivia
Typhoid fever is a bacterial disease characterized by a long-lasting fever which may cause confusion. The name "Typhoid Mary" is a direct reference to Mary Mallon, an asymptomatic carrier of typhoid-inducing bacteria, who infected dozens of people as a result of her job as cook at the beginning of the 20th century. The nickname she earned because of her condition, "Typhoid Mary," is used to refer to those who spread disease or misfortune, not always aware that they are doing so.
The name "Bloody Mary" is a reference to Queen Mary, who earned the nickname from her Protestant opponents since she implemented violent policies to re-establish Catholicism in England.
Typhoid Mary sometimes refers to her split personality by reciting the nursery rhyme "Mary, Mary, Quite Contrary".
⚡ Happy 🎯 Heroclix 💫 Friday! 👽
_____________________________
A year of the shows and performers of the Bijou Planks Theater.
Secret Identity: Mary Alice Walker
Publisher: Marvel
First appearance: Daredevil #254 (May 1988)
Created by: Ann Nocenti (Writer)
John Romita Jr. (Artist)
MISSION LOG # 21 – INFILTRATION OF ELETANIA
Star Date: 2552.01.20 12:00 hrs
The mission commenced at the Vanaheim’s Eclipse aboard the Sleipnir with the following crew
present:
• Fazzy Constantine as King Cecil Buckingham of Gagnaugantu
• T1NM4N as Harrius Maximus from Maximus Solutions
• Zorathanus Thane as Ji'on Krusin, a reporter with Lendoria Alpha News
• Chastian Necrosa as Anya Sokolov, privateer
• Marcus Croft as Darius White, posing as a Waiter with HC
• Noah Constantine – remained aboard Sleipnir
• Bansealgair as Lady Gloria Mistwood, Entourage to the King
• Tai Astrofengia
• Jynx Canyon as Janet Keller from Inter Pork
• Oberon as Neptune-4747-Gris. Mobile Auxiliary Sensory-Kinetic Extranet Drone
• Ro as Ro, Decoy Drone
• Cain von Slade as Richard Cynerac, the heir to a mining organisation
• Eric Regulus as Don Barr, Tour guide for Galactic tours
Kermie Mistwallow was present as a guest operative.
The mission parameters were:
1) Infiltrate the Horizon Corporation facility on the surface using their masquerade ball as
our means of entry.
2) Defeat and disable the planetary and facility defenses.
3) Locate and retrieve an Orc artifact, at the request of the Orc Council.
4) Obtain any available information on the Illusive Man.
5) Exit by stealth.
Prior to execution of the mission, a shuttle was obtained (see Mission Log #19), and the
identification transponder was altered to reflect a registration by Galactic Tours. Similarly, all of
the ball’s “guests” were pre-screened through Galactic Tours as tourists, reducing the level of
scrutiny they would receive by the security staff. Additionally, DNA scramblers were engaged
to obscure any match with DNA left behind on prior encounters with anyone associated with
Horizon Corp.
The facilities required a search and entry to secured areas by stealth (one hesitates to use
the term “burglary”). To that end, the majority of the group was engaged with blending in with
the crowd and providing sufficient distraction for the staff without making our efforts obvious.
Pre-positioned assets – Marcus Croft as a waiter, and Kermie Mistwallow as a concert pianist –
were active prior to the team’s arrival. Upon arrival, the group was quickly screened, thanks to
some cash slipped to the door guards by XO Regulus, who was posing as the tour operator, with
a request to be certain his clients were well protected. They were waived through and blended
quickly into the crowd. Assumed identities ranged from visiting royalty and his royal entourage,
to media, to business people – both legal and not – to helpful employees, entertainers and
assistance droids. After a brief period of mingling, part of the team broke away and searched
the building for the secured area.
As efforts were underway to gain access, the remainder of the team grew more boisterous,
stirring up various bits of disturbances to draw the attention of the security staff and the AI
systems. No lasted long enough to be obvious as a distraction, and outbursts jumped around
the room between several people, both team members and other guests who were spurred on
by team activities. Several security personnel required neutralization in order to reach the
secure areas of the building. Once access was made to the secure areas, the defense systems
were disabled and a search was conducted to locate the mission-objective artifact.
A vault was located on the upper level and the door defeated. Inside were a number of
artifacts, most of which were known to the members of the team, as they had encountered
these objects on prior missions.
It appeared as though Horizon Corp. had been monitoring
BluShock’s activities for quite a long time, much longer than had been anticipated. While in the
vault, video screens activated, and conversation was initiated by our adversary, whom we now
know not to be J. Harper, a.k.a. Illusive Man:
Adversary: "Aaah. Welcome, my guests"
Constantine: “Hello there…King –”
Adversary: “I know who you are. And the rest of you. Come to rob me again, I see.”
Constantine: “We’re only returning the favour. Calm down. Don’t do anything
stupid.”
Necrosa: “Hey, I’m not the only one with their weapons out!”
Adversary: “Yes. Chastian Necrosa. The only village idiot in your organization.”
Constantine: “Don’t shoot yet.”
Necrosa: “Well, now that’s a death sentence, mystery man.”
Adversary: “Trouble in paradise, I see. Well, good luck in finding me and a secure
hidden exit. You clowns have been a thorn in my side. Time to silence you.”
Constantine: “Tell me where you are so I can end you.”
Adversary: “Goodbye. Brother.”
A smash-and-grab operation quickly followed, where all of the portable artifacts were removed.
The team’s exit was delayed by a drone gunship which had deployed over the shuttle. After a
brief engagement, it was neutralized and the team exited for Sleipnir. The artifacts have been
secured.
Other Actions and Conclusions:
• As expected, Horizon Corp. is exceedingly well funded, well resourced, and well
equipped.
• The librarian from the Citadel Archives was noted as a guest. He likely divulged our
encounter with him.
• The Illusive Man, a.k.a. J. Harper is deceased, having died of wounds received at the
Citadel. His remains were moved from the Citadel to Eletania and buried somewhere on
the planet.
• The Adversary used the term “brother” in reference to Captain Constantine. This
requires more investigation.
Casualties: None
• Note to monitor Cain’s “blood sugar.”
Damage:
• None.
Follow-on Actions:
• Relocate Sleipnir to high planetary orbit of Eletania to maintain control over the planet
and its facilities.
• Continue examination and exploration of Eletania for additional intelligence as to the
identity and location of our adversary.
• Launch combat patrols in orbit of Eletania and the surrounding system in the highlylikely event Horizon sends reinforcements.
• Contact the Orc Council and advise their artifact has been recovered.
• Examine the possible meaning of our adversary’s use of the term “brother” either as a
blood relative, as a former “brother-in-arms,” or another meaning. Any leads must be
followed up.
• Dry-clean our party clothes.
Submitted by Eric Regulus, Executive Officer
End of Log
Crew creds: 30,000 each.
It has been quite some time since anyone had seen a yellow sun. The crew arrive in the system after warping around the galaxy. 10,000 light years away from Vanaheim.
Flaming Carrot Comics / Heft-Reihe
..Unto His Own Parade...
cover: Bob Burden
Aardvark-Vanaheim Inc. and Renegade Press / Canada 1985
Reprint: Comic-Club NK 2010
ex libris MTP
Marrow (Sarah Rushman) is a superheroine appearing in American comic books published by Marvel Comics. The character is commonly depicted in association with the X-Men. She is depicted as a mutant whose bones grow out of her skin. These can be removed from her body, providing her with potential knives, clubs, and body armor.
As a child, Marrow was taken in by the Morlocks, a band of grotesque-looking mutants who hid in tunnels beneath New York City. As a young adult, she formed the violent splinter cell Gene Nation until, under the orders of Morlock leader Callisto, she joined the X-Men to redeem herself. She made progress controlling her powers and learning a moral code, but eventually fell in with the paramilitary group Weapon X.
Marrow first appeared in Cable #15 (Sept. 1994) and was created by writer Jeph Loeb and artist David Brewer. However, The Uncanny X-Men writer Scott Lobdell and artist Joe Madureira defined her powers and temperament. She later appeared as Marrow in X-Men Prime (1995).
History
Marrow's journey has been fraught with conflict and transformation. From leading Gene Nation in a terrorist campaign to later joining the X-Men, her alliances and actions have shifted over time. She battled alongside Cable's X-Force and betrayed Weapon X.
She eventually found a place among Krakoa's mutant community. Marrow's recent endeavors have seen her defending mutantkind on Krakoa and participating in battles against external threats. Her journey reflects a constant evolution, from underground survivor to mutant advocate on a global stage.
As a child, Sarah was one of the underground-dwelling Morlocks. When Callisto, the Morlocks' leader, kidnapped the X-Man Angel to be her husband, Sarah came across the captive Angel. Sarah believed Angel was beautiful. He would become an idol of worship for her.
When the Marauders massacred the Morlock community, a young Sarah was saved by Gambit, who was not yet known by the X-Men. Years later, most of the surviving Morlocks (including Sarah) were apparently killed by Mikhail Rasputin, although they were actually brought to another dimension.
There, Mikhail had established a citadel for himself on the top of a massive hill. The Social Darwinist philosophy of "survival of the fittest" was the only thing which governed the society. If someone could reach the summit of the hill they were considered "fit" and worthy of being part of Gene Nation.
The former Morlock leader Callisto cared for Marrow during this period and displayed a maternal attitude towards the young mutant. When her powers fully manifested she was forced to "up the hill", becoming more savage and killing her opponents to survive. When she managed to reach the top, Mikhail considered her fit to join his elite fighting team Gene Nation, which eventually became a terrorist group whose mission was to punish humans for their hatred towards mutants.
Gene Nation
Time passed quickly in that harsh dimension. When Marrow and several other members of Gene Nation (of which she had become leader) returned to Earth, they discovered only a few years had passed during their absence. Marrow and the other members of Gene Nation began a homicidal terrorist campaign against surface-dwelling humans.
After inconclusive battles with the X-Men and Generation X, Gene Nation was defeated by the X-Men. Marrow wired a time bomb to her own heart to force the X-Man Storm, who had herself led the Morlocks in the past, to either yield or kill her; Storm tore out Marrow's heart. However, due to Marrow's possession of two hearts to compensate for her random bone growth and superhuman regenerative abilities, she survived.
Marrow eventually reunited with Callisto, and while they continued their terrorist activities, including an attack on a Lila Cheney concert that brought them into battle with Cable, Callisto tried to hold back Marrow's more violent ways.
When Marrow and Callisto attacked Henry Peter Gyrich for his involvement in Operation: Zero Tolerance, Callisto was injured by a Prime Sentinel. She directed Marrow to seek the aid of the X-Men. After teaming up with Iceman and Cecilia Reyes, Marrow went to the Xavier Institute. She joined the X-Men for a time, coming under the mentorship of Wolverine and flirting with her teammate Cannonball.
During an adventure in another dimension, Gambit, unable to control his powers, accidentally injured Marrow. She was later hospitalized on the Skrulls home-world, and thanks to the alien technology Marrow gained more control over her powers, giving her a "prettier" appearance. This led to major softening of her personality, to the point where she reached out to Jubilee following Wolverine's then recent disappearance. Following the reorganization of the X-Men's roster she disappeared from the X-Men.
Brainwashed
She was next seen brainwashed and used as a sleeper agent by S.H.I.E.L.D. under the alias of "Sarah Rushman" (an alias that had also been used by the Black Widow). Her mission was to terminate rogue Life-Model Decoys. She had a split personality (Mutant Marrow and human teenager Sarah) and had to be periodically injected to keep her implanted memories. With Spider-Man's help, she freed herself from S.H.I.E.L.D.'s control by faking a suicide.
Weapon X
Marrow was later recruited by the most recent incarnation of Weapon X, who again normalized her appearance and her powers. She betrayed the Weapon X organization upon discovering their anti-mutant nature. She reformed the Gene Nation terrorist cell and, as their leader, led several terrorist attacks on Weapon X until the rest of the group was slaughtered by Agent Zero. Agent Zero left her alone, not wanting her to become a martyr, but he warned her that he would come after her again after he had hunted down the remaining members of Gene Nation.
M-Day
Marrow was next seen as a spokesman of a band of Morlocks after M-Day. She gave an interview to Sally Floyd for her ex-mutant diaries. Marrow remained underground to protect and give hope to the few mutants that remained and those that feared going to the surface to live normal lives. Marrow's interview was heavy with subtext towards the upcoming Superhero Registration Act. Marrow told Sally Floyd that the louder Congressman Sykes called for mutant registration, the easier it would be for him to hide the truth. Americans were already labeled and registered a hundred different ways, such as social security numbers and credit cards. Such indignities afforded the privilege of police and ambulance services. Spider-Man explained that he trusted Sally Floyd because of this interview with Marrow.
X-Cell
Marrow came to associate with the terrorist X-Cell, confronting Siryn and M before they could assault Blob and Fatale. She still sported several bone growths on her forehead, but de-powered, she was forced to use throwing knives as weapons. She initially wanted Quicksilver to use the Terrigen Mist to restore her powers but Callisto convinced her not to, since she didn't trust Quicksilver's ways.
With X-Force
She was found by Cable, who provided her with an inhibitor collar built by Dr. Nemesis in order to suppress her memories and control her powers. She joined Cable's new X-Force team, dedicated to providing mutantkind with a black ops team to look after their interests. Her personality was notably different as well; she acted much more manic and even childlike.
Hellfire Club
Marrow was approached by Emma Frost to join her new incarnation of the Hellfire Club. She took Marrow shopping in order for her to dress more formally for her new position. After they left the store Marrow saw Emma Frost's companions surrounded by soldiers from the Office of National Emergency led by General Callahan. Callahan paid Frost a visit due to her not living up to her end of their agreement, so he killed the Vanisher with a bullet comprised of the cure serum created by the Beast to send a message.
Marrow with the other Hellfire Club members
Marrow hung outside of a diner with Elixir while Emma talked to a revived Cyclops, unaware that Emma was present and cloaking herself from him. After their business was concluded, the next day Marrow was thrown inside Emma's penthouse by a O.N.E. soldier who got her out of the way so Callahan could talk to Frost.
Later that night, Marrow was in the Hellfire Club's parking garage when Mystique, disguised as Captain America, brought a captured Mister Sinister there. While there was some small talk among the group, Marrow asked if Sinister was going to be handed over to Callahan, but before Emma could finish talking the group noticed Wolverine and Kwannon appear to break up the party.
House of X
Marrow was eventually welcomed to the new mutant island of Krakoa, created by Xavier, Magneto, and Moira X. She entered through the teleportation gateway alongside other villainous and fractious mutants, who had been invited to join the nation in order to heal mutantdom and start over as a whole species together.
She later had to room with Feral but initially did not get along with her and attacked her leaving her arm in a sling. However, after finding out she was a Morlock, she found some common ground with her. She protected her from some bullies and invited her to hang out.
She joined her fellow Morlocks in defending Lowtown from the Reavers and was present when the citizens announced that Lowtown was now Mutietown.
She also joined Magik's team The Dark Riders, who helped Man-Thing take back control from The Harrower and prevent her using his powers to wipe out Earth's human population. She was also in the running to be voted as a member of the newest X-Men team but lost to Polaris.
Fall of XDuring the attack on the third annual Hellfire Gala by the anti-Mutant terrorist group Orchis, Marrow was one of the numerous mutants mind controlled by Professor X into stepping through a teleportation gateway, which Orchis had stipulated to be the only way for mutant lives to be spared. However, instead of finding herself in the White Hot Room with most other mutants, Sarah and a few others (including Magik, Dust, Typhoid Mary, and Mirage) would instead emerge in Vanaheim due to the young mutant Curse's inability to control her reality warping powers. While there, Marrow and her fellow Mutants would fight against the evil sorceress Saturnyne alongside Asgardian heroes such as Thor, Sif, and Angela before returning to Earth.
Attributes and Powers
Hyper-Accelerated Metabolism: Her metabolism is the basis of what fuels her abilities to the way that they have manifested.
Accelerated Bone Growth: She has the ability to control the growth, shape, and toughness of her bone structure. Initially this was uncontrolled as they constantly protruded from her skin at an uncontrollable rate, but after getting enhancement by a Skrull medical facility, and later by the Weapon X Program, she would learn to mostly control it retaining a more clean semblance, despite each enhancement administered having partially failed over time.
Sarah's body generates bony protrusions which she can remove, though not without pain, and wield as weapons. Even acting as a form of protective shielding or armor by covering herself with it. She can utilize this power in many ways, including the creation of knuckle guards, spears, blades, rigid tendrils, bone claws, both fingernail & knuckle protrusions, and even projectile spikes. While with Weapon X, Sarah had more control of her protrusions.
She could hide them to appear normal and form more complex shapes and of a higher quality similar to ivory. After having regained her powers under Volga's Power Restorative/Bestowal experimentation, Sarah had regained complete control over her power, possibly strengthening it even but at the cost of her sanity. Now Marrow not only had enough control over her power to appear more human, but could take her abilities to new heights.
Bone Structure Durability: Her Skeletal bones seems to be also more durable than normal, as she had easily survived heavy hits on several body parts. For example, Flag-Smasher hit her twice with his mace on the head without creating much damage and Sabretooth threw her against a wall with no result on her inner bones. She also jumped off the Brooklyn Bridge twice (something that would often result in death or broken bones) without any major damage, being able to walk normally afterwards. Recently this aspect of her mutant gift has been taken to ridiculous extremes once growing numerous bone spikes all over her body and then ramming headlong into an equivalent of a sky borne albatross like a cannonball without much injury to her constructs.
Healing Factor: This power allows her to heal from the wounds she gives herself while removing the bones from her body. Her healing factor also grows her bones quickly and regenerates her bones when they need to be replaced.
Enhanced Strength, Agility, and Reflexes.
Dual Hearts: She also possessed two hearts to compensate for her random bone growth, so when Storm ripped one out she was able to survive. It's possible that the first heart could have regrown due to the healing factor.
Proficiency at using blade-shaped bones as throwing weapons or in hand-to-hand combat. Marrow is an expert hand-to-hand combatant, specializing in street fighting.
⚡ Happy 🎯 Heroclix 💫 Friday! 👽
_____________________________
A year of the shows and performers of the Bijou Planks Theater.
Secret Identity: Sarah Rushman
Publisher: Marvel
First appearance: As Sarah
Cable #15 (Sept. 1994)
As Marrow:
X-Men Prime (1995)
Created by: Jeph Loeb (writer)
David Brewer (artist)
Marrow last seen menacing Sue Storm in BP 2022 Day 150!
En esta gráfica describo como llegue a esta sintesis gráfica de la concepción del ser, basado en las gráficas de los alquimistas a la izquierda, en el eneagrama en el centro y finalmente mi sintesis. En la gráfica de la izquierda, estan dos elementos. El de arriba nos muestra el “VITRIOL” el cual un acrostico de la Frase ”Visita Interiora Terras Rectificatur Invenies Ocultum Lapidum” (Visita el interior de nuestra tierra, que rectificando encontrarás la piedra oculta). El interior de la tierra es precisamente la búsqueda interior, en el inconsciente, en la esfera de las sombras de la cual comentare en otras gráficas. En el triángulo tenemos tres palabras: anima, spiritus y corpus, haciendo una clara alusión a las partes del ser. La ley del tres en su versión de la alquimia occidental era la Tria prima de Paracelso, siendo el reflejo microcosmico de la trinidad macrocosmica. La Sal el componente del cuerpo físico, el azufre, el componente emocional y el mercurio la parte mental. Además tenemos a los cuatro elementos y a los planetas. "La luz divina de la creación" por un prisma dividida en siete planetas, siete cualidades asociadas tambien a la energia vital, la mezcla predominante determina lo que emergerá y que clase de caracter tendrá. VRIL es una contracción de la palabra VITRIOL, expresando precisamente este concepto de energia vital o principio organizador en todas las escalas (cierta similitud expresa prakriti como principio organizador de las gunas en el hinduismo), además es significativo que VITRIOL señale la búsqueda de la piedra, teniendo en cuenta que en el Parzifal de Wolfram Von Eschenbach, el Graal sea una piedra y que solo alguien puro (decondicionado) la pueda buscar y encontrar. Todo en la tierra surge de estas energías planetarias, los elementos y los tres componentes alquímicos. En la gráfica de abajo tenemos los mismos siete planetas los cuales en los números verdes describen el mismo orden del gráfico de arriba y en con los números negros y blancos muestran la sucesión de los dias de la semana. La sucesión de los números negros nos muestra como la obra inicia con saturno la materia oscura primigenia y termina con el sol, pero en realidad sigue hacia un saturno superior, es decir una octava mas arriba, además nos muestra el recorrido ascendente a travéz del árbol: Luna/Helheim, mercurio/Ljosalheim, venus/Svartalheim, sol/Asgard, marte/Jotunheim, jupiter/Vanaheim, saturno/Niffelheim. Este orden planetario proviene de los caldeos tenía el propósito de marcar su distancia descendente desde la Tierra. Las Svasticas representan el movimiento de estas fuerzas, tanto dentro como afuera. Así, en el sigilo del vitriol, tenemos la ley del tres (expresada en corpus, anima, spiritus), el cuatro (los cuatro elementos), y el siete (siete planetas) que da paso a la ley de octavas. Guido Von List tambien señala la ley del tres como "surguir-ser-desaparecer", lo cual señala la caracteristica impermanente de los fenómenos.
En el centro está el eneagrama mostrando las tres grandes tendencias, que curiosamente coinciden con la gráfica del vitriol, de hecho el cuerpo aparece hacia arriba, spiritus coincide con la parte mental y anima con la emocional, siendo evidente la influencia del sufismo sobre la alquimia. Así el eneagrama nos muestra los tres primeros circuitos o cerebros, el cerebro reptil, el cerebro mamifero, y el neocortex. Identifico estas tres grandes partes con los tres componentes alquímicos: el cuerpo es la sal, la mente es el mercurio y las emociones el azufre. Tambien relaciono estas tres partes con las tres nornas del mito nórdico: Urd, Verdandi y Skuld (el pasado, el presente y el futuro). El eneagrama tambien muestra los tipos de personalidad o eneatipos, recordando que la personalidad se alimenta de la imaginación descontrolada y el deseo de ilusiones. La personalidad es el trabajo equivocado de los centros, ese sentimiento de falsedad esta en la memoria orgánica, produciendo mas miedo a perder esa imágen falsa, el miedo conduce a mas desconexion e ignorancia. La personalidad tiene sus propios gustos que no coinciden con los de la esencia. La personalidad no sabe lo que quiere. Por cada eneatipo tenemos una pasión que surge como un intento de
defendernos del dolor emocional por la perdida del contacto amoroso con el propio ser y con el medio externo y la fijación que es la justificación de la pasión a modo de error cognitivo. el conocimiento preciso de nuestro carácter, por qué se formó, nuestras fijaciones, pasiones y mecanismos de defensa, es clave para conocer de qué forma vagamos por los mundos del sufrimiento, nuestra jaula personal y para aprender a salir de nuestros patrones inconscientes ganando en libertad. Los tipos de personalidad son: 1 Reformador/perfeccionista (fijación). Inteligencia y parametros. Ira (pasión). 2 Ayudador (fijación). Inteligencia afectiva. Orgullo (pasión). 3 Realizador/triunfador (fijación). Inteligencia motivacional. Vanidad (pasión). 4 Individualista/romantico (fijación). Inteligencia animica. Envidia (pasión). 5 Investigador/observador (fijación). Inteligencia racional. Avaricia (pasión). 6 Servidor/leal (fijación). Inteligencia asociativa. Cobardia (pasión). 7 Disfrutador/entusiasta (fijación). Inteligencia visual y auditiva. Gula (pasión). 8 Justiciero/desafiador (fijación). Inteligencia basica. Lujuria (pasión). 9 Mediador/pacificador (fijación). Inteligencia patrones. Pereza (pasión). Estos 9 tipos de personalidad estan agrupados en 3 grupos, los mentales, emocionales y corporales como se ve con la linea punteada roja. En el vitriol se representa algo similar, en el hombre Nigredo, el hombre terrenal, los siete planetas manifiestan aspectos negativos, representando pecados capitales o vicios. El hombre Nigredo vive en función de deseos y necesidades, carece de escrupulos y además es esclavo de sus pensamientos automaticos, de su reactividad. La vivencia de la realidad es sofocante y rigida.
En la gráfica de abajo, describe nuevamente la ley del tres y las asociaciones que he hecho con los tres componentes: la fuerza pasiva, la fuerza activa y la fuerza resultante. Igualmente es asociable a los tres cerebros, siendo las emociones la fuerza mas activa. Gurdjieff, represento con el carbono el oxigeno y el nitrogeno estas tres fuerzas, similares a las tres gunas del hinduismo. De esta forma, el elemento central, el hidrogeno servia para describir un estado de conciencia. Precisamente el H48 describe al hombre reactivo, el hombre que esta bajo alguna de las 9 tipologías. En este triangulo estan los tres dioses que vencieron a Ymer (Wotan, Willi y Ve) pero igualmente podriamos hacer otro paralelo con los tres primeros circuitos/centros:
Primer circuito/primer centro, la fuerza física, mando, victoria, (segunda función para dumezil): Thor. Grupo militar. Color Negro.
Segundo circuito/segundo centro, belleza física, cosecha, ganado, abundancia, amor y sensualidad. (tercera función para dumezil) la fuerza emocional, y de la fertilidad, la emoción: Freyr. Grupo productor. Color Blanco.
Tercer circuito/tercer centro, el lenguaje, justicia, conocimiento y la magia: Odin-Wotan (primera función para dumezil). Grupo regente. Color Rojo.
Tomando estos referentes realice la concepción del ser como se muestra en la gráfica de la derecha. Tenemos los 3 primeros cerebros: 1 cerebro reptil, Like 2 cerebro mamifero, Myne 3 neocortex, Hugh. Estas tres esferas tienen una interseccion, la cual es la esfera de las sombras, o el Shade, el inconsciente. El numero 4 es la autoimagen o personalidad H48, es el estado de vigilia de 4 dimensiones (tres dimensiones espaciales y tiempo) que puede ser cualquiera de los 9 eneatipos. La personalidad H48 (4) es la suma de conducta externa o expresión mas conciencia interna de tiempo o historia del microcosmos los estados internos. La personalidad es una serie de maneras de interpretar la realidad, patrones repetitivos, compulsivos que se retroalimentan, carentes de una realidad última. Una compulsión que surge como un mecanismo de defensa, desde las frustraciones en la tierna infancia, nos defendemos con la ignorancia generando mas sufrimiento, tratando de evitar el dolor. Cada reacción inconsciente o samskara se hace acción y esa acción que se hace hábito hasta sembrarse en la mente profunda/inconsciente, condicionandolo aun mas.
Los 4 números son los cuatro primeros circuitos. Estan los cuatro elementos bajo la forma de los solidos platónicos. Tambien está el triángulo y en sus esquinas estan 3 de las 4 virtudes cardinales: la templanza en lo afectivo/emocional, la sabiduria en lo cognitivo/mental, y el coraje en el comportamiento/cuerpo. La linea purpura esta con el texto Fetch (Fylgja) o espiritu guardián. La linea amarilla representa el cuerpo y los sentidos. toda la gráfica esta inscrita dentro del oudobros o la serpiente de Midgard, precisamente la serpiente del mar exterior en el mito nórdico, la que rodea el mundo de los hombres simbolizando como la personalidad o ego esta inscrita o condicionada por la serpiente y el destino (las constelaciones zodiacales).
En la gráfica de abajo a la derecha, en forma de runa Algiz, estan los tres hijos de Heimdall, que en el mito son las tres clases de seres humanos, los cuales asocio con los tres tattwas del tantra de cachemira que describen los procesos mentales y que a su vez son manifestación de las tres gunas. Manas como la fase 1, Ahamkara como la fase 2 la fase precisamente de las semillas karmicas, del agricultor, y Buddhi como la fase 3 del aristocrata que decide que acción se va a tomar y que se va a sembrar.
Vulcan Worlds / Return to forever
album: Where Have I Known You Before (1974)
* Chick Corea - Electric piano, Acoustic piano, Yamaha organ, Synthesizers, percussion
* Stanley Clarke - Electric bass, Yamaha organ, Bell tree, Chimes
* Lenny White - Drums, Percussion, congas & bongos
* Al Di Meola - Electric guitar, Acoustic twelve-string guitar
A proposit d´un comentari d´en Fabio / About Fabio´s comment
"Yggdrasil (o Yggdrasill) es un fresno perenne: el árbol de la vida, o fresno del universo, en la mitología nórdica. Sus raíces y ramas mantienen unidos los diferentes mundos: Asgard, Midgard, Helheim, Niflheim, Muspellheim, Svartalfheim, Alfheim, Vanaheim y Jötunheim. De su raíz emana la fuente que llena el pozo del conocimiento, custodiado por Mímir.
A los pies del árbol se encontraba el dios Heimdall que era el encargado de protegerlo de los ataques del dragón Níðhöggr y de una multitud de gusanos que trataban de corroer sus raíces y derrocar a los dioses a los que este representaba. Pero también contaba con la ayuda de las nornas que lo cuidaban regándolo con las aguas del pozo de Urd. Un puente unía el Yggdrasil con la morada de los dioses, el Bifröst, el arco iris, todos los dioses cruzaban por él para entrar en el Midgard.
Yggdrasil rezuma miel y cobija a un águila sin nombre que entre sus ojos tiene un halcón que se llama Veðrfölnir, a una ardilla llamada Ratatösk, a un dragón llamado Níðhöggr y a cuatro ciervos, Dáinn, Dvalin, Duneyrr y Duraþrór. Cerca de sus raíces habitan las nornas.
Para los nórdicos, el mundo del hombre era nada más una rama del gran Yggdrasil, el fresno del mundo. Nueve mundos posee Yggdrasil, y por ellos pasó Odín antes de obtener el secreto de las runas. El árbol se divide en tres partes. Niflheim, Midgard y Asgard (raíz, tronco y copa, respectivamente), se puede notar en esto la representación del ciclo de nacimiento, vida y muerte que ya se siente en las nornas.
Las raíces son tres. La primera se dirige hacia la Fuente de Hvergelmir. La segunda a la fuente de Mimir. La última a la Casa de las Nornas, el Destino. Los mundos son los siguientes por orden ascendente:
Helheim, el Reino de los muertos.
Svartálfaheim, el Reino de los elfos oscuros
Niflheim, el Reino de las nieblas y el terror.
Jötunheim, el Reino de los gigantes.
Midgard, el Reino de los Hombres. (también conocido como Mannaheim.)
Vanaheim, el Reino de los Vanir (la tribu de los dioses de la naturaleza y de la fertilidad).
Alfheim, el Reino de los elfos de la Luz. (también conocido como Ljusalfheim.)
Asgard, el Reino de los Dioses (Aesir).
Muspelheim, el mundo primordial de fuego, allí se encuentra el Ginnungagap."
The Mjolnir, with its sheer speed and manoeuvrability, quickly warps back into the fringes of the Milky Way, out from the Hoc system and headed back home, 10,000 light-years away, to Vanaheim. The sheer beauty of the galaxy never ceases to amaze.
Rovaniemi, Lapland. Finland.
Algiz rune stands for balance. In oder to be balanced you have to be in touch with nature. Be aware of your environment. The rune also represents protection and helps you to react at the right moment. Rune meanings are also deer, the moon and the shaman. Algiz = Z.
Neil The Horse: "Faerie Finery Paper Dolls" Issue No. 7 April 1984 (Aardvark-Vanaheim)
*Compatible with... www.flickr.com/photos/j-dolls/51192207895/in/dateposted-p...