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One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...

Dislocation Complex is an Audioreactive Augmented Reality App & Mixed Reality Installation initiated and inspired by Fuckhead’s Dislocation-album,….released on 15th December 2017 through Noise Appeal Recs in 2017.

 

An audioreactive scenario is summoned, the main topic of the album was translated to alienesque avatars (agents 666, 667 & 444) who seem to be busy with otherworldly issues somewhere in virtual no-man’s-land.

 

Download the free app Dislocation Complex at Google Play (Android) - or Apple App (iOS) - Store, focus your mobile device camera on the LP/CD /Digital Download/Poster or T-Shirt-Cover-Artwork of Dislocation (or download the trigger images here) to bring the scene to life.

 

The instrumental audio track Bad Luck is taken from the Dislocation CD/Digital Download-Release, afterwards the mobile device camera microphone stays active and receives audioreactive signals (latency depends on your mobile device).

 

CREDITS:

 

Bad Luck written by Fuckhead (Didi Bruckmayr, Michael Strohmann, Didi Kern, Alex Joechtl), taken from Dislocation CD/Digital Download - Release, Noise Appeal Records - 2017. Mixed and mastered at Audiobomber’s Castle Mastering.

 

LP/CD/Digital Download/Poster-Cover Artwork & A.R. App programming by Bobby Rajesh Malhotra

 

LP/CD-Cover Design by Dominik Uhl

 

Audioreactive Code-parts based upon Keijiro Takahashi’s Open Source Repository, Open Source License.

 

A.R.-App programmed with Unity3D & Vuforia - Non Commercial Licenses.

 

App-Store Releases

 

iOS: released through Tina Muliar Developer/Seller Account

Android: released through Ragdoll Twins Developer/Seller Account

 

All material used with permission, all rights reserved.

 

COLLECTED PROJECT INFORMATION: dislocationcomplex.tumblr.com

News @ Digital Lycaeum: #Unity3D Gets a Mascot! Meet Unity-chan, by @nD_ntny. View Post

IV BEEVA Afterwork: VR con Unity3D

John helps us understand the basics of how Unity thinks and how you can use it beyond making "games"

 

#unity3d #itpcamp #summer2018

One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...

In Unity 3D, very excited as I'm going to be working with Reaction Grid's great Jibe platform ! Developing trees both for Unity and Jibe !

 

Early days still for the trees, am perfecting the art of making them...

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