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Szenenfoto . Produktion EINBUCH 1 von 1 . DIE BRUSTWARZEN

 

Scene photo . Production EINBUCH 1 from 1 . THE NIPPLES

 

mibaeisbraun.com

M+ Museum, Hong Kong

Leica M4 Super Angulon 21mm f/3.4

Kentmere 400

International Justice Center - Virtual arts have spoken

slurl.com/secondlife/The Justice Commons/82/192/29

 

Evonne Heyning

USC Network Culture Project

Tel: +1.310.953.1087

Skype: Amoration

Email: networkculture@gmail.com

 

VIRTUAL VISIONS OF GLOBAL JUSTICE

Art Show Gala to Celebrate the International Criminal Court in New Justice Center in Second Life with USC

 

Hosted by USC Network Culture Project at the Annenberg School for Communication

A dozen prominent artists presenting new works on themes of justice

Unique interactive collaboration in virtual world connects real world issues

 

(March 17, 2008) The USC Network Culture Project at the Annenberg School for

Communication harnesses creative potential in digital media with a groundbreaking new art exhibition opening March 19th at 5PM PST in Second Life. The Visions of Global Justice gala will share new works on themes of justice with international leaders to preview the new Justice Center in celebration of the International Criminal Court.

 

On Wednesday March 19th the new Justice Commons and International Island sims in Second Life will feature a dozen talented artists from the virtual world presenting their visions of justice. USC Network Culture hosts this gala opening with support from the John D. and Catherine T. MacArthur Foundation in partnership with Global Kids. Teens from Global Kids will also present original art at the Justice Commons throughout the month of March.

 

This arts exhibition is a transmedia celebration of the International Criminal Court. Additionally, the International Criminal Court will be the topic of simulcasts on March 20th with Global Kids in the virtual worlds of Second Life, There, and Whyville. On the same day, the International Justice Center will host a live video screening in which former United Nations Secretary-General Kofi A. Annan will receive the MacArthur Award for International Justice from the John D. and Catherine T. MacArthur Foundation, an independent grantmaking institution committed to building a more just, sustainable, and peaceful world. Mr. Annan will also deliver a major address on international justice. The March 20th simulcast will be the first time an international event will streamed across all three of these virtual worlds.

 

The International Justice Center builds on Global Kids’ groundbreaking work by establishing an online hub supporting the ICC and the global justice concerns it addresses; this innovative online learning center will provide resources for people to learn about the ICC, connect with ICC officials and advocates, and take action in support of human rights and international justice.

 

Learn more about the Justice Center on the web at justicecenter.net.

 

Exhibiting Avatars in Second Life

Tuna Oddfellow, AM Radio, Pavig Lok, Tooter Claxton, Juria Yoshikawa, Dancoyote Antonelli, Filthy Fluno, elros Tuominen, Chance Abattoir, Adam Ramona, Josina Burgess, Velazquez Bonetto, Junivers Stockholm; curated by In Kenzo, Bettina Tizzy and Delia Lake.

 

About USC Network Culture Project at the Annenberg School for Communication

USC Network Culture Project is exploring how technology can be used to build bridges between cultures, promoting genuine dialogue with the residents of virtual worlds about what really matters, taking the conversation beyond branding, marketing and profits. The Network Culture Project is interested in how network culture and virtual online communities can have a real and significant impact on a wide range of activities including civic engagement, ethics, education and every day practices.

 

About Global Kids

In 2006, Global Kids became the first non-profit to develop a dedicated space for programming in the virtual world of Teen Second Life (TSL). Global Kids brings students from its New York based programs into the organization’s headquarters to conduct youth leadership programming and stream audio and video of major international events. This innovative program is conducted in collaboration with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, Youth Venture, and the International Criminal Court, among others. More information on this program can be found on the Global Kids’ website at www.GlobalKids.org.

 

About the International Criminal Court

The International Criminal Court is the world’s first international human rights tribunal,

designed to investigate and try those accused of committing some of the worst violations of human rights, including genocide, mass rape and war crimes. The ICC, headquartered in The Hague, Netherlands since 1998, is investigating and trying crimes committed in Sudan, Uganda, the Democratic Republic of Congo, and the Central African Republic. The International Justice Center (IJC) is a project of Global Kids and is supported by a generous grant from the Digital Media and Learning initiative of the John D. and Catherine T. MacArthur Foundation. The IJC is an independent initiative and does not purport to represent or imply any formal association with the International Criminal Court. For more information, see www.justicecenter.net.

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Miba Eisbraun . DER MÖRDER | Teaser ►►►VIDEO ►►► www.youtube.com/watch?v=jfkaj9E_w9c

More here personalizemedia.com - Being used as part of a course but openly published for general use. Please attribute (draft in further development with other assets). This cross-genre, new format, online story development sheet should be printed A3 and ideas for each area can be sketched in. It helps media creators understand how to develop across multiple online channels and spaces and what fragments of the story can be cross connected. It is suggested that you number each instance with the 'release' date to help aid the campaign thinking. The axes indicate the likely 'maintenance' required - top right most maintenance (rich living environments) and bottom left least maintenance (ad hoc textual updates). NOTE: All the below can be on PC or mobile or console.

Advertising agency RPA's transmedia marketing campaign for Acura and Marvel Studio's Thor at WonderCon.

 

For commentary, see: Knowledge@Wharton: "The S.H.I.E.L.D Factor: Advertising as Entertainment" and On Technology and Media: "Advertising as Entertainment."

If you embed the image please link to Laurel Papworth laurelpapworth.com AND Gary Hayes personalizemedia.com - not the flickr image as that is already in the embed! Thanks!

 

More here personalizemedia.com - By Gary Hayes and Laurel Papworth - From a presentation I gave at SPAA Fringe on Saturday 25 Oct 2008 in Sydney. Concepts behind this covered in the slides embedded on www.personalizemedia.com/the-future-of-social-media-enter...

 

* INVOLVE - listen to, live the social web, understand it, this cannot be faked

* CREATE - make relevant content for communities of interest

* DISCUSS - no conversation around it, then the content may as well not exist

* PROMOTE - actively, respectfully, promote the content with the networks

* MEASURE - monitor, iteratively develop and respond or be damned!

“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.”

  

Marie-Claude Bourbonnais is a French-Canadian model and actress.

 

Hornet has a checkered past and ruthless ambition. Heroes of the North is a transmedia group of Canadian superheroes. Their story is told through live-action web episodes, comic books, and universe related websites.

 

Photo taken April 28, 2012 at the Calgary Comic and Entertainment Expo, BMO Centre, Calgary, Alberta, Canada.

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Source: Revenge of the Oragami Unicorn: Seven Core Concepts of Transmedia Storytelling, Henry Jenkins

 

henryjenkins.org/

Actually done for a SPAA fringe workshop on 16 Oct 2009. This sheet contains a simple, non-exhaustive list of the key attributes of transmedia storytelling through playful social activity. Many of the existing works in this space are called Alternate Reality Games which are in effect lots of people 'playing' inside a constructed, artificial story environment. The sheet below is for the designer of the 'service' to follow a simple, rapid development sequence (after you have decided on audience and purpose, ROI of course!) 1 - Consider which typical components may enhance and be relevant for your story 2 - Map these 'event based' or media placements into a numbered sequence (fill in the open boxes) - just the order they may appear not chained! 3 - Present back what story elements will occur in each of them, include at least 6 sequence elements

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Seems tablets are indeed appearing at the end of the tunnel? Linked to an upcoming post on personalizemedia.com - An updated chart (and post/article) looking at the evolution of key platforms towards a convergent device on which transmedia becomes more about service and channel switching than crossing devices or platforms

More here personalizemedia.com - One slide of 80 from a presentation I gave at the Online Social Networking and Business Collaboration Conference on Nov 25 2008 in Sydney, Australia - this was primarily to show Second Life and Google Lively (RIP) are not the only non-games in town :)

I did a bunch of prints with mix&match elements to get familiar with printmaking.

 

Twitter | Tumblr | Site

Accompanying article www.personalizemedia.com/navigating-the-world-of-multi-pl... - A complex map that will support a lengthy post of the same namelooking at a 'cultural, navigational, journey' though this schema and the rituals of multi-platform transmedia :)' on personalizemedia.com Also using it in a few talks coming up and in my Networked Media Storytelling Tome !

 

"A metaphorical chart representing the key fragmented lands of media. To navigate & sail around these lands we need to understand the language & culture of multi platform and the rituals of transmedia storytelling. A good sailor in these lands can draw on the energy of the treacherous 'waters' between the lands powering the transmedia vortex"

 

This diagram is a combination of a few of my earlier diagrams -

TransocialMediaPlay Triangle www.flickr.com/photos/garyhayes/3545819322

The TranSocialMedia Story Telling Workshop Sheet www.flickr.com/photos/garyhayes/4013418390

and of course a big hat tip to Flowtowns Social Network map www.wallblog.co.uk/wp-content/files/2010/08/Social-Networ...

 

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Splash by Kerry Rowland Avrech - a mural facing the Davis Railroad Station created in 2012. Part of the Transmedia Art Walk it is a pleasant diversion for waiting travelers.

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Diagram firstly shows how you can dis-associate the content types, from the distribution (web through to scarcity broadcast) from the four areas of displays you see it on. The cross media form is about how random combinations of platform, distribution, content types go to make up new types of services. More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Miba Eisbraun . EINBUCH . THE MURDER

 

Miba Eisbraun . EINBUCH 6 1 from 1 . THE MURDER . Filmstills

 

The first transmedia art book of the world by Miba Eisbraun

 

Please watch the video-teaser:

 

www.youtube.com/watch?v=jfkaj9E_w9c

 

Miba Eisbraun . Homepage:

 

mibaeisbraun.com

 

The biggest change may be the shift from indivualised and personalised media consumption towards consumption as a networked practice.

 

Henry Jenkins in Convergence Culture (p.225)

  

More here personalizemedia.com - A range of charts created by Gary Hayes across games, social networks, cross-media, broadband services, virtual worlds. Used in various presentations already and all marked as creative commons - attribution, non-derivative, non-commercial.

Transmedia storytelling refers to a new aesthetic that has emerged in response to media convergence – one that places new demands on consumers and depends on the active participation of knowledge communities. Transmedia storytelling is the art of world making. To fully experience any fictional world consumers must assume the role of hunters and gatherers, comparing notes with each other via online discussion groups, and collaborating to ensure that everyone who invests time and effort will come away with a richer entertainment experience.

 

Henry Jenkins in Convergence Culture (p.21)

  

Part of a presentation given in Melbourne for a conference looking at how to engage with Audiences - film.vic.gov.au/www/html/199-speakers.asp and part of the Keynote slideshare here www.slideshare.net/hayesg31/arresting-audiences-cocreatin...

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