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Event: Cross processing C-41 as B&W
Location: Home
Camera: Pentax ME Super
Lens(s): Helios 44-2 58mm f/2 M42 mount
Film: Agfa Vista 200 (expired 2017)
Shot ISO: 200
Light Meter: Camera
Lighting: Mixed (mostly overcast)
Mounting: Hand-held
Firing: Shutter button
Developer: Ilfotec HC (1+31) for 5.5 mins
Scanner: Epson V800
Post: Adobe Lightroom & Photoshop (dust removal)
Abstract from the cross section of a giant sequoia at the Sequoia national park. This tree was atleast 2200 years old before it fell.
This Snowdog wears an abstract pattern in colours inspired by the colour printing process. Designed by Josh Ford, who creates art that focuses on repetition, replication and disorientation through the use of abstract pattern and colour.
Later sold for £6000
Built with Processing
import noc.*;
import hipstersinc.sunflow.*;
import hipstersinc.sunflow.shader.*;
import hipstersinc.*;
void setup() {
size(600, 900, "hipstersinc.P5Sunflow");
noStroke();
}
void draw() {
setupCamera();
background(255);
translate(width/2, 50, 0);
rotateX(QUARTER_PI);
rotateZ(QUARTER_PI);
fill(255);
float scl = 30;
int time = minute();
for(int j =0; j<3; j++){
Vector3D pos = new Vector3D(random(-500,500),random(-1000,300),-1000);
Vector3D rot = new Vector3D(0,0,0);
for(int i=0; i<3000; i++) {
float boxSize = 386+random(200);
pushMatrix();
translate(pos.x,pos.y,pos.z);
rotateX(rot.x);
rotateY(rot.y);
rotateZ(rot.z);
scale(random(.1),random(.4),random(.1));
box(boxSize);
Vector3D add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));
add.mult(scl);
pos.add(add);
pos.z = constrain(pos.z,-800,-1400);
add = new Vector3D(random(-1,1),random(-1,1),random(-1,1));
add.mult(.05);
rot.add(add);
popMatrix();
}
}
saveFrame(int(minute()-time)+"minutesRendering.png");
saveFrame(int(minute()-time)+"minutesRendering.tif");
}
void setupCamera() {
P5Sunflow sunflow = (P5Sunflow) g;
//sunflow.camera.setType(SunflowCamera.PINHOLE);
sunflow.camera.setType(SunflowCamera.THINLENS);
sunflow.camera.setFocalDistance(450);
sunflow.camera.setLensRadius(12f);
sunflow.scene.setAaSamples(12);
}