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a work in progress 3d model.

Both highres and lowres shown.

 

and a textured version in UnrealEngine

 

i26.tinypic.com/2nvb81s.jpg

Close up snaps of my camera model. Experimenting trying to get my 3d work looking a little more hand drawn, and less digital.

Estudo de modelação em Blender 3D

www.turbosquid.com/3d-models/max-games-home-livery/102557...

 

This model is suitable for using in the 3D renderings of architectural visualizations, traffic simulation, games etc. where it doesn't need to use heavy high-polygonal models.

 

Exterior only!

Animated all parts

Original world size

Layered PSD 4096*4096 + Home livery

3DS, FBX, PNG include

A low-poly 3d ship cannon model scene made in Blender 2.7.

 

Faces: 7329

Tris: 15030

Verts: 7554

Modelled in Sketchup, than unwrapped by Flattery plugin.

As imagens a seguir foram criadas em períodos diferentes e não foram desenvolvidas para nenhum cliente específico. Muitas delas são apenas estudos para aprimoramento da técnica lowpolygon, que utiliza triângulos para compor imagens realistas simulando uma foto.

3910 pontos

WIP dog bowl level asset - untextured but with completed lowpoly and normalMap

Didn't know, creating low poly scene would be such pleasure.

Watch the video here:

vimeo.com/8122308

 

I was inspired by Gisele Bündchen´s Ipanema advertisements so i don´t claim any credits for the idea itself:

 

I used FumeFX to drive the swirly motion of the basic skirt layer then piped that motion into Particle Flow and wrapped it into Glu3D using it´s PWrapper. For all the splashes and splash streaks i used the Particle Flow Toolbox #3 which gives way better and more versatile control over all the motion going on than the regular Particle Flow operators. Especially "Random Walk", "Blur Wind" and "Cache Disk" came handy here. Then again the particles were wrapped into a PWrapper for meta particle generation. So it´s a pretty good canon between FumeFX and Particle Flow Toolbox #3 for the motion. I simulated 4 layers of water motion/splashes in total. Then i set up a very straight foreward water/glas VRay material not even worth to be explained any further. To have a nice alpha channel i modeled the woman´s chest and upper legs in lowpoly and camera projected the stock image on it using CameraMapperPixel on a standard material, as basic as it can be :D The lights and camera were matched to the stock image and then every layer was rendered with VRay. Post effects done in PhotoShop.

 

Credit for the Stock Image goes to mjranum-stock.

I was trawling ffffound and I saw some GI-rendered, low-polygon animals, and wanted to try my hand at that general approach. This is the result.

I have always had a love for castles and one of the wishes in my bucket list is to visit Edinburgh

 

Castle. I made this 3D model as a practice in game asset development.

 

Tools: Blender 2.7

 

Speed Modeling: vimeo.com/155360969

 

Olde Tinkerer Studio - oldetinkererstudio.com/

 

Social Media:

Behance - behance.net/jsabbott

CG Society - jsabbott.cgsociety.org/

Deviant Art - jsabbott.deviantart.com/

Tumblr - oldetinkererstudio.tumblr.com/

New Grounds - jsabbott.newgrounds.com/

Sketchfab - sketchfab.com/jsabbott

This animal paper model is a simple low poly Sunfish, created by Geo Animals.

You can download this papercraft template here: Animal Paper Model - Simple Low Poly Sunfish Free Template Download

  

www.papercraftsquare.com/animal-paper-model-simple-low-po...

A very work in progress Ulysses...

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