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This is animated similar to a waterfall. The images fall down the page. This was programmed using the Prototype and Scriptaculous javascript libraries.
View the Javascript: gist.github.com/953358
View the Animation:
When running this test via Yeti on Windows multiple #stats and #report elements are added to the #mocha element.
This is based on the original game's "Level 9" battlefield layout.
On the TODO list: Upgrading the enemy AI to be tougher including firing heat-seeking missiles at your chopper, dropping infantry on your bunkers / super bunkers, and other offensive strategies.
So, I've been a bad flickr person. I take a long time to respond to comments, I rarely comment on other peoples streams. In general, I suck. However, I have been ruling my job lately.
This is the SproutCore team at MobileMe, to whom I am an engineering project manager (one of my teams). We just hosted our first day (of two) of company wide training where people were flown in from the far corners of the earth to learn our sweet-ass web platform framework. It went swimmingly, and I am super pleased. I'm in the back, because 'I got their backs, yo'.
I set up this shot, and Ramiro (who is awesome) pulled the trigger for me. Faruk (also lovely) was kind enough to play human light stand.
Strobist info: Nikon SB900 on 1/2 power, bouncing through a 43" umbrella, hand held by Faruk, in front of team in the middle, about 2ft above our heads and 2ft to the front.
Jeremy's presentation was a big hit. I really enjoyed it. Mark was kind enough to pull up the slide on his MacBook Pro for me, as I was not fast enough on the trigger to get it when it was on the big screen.
Screenshot of a javacript page I've been playing with. It shows the colors of the "named" colors (from css and/or "x11" colors) sorted by various methods.
No promises the math is correct. Or that the code is any good. I don't really know what I'm doing.
Source code is at github
Other people have created games in a canvas. This an extreme example where somebody wrote a JavaScript emulator for the original Space Invaders runtime engine.
www.bluishcoder.co.nz/2008/09/javascript-space-invaders-e...
our boys went to brighton in november, to attend the javascript conf, Full Frontal.
more info 2009.full-frontal.org
The JQuery team failed to engage properly with their community - I've blogged about this here: philwhitehouse.blogspot.com/2008/09/listening-to-your-com...