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Stuart Langridge, Dean Edwards, Peter Paul Koch and Derek Featherstone at the great JavaScript gathering of 2005, year of the DOM.
When running this test via Yeti on Windows multiple #stats and #report elements are added to the #mocha element.
This is based on the original game's "Level 9" battlefield layout.
On the TODO list: Upgrading the enemy AI to be tougher including firing heat-seeking missiles at your chopper, dropping infantry on your bunkers / super bunkers, and other offensive strategies.
The history of web frameworks as described by a timeline of releases.
Add your favorite frameworks by update an OmniGraffle file on GitHub.
2015 version at flickr.com/photos/mraible/20606289343
2013 version at flickr.com/photos/mraible/8588701778
Jeremy's presentation was a big hit. I really enjoyed it. Mark was kind enough to pull up the slide on his MacBook Pro for me, as I was not fast enough on the trigger to get it when it was on the big screen.
Screenshot of a javacript page I've been playing with. It shows the colors of the "named" colors (from css and/or "x11" colors) sorted by various methods.
No promises the math is correct. Or that the code is any good. I don't really know what I'm doing.
Source code is at github
Other people have created games in a canvas. This an extreme example where somebody wrote a JavaScript emulator for the original Space Invaders runtime engine.
www.bluishcoder.co.nz/2008/09/javascript-space-invaders-e...
The JQuery team failed to engage properly with their community - I've blogged about this here: philwhitehouse.blogspot.com/2008/09/listening-to-your-com...
Graphic created from a bug in my code.
More info on the project:
www.mikechambers.com/blog/2011/02/02/pixelflow-easeljs-ca...